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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Azami Nevinyrall
172.0.0.1
#1601 - 2014-10-01 22:23:44 UTC
iskflakes wrote:
CCP you have fundamentally misunderstood why nullsec has reached it's current state. It is not because forming a coalition is easy, it's because there's no cost in doing so. There is no reason not to bring more people.

After these changes, there is STILL no reason not to bring more people, and so the coalitions will remain.

This game was not dieing due to a lack of freighter escort operations and 7 month cooldowns, it was dieing due to the stagnant meta of "bring more people" and "not fighting is more rewarded than fighting".

CCP, fix the actual problem please. Six months from now you will be looking at subscriber numbers that are still declining, power blocks which still exist, and an even more blue doughnut with no capitals to counteract the subcap blob (oh and half your capital owning hub players will be gone).

This is part 1 of a several part overhaul...

...

Arjo Lauzen
Droneland Investment Group
Droneland Prosperity Initiative
#1602 - 2014-10-01 22:23:48 UTC
Personally I think the nerf to JF and Blops is way too harsh.

Add more jump range for the JF and less countdown time for Covert Op ships and I could live with the changes.

I cannot see how any JF Logistic Corps like Black Frog can operate with such heavy nerfs.





Aleks Cave
TheAuthority
#1603 - 2014-10-01 22:24:16 UTC
I fully support this new change.

I think its awesome and it will certainly improve EVE and get rid of the stinkin' noobs!!!

EVE just went from Novice to Deity level!!! 7

Adapt or go back to LoL!!!
MASSADEATH
MASS A DEATH
Scumlords
#1604 - 2014-10-01 22:24:21 UTC
baltec1 wrote:
Veers Belvar wrote:


Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.


We use fast cruiser gangs, if someone tries to take sov we deploy the main fleets. This isn't going to be hard to adapt to.



AND ohh noos the locals drop a carrier fleet on you.....since they are local and you all die... sound familiar ? It should...its what you do to us everytime we catch a good target....





Shadow' Broker
Ministry of War
Amarr Empire
#1605 - 2014-10-01 22:24:40 UTC
Dear CCP;

Can I have the Skillpoints refunded for training Jump Drive Calibration 5. Please?

OopsOops You have robbed me of 2+ Months subscription which I have payed with my Credit Card.
OopsOops
Jenn aSide
Soul Machines
The Initiative.
#1606 - 2014-10-01 22:24:43 UTC
Octoven wrote:
Force projection IS the catalyst for many large scale engagements,


I jsut want to highlight this because I think a lot of people want to "throw the bay out with the bath water". Meaning, they fixate on something they think is a problem, not realizing that thing also has positives. Not taking those positives into account is the number 1 cause of unintended consequences, in every aspect of life, not just EVE.

It's why in real life toppling a dictator seems like a good thing till you end up spending trillions fighting the insurgencies that dictator was keeping suppressed Hashtag ThisHappenedInRealLife. Twisted

Rather than nerfing things, I think CCP should focus on adding new tools for people to use that negates the thing that they thought needed nerfing. Changing game mechanics NEVER results in what they want to see.
Zalzakk
Argos Forge
#1607 - 2014-10-01 22:24:52 UTC
Please give jump freighters same treatment as you gave to black ops, dont nerf their range because it hurts small groups more than large.
Innominate
KarmaFleet
Goonswarm Federation
#1608 - 2014-10-01 22:26:27 UTC  |  Edited by: Innominate
Dear CCP,

Why do you keep letting Greyscale work on nullsec mechanics? No CCP developer has a longer and more storied history of making bad changes to nullsec. He has no understanding of why nullsec works the way it does or how a given change will affect it. Worse, he seems to believe that he does.

These changes make power projection more painful and a bit slower, again promoting those players willing to endure the worst Eve has to offer. They successfully stop the fast reaction capital fleets from crossing the galaxy but at a great cost to everything else in nullsec, and have little effect on the ability of capital fleets to show up on a schedule.

These changes are not the power projection nerf advertised. They are being used to backdoor revamp nullsec into some 2005 era "freighter escort ops" vision of nullsec that nobody wants except for the people who want to see nullsec dead.

Can someone maybe convince Riot to hire Greyscale for the sake of Eve?
John McCreedy
Eve Defence Force
#1609 - 2014-10-01 22:26:27 UTC
Oh gods I just thought of something. Fatigue in 10% TiDi...

13 years and counting. Eve Defence Force is recruiting.

gomlee
Caldari 1
Caldari Alliance
#1610 - 2014-10-01 22:26:34 UTC
pipebomb online here we come Shocked
Amyclas Amatin
SUNDERING
Goonswarm Federation
#1611 - 2014-10-01 22:27:37 UTC
Zalzakk wrote:
Please give jump freighters same treatment as you gave to black ops, dont nerf their range because it hurts small groups more than large.


ANY change aimed at "making life hard" for a large well organized group will hurt smaller groups more.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Aleks Cave
TheAuthority
#1612 - 2014-10-01 22:27:42 UTC
In all honesty, I think it would be wise to also raise the subscription amount to approx 50 dollars
Heat-seeking Moisture Missile
Deep Thought Labs
#1613 - 2014-10-01 22:27:45 UTC
Knerf wrote:
Sooo basically every major alliance will pick their entrance system to live in so they are close to resources. Any alliance that wishes to have sov has to get past those powerhouses hugging high sec?


definitely a concern.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#1614 - 2014-10-01 22:28:41 UTC
This has to be one of the dumbest ideas you guys have come up with over the past 11 years, yeah ive been here for all of it. To criple the use of capital ships with their jump drive to what is already a tedious project, is *********** stupid.

You want to fix the mechanics, then fix how alliance and sov works, not decide to do something so stupid as reduce everyone's jump capability. The carriers are used by some smaller corps to move pvp ships from jita down to null sec. 5LY jump range ? Are you guys smoking crack ? Do you even play this game anymore ?

This will change nothing with the big alliances, if more, it will make it worse and that much more cyno toons to train up. You just make it harder for the smaller alliances and people to work out. Your idea with have the OPPOSITE effect.

Come up with a different idea this is so full of fail I cant even believe you post it. OopsEvilEvilEvilEvilEvilEvilEvilEvil
Eyrun Mangeiri
Sebiestor Tribe
Minmatar Republic
#1615 - 2014-10-01 22:28:43 UTC
Aleks Cave wrote:
In all honesty, I think it would be wise to also raise the subscription amount to approx 50 dollars


To keep even more people from playing EVE? :P

I can see what you see not - vision milky then eyes rot. When you turn they will be gone - whispering their hidden song.

Monica Selle
Republic University
Minmatar Republic
#1616 - 2014-10-01 22:29:01 UTC
CCP Greyscale wrote:


Retar Aveymone wrote:
I need to do the math on this, but the range change to Rorqs/JFs seems like a massive nerf if they're also getting the 5LY max treatment (which does not make sense given the blog says the intent is not to nerf them). Are they?


Yes, they are. The blog says the intent is not to nerf them too hard, not to not nerf them at all.



Are you kidding me? a 55% reduction in jump range isn't "nerfing them too hard"? Because getting 5 cynos in place to take a contract to Stain wasn't hard enough, now I'll need 10?

RIP my jump freighter, you will never be used again.
Jenn aSide
Soul Machines
The Initiative.
#1617 - 2014-10-01 22:29:12 UTC
Veers Belvar wrote:
Budan Kado wrote:
CCP you are trying to kill the smaller alliances while allowing the major power blocks to rat in peace.

how about you change the values of the cool down timer and jump distance and make them tie in with the amount of people in your alliance and blue list.

the more people you have the cool down timer gets longer and the jump range gets shorter. for smaller alliances it would scale the other way allowing longer jumps and shorter cool down period.

your, CCP, changes will do nothing to break up the major blocks in nullsec, it will only allow them to defend their space since no one in their right mind will spend days waiting on cool down timers to expire.


It cuts both ways....sure it takes longer to get to the ratters and kill them. On the other hand, it's going to take a lot longer for the sov holders to respond, if they bother to do so at all. Plus they will often need to take gates rather than hotdropping on top of you, which makes it even hard to get surprised. So once you do catch some ratters, the chances of them getting saved approach 0.


Incorrect. The Ratters are IN THEIR OWN SPACE. Their support is maybe 1-2 jump bridges or a sub-5LY jump away. This change helps defenders (ratters and their alliance mates) and makes things dodgy for the folks trying to kill them (the Black ops fighting against 'cooldown' trying to infiltrate deep null to kill stuff).

CCP is handing us (that rat) a defensive edge. That shouldn't be happening (great for me, not great for the game though).
Veers Belvar
Swordmasters of New Eden
#1618 - 2014-10-01 22:29:22 UTC
MASSADEATH wrote:
baltec1 wrote:
Veers Belvar wrote:


Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.


We use fast cruiser gangs, if someone tries to take sov we deploy the main fleets. This isn't going to be hard to adapt to.



AND ohh noos the locals drop a carrier fleet on you.....since they are local and you all die... sound familiar ? It should...its what you do to us everytime we catch a good target....




Exactly. Now instead of being able to scramble the full Goon fleet on top of you within 5 minutes, they will need to fight you with whatever they have locally and some fast warping cruisers. If you plan it out and have some big ships on the scene, you will actually have the heavier firepower in the engagement. Instead of the Goons being able to project their entire fleet into each system, they will need to learn to fight back with a limited local defense fleet.
Sindjin Hawke
Distant Light Syndicate
#1619 - 2014-10-01 22:29:41 UTC
Hurting Industry and Commerce is NOT a good idea. Preventing blobs can be done by other means.
Just eliminate Sovereignty space altogether and open this damn universe up. Not everyone who plays EVE wants to be alliance lemmings.
Gamst
The Scope
Gallente Federation
#1620 - 2014-10-01 22:30:18 UTC
So how exactly does this make it easier to have small to medium scale fleet fights better? I must have missed that part through all this.