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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Mullethead
Imperial Shipment
Amarr Empire
#1701 - 2014-10-01 22:50:53 UTC
Dear CCP Grayscale.

Please feel free to test this idea by loading up a carrier with some big pile of expensive stuff and fly at least 20 gate jumps through null without being exploded. Pls fraps it for our shared entertainment.

Thanks



Jessica Duranin
Doomheim
#1702 - 2014-10-01 22:51:00 UTC
Shepard Wong Ogeko wrote:
Joshua Milton Blahyi wrote:
[quote=Scarlet Intelis]
Same goes for all those tasty low sec R64 moons currently help by PL/Goons. They won't be able to protect all of them all the time.


Enjoying trying to get that moon goo to market, through lowsec. Paying everyone in your convoy ops is going to eat into those tasty profits.

Scan down a suitable wormhole.... profit?
Reiisha
#1703 - 2014-10-01 22:51:18 UTC
I wonder why everyone is so scared to just let this play out for a month or two before calling it quits. This change is massive, i don't think all the consequences have been mapped just yet. I think it's a rather interesting move.

If you do things right, people won't be sure you've done anything at all...

Arsine Mayhem
Doomheim
#1704 - 2014-10-01 22:51:30 UTC
Thalen Draganos wrote:
CCP, You have gone full ****** this time. Never go full ******.

-8 accounts
....and no, no one can have my stuff. I will keep it until the end.


We can do without all the 2 year old temper tantrums anyway.

Bye. Although I love goon tears.
Joshua Milton Blahyi
Viziam
Amarr Empire
#1705 - 2014-10-01 22:51:33 UTC
Aryth wrote:
A paranoid mind would argue that this is a pretty open attempt by CCP to milk as many account subscriptions as possible from their dwindling base. There is an awful lot of new cyno and capital ship alts required.


If you are willing to stockpile accounts instead of operating in a more controllable area of space, then I applaud CCP for taking more money from you. I encourage them to go even further, and force you to pay double for every account past your fifth.

As a low sec denizen I can easily plex 2 accounts and get plenty of pew pew in. I can only imagine what null money would do to my account totals.

If you would rather pay than cede space, CCP should of course profit from your greed.
Aryth
University of Caille
Gallente Federation
#1706 - 2014-10-01 22:51:38 UTC
Evelgrivion wrote:
Bort Malice wrote:
You two clearly arent looking hard enough

The only losers here are the little guys

The Alliances positions are, if anything, more solid.


Now there's a slippery slope. The position of larger groups is intrinsically weakened, no matter how you want to spin it, with the reintroduction of real opportunities for interdiction and outmaneuvering. These are playing field disadvantages that smaller groups have been forced to contend with since, well, forever.

However, I do think it would be wise to get rid of in-space refits from one capital ship to another.


It actually works in the opposite way right now. Defenders have a massive advantage with current mechanics. Those who own SOV today and can reasonably respond within a few days can easily hold it if they want.

CCP might have sweeping changes in store with that Dominion, but this specific set of changes isn't going to do much in that regard.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

John McCreedy
Eve Defence Force
#1707 - 2014-10-01 22:51:39 UTC  |  Edited by: John McCreedy
The more I think about this, the more it's sounding like a plan to bring increased revenue in for CCP. More jumps means more cyno alts needed which means more accounts needed which means more money for CCP.

Now I've just watched the Eve Online Show and seen the dev interviews and have a little more context for this as a result. I agree with what you want to achieve but disagree this is the way to do it. Could you not simply put a hard cap on jumps to a system within a certain time period to prevent every man and his dog jumping in on some random Cap fight somewhere? Have it so say after 10 ships jump in (arbitrary number, would need to be discussed) the system goes on lock down and all cynos are shut down and jammed. It would accomplish the same thing without restricting Jump Freighters, Rorquals or Blops.

13 years and counting. Eve Defence Force is recruiting.

Taram Caldar
Royal Black Watch Highlanders
#1708 - 2014-10-01 22:51:43 UTC
CCP Greyscale wrote:
Can supers use gates after this change?
Yes.


Do you have any idea how amazingly game-breaking this is in lowsec? Seriously? Who thought this through?

A ship that is immune to any form of tackle other than a heavy interdictor in lowsec can now agress all it likes... if hostiles show up it just de-agresses... jumps through the gate.... and cyno's out.

This will be worse than when pirates got one of the first Nyx's in lowsec back in the day.



I'm still curious why you are nerfing the jump range of Jump Freighters and Rorquals. They are already amazingly annoying to use for logistics.... why nerf their range? Nobody ever got hot dropped by a rorqual or jump freighter and logistics is vital for deep 0.0 entities.

"No bastard ever won a war by dying for his country.  He won it by making the other poor dumb bastard die for his country."

Baali Tekitsu
AQUILA INC
Verge of Collapse
#1709 - 2014-10-01 22:52:05 UTC
Gorski Car wrote:
WHERE WERE YOU WHEN THEY CAME FOR RLMLS?
WHERE WERE YOU WHEN THEY CAME FOR HMLS?
WHERE WERE YOU WHEN THEY CAME FOR WARP SPEEDS?
WHERE WERE YOU WHEN THEY CAME FOR TRACKING ENHANCERS?

RATE LIKE SUBSCRIBE

Medalyn Isis
Doomheim
#1710 - 2014-10-01 22:52:10 UTC
Thalen Draganos wrote:
CCP, You have gone full ****** this time. Never go full ******.

-8 accounts
....and no, no one can have my stuff. I will keep it until the end.

Haha, the amount of goon tears in this thread are amazing. Your grand leaders have already told you that everything is going to be fine and dandy. No one cares about some quitting whine bears when your subs will be replaced with double the amount of returning and new customers.
Glen Morange
Perkone
Caldari State
#1711 - 2014-10-01 22:52:25 UTC
Jessica Duranin wrote:
iskflakes wrote:
Grayscale, are you sure it's a good idea to have an exponentially increasing fatigue timer with only a linear decrease?

If I do 16 jumps I will have a 2.7 million years of fatigue, is that correct?

The fatigue timer should be capped at 15 minutes. It should not increase beyond that. This would be sufficient to prevent people crossing the map and you wouldn't have any "ruined" characters with multiple years of fatigue.

They will most certainly implement some sort of cap.
However 15 minutes would be pretty pointless. That wouldn't stop you from jumping your supercap fleet from one side of new eden to the other to defend a timer.


You might want to think about the additional limits on jump distance. NOL to Amamake is 14 jumps. That is 3.5 hours ONE WAY. That is a 4 hour death march.

This is leaving aside the need to jump because you cannot enter highsec. By gate this requires 50 jumps and thousands of AU of warp. My estimate is 2+ hours of gate travel or 4+ hours of jump drive travel.
Thanatos Marathon
Moira.
#1712 - 2014-10-01 22:52:25 UTC
While our caps and JFs are taking a kick in the nuts, I'm super excited about these changes moving forward.
Carribean Queen
Vadimus Quarrier Works
#1713 - 2014-10-01 22:52:26 UTC
Aleks Cave wrote:
Im on 4 TS servers at the moment, everyone is talking **** about this new jumping krap.

Im in 20+ channels, everyone is typing about this krap.

People are going apesshhit about this so called issue....


Well... sod this krap, im off to get laid and drunk!!!!


Enjoy your wine cooler and hand.
Mijou Star
ICE is Coming to EVE
Goonswarm Federation
#1714 - 2014-10-01 22:52:29 UTC
Aleks Cave wrote:
Im on 4 TS servers at the moment, everyone is talking **** about this new jumping krap.

Im in 20+ channels, everyone is typing about this krap.

People are going apesshhit about this so called issue....


Well... sod this krap, im off to get laid and drunk!!!!



Basically doing the same thing... i may be to drunk to understand why everyone is crying that carriers with nerfed jump abilitys and or range but can jump through gates are op... Like what am i missing how is a carrier though a gate op?
Evelgrivion
State War Academy
Caldari State
#1715 - 2014-10-01 22:52:47 UTC  |  Edited by: Evelgrivion
Bort Malice wrote:
Evelgrivion wrote:
Bort Malice wrote:
You two clearly arent looking hard enough

The only losers here are the little guys

The Alliances positions are, if anything, more solid.


Now there's a slippery slope. Their position is intrinsically weakened, no matter how you want to spin it, with the reintroduction of real opportunities for interdiction and outmaneuvering. These are playing field disadvantages that smaller groups have been forced to contend with since, well, forever.


I honestly cant see how you see it that way.

Smaller groups now cant use Null at all, theres zero chance of taking any ground as the now-conventional fleets are on every gate.



Those conventional fleets are the reason why I play Eve Online, and the reason why I try to find friends to play Eve Online with. That is the interaction that makes Eve Online worthwhile, not these faceless cogs-in-the-machine uber-fleets that are almost impossible to follow, even less possible to play reasonably, where each person has very little power to affect meaningful consequences to the game around them.

Conventional Fleets have always been, and always will be, the best parts of Eve Online, and you should be shouting from the rooftops from joy at their return.
Eltor Altol
Imperial Academy
Amarr Empire
#1716 - 2014-10-01 22:52:56 UTC  |  Edited by: Eltor Altol
It can immediately remove Capitale on one come out, because what someone now, they will be like in certain regions to jump from one end with the other will have to do 3-4 jumps, because somehow I can not imagine him flying through the gate. Capital alone will not do anything, jump over the gate is equal to death. Well done CCP more of these ideas and you will not nobody played
Reiisha
#1717 - 2014-10-01 22:53:14 UTC
Mullethead wrote:
Dear CCP Grayscale.

Please feel free to test this idea by loading up a carrier with some big pile of expensive stuff and fly at least 20 gate jumps through null without being exploded. Pls fraps it for our shared entertainment.

Thanks





Use a jump freighter or blockage runner?

Carriers were never meant to be cargo ships anyway. People will find new solutions.

If you do things right, people won't be sure you've done anything at all...

Hiply Rustic
Aliastra
Gallente Federation
#1718 - 2014-10-01 22:53:14 UTC
Amyclas Amatin wrote:
Zalzakk wrote:
Please give jump freighters same treatment as you gave to black ops, dont nerf their range because it hurts small groups more than large.


ANY change aimed at "making life hard" for a large well organized group will hurt smaller groups more.


How anyone misses that is beyond me...oh, wait, no it's not.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Current Habit
The Scope
Gallente Federation
#1719 - 2014-10-01 22:53:20 UTC
Haha, good one!

Jokes on you though, my acc expires next week.
Medalyn Isis
Doomheim
#1720 - 2014-10-01 22:53:41 UTC
Taram Caldar wrote:
CCP Greyscale wrote:
Can supers use gates after this change?
Yes.


Do you have any idea how amazingly game-breaking this is in lowsec? Seriously? Who thought this through?

A ship that is immune to any form of tackle other than a heavy interdictor in lowsec can now agress all it likes... if hostiles show up it just de-agresses... jumps through the gate.... and cyno's out.

Use a heavy interdictor then lol. That's what everyone in null sec has been having to do.