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New dev blog: Re-inventing trails

First post First post
Author
Loardriver
Imperial Academy
Amarr Empire
#141 - 2011-11-26 01:31:05 UTC
Need little more work: remove box-effect, then camera from ship; maybe little fix engine exhaust or remove start-render point litte back (not critial as box-effect), and then camera too far - trails become noise-effect


Anyway trails are awesome !!!oneoneoneone

So let CCP Mankiller completes all his ideas.
Jin So
Goonswarm Federation
#142 - 2011-11-26 02:54:47 UTC
CCP Guard wrote:
It's another Double Whammy Friday in blog land.

Does anyone like trails?! I hope you do because they're back in EVE as soon as Crucible hits!

CCP Mankiller is the man behind the new and improved trails. His new blog contains tons of pictures, a bunch of math and runs us through the history of his quest for the holy trail.

Check it out.


I remember the old trails, and was not really a fan of them, are these going to remain optional? like they are on SISI.
Darth Sith
Genbuku.
Psycho Unicorn Squad
#143 - 2011-11-26 04:16:05 UTC
I have to say that this is shaping up to be the best expansion since trinity IMO .

Awesome work on the trails and thanks for doing a brain dump on the work behind the scenes. Is it just me or does there seem to be a renewed sense of community from both the players and the devs since they were allowed to return to internet spaceship design? It is so much nicer to get regular updates on what is happening and actually see the guys doing the work reply and either incorporate suggestions or explain why something has to be the way it is.

I think Crucible started out as a do or die expansion that has now morphed into the entity that gave Eve her legs back .


Thanks for all the hard work!

Sciencegeek deathdealer
Echelon Research
Goonswarm Federation
#144 - 2011-11-26 05:07:30 UTC
CCP Mankiller- Whats your favorite beer?
Jonas Xiamon
#145 - 2011-11-26 06:40:14 UTC  |  Edited by: Jonas Xiamon
I see a lot of improvement from the old trails, these look like a lot of hard work and excellent critical thinking went into their design.

I like them a lot more than the old ones, especially the fact that they're client side.

That being said, I feel like they could look better.

The trails are overly neon blue, in my opinion; they stick out far too much from the dark harsh world of that is Eve. Would it be too much work to perhaps turn down how bright they are? Them emitting that much light doesn't make much sense to me.

Anyway, I apologize for the negative feedback, you're truly doing great things there.

Wishing you the best,
Jonas Xiamon

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

Utremi Fasolasi
La Dolce Vita
#146 - 2011-11-26 07:10:09 UTC
I was skeptical with all the whining about trails before but when I saw them on Sisi I realized how useful they are for giving visual feedback on movement vectors of ships during missions/battle - since this is practical and not mere eye candy I say well done.
Stigi
Good Mining Fleet Corp.
#147 - 2011-11-26 07:57:25 UTC
Good job!!!
Artreju Woodsparrow
Caldari Provisions
Caldari State
#148 - 2011-11-26 08:44:52 UTC
Do Missiles have Trails too ? can they have maybe a short one ? Twisted
Millur
Blue Beret UFO Retrieval Team
#149 - 2011-11-26 10:01:20 UTC
Hate math but I do love them trails Big smile Fantastic to have em back ^^
Great work dude!

You cant arrange them by penis...

NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#150 - 2011-11-26 10:11:20 UTC
<3

Just say NO to Dailies

Sirius Cassiopeiae
Perkone
Caldari State
#151 - 2011-11-26 10:31:31 UTC
Artreju Woodsparrow wrote:
Do Missiles have Trails too ? can they have maybe a short one ? Twisted



Missile trails :drool:
Paula Moofbite
Center for Advanced Studies
Gallente Federation
#152 - 2011-11-26 10:52:43 UTC
Pretty **** hot.
Tek'na
Iapetus robotics
#153 - 2011-11-26 11:17:19 UTC
super! please give CCP Mankiller enough time to impove it!
J3ssica Alba
Federal Navy Academy
Gallente Federation
#154 - 2011-11-26 11:22:58 UTC
I Love Boobies wrote:
Too much math made my head hurt. Cry


Your avatar should be blonde then :)
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Louis deGuerre
The Dark Tribe
#155 - 2011-11-26 12:37:33 UTC
CCP Guard wrote:
Buzzmong wrote:
It's seeing math like that and the outcome of its application that makes me realise my degree is Comp Sci is near useless and I have a very very long way to go until I'll even be a mearly capable games programmer.

Very nice work CCP Mankiller. Do you have a bree (beer) fund? You deserve contributions!


Our collective beer fund can be found here:

https://secure.eveonline.com/

Blink


I like this so much I actually went and checked if there really was a beer fund donation option P
BeanBagKing
The Order of Atlas
#156 - 2011-11-26 15:07:32 UTC
CCP Mankiller wrote:

The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense)


While this is certainly true, one of the reasons I've always wanted trails back is so I can tell when my ruddy capital was moving when I'm zoomed way out, instead of only after it's drifted 30km. Ah well, still a brilliant job bringing them back, they look great on sisi.
ITTigerClawIK
Galactic Rangers
#157 - 2011-11-26 16:21:16 UTC
i love engine trails.... but now my head hurts :(
Vyktor Abyss
Abyss Research
#158 - 2011-11-26 16:31:08 UTC  |  Edited by: Vyktor Abyss
A few things struck me reading this:

1. Eve videos will now look more awesome thanks to the return of pretty trails.
2. My knowledge of maths is terrible compared to CCP's boffins
3. Eve is back!! And CCP are back! ...the old CCP we loved and loved us too
And...
4. 6 years playing and this game just keeps getting better and better, and it looks like CCP are comitted again to making that happen.

Roll on Crucible! Big smile

Oh, one question....

Is there any difference in colour or intensity between MWD trails or AB trails? That would be extra sexy...
Jim Luc
Deep Core Mining Inc.
Caldari State
#159 - 2011-11-26 19:00:53 UTC
Is there any chance you could incorporate faint trails when warping? It looks a little strange when you're flying along, and then immediately when entering warp your trails abruptly disappear, and when exiting warp they abruptly reappear.

I guess shouldn't the point be that they look more like contrails, and effect OF the engines, rather than semi-transparent streamers of cloth? Most of the time they look like contrails, but not when they disappear abruptly or aren't correctly aligned with the engine if you're turning sharply.

How do they do this effect in flight simulator games? I think it was Ace Combat 4 that had a really good effect that was created by the tips of the wings, and another for the contrails that the engines create when flying through the atmosphere.
Ciar Meara
PIE Inc.
Khimi Harar
#160 - 2011-11-26 19:36:53 UTC
Solhild wrote:
I vote he gets the time to keep improving. Looking great so farBig smile


Agreed, they look nice to begin with, but some tweaking would be nice!

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