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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
domino 8
League of Extraordinary Ratters
#921 - 2014-10-01 19:55:54 UTC
Tenguboi wrote:

2- You touch Capitals but you dont have the intestines to mess with the CFC jumpbridge network so you dont nerf CFC power Projection


Confirming our JB network is pretty scary.
0wl
Hailbird
#922 - 2014-10-01 19:55:57 UTC
I can see the null alliances permacamping null sec entry points with thier capital fleets however, how will CCP tackle this I wonder?
Tinuelena
The Destined
#923 - 2014-10-01 19:56:00 UTC
These changes will bring people back to eve. Good work CCP
Jenn aSide
Soul Machines
The Initiative.
#924 - 2014-10-01 19:56:14 UTC
CCP Greyscale wrote:


Everything old is new again.



You're making a mistake here. You end up strangling the independents (people who live in npc null) in favor of the establishment (SOV folks like me). You should be doing the opposite really.
Kaylah The-Last-Don
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#925 - 2014-10-01 19:56:49 UTC

Does CCP want to have more corps and alliances into NPC null sec? Then encourage the use of jump freighters/rorqs. Reduce the cost.

If there's a "minimal" change to it in the upcoming patch, why make changes to it at all?

The fuel cost has already been increased earlier this year, and now we're adding more for the newbies to enter into NPC null. Use of logistic companies is how people move goods back and forth to NPC null and feeds a good ecosystem. Making additional changes like this seems contrary to the goal of bringing more people to null.

-TheLastDon
DragonZer0
SUNDERING
Goonswarm Federation
#926 - 2014-10-01 19:56:54 UTC
CCP has literally F*CKED themselves in the A$$ on this one. Shocked

-3 accounts if this sh*t goes through.
BugraT WarheaD
#927 - 2014-10-01 19:57:08 UTC
I'm just coming here to say how exciting theses announces are from my point of view !

I know it will be hard for you CCP devs of the Nullsec to maintain your changes as they are planned to be for the moment with all that propaganda and all the tears from people who are actually taking benefits from the actual system, but please keep up the excellent work.

I just want to say to every whinner around here to adapt, like everyone had to do so to survive in New Eden !

CCP Nullsec team, you're my beloved heroes :D

Retar Aveymone
GoonWaffe
Goonswarm Federation
#928 - 2014-10-01 19:57:19 UTC
Gevlon Goblin wrote:
Andski wrote:
With these changes, the west is practically guaranteed to be held by us until either our organizational structure collapses or the servers die. But apparently it's ~goon tears top kek~
No. You'll be paying the Sov costs for the West forever. PASTA, MoA, BL, Tri and Mortuus will control these regions. They will own the R64s, they will drive out the CFC ratters and if they are really mean, they might install renters in your sov.

With the power projection nerf, you can't just jump around with 50 dreads to RF everything. If you want to RF a MoA tower, you have to come down from your capital in bombless bombers taking gates (taking JB or Blops bridge gives fatigue), shoot the tower, go home via gates. When the timer comes up, you have to come down again in combat ships and you might find the locals deploying a few triage carriers and tracking dreads that you can't counter with 200 supers unless you've been planning the dunk for weeks.

I can't tell how much I love these changes. The CFC is going down!

ahahahaha look at this idiot you think any of these can take a tower from us when they can no longer jump in, siege the tower in 5m, and jump out

they're going to get ground into a fine paste if they dare deploy caps anywhere near us
Lady Cuno
HGB Corporation
#929 - 2014-10-01 19:57:21 UTC
plz remove capitals from eve. better solution !?



Poultergoose4
Science and Trade Institute
Caldari State
#930 - 2014-10-01 19:57:27 UTC
CCP don't be disheartened... as you will notice by looking down the list of negative comments... It's mainly the big entities complaining, so your solution worked, now they can't come into every single engagement that us smaller entities try and have. Ty! Big smile
olan2005
Caldari Provisions
Caldari State
#931 - 2014-10-01 19:57:55 UTC
Anonymous Forumposter wrote:
There seems to be a lot of complaining about the Cargo Running nerf.

They seem to be neglecting that CCP want's you to do industry everywhere, Not just in High sec and haul everything out to null sec. Spend more time building things in null and you won't have to haul everything from high.

This is just one tiny example of the overwhelming amount of shortsighted whining about everything is being ruined when all you have to do is re-strategize. There are solutions to everything everyone is complaining about. These changes will undoubtedly instigate a "Restrategizing race" that will revitalize all aspects of null.

Existing solutions will need to be thrown out and new plans will need to be drawn up. Some will succeed, Many more will fail. But there will be STUFF TO DO. EVE Is about overcoming challenges. CCP Is giving you some very large challenges to overcome. Stop complaining about CCP providing content to your "EVE IS DYING" game.



The cargo running nerf without addressing the moon goo issue and mexallion and isogen needs of null sec is going to majorily kill null sec industry
handige harrie
Vereenigde Handels Compagnie
#932 - 2014-10-01 19:58:32 UTC
I like the changes overall, I would recommend to increase the max jump range to 7.5LY though, this way you can still reach regions behind places you can't use as mid point and get some more neighbouring regions within range, while still keeping up enough jumps needed to increase the timer and make extended jumps not feasable.

Baddest poster ever

Burneddi
Avanto
Hole Control
#933 - 2014-10-01 19:58:39 UTC
CCP Greyscale wrote:

Summer Isle wrote:
CCP Greyscale wrote:
Does this make it too difficult for new pilots to get out into 0.0?
Yes, it probably does. We are going to look at this tomorrow to try and make this easier.

Make it so you can only change stations if your clone is currently an Alpha clone, but you can only upgrade your clone if you're currently in the station with it. A new character, still in their Alpha clone, could jump into nulsec without difficulty (or anywhere, for that matter), but an older character will either have to sacrifice some SP, or will have to hoof it the long way.


Interesting idea.

You'll have to change SP loss mechanics if you do this, because as they stand that's a false choice; no one will ever pick the SP loss.

Getting podded in an Alpha clone if you have a few dozen million SP means you lose 2-3 weeks of training. That's more than "some SP", and no one will ever pick that option voluntarily.
CCP Greyscale
C C P
C C P Alliance
#934 - 2014-10-01 19:58:47 UTC
Theodoric Darkwind wrote:
Somebody was nice enough to make a spreadsheet showing how absurd this change is (that somebody was not me).


Just to go from Deklein to Delve would create a jump cooldown of 2700 YEARS!!

This basically stands to make capital pilots become useless basically forever after a certain amount of jumps.


If anyone manages to actually get their cooldown that high, I will personally ensure that a developer manually resets it to 0. Or I would, except it'd take 778 years' worth of cooldowns to get it that high, and I'd probably be dead by then.

MonkeyBusiness Thiesant wrote:
Tenguboi wrote:

2- You touch Capitals but you dont have the intestines to mess with the CFC jumpbridge network so you dont nerf CFC power Projection


Jump fatigue affects people taking bridges from what I understood.


Yup.

Rowells wrote:
is there any concern for seiged dreads hugging gates and then jumping at all or is this moot? Not that I don't like it but I'm curious.


Should be treated the same way as stations. I'll double-check tomorrow that it's set up correctly.
Bort Malice
Silent Vale
LinkNet
#935 - 2014-10-01 19:59:02 UTC  |  Edited by: Bort Malice
Bort Malice wrote:
CCP Greyscale wrote:


So why for the love of god are things that ARENT SUPERCAPS being affected!?


Because another major goal of this change is to make you not take your non-super cap that sort of distance on a regular basis.


Yeah it must be really game breaking for me to take a Blops and two Blockade Runners 12ly into null to get ore.

FFS.

Why dont you just remove jump drives and be done with it?
bardaq
Iron Whales
Goonswarm Federation
#936 - 2014-10-01 19:59:10 UTC
Great post, great ideas and a long time coming.

Sure a load of people will Emo quit but they will come back, or not.

I remember when caps took over EVE and have always wished they would sod off.

Thanks for the changes and tears CCP.
Bobmon
Imperial Academy
Amarr Empire
#937 - 2014-10-01 19:59:14 UTC
Another Imagen post:

You jump your titan 3 mids to get to a bridge location. This would result in a 5 day couldown, which is relativly high. Now by accident a titan pilot clicks on jump instead of bridge, BOOM 25 day cooldown

@BobmonEVE - BOBMON FOR CSM 12

Bodiil
Constantine.
Ninja Unicorns with Huge Horns
#938 - 2014-10-01 19:59:14 UTC
What about all the "personal" r32/r64 low-sec moons that BL/PL/Goons have? What will happen to them?

Heavens to Betsy I believe they will be much, much, MUCH harder to defend come November.

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eeeeeeeeeeeeeeeeeeeeeeee

Retar Aveymone
GoonWaffe
Goonswarm Federation
#939 - 2014-10-01 19:59:15 UTC
Jenn aSide wrote:
CCP Greyscale wrote:


Everything old is new again.



You're making a mistake here. You end up strangling the independents (people who live in npc null) in favor of the establishment (SOV folks like me). You should be doing the opposite really.

hilariously, the independents are not clever enough to figure out these changes and are filling this thread with joy at what they think is a nerf to us

holy moly is it going to be entertaining when they realize what happened
olan2005
Caldari Provisions
Caldari State
#940 - 2014-10-01 19:59:32 UTC
i think there is a need to give the jump freighter a range bonus to retain its range after patch. However the rest of the change is a positive massive step in the right direction