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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Paynus Maiassus
Imperial Academy
Amarr Empire
#7381 - 2014-10-07 05:14:55 UTC
Alavaria Fera wrote:
Paynus Maiassus wrote:
I'm going to low sec unless I can get a paltry 7 lightyears for my JF and Rorq.

I imagine there are others like me.

Finally, some people who aren't threatening to unsub.

Can we also put this down as a success for "invigorating lowsec"?


Eh you just shut your mouth until you join an alliance that actually has challenges to meet in Eve.
Christopher Mabata
Northern Accounts and Systems
#7382 - 2014-10-07 05:15:36 UTC
twit brent wrote:
The power projection aspect does not bother me at all. I will just be smarter about where I leave my capital pilots and where I stash capitals. This change will help the CFC hold all the space it currently owns.

What I do not like is the pigeonholing of characters. CCP seems to have it in their mind that you are either a combat pilot or an industry pilot and that you should not be able to do both. The real victims of this patch will be the people that don't have multiple accounts like me and will now have to chose what role they want to play in the game and stick with it.

Way to sandbox CCP.



1. Its not like the CFC has been bleeding space lately, and it does the same for a lot of other groups too
2. Your not pidgeonholed at all, if you want to be an industry and combat toon its still very possible, im going to keep being both after this change. All you have to do to be both is edit your skill queue really. The Ones who really benefit in fact are the ones who can do both or more, jack of all trades players really.

Need to Grab things from market or take things to market? Grab the jumpfreighter and jump her down
POS Got bashed or a POCO? Jump in the carrier and rep it
Need to Mine some more mexallon for that ammo or drones? Grab the mack
Need to build said ammo? Open the factory interface
Need to Invent T2 drone copies? Easy
Need your PVP fix? Grab your choice and go kill some stuff.

I could go on for days, specialized alts help yes, but if you can really be largely independent then this change will be huge for you

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Paynus Maiassus
Imperial Academy
Amarr Empire
#7383 - 2014-10-07 05:19:12 UTC
Christopher Mabata wrote:
twit brent wrote:
The power projection aspect does not bother me at all. I will just be smarter about where I leave my capital pilots and where I stash capitals. This change will help the CFC hold all the space it currently owns.

What I do not like is the pigeonholing of characters. CCP seems to have it in their mind that you are either a combat pilot or an industry pilot and that you should not be able to do both. The real victims of this patch will be the people that don't have multiple accounts like me and will now have to chose what role they want to play in the game and stick with it.

Way to sandbox CCP.



1. Its not like the CFC has been bleeding space lately, and it does the same for a lot of other groups too
2. Your not pidgeonholed at all, if you want to be an industry and combat toon its still very possible, im going to keep being both after this change. All you have to do to be both is edit your skill queue really. The Ones who really benefit in fact are the ones who can do both or more, jack of all trades players really.

Need to Grab things from market or take things to market? Grab the jumpfreighter and jump her down
POS Got bashed or a POCO? Jump in the carrier and rep it
Need to Mine some more mexallon for that ammo or drones? Grab the mack
Need to build said ammo? Open the factory interface
Need to Invent T2 drone copies? Easy
Need your PVP fix? Grab your choice and go kill some stuff.

I could go on for days, specialized alts help yes, but if you can really be largely independent then this change will be huge for you


He's complaining that if he gains fatigue for jumping the carrier around he will have a timer and won't be able to hop in the JF.

Funny how people completely don't get what people are on about.
Christopher Mabata
Northern Accounts and Systems
#7384 - 2014-10-07 05:23:11 UTC
Alavaria Fera wrote:
Paynus Maiassus wrote:
I'm going to low sec unless I can get a paltry 7 lightyears for my JF and Rorq.

I imagine there are others like me.

Finally, some people who aren't threatening to unsub.

Can we also put this down as a success for "invigorating lowsec"?



I have to say Low sec is becoming a great place to call home lately.
Mordus belt spawns
Tag spawns
Decent DED's
Easy Logistics
Ghost sites
L5's

I could go on for a while, it seems like in the changes to "Fix" Null Sec CCP is building up other space before implementing drastic changes to the fundamentals of how it operates. Guess we will see more in Phase 2 and 3 of "Rebuilding Null Sec" and to be honest it has me rather excited for what could be coming, were back in unknown territory again, and anything could happen

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#7385 - 2014-10-07 05:27:51 UTC
Paynus Maiassus wrote:
Christopher Mabata wrote:
twit brent wrote:
The power projection aspect does not bother me at all. I will just be smarter about where I leave my capital pilots and where I stash capitals. This change will help the CFC hold all the space it currently owns.

What I do not like is the pigeonholing of characters. CCP seems to have it in their mind that you are either a combat pilot or an industry pilot and that you should not be able to do both. The real victims of this patch will be the people that don't have multiple accounts like me and will now have to chose what role they want to play in the game and stick with it.

Way to sandbox CCP.



1. Its not like the CFC has been bleeding space lately, and it does the same for a lot of other groups too
2. Your not pidgeonholed at all, if you want to be an industry and combat toon its still very possible, im going to keep being both after this change. All you have to do to be both is edit your skill queue really. The Ones who really benefit in fact are the ones who can do both or more, jack of all trades players really.

Need to Grab things from market or take things to market? Grab the jumpfreighter and jump her down
POS Got bashed or a POCO? Jump in the carrier and rep it
Need to Mine some more mexallon for that ammo or drones? Grab the mack
Need to build said ammo? Open the factory interface
Need to Invent T2 drone copies? Easy
Need your PVP fix? Grab your choice and go kill some stuff.

I could go on for days, specialized alts help yes, but if you can really be largely independent then this change will be huge for you


He's complaining that if he gains fatigue for jumping the carrier around he will have a timer and won't be able to hop in the JF.

Funny how people completely don't get what people are on about.


OR if your smart about it you can actually get around that without using alts, its called letting fatigue reset and tactical use of jump clones. I Can't wait for this to come to Sisi, because the second it does im in there and testing every wild theory i have running around in my mind. I know my go to one will work, but the weird ones need testing so i can weigh the pros and cons of each individually before i start deploying them on TQ

Oh and go be mad in Aridia
Homesickness passes, but always remember it wasn't CCP who said you had to leave Null, it was all on you
Blink

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Obsidian Hawk
RONA Midgard Academy
#7386 - 2014-10-07 05:28:20 UTC
We will be actively participating in the comments thread of this blog and listening elsewhere around the internet.
These changes will be appearing on the Singularity test server in the next couple of weeks.
We anticipate shipping them in Phoebe, which comes out in November.
We are expecting to make follow-up adjustments in Rhea, in December.
The medium-term shake-out of these changes will be very impactful on sovereignty-system changes we are anticipating making next year, so we are expecting to revisit all this again as the work on those changes progresses.


So I wonder how much will be revised between nov and dec. I ask we find a good balance now.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Alavaria Fera
GoonWaffe
#7387 - 2014-10-07 05:30:20 UTC
Christopher Mabata wrote:
Alavaria Fera wrote:
Paynus Maiassus wrote:
I'm going to low sec unless I can get a paltry 7 lightyears for my JF and Rorq.

I imagine there are others like me.

Finally, some people who aren't threatening to unsub.

Can we also put this down as a success for "invigorating lowsec"?



I have to say Low sec is becoming a great place to call home lately.
Mordus belt spawns
Tag spawns
Decent DED's
Easy Logistics
Ghost sites
L5's

I could go on for a while, it seems like in the changes to "Fix" Null Sec CCP is building up other space before implementing drastic changes to the fundamentals of how it operates. Guess we will see more in Phase 2 and 3 of "Rebuilding Null Sec" and to be honest it has me rather excited for what could be coming, were back in unknown territory again, and anything could happen

Good thing they didn't feel the need to "Fix" Low Sec eh

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#7388 - 2014-10-07 05:31:20 UTC
Paynus Maiassus wrote:
Alavaria Fera wrote:
Paynus Maiassus wrote:
I'm going to low sec unless I can get a paltry 7 lightyears for my JF and Rorq.

I imagine there are others like me.

Finally, some people who aren't threatening to unsub.

Can we also put this down as a success for "invigorating lowsec"?


Eh you just shut your mouth until you join an alliance that actually has challenges to meet in Eve.

Yeah yeah

I know Vince Draken's boys are coming for us.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rajan Ashei
University of Caille
Gallente Federation
#7389 - 2014-10-07 05:36:23 UTC
ahhh..this is going to be BEAUTIFUL. I almost want to cry tears of joy.
Flatbutt
MasterWizards
SONS of BANE
#7390 - 2014-10-07 05:38:23 UTC
While I aplaud the effort to fix nulsec and in general agree with the directions taken I think the distance restriction on the Caps is going to seriously hamper access to any Nulsec area, but particularly those that have significant jumps that are already heavily camped to get to nul from low sec (like drone space).

This will be such a serious problem that the only way I see to get there is through gates that the caps can not live through (because of the camps) and thus the desire to be there is gone..... at least for folks needing to move resources etc to nulsec. Seems like the opposite approach might be better.

In fact, a suggestion I have heard over and over is to limit how long an alliance can hold sov without actually doing some sort of meaningful work in the system they want sov over. Might kill renter Alliances but would allow for better access to those that are actually willing to work the systems.

However I feel strongly that making it even harder and more expensive to live in Nul is not the way to encourage people to come to 0.0 to fight and live. It needs to be more profitable and perhaps more accessible.
Christopher Mabata
Northern Accounts and Systems
#7391 - 2014-10-07 05:38:47 UTC
Rajan Ashei wrote:
ahhh..this is going to be BEAUTIFUL. I almost want to cry tears of joy.


more tears, even of a different flavor are not what this thread needs, youll burst the containment tanks or drown the people still taking a dip
Cool

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Alavaria Fera
GoonWaffe
#7392 - 2014-10-07 05:40:00 UTC
Flatbutt wrote:
In fact, a suggestion I have heard over and over is to limit how long an alliance can hold sov without actually doing some sort of meaningful work in the system they want sov over. Might kill renter Alliances but would allow for better access to those that are actually willing to work the systems.

Rather funny since you're in a renter alliance.

Does PL regularly live in that space, or do you?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

kaltenp
Shockwave Unlimited
RAZOR Alliance
#7393 - 2014-10-07 06:25:49 UTC
I will start off by saying I honestly don't know where this will take me in eve. I actually see some good in these changes and quite a few people that I fly with are really excited about these changes and actually say it will be more fun. The way they explained things actually made sense and got me a bit happy about the future.

here's the "but" [p.s I am not going to un sub my main account so no one is getting my stuff, I'll get that in early]
In looking at these changes and what it means I am having trouble seeing how I will be able to find the time to contribute fully to the people I fly with and I hate the thought of bludging off them. I have a family and a demanding job which means that I am not on as much as I would like to be. That's my issue though no one else's and I have to deal with it.

where these changes affect me is I cannot commit to the extended time it seems that will take to do these fun tasks. I fuel pos's for the corp to help offset the time I have not been able to help in fleets. Takes a few hours and sometimes takes up 2 nights of game play with the time I have. Not looking forward to it taking twice as long. Joining fleets whether to attack , defend , escort or to be annoying to someone else is what I enjoy, but again how do I commit if an escort is needed and I can't be there the whole time ?

The issue to me in these changes is not the base conflict so much but the logistics behind it. there are a lot of you out there that have the time to commit to this, and I am jelous of you all, because in my heart I feel the changes around combat ships can be coped with but not logistics. I am not sure I will be able to pull my weight effectivly with this upcoming change ( I feel I am right on the borderline now) and there are a lot of CASUAL eve players out there that probably have the same issues.

Please be aware that not everyone has unlimited time to play eve, wish I did then I would not worry about these changes at all, and it is really an individual game in a way because no one plays it exactly the same. I hope I am wrong but I do not see this being great for the casual player in my situation but I also appreciate other peoples view and wants and really hope it works out for the benefit of the game the way some are saying.

If the worst happens I will still keep my main going for awhile as I cannot yet give up the thought of letting an 7 year old char go but will probably move to high and un sub the others ( never biomass though as time could become available again lol)
Davionia Vanshel
Open University of Celestial Hardship
Art of War Alliance
#7394 - 2014-10-07 06:37:45 UTC
Mike Azariah wrote:


If the chuckwagon travels faster or further than the troops it serves little purpose

m

as a kid I loved watching chuckwagon races


This is rather naïve - because it ignores where logistics and troops move from:

Logistics movements originate in factories / farms / distribution centres out of theatre. While troops originally mobilise out of theatre once mobilised, 'the troops' are typically in theatre and typically attack or manoeuvre from their last objective to their new objective.

Meanwhile the logistics train must service the continual process of resupply from home to the front via the network of supply infrastructure.

This means that the 'chuck wagon' must be capable of moving faster and further than troops because of the relative distances travelled.
Anthar Thebess
#7395 - 2014-10-07 06:47:56 UTC
http://eve-offline.net/?server=tranquility

Interesting.
Before changes online was dropping, as far as below 23k on average.
After declaration from CCP , we got jump to over 25k.
Many players i know they stated they are re subbing, or will re sub if really something will change.

Still to early to say if this will stay.
Aerich e'Kieron
Peace.Keepers
#7396 - 2014-10-07 06:49:50 UTC
Paynus Maiassus wrote:

I am perfectly happy about the idea of logistics taking days, not hours. I am not happy about having to open more accounts for more cyno alts.

So move the cyno alts, that's part of the way in which is makes logistics take longer and beneficial to do as part of a team.

Paynus Maiassus wrote:

And I will not go through the effort of jumping my cyno alts through 20 gates every time I make a trip.

So you are not, in fact, happy that logistics is going to take longer. Bit of a self contradiction there, but we can let that go.

Paynus Maiassus wrote:

I won't do this, BTW, I will just stop doing logistics first.
...
And I am not happy about taking a JF through gates. I won't do this either.
...
I will just stop doing logistics first.
...
But I won't make the annoying routine of logistical supply twice as annoying. I will stop.
...
If their soft controls are making twice as many jumps and jumping through gates, I won't do it.

It's not a solo endeavor. It should not be easy for a single person the move the quantities freighters/JFs are capable of hauling.
The entire point is to make logistics a more involved task. To the end of involving more people, increasing prices/scarcity, isolate distant areas of the map, and potentially help propagate new hubs throughout the game.
It's good that you wont do it. I'm glad it's impractical for you to do so.
That's the point. That's the proof that it's working.

Paynus Maiassus wrote:

I am talking about what should be the simple task of getting stuff to immensea.

No, no not at all.

Paynus Maiassus wrote:

Especially when this has nothing to do with combat force projection and has nothing to do with big blocs teleporting around the map. It's merely about an annoying part of the game becoming twice as annoying.

Despite what people seem to think, this game wasn't created with the intent of having everyone log in, undock for some "gudfights" and log off again. Day in, day out.
If you think that's what the game should be, or that's what is enjoyable to you, that's an entirely different conversation. But that's not EVE as it was intended, or even as it currently is, outside of certain circumstances that have allowed it to become that for some.

And clearly the ability for entities to transport ships, supplies, and materials around anywhere, quickly, easily, and safely... has nothing to do with force projection........
......................
.............
.........
......
......
.


*****
To anyone reading this:
If you actually enjoy doing logistics currently and proudly call yourself a logistics pilot, you would not find this to be a bad change. Quite the opposite, you would rejoice in that fact that logistics are about to become a whole lot more important to a whole lot more people. They are about to become an even more desirable trade, and the pilots who enjoy doing it, that much more coveted.

If you don't enjoy logistics now, and simply put up with them, then of course you're going to hate having to do more logistics.
Get some friends.
You can't enjoy doing logistics, and then hate a change that means you'll have to do more logistics.

There is a reason that someone who enjoys doing logistics is rare. It's not enjoyable to most people lol.
But it helps give value to things.
*****


Everyone has become so accustomed to moving these insane volumes of material by themselves with a few accounts, quickly, easily, safely anywhere in New Eden. Almost on a whim.
CCP made a mistake in ever letting logistics get to this point to begin with. Which is why it's going to be so painful for the pilots who currently do them to adjust to these large changes, not just in this patch, but in future patches as well I imagine.
It's going to be hard changing this aspect of the game drastically enough to get the desired result of making large scale logistics a truly difficult endeavor to be partaken by large entities.
Vodiann
Sodium Chloride Mining Institute
Domain Research and Mining Inst.
#7397 - 2014-10-07 07:04:33 UTC
t'raq mardon wrote:
Vodiann wrote:
As i was starting to read about these changes i was impressed with the intent.

That said, fatigue on characters rather than ships seems like a sideways complication. I do recognize the programming for characters is easier than ships, but here are some thoughts.

My gut tells me it may be better to simply create a delay of arrival time. If cool downs are ignored this means cynos are lite and the fleet coming through will suffer a delay. All jump drives can recieve the same penalty as jump freighters, rorqs, and even cargo carriers will feel less concern about the speed of arrival. Resulting in a similar result i believe your team is looking for.

This would also seem more sci fi friendly unless you are going the dune approach to which i suppose rather than a skill you could introduce a drug to reduce fatigue. Roll ..Shocked ..Cool


Additionally i thought mayhaps there could be a jump fatigue tracked in the same way insurance of a ship is. allowing other pilots ( with maybe the introduction of a new skill ) to be able to use the same ship and receive more or less response to the ships jump drive fatigue. Otherwise if it is completely attached to a character, you will find people seeding alts to quickly move captial ships around....unless this was considered as a means to increase active accounts. Yet i feel pretty certain pressuring players to use alts to leap frog ships will result in a negative reputation to the game and have an adverse effect.


way to much time and money for alts to be a reasonable work around. big alliances will just use multiple players and not be slowed down.

a drug/skill to reduce fatigue would be cool but i doubt that will happen since it would literally be undoing what they are trying to do

delayed arrival would be a horrible plan unless your goal is to blow up every carrier in the game. I can use the map to see cynos light and with over a minute delay in the ARRIVAL of a cap ship there will be hostiles sitting on the wreck of your cyno when you show up in system.

the fact is this will only make non enormous alliances fail cascade from overworked logistics teams and small alliances won't even be able to try. the major alliances will just stock even more caps at even more locations and deal with switching pilots and using gates for logistics. frankly, it will give the F1 monkeys more to do since they will need escort freighters more often.



"delayed arrival would be a horrible plan unless your goal is to blow up every carrier in the game." - only blow up those who risk traveling to far to soon..versus preventing travel all together like ccp suggests. the delay of arrival would not start until one has traveled over 5 light years. There after it would be fractions of a second added, not instantly several minutes... Yes logistics making many trips will need to defend their cynos a little better, but my thought was that once a jump was made, if the cyno would die and the jump already preformed then the jumping ship will finish its trip regardless thus the change i propose only effects timing not your ability to jump.
Muadd Dibb
Legendary Gentlemen's Club
Fraternity.
#7398 - 2014-10-07 07:08:23 UTC
I was talking to a few friends last night and there all going to re-sub due to the new changes coming.

They mentioned they are very excited about the whole drama that will unfold and the new changes that will be implemented.

+1 CCP this is going to be hilarious. Best nerf ever Big smile
Rowells
Blackwater USA Inc.
Pandemic Horde
#7399 - 2014-10-07 07:13:17 UTC
Davionia Vanshel wrote:
Mike Azariah wrote:


If the chuckwagon travels faster or further than the troops it serves little purpose

m

as a kid I loved watching chuckwagon races


This is rather naïve - because it ignores where logistics and troops move from:

Logistics movements originate in factories / farms / distribution centres out of theatre. While troops originally mobilise out of theatre once mobilised, 'the troops' are typically in theatre and typically attack or manoeuvre from their last objective to their new objective.

Meanwhile the logistics train must service the continual process of resupply from home to the front via the network of supply infrastructure.

This means that the 'chuck wagon' must be capable of moving faster and further than troops because of the relative distances travelled.

not if you are using the same method of travel. You dont see oilers zipping to and from aircraft carriers in the pacific (assuming non-nuclear). The constant flow of supplies is kept up with planning ahead and stockpiles in certain locations. Same thing happened on the ground during WW2. If you didnt have access to existing infrastructure (of which there is now no real comparison in game) you had to haul supplies in the same trucks that moved troops, through the same terrain. The only time a supply line will move faster is if it is in friendly controlled territory. and since the front lines of conflict dont tend to keep up blitz speeds, the supply lines dont have to go any faster than the forces. When germany invaded russia part of the reason that the winter was so harsh to them was that they outran their supply lines and many just surrendered due to starvation and freezing. Second to the enemies efforts, logistics has always been the thing slowing down military movement.
Vodiann
Sodium Chloride Mining Institute
Domain Research and Mining Inst.
#7400 - 2014-10-07 07:26:30 UTC
logistics in eve often needs to supersede a battle or even a war. Most ships that see battle are moved someplace long before they see combat. This effects null sec trade hubs by discouraging the few people who make it a full time job, yes however it is nice it puts more pressure for people to work together.

As i read it the goal is to make it take more time to blob capitals, thus encouraging the use of carriers in things like gate camps. Having some secondary positive and negative effects.

Personally i am moving my stash out of null and am going to live in lowsec now thanks to the threat of this change, because it is uncertain if all my friendlies are going to just take off and i end up having a bunch of isk trapped out in no mans land.

To get capitals used in roams is worthy cause, but lets focus on the difference between time delay of combat jumps versus logistics.