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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Shadowy Salesman
Holy order of eb.
#1001 - 2014-10-01 20:10:27 UTC
Ok with these changes,

Before : jump freight goods to station, light a cyno and jump simple and easy

After: have a convoy of corp mates protecting your freighter pilot as you make a multi gate journey

Which one provides more potential content?

This also makes lowsec small capital/battleship fights more viable, the risk of been hotdropped from someone bored in a station a few 100ly's away is suddenly gone.
Zen Guerrilla
CTRL-Q
Ushra'Khan
#1002 - 2014-10-01 20:10:31 UTC
This thread is the best thing since sliced bread.

So many people completely losing their **** over something that's only a devblog and not next weeks' patch.

How people can be so ignorant and completely and ONLY try to see the bad part of the changes, i don't get it.


Oh and as a sidenote, i can fly caps, i just don't own any. Well, one. Which i only ever used for moving **** around because, well, PLs' Amamake summer camp.
I will gladly accept cap ship donations in all forms and sorts. The system doesn't matter, i will pick them up, move them to lowsec (THROUGH GATES, **** YEAH) and explode them in a great ball of fire and fun because with the proposed changes i might actually have a chance not to get hotdropped by every huge alliance in the game. TwistedPirateBear

pew pew

Bailian Moxtain
Sniggerdly
Pandemic Legion
#1003 - 2014-10-01 20:10:34 UTC  |  Edited by: Bailian Moxtain
Im used to live with bad changes in EvE, but this is honestly a joke. Time to smartbomb Amamake again with titans, because guess what, we cant move them anywhere without being a ******* ingame truck-driver. Atleast let us dock in supers so I can park this useless ship somewhere and forget the 100bil pricetag. Im now sad panda Cry
Kaminokage
Perkone
Caldari State
#1004 - 2014-10-01 20:10:36 UTC

  • BO change: just ridiculous. You’re killing PvP BO. They should have some 99% reduction role bonus. Otherwise they become pretty much useless.
  • Carriers: with your changes to their Jump Range and changes to cloning you’re killing logistics for small entities. Try to imagine movement of “riged” PvP ships from one NPC nullsec to another for an entity which does not hold any SOV in-between.

Drak Fel
School of Applied Knowledge
Caldari State
#1005 - 2014-10-01 20:10:36 UTC  |  Edited by: Drak Fel
Tribalist wrote:
Really curious as to how many accounts have been unsubbed today.

Is there a way to check?

Personally, if this is going to go through in November I will be getting my personal assets safe, help my corp move anything it deems needs moving and unsub everything except my main, then see what happens, No caps means I don't need alts.

#SummerOfDiscontent


Its too soon tbh. CCP tends to announce a terrible change then scale it back halfway before release. If it does go through as is I'll probably go from 6 to 3 though to be totally honest.
ChaeDoc II
Garoun Investment Bank
Gallente Federation
#1006 - 2014-10-01 20:10:56 UTC
Maybe all the null-sec entities should get together and invade wormhole space like how the Borg invaded fluidic space.
Paynus Maiassus
Imperial Academy
Amarr Empire
#1007 - 2014-10-01 20:11:05 UTC
I am personally for all these changes as written really except that I hope that the JF and Rorq will not have their range reduce to 5 LY after skills. I won't have enough cyno alts to move between my markets and hubs. The 0.1 jump fatigue multiplier is nice for JFs and Rorqs, but I personally would rather take a couple of days to jump 5 jumps from Derelik to Esoteria than still be able to do it all at once but have to make 12 hops.

For the combat ships everything looks fine. But maybe think a bit about the JFs and the Rorqs.
Solecist Project
#1008 - 2014-10-01 20:11:18 UTC
Wow, what a threadnaught.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Amarr Citizen 1312151005
Royal Amarr Institute
Amarr Empire
#1009 - 2014-10-01 20:11:33 UTC
Coming up Next Hunger and Thirst you will have to carry food and water in your cargo bay so your immortal character does not get hungry or thirsty.

We also need some new kind of PI where we can harvest food and drink and a crafting system to make stat foods.
Power blocks will remain in power and that is fine with me as my main and alts are in a power block.
Get rid of all the scrubs and let us be.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1010 - 2014-10-01 20:11:34 UTC
Gevlon Goblin wrote:
Retar Aveymone wrote:
they're going to get ground into a fine paste if they dare deploy caps anywhere near us
That's true. They probably know that, so they won't deploy any caps in the 5LY distance of YA0-XJ. Everything else isn't "near us" anymore.


im not sure if you're aware of this but subcaps grind capitals in the amounts those groups can deploy into a fine paste when they catch them
Kun'ii Zenya
Hogyoku
Goonswarm Federation
#1011 - 2014-10-01 20:11:54 UTC
Balzaamon wrote:
Jump Freighters with 5LY limit? Really?

How someone, who lives in Stain will get to Jita with no docking rights in Catch/Providence???

Simple: he dont get to Jita with 5LY JF.
Oh wait, he can jump to system on route and dont dock, wait to cool down timer on cyno, but wait, theres no cloak on JF...

Also it affects other frontier regions like Period Basis/Feythabolis and many more.

Another knife in the back for smaller alliances without sov, keep it up.


Simple, form a Non-Aggression Pact with the people in Catch.

And good point if you live in Paragon Soul you might have been able to go through Stain to do logistics and not be subservient to the sov holders in Catch...not anymore! Live down there you better be sucking the **** of the people who live in Catch.

Might want to swallow too.
KIller Wabbit
MEME Thoughts
#1012 - 2014-10-01 20:11:54 UTC
Madd Adda wrote:
I do love how a lot of people here "threaten" to quit over something that wouldn't make their lives easier. I might not have been here for Incarna, but I wonder how many pilots threatened to quit during that time but never did.

I also wonder how many people here, who threaten to quit, will actually follow through come the release. My guess is that they'll try it, learn to deal with it, and move on.


Subs dropped rapidly for Incarna. But CCP's slept since then
Summer Isle
Autumn Industrial Enterprises
#1013 - 2014-10-01 20:11:55 UTC
Carribean Queen wrote:
This has got to be one of the most idiotic things I have ever seen done to this game.

How about doing this instead.

Make New Eden Bigger, as in spread out the distances between the systems more to give it the appearance of actual space instead of the shoebox you think we live in?

Jump Fatigue? Is this another of Fozzie's stupid ideas?

Yes, my ship gets tired or my UNDYING CHARACTER GETS TIRED of using a jump drive.

Really? WTF.

Just nerf jump drives to 5LY max range and leave the fuel as is so it's even more expensive for smaller corporations and alliances to 'force project' while the really large alliances keep horfing up moon goo and don't care about the cost of fuel etc.

CCP, you need to remove your head from your anal canal.

Your "UNDYING CHARACTER" is but a single person on the whole of the ship. While you, the captain, may be immortal, it doesn't necessarily mean you don't get fatigued, worn out, or otherwise, weakened, but as well, your ship has a crew who may not be as capable of handling the forces from the jump as well as a capsuleer.

 Talk is cheap, but Void S and Quake L are cheaper.

coik el tuerto
Tactical Farmers.
Pandemic Horde
#1014 - 2014-10-01 20:12:02 UTC
CCP can i have a focus point for hic that prevents capitals from jumping gates? so we can atleast have some control of the clusterfuck that is about to be unelashed of cap gate games.
Jessica Duranin
Doomheim
#1015 - 2014-10-01 20:12:26 UTC
Pic'n dor wrote:
What about upper limit to fatigue/cooldown to something like 30min ?

and why 5 LY ?

Try a day or two. 30 minutes would not prevent you from moving massive cap fleets across the galaxy to make a timer.
Daron Annus
Excel Pens
#1016 - 2014-10-01 20:12:26 UTC
ccp,

can you explain the reasoning behind not putting the limits/nerfs on the cyno itself...vs on every capital?

surely there is a way to prevent a massive blob from jumping to a single beacon instantaneously (which is from what I understand, what you are truly trying to curb)...by placing limitations on the cyno itself?

something that would allow a single ship (say for logistics) to jump max distance without any penalty at all....but as the number increases, the penalty for jumping increases exponentially.

or some sort of sliding scale that works with distance / number / size of ships.

1 ship can go 20ly
2 ships can only go 10
10 ships can only go 5
more than 10 ships are limited to 1ly...or have some huge cap reduction penalty...whatever...you guys get paid to think up creative **** like this....surely the proposed solution in the dev blog isnt the best idea all of you could come up with after years and years of game changes.

This all just seems like a half thought out idea for the sake of change, vs one that is actually a benefit to improve overall game play.

whatever...im just spitballing here.

I just think that penalizing ALL jumps is just much more of a penalty for those using single capitals (Carriers and jf) for logistics and movement purposes (ie non pvp).

Callic Veratar
#1017 - 2014-10-01 20:12:41 UTC
I have a couple proposals, not sure if anyone has mentioned them, but this thing is growing faster than I can read...


The rather than decay scaling by just light years, have it scale by light years * hull decay factor. Building this in from day 1 has a bunch of advantages. If titans and super carriers still project to easily, the factor can be bumped up from 1.0 to 1.1. Every ship will be affected because of jump portals and jump bridges. It makes sense that a carrier has a 1.0 factor, but if a black ops has 0.1, why not let all the recons and covert ops ships also be 0.1. The average frigate should be 0.2 or 0.3. Cruisers 0.4 and battleships 0.6.

Moving a fleet of big ships around rapidly is hard, but smaller ships can be moved more easily. With this change, jumping an interceptor is the same as jumping a titan. Make jumping the interceptor as efficient as gating an interceptor.


Make jump clones accrue a jump timer and jump decay. This would allow a couple cool things. A player could keep several clones in a station and switch them fairly efficiently (0ly jump means a 1 minute timer and 0 decay) while a 50ly jump means you're unable to jump again for an hour and you've got 8 hours of decay. If you take a full distance jump as soon as possible you can't jump clone for almost 2 days as a result.


... I suspect the first idea may be better than the second.
Rommiee
Mercury Inc.
#1018 - 2014-10-01 20:13:06 UTC
Bobmon wrote:
Sion Kumitomo @siggonK · 2 min

The 0.0 CSM do not support all these changes. Some were discussed at the summit, the rest, only had one day to look at. #tweetfleet #csm9

I thought ccp had learned from this (insert previous gates here)


They never learn. Ever.
olan2005
Caldari Provisions
Caldari State
#1019 - 2014-10-01 20:13:18 UTC
again changes good , but need to address isogen needs and mexallon needs in Null sec. Furthermore Moon goo will need redistribution i think to balance it out while still being used as a conflict driver. Finally JUMP FREIGHTERS need to retain range but be affected by jump fatigue
Travis Uchonela
Deep Core Mining Inc.
Caldari State
#1020 - 2014-10-01 20:13:44 UTC
CCP has acknowledged that jump freighters need a lighter treatment given the cool down bonus, but it's the range nerf that is the problem. As it stands now there will be no way to move a jump freighter into spots like NPC delve, curse or stain without holding sov in nearby regions. This change doesn't hurt the big blocs, but what are small guys supposed to do if they want to move or deploy and harass sov holders?

Say that a small corp wants to deploy for a few months to NPC Delve to harass the CFC. In the current system you could jump from high sec, through aridia, and into NPC Delve going station to station. Once Jump Freighters have their range nerfed, how do you make a move like that?

The jump from Aridia to NPC delve would be over 10 LY, making it impossible with range nerfed to 5 LY. From Khanid? Over 7. Not possible. You will physically not be able to jump a JF into NPC delve unless you use Goon sov as mids. Is a small corp supposed to set up a pos network to do that in CFC space? Or take the JF through gates from Aridia, through CFC space, to NPC delve? If you are bringing multiple doctrines in do you unload everything in Sakht and take an entire day moving convoys one ship at a time? How likely does any of this sound?

This is trivial for big blocs and sov holders since they have mids and can run convoys for freighters if they had to. If a small group wants to move it will have to leave all their ships behind, hope there is a local market in the usually sparse NPC space, or stop pvping to try a mine enough to build them. If the intent wasn't to hit small groups much harder than power blocs then I hope you'll consider leaving JF range alone. It's already a hassle to move them for small groups.