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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Caviar Liberta
The Scope
Gallente Federation
#1381 - 2014-10-01 21:29:33 UTC
I see the jump fatigue being worked around by simply using a cyno pilot that is able to fly the ship jumping in. Now chain these pilots in disposable cloaked cyno ships and you end up with the same situation as before.
flakeys
Doomheim
#1382 - 2014-10-01 21:29:35 UTC  |  Edited by: flakeys
baltec1 wrote:
Lyn Fel wrote:
baltec1 wrote:
They say in space nobody can hear you scream, however the sound we all just heard from PL as they were bent over and royally screwed was deafening.


Actually, that was me.


You have my sympathy. Hopefully JF will get bonuses that will cancel out these changes.



I agree , this should only hurt the fighting capitals and not the logistics teams.They allready have one of the most utterly boring jobs in eve , i'd rather mine then be part of a logistical wing and i REALLY hate mining.

If you leave out the JF's then at least the small guys will have a good way of getting their smallscale pvp stuff in place and the bigger guys have a way to go for those big wars in non capital ships as those will probably be left home a lot of the times with the new changes coming into affect.

We are all born ignorant, but one must work hard to remain stupid.

olan2005
Caldari Provisions
Caldari State
#1383 - 2014-10-01 21:29:40 UTC
quick thought do you think this will break the BOTLORD accords
Matches 42
Viziam
Amarr Empire
#1384 - 2014-10-01 21:29:40 UTC
Wow CCP...... just wow. I often wondered how long it would take you guys to murder this game, well done.... Welcome to Eve Unsubbed.

Funny, the big drivers of new subs have come from EPIC cap battles which will now never occur again thanks to you idiots nerfing literally everything that made it possible. Brilliant. CSM members supporting this on any level is evidence that the system has failed miserably. You all should be ashamed at yourselves for even considering that this is a productive idea......the moment you create an expansion that pleases wives and girlfriends of the acctual PAYING players is the day this game dies. Im horrified.

WTS 2 thannys, 1 archon, 1 rorq, 1 rhea and a Moros.

Assholes
Im just gonna put the tip in, just for a moment, just to see how it feels.... 
FireFrenzy
Cynosural Samurai
#1385 - 2014-10-01 21:29:54 UTC
Okay now maybe i am to dumb to understand what this means for me... My masters degree in Organic Chemistry hopes this isnt the case... And i would like to start by saying i LIKE what you guys are doing or atleast attempting to do here.

Okay so say my carrier (a thanatos) is in Mai and i want to move it to Vehan. Now I am not in a major block and my carrier mainly exists because shiny" (and the first Clarion Call video). So near as i can work out, that would go up from being a 2 jump transit to 4 or 5 jumps (its a shade over 20au but there might be a different route). Okay i am with you so far.

Now As far as i can tell there is a hard cool down timer that says i need to wait a while between jumps, with a theoretical maximum of about 2 jumps before the multiplication just spirals out of control... But either my reading comprenhension is CRAP or its just not in there...

How long does jump fatigue take to completely decay? I mean i almost never use my carrier but this sounds like it just says "yeah about this jumping your carrier about to move your own junk... Thats no longer a thing." I get that big blocks need to be nerfed and i get that you cant give me a personal exception...

Anyone need a triage fitted thanatos? Since it seems it is now pointless for me to own one, even just for the shiney...
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#1386 - 2014-10-01 21:30:30 UTC
What dafuq is this crap... I dont even...

Eve is about Capital ships, WiS, Boobs, PI and Isk!

ArmyOfMe
Stay Frosty.
A Band Apart.
#1387 - 2014-10-01 21:30:31 UTC
Alp Khan wrote:


"Implemented a plan to change EVE Online from a MMO game to a full-time job for players, crashed subscriptions numbers which resulted in EVE Online getting shut down."

So far the only thing that has crashed sub numbers in this game is caused by a giant blue donut..... But yeah, i guess goons feel the need to blame ccp for that one as well.

Not a single **** was given to the ammount of goon tears in here.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Willaev
The Fork
Clever Use of Neutral Toons
#1388 - 2014-10-01 21:30:35 UTC
How about no.
Solecist Project
#1389 - 2014-10-01 21:31:00 UTC
Bamboozlement wrote:
Ncc 1709 wrote:
Big alliances wont be screwed at all for power projection. youll just see a fleet of 250 nullified ceptors burning around going to a system where theres 250 fitted carriers waiting that's within a jump or two of the destination.

alliances already do this with cyno toons and they have the income these days to start setting up cache's of such ships.

bubble the station to stop them I hear. ceptors are bubble immune, and 250 carriers undocking and letting lose drones is enough to scare off most camps.


What is pipe bombing ? Roll

lol Veers

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Thead Enco
Thunderwaffe
Goonswarm Federation
#1390 - 2014-10-01 21:31:13 UTC
Would love to see what the speculators are doing to the T2 market right about now.
cpu939
Center for Advanced Studies
Gallente Federation
#1391 - 2014-10-01 21:31:14 UTC
i wonder if this is so ccp can state their game is growing with all the new jf alt will need?
JustSharkbait
Methodical Destruction
#1392 - 2014-10-01 21:31:16 UTC  |  Edited by: JustSharkbait
Once all the null sec changes are said and done EVE will either be alive and well and revived, or it will look like Star Wars Galaxies.

I am optimistic and excited for the changes, but after thinking about the implications I would caution CCP to proceed carefully and think really hard about it. Overall I think they are trying to do what is best, but good intentions can often a mess make.

Really, I have no choice but to be optimistic, because the alternative is to lose a game I have played for over 5 years and spent countless hours and dollars. EVE is a big investment for me and I care deeply about it.

Hoo Ha Ha!!

Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#1393 - 2014-10-01 21:31:18 UTC
Tara Read wrote:
As someone who remembers the days of freighter convoys, regional wars, 100 man battleship fights that were coordinated and maneuvered, the harsh unforgiving teeth gritting game that was Eve Online I finally, FINALLY have hope that CCP is breathing life anew into this game.

Eve is NOT your epeen meter. Eve is NOT about instant force projection, unabated losses without risk, rental empires without effort. Eve is supposed to BE harsh! So for all of you spoiled space brats crying that clawed to the top to sit fat and lazy upon your throne of untold billions and capital toys to only one day find that you don't control anything, that the environment and harshness of New Eden is coming back to kick you in the ass I say good riddance!

CCP don't you DARE back down or give into the kicking and screaming of those who are now afraid.

Who's afraid? Star Citizen isn't scary at all!
Selest Cayal
Nex Exercitus
#1394 - 2014-10-01 21:31:28 UTC
Ncc 1709 wrote:
Big alliances wont be screwed at all for power projection. youll just see a fleet of 250 nullified ceptors burning around going to a system where theres 250 fitted carriers waiting that's within a jump or two of the destination.

alliances already do this with cyno toons and they have the income these days to start setting up cache's of such ships.

bubble the station to stop them I hear. ceptors are bubble immune, and 250 carriers undocking and letting lose drones is enough to scare off most camps.



Oh no. This one know's our plan
Otto Kring
Brutor Tribe
Minmatar Republic
#1395 - 2014-10-01 21:31:33 UTC  |  Edited by: Otto Kring
Game changer for some no doubt.

Will force people to work together.
Going direct can always work, we will still have jump cloning to get them skills up!

Null and adjacent Low Sec look better now.

Yes to the gate jump! Great when you are 1 jump from your desto!

Carrier drops on a frigate fleet will be reduced for sure. People will have to stay on grid longer.
So if you are going to show up in a fight you need to stay to finish it! Not just gank and jump and run away!

Adds a bit more physics to the game so does make some sense.
This will make JF' Pilots work together more.

Will slow staging in null systems. Will require more strategy which I like in a game.

As the other layers of sov change spring forth this will add more dimensions to the game.

I do think people should get a "get out of jail free card" for when they log in after being away to get stuff out of tight spots since so much is staged in null (like a 1 time use implant". JF's getting stuck somewhere they cannot be used would be a nerf IMHO.
Na'Monk
Federal Navy Academy
Gallente Federation
#1396 - 2014-10-01 21:31:38 UTC
Needmore Longcat wrote:
Is today April 1? Capitals taking gates? Jump fatigue? These are some of the worst ideas.

How is a stagnant nullsec going to be fixed by making things take even longer than they do already? How does that make any sense at all?

Absolutely terrible.

I am afraid I would agree. Understanding the desire to stop power projection, this will lead to more ships,caps, spread out to more areas. This also makes taking a group of folks and moving them around the solar system impossible. The era of the suitcase carrier is about at an end. A group like waffles for example needs to move a lot of ships when they deploy. Flying each directly is really not a real option. Having to take a week for each direction is also not a real option when it comes to moving a corp. A cap ship moving through a gate is now overly suseptable to a superspeed interceptor on each jump. This will limit all cap movement to the point of almost no use. I can see having caps and supers cloaked in every system now lol Interesting ideas. What a true mess.
Rawthorm
The Establishment
#1397 - 2014-10-01 21:31:47 UTC  |  Edited by: Rawthorm
CCP Greyscale wrote:


Makari Aeron wrote:
As it stands, I believe this plan, while interesting is going to kill off T2 production in EVE, especially nullsec. There is no possible way to move large quantities of moongoo easily anymore.


It's going to have a significant impact, to be sure, and that's something we need to keep an eye on. At the same time, though, people built T2 ships and modules before jump freighters existed, so we're somewhat skeptical of the argument that that T2 construction is impossible without JFs.



Have you considered that was because in the good old days EvE was like the wild west and you could could do a freighter run with a couple of scouts, pretty safe in the knowledge that you probably wouldn't run into a single other person? This was the same era in which I could rock out my Mothership and be practically unchallenged because I knew at best any sov holding entity within range could only muster up a dozen or two guys to come try stop me.

News flash, this ain't the good old days no more. Gate travel is slower, interceptors can cover half a dozen jumps before a freighter does one gate warp.
Also no one in the their right mind wants to spend half their week doing snail pace logistics in whats now a vastly more competitive market, and no alliance is going to form up an escort wing every time someone wants to move their personal stuff.

Finally, I don't pay an EvE sub to have an exponentially increasing timer shoved down my throat just to get my daily business done. I was under the impression that games were meant to be fun?
Nucleus Maximus
Republic Military School
Minmatar Republic
#1398 - 2014-10-01 21:31:59 UTC
Retar Aveymone wrote:

3) Killing pod-jumping is a giant, giant change that makes the game worse for everyone. I mean everyone, from the rawest dirt-scratching peasant in highsec mining veldspar all the way to me. It makes it impossible to go get skills easily, it makes it impossible for newbies to join their corp, it makes it impossible to decide to leave a warzone, it is a massive change and it seems to have not been thought through. Instead, this seems to me like someone thought of an issue (dread caches, not as big an issue as you think) and put in the first fix they thought of.



You are such a crybaby.

Retar Aveymone wrote:

It makes it impossible to go get skills easily

-Eve isn't easy to begin with.

Retar Aveymone wrote:

it makes it impossible for newbies to join their corp

-Not impossible...just more difficult. Again Eve isn't an easy game.

Retar Aveymone wrote:

it makes it impossible to decide to leave a warzone

-Nope...still not impossible, just more difficult. Eve isn't an easy game.
Medalyn Isis
Doomheim
#1399 - 2014-10-01 21:32:02 UTC
Gillia Winddancer wrote:
Eddiie wrote:
Alp Khan wrote:

I'm sorry, I'm not going to spend hours of my life to simply move subcapitals around. I refuse to spend half a day simply to move minerals and my production goods to and from Jita. This is a game, not a second job.




this


Yes, cause Jita is the end-all be-all solo trading hub in which New Eden revolves around and yada yada yada...

...and here I recall ancient legends about how Jita once upon a time was less populated than a redneck farmland. Imagine that. It must mean that something happened which made Jita is what it is today. I DO so wonder what it could have been. Surely it must have been an event which is impossible to reproduce today.


Do you null bears really think CCP gives a toss that you can't insta warp to Jita and pollute local and overload the server. That is one of the things which probably swung them in favour of this decision.

This much entitled whining was not witnessed even in the days of the carebear miners of hulkageddon. You should really step back and hear yourselves whine as you've become what often criticize and despise. This really proves what we all know, that the majority of null seccers are no better, and if not even worse than the self entitled high sec carebears which have come straight from WOW.
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#1400 - 2014-10-01 21:32:34 UTC
All jokes aside, why would I want to jump a cap through a gate when I could not play this game?