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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Makari Aeron
Imperial Shipment
Amarr Empire
#1041 - 2014-10-01 20:17:18 UTC  |  Edited by: Makari Aeron
Ok, now that I've gotten home from work, let's pick this dev blog apart, shall we?

Quote:
We are going to allow capital ships to use gates in lowsec/nullsec

Interesting. Not much to say here. This would allow for Capitals to move through the new player made gates CCP has been talking about for years.

Quote:
Every time you use any jump drive, jump bridge or jump portal (hereafter all treated as "a jump"; note that this does NOT include stargate travel!), you will accumulate jump fatigue.

First and foremost, penalizing someone because their alliance is lucky enough to have Sov and can afford a jump bridge is not a reason to penalize them. Jump Bridges are already immune to capitals, why penalize people more? However, I do see the reason behind this as certain alliances have quite a few jumpbridges and can move regions nearly instantly.

Jump Fatigue
Not really that big of a deal for me, Jump bridges aside. I don't make that many jumps via portals and the like.

5ly range
No. This makes moving items to and from hisec much arder. Basically, T2 production will be harmed and T2 prices are going to go up. Tt will become increasingly difficult to move large quantities of moongoo to and from hisec for production elsewhere. Not all regions are equal, and while I understand this is intended, T2 prices are going to go through the roof. 5ly won't cut it for moving moon goo, plain and simple.

Quote:
Hitpoints and resistances on various sovereignty-related structures will be revisited, to balance out the reduced ability to use Supercarriers against them. Stay tuned for a follow-up blog on this.

I disagree. Why make it easier? This would ensure that groups of players have to dedicate their super capitals to one fight and not six within a small amount of time. If Providence can grind sov structures with T1 ships and Stealth bombers the rest of EVE with their big boy pants can as well.
==========================================

My solution

Instead of changing the jumping ranges, why not space out the constellations and regions more? Increase the range between constellations by 10% and the range between regions by 20%. Each system has it's own XYZ coordinates. Just move these systems farther out. Make eve "larger" without adding anything to the game. This would reduce the amount of ship specific coding to change and instead penalize changes from regions and not from local jumps.


EDIT: Also, when you're discussing Sov Structure changes, please take a look at allowing players to jump to Cynosural Generators based on standings instead of by alliance.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Rroff
Antagonistic Tendencies
#1042 - 2014-10-01 20:17:21 UTC
Removing the ability to jump gates and increasing the short range bubble where there is no or very little "fatigue" penalty to about 7.5ly might have half a chance of this working, anything else is going to have more negatives than positives in the end IMO.
Mizhir
Devara Biotech
#1043 - 2014-10-01 20:17:30 UTC
Scarlet Intelis wrote:

D: Sorry small alliances with one or two Titans. Large alliances with 50 Titans can continue to throw toons into the battle, but you have to deal with your one Titans cooldown and jump fatigue while they just switch to another Titan.


Like those two titans would have stood any chance against the massive superfleet of the large alliance.

❤️️💛💚💙💜

Scarlet Intelis
Sebiestor Tribe
Minmatar Republic
#1044 - 2014-10-01 20:18:02 UTC
Daron Annus wrote:
Jessica Duranin wrote:
Daron Annus wrote:
ccp,

can you explain the reasoning behind not putting the limits/nerfs on the cyno itself...vs on every capital?
...

Because that would do nothing to prevent the "big guys" from moving hundreds of caps across the galaxy in a few minutes. They would just put up more cynos.


having a need for 100 cynos to move 200 ships would most certainly be a significant drawback to moving a large fleet IMO.



Like most changes this will devastate smaller groups, and just mostly be an inconvenience for larger groups. This will make it nearly impossible to assault someone like CFC.
Paynus Maiassus
Imperial Academy
Amarr Empire
#1045 - 2014-10-01 20:18:38 UTC
Makalu Zarya wrote:
o7 eve and thanks for all the fish, it's been fun.


And so long to you, Pandemic Legionaire. Remember when Manfred Sideous suggested we get rid of jump drives basically (letting them only jump to a neighboring system)?

You big bloc guys have been the ones complaining about stagnation (even though you created stagnation with BOTLORD), carrier and super carrier dominance, and teleporting cap fleets.

So now you're getting a fix, and now you're leaving. Well good riddance.
Tigerfish Torpedo
Underworld Protection Agency
#1046 - 2014-10-01 20:19:21 UTC
I realise this thread is already heated enough with people complaining, and others soaking up the 'tears' of those that this change is likely to affect. However, I would regret not adding my opinion to this thread, if I thought it could help sway any decision on behalf of CCP.

Like others on here, I'm a 10 year old toon and have seen my fair share of nerfs. I've always defended CCP, and the decisions they make to streamline the game. Yet in spite of all this, I'm actually considering quitting EVE myself - should this change come in.

I've reached that stage in my EVE 'career' where I've become lazy and simply can't summon the energy to pvp. Frigate warfare does little for me, and frankly the prospect of getting blobbed or hot-dropped removes any desire I have to try. Therefore this game has become a way of simply keeping in touch with the little community I play with - rather like some big space themed chat channel. For me, that's what I enjoy logging in for - to each their own I guess.

Whilst I enjoy chatting with friends and the like, my only action in space comes from running a small tower concern in the depths of null. With this change, I simply don't have enough toons available to move my JF to Jita and back, and even if I did, it'd take days with the amount of jumps required. Assuming we're considering a 5 ly jump range with a JF, it'll take me 7 - 8 cynos to get to Empire, and then the same back again. If CCP genuinely believes that I'd risk jumping through gates with a fully loaded JF (a value of around 10bn per trip - 3 to 6 trips per week), then I'm sorry to disappoint. Instead, I'd rather just sell my towers, sell my JF and station spin whilst I chat to friends. I dare say there will be others that share my opinion on such, and quite honestly, this'll result in a much steeper drop in EVE's already falling player base.

Finally, to those people that think my opinion (among the many that complain about this matter) are simply 'delicious' tears, I'd suggest you consider how many people you'll have left to hunt if everyone that runs cap ships, JFs, Supers, long range null fleets, etc, all get fed up and leave the game.

Many years ago I played Star Wars Galaxies; a testament that too much dev meddling into unbroken mechanics can seriously ruin a communitys resolve and associated desire to play.

Yours,
Tiger.
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#1047 - 2014-10-01 20:19:28 UTC
Hey ! I found a place to put all our carriers : http://cdn-www.airliners.net/aviation-photos/photos/5/2/0/0215025.jpg

And you should rename carriers to "expensiv containers of ship that can travel once in a while"

COUCOU TOUCHE TOUCHE

Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#1048 - 2014-10-01 20:19:29 UTC
stay strong ccp. strong and steady will lead these changes to tq
handige harrie
Vereenigde Handels Compagnie
#1049 - 2014-10-01 20:19:32 UTC
Upon a quick check, the only regions with npc space you can reach without using sov space are:

great wildlands
curse
syndicate
pure blind
outer ring

Baddest poster ever

Leoric Firesword
Imperial Shipment
Amarr Empire
#1050 - 2014-10-01 20:19:34 UTC
Retar Aveymone wrote:
Domanique Altares wrote:
Retar Aveymone wrote:
The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?


Yeah. They probably thought about it, and realized that 'Warp to Zero' and 'Jump' activated on enough gates in sequence gets your newbies there just as effectively.

Either they, or more likely you, did not actually put any thought into this response and should be embarrassed it was made. A newbie can't deal with bubblecamps that are standard for highsec/null connections.



have them go a different way?

adapt or die time
Solitary Pal
The Filthy Few
Break-A-Wish Foundation
#1051 - 2014-10-01 20:19:44 UTC
My first thought was "Oh no they let that cretin Greyscale loose again"

My second thought was "They're changing fundamental gameplay? HOW DARE THEY" rage rage rage

I then stopped and realised "Wow these changes are hugely beneficial to me and most people for many reasons"

I'm now very excited to see how this plays out, good fights for all!

I have a monocle therefore my opinion matters more than yours.

Lecksi
Perihelion Logistica
Olde Guarde Historical Preservation Society
#1052 - 2014-10-01 20:19:54 UTC
I'm looking at the bright side. My 25 paid monthly reoccurring accounts will be going down to 3 if I even keep playing.


I don't see this helping null sec. Its going to make it so hard to get anywhere no one will bother.

fox targaryen
Doomheim
#1053 - 2014-10-01 20:19:58 UTC
guess i don't need to keep my cyno accounts subbed now

thanks CCP, you just saved me some dosh!
Scarlet Intelis
Sebiestor Tribe
Minmatar Republic
#1054 - 2014-10-01 20:20:04 UTC
Mizhir wrote:
Scarlet Intelis wrote:

D: Sorry small alliances with one or two Titans. Large alliances with 50 Titans can continue to throw toons into the battle, but you have to deal with your one Titans cooldown and jump fatigue while they just switch to another Titan.


Like those two titans would have stood any chance against the massive superfleet of the large alliance.


You're misunderstanding. What I'm saying is with the cool down timer for moving toons through a Titan's Jump Portal, alliances with a small number will be impacted for more than alliances with a larger number. While 1 Titan is cooling down, a larger alliance will just use another. Small groups don't have that option.
AssandTits
Doomheim
#1055 - 2014-10-01 20:20:18 UTC
Gevlon Goblin wrote:
Retar Aveymone wrote:
they're going to get ground into a fine paste if they dare deploy caps anywhere near us
That's true. They probably know that, so they won't deploy any caps in the 5LY distance of YA0-XJ. Everything else isn't "near us" anymore.


Yes, your band of Brave Sir Robin's already know how to run away in ceptors, I am sure they will get a chance to perfect that skill. Face it, this is a big shiny I WIN button for all current nullsec empires, it will consolidate their ability to defend their space by just being there. You and your GRR Goons are in serious delusional stupor, please PLEASE continue posting so we can laugh at you in comms.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#1056 - 2014-10-01 20:20:31 UTC
Bobmon wrote:
Ok imagine this:

You jump in system, You already jumped before and you are 20 years old!!
then when you are 100 and you are laying on your bed about to die you can ask your son to jump you out!

Still looking for more to make opinion posts! Let the Community SPEAK!
And your son says..."dad, why are you such a ******? you could have just used the gate...."

P

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Aversun
Systems Federation
#1057 - 2014-10-01 20:20:36 UTC
my first thought was make a little jump, take a little gate, get warped down tonight...
Eigenvalue
Republic University
Minmatar Republic
#1058 - 2014-10-01 20:20:40 UTC
Medalyn Isis wrote:

Also I don't see why it is too difficult for new pilots to get into 0.0, they just need a wormhole or to use an interceptor, then the alliance should provide everything else they need in 0.0 space for them.


New players can't fly an interceptor and they don't understand the mechanics enough to do a wormhole route. Both your suggestions are for experienced eve players

but maybe not multi-year players which might be where your confusion lies - when newbie friendly alliances talk about new players they mean players that just completed the tutorial missions.
Pesadel0
Sebiestor Tribe
Minmatar Republic
#1059 - 2014-10-01 20:20:46 UTC
Grath Telkin wrote:
This is an amazing change and I think people are failing already to see the long term implications of what you're doing here today.

Change nothing (you dont need to effect Jump Clones since at best you can only use that to move every 19 hours) and ship it as is, dont cave to any whining about any of it.

You either use gates, or you pay the price to move through teleportation for any ship in EVE.


I expect a lot more roaming coming into our Eve.


This rigth here .Roaming will be glorious again .
Scarlet Intelis
Sebiestor Tribe
Minmatar Republic
#1060 - 2014-10-01 20:20:55 UTC
Solitary Pal wrote:
My first thought was "Oh no they let that cretin Greyscale loose again"

My second thought was "They're changing fundamental gameplay? HOW DARE THEY" rage rage rage

I then stopped and realised "Wow these changes are hugely beneficial to me and most people for many reasons"

I'm now very excited to see how this plays out, good fights for all!


Name those so called reasons . . .