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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Kat Ayclism
Republic Military School
Minmatar Republic
#1221 - 2014-10-01 20:57:22 UTC
CCP Greyscale wrote:

Kat Ayclism wrote:
CCP Greyscale wrote:


Irya Boone wrote:
words


Just to make sure everyone's aware, doomsdays can't be fired at subcaps.

Why not- after this? (Serious question)


Because I took the ability to do so away from them almost exactly three years ago, and the reasons for doing so still hold :)


But now there is an increased susceptibility of them to subcaps- being permabumped when attempting to align to the next gate as an example. If supers traveling via gates should be possible if not preferred, then should they not also now have means to defend themselves?

Also the situations then were that you could suddenly appear from a much more sizeable distance and pop in to alpha off key targets. The distance one can do that from now is lessened quite a bit without exhausting your character's fatigue for some time. Adding that option back in gives people more reason to field their supers- which many will now be hesitant to do. It creates a huge tactical choice of "well do we waste a month of our characters' ability to quickly move on this one fight?"
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#1222 - 2014-10-01 20:57:28 UTC
Presumably with these changes when a capital jumps through a stargate it will land a proportionate distance from the gate? Like in WH space?
HSG Bomber
Kriegsmarinewerft
Goonswarm Federation
#1223 - 2014-10-01 20:57:36 UTC
these changes will be great in tidi
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1224 - 2014-10-01 20:57:38 UTC
Axhind wrote:
Mona Zoid wrote:
If CCP have problem with 4000 ppl fights just set hard limit to 1000 people in a system and stop doing such awesome workarounds...


Or even better. Introduce instancing. Each region is it's own server. That would remove the power projection and evil blocs!

Wow. That's a terrible idea.
Jessica Duranin
Doomheim
#1225 - 2014-10-01 20:57:43 UTC
FusionProGamer wrote:
CCP you do know that this will only hurt small groups as much if not more then large ones right?

Yeah, not getting dropped by PL supers that were half a galaxy away a few minutes ago is certainly going to hurt small entitys.... Roll
Zaporozh
Boomer Humor
Snuffed Out
#1226 - 2014-10-01 20:57:57 UTC
Pavlakakos wrote:
Lecksi wrote:
I'm looking at the bright side. My 25 paid monthly reoccurring accounts will be going down to 3 if I even keep playing.


I don't see this helping null sec. Its going to make it so hard to get anywhere no one will bother.



WOW! 25?!?!?!?

Here are some tips for you...

If you walk out the door and see a bright shiny ball above... fear not. It's called "Sun"......

.....and yes, the true color of the sky is blue.


I agree with Mr. CVA on this one Ugh
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#1227 - 2014-10-01 20:58:05 UTC
So many tears :D

The Coreli Corporation is recruiting.

Arkon Olacar
black.listed
#1228 - 2014-10-01 20:58:19 UTC
Obsidian Hawk wrote:
I would like to remind people of player stargates that are coming soon. Linking key loints of you null sec empire closer together so you can jump you caps faster

So you're saying these changes will be better in early 2016, when CCP release player-built stargates

And that's supposed to make this less stupid how exactly?
BoBoZoBo
MGroup9
#1229 - 2014-10-01 20:58:25 UTC  |  Edited by: BoBoZoBo
Joshua Foiritain wrote:
So many tears :D


Tears?

I am well equipped, funded and supported with ample assets all over New Eden already. Moving around is not an issue for me, no tears

Organized people in large numbers, who communicate well, can do anything with resources and a solid logic train. The CFC has all of the above in ample supply. Moving around will still not be an issue, no tears.

Making things harder by changing a number on a modifier can be easily overcome with all of the above.

But you are right, it is sad - The opportunity here was to make something more strategic and though-provoking. That opportunity has been squandered.

Primary Test Subject • SmackTalker Elite

Kun'ii Zenya
Hogyoku
Goonswarm Federation
#1230 - 2014-10-01 20:58:37 UTC
Prediction: Given the exponential nature of jump fatigue the work around will be multiple JF pilots along the logistics route.

Yeah, I know JFs get a 90% reduction in fatigue, but the curve is still exponential as a function of number of jumps. Do enough jumps and soon you're grounded for a rather long time. But by using multiple pilots along the route you can help flatten out that curve.

Larger coalitions will likely be better able to implement this kind of change.

Corollary: Being bigger is better.

Being bigger in terms of people will also necessitate more space given the current income that can be extracted from any given system.

Again, not really sure this change is going to work out the way it is intended. It might even make renting even more of an income model for null.

I agree the intentions are good, but there is that old bromide: the road to Hell is paved with good intentions.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1231 - 2014-10-01 20:58:42 UTC
Mr Floydy wrote:
Presumably with these changes when a capital jumps through a stargate it will land a proportionate distance from the gate? Like in WH space?

I'd assume so- they should land at considerable range.
Scarlet Intelis
Sebiestor Tribe
Minmatar Republic
#1232 - 2014-10-01 20:59:05 UTC
Yuri Thorpe wrote:
Now they just made 300 man carrier spidertanking slowcat fleets something that can now roam...

Oh boy, cant wait for that


Don't worry. The first 100au wide system that spidertanking slowcat fleet hits will destroy all the "fun" they were planning on having.
Poultergoose4
Science and Trade Institute
Caldari State
#1233 - 2014-10-01 20:59:05 UTC
BugraT WarheaD wrote:
Gabriel Karade wrote:
Shayle wrote:
Thank you CCP for having the balls to do this.

For anyone moaning about how tedious it will now be to travel across the map for a fight; that's the whole point! Find a fight closer to home, go reset your standings and destroy your neighbours because you're bored. Let chaos rule again.

For those moaning about not being able to jump bridge across their vast swathe of empty null sec space; that's the whole point! Downsize your sov space so you can move across it to defend it, and let someone else move in next door.

For those moaning about logistics challenges, we managed fine for years without jump bridges and jump freighters (including moving moongoo). Or if it's too much hassle for your alliance to hold half the bloody moons on the map, then don't hold them all - oh wait, maybe that's possibly the point?

How many of you actually remember back to the 2007/2008 era where multiple wars were happening across null sec? Fountain seemed like a million miles from Deklein, and you'd certainly never consider traveling all the way down to catch just for one fight.

Stop crying just because you're ******* lazy.
+1 on top of a like for you Sir. Smile

+2 so , cause I join you in this statement :)


+3... Personally from a Merc point of view it will hurt us badly when moving, but that doesn't mean we can't adapt to it. Great changes. Looking forward to them being implemented.
Selest Cayal
Nex Exercitus
#1234 - 2014-10-01 20:59:10 UTC
Pesadel0 wrote:
Actually this idea was in part made by manny , and after thinking about it , it is actually pretty cool.

If you think about it people wont be able to go from one part of eve to the other because they can , now you have to plan you deployments and now small alliances will be able to destruct in your homespace if you arent there , because you cant death clone and cant use your cyno chain to quickly go back to defend your stuff.


With some polishing this is a very good change to null sec maybe now all the super coalitions will start to shatter.



Yes and now you can get Hell camped by a well planned op.

Solecist Project
#1235 - 2014-10-01 20:59:19 UTC
Wow, 200 more pages.

Who will be the first to take advantage of the current situation
and try to grab a system or two?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Zappity
New Eden Tank Testing Services
#1236 - 2014-10-01 20:59:28 UTC
I find the lack of imagination about what this change will lead to very disturbing. Clearly the average bloc member is so deeply entrenched in their ways that they can't see the forest for the trees.

Yes, this will change the game. But that's no reason to drown me.

Zappity's Adventures for a taste of lowsec and nullsec.

RDevz
State War Academy
Caldari State
#1237 - 2014-10-01 20:59:42 UTC  |  Edited by: RDevz
Mona Zoid wrote:

Remember when eve had no JF?


We had a nyx full of haulers, with the haulers full of stuff. Before that, we had carriers full of haulers. Good times~

~

Rroff
Antagonistic Tendencies
#1238 - 2014-10-01 20:59:44 UTC
Lando Cenvax wrote:

My typical jump-distance is 7,4LY which I use for hauling stuff. This will not be possible anymore after this ******** change. At least not without another Cyno. My fuel-efficient carrier does 6,5LY without skills and now you want to nerf that down to 5LY AFTER skills? And no, as "the small guy" I can't afford a Jump Freighter.


Not having atleast a 7.5LY base range, low penalty bubble, is going to have a lot of unintended and very negative side effects.

I've also realised a couple of other issues with capitals being able to use gates, 1 of them quite a big one :D
Dracnys
#1239 - 2014-10-01 20:59:50 UTC  |  Edited by: Dracnys
Timers and waiting are not an appropriate way to make EVE more interesting. Why even bother working on reducing lag, or cutting downtime or session timers if you're introducing arbitrary waiting times anyway? The biggest barrier that keeps my RL friends from joining EVE is that it takes so long to do anything.

This is such a lame way of "balancing". It doesn't excite anyone. Nobody will say "Oh, cool, EVE has waiting timers for jumping now? I'll go reactivate my account, this gonna be fun!".

Try harder CCP, you can do better than this.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1240 - 2014-10-01 21:00:22 UTC
Poultergoose4 wrote:
BugraT WarheaD wrote:
Gabriel Karade wrote:
Shayle wrote:
Thank you CCP for having the balls to do this.

For anyone moaning about how tedious it will now be to travel across the map for a fight; that's the whole point! Find a fight closer to home, go reset your standings and destroy your neighbours because you're bored. Let chaos rule again.

For those moaning about not being able to jump bridge across their vast swathe of empty null sec space; that's the whole point! Downsize your sov space so you can move across it to defend it, and let someone else move in next door.

For those moaning about logistics challenges, we managed fine for years without jump bridges and jump freighters (including moving moongoo). Or if it's too much hassle for your alliance to hold half the bloody moons on the map, then don't hold them all - oh wait, maybe that's possibly the point?

How many of you actually remember back to the 2007/2008 era where multiple wars were happening across null sec? Fountain seemed like a million miles from Deklein, and you'd certainly never consider traveling all the way down to catch just for one fight.

Stop crying just because you're ******* lazy.
+1 on top of a like for you Sir. Smile

+2 so , cause I join you in this statement :)


+3... Personally from a Merc point of view it will hurt us badly when moving, but that doesn't mean we can't adapt to it. Great changes. Looking forward to them being implemented.

+4 because I love these changes- as with anything, it needs adjustment here and there, but this will change things for the better Smile