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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Alavaria Fera
GoonWaffe
#6981 - 2014-10-05 18:59:24 UTC
Christopher Mabata wrote:
Andski wrote:
Marsan wrote:
PL will likely just cache a wrecking ball fleet, and jump clones in various key locations.

you can't realistically cache the critical ships needed in that fleet - it requires supercarriers and titans to work

ehhhh
If they wanted it bad enough they could find a way to make it happen
although it may require copious amounts of holding alts and lubrication

An interesting idea...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Paulie Bananas
Center for Advanced Studies
Gallente Federation
#6982 - 2014-10-05 19:02:07 UTC  |  Edited by: Paulie Bananas
Christopher Mabata wrote:
Paulie Bananas wrote:
Christopher Mabata wrote:
Paulie Bananas wrote:
Hey CCP, how bout fixing things that are actually broken first for a change. POS mechanics would be a great start. Then all the other "REAL" issues this game has been plagued by for years. Should be enough there to keep you busy for at least a year or more in which time you can actually come up with some good ideas (well, probably not) to move this game forward. These new changes are nothing more than a smokescreen to add more convoluted policies to the game while trying to cover up the fact that CCP has completely lost touch with the people who are paying their wages.

I am at a point now where I am going to start having to treat CCP like i would drugs....Just Say No!

Dont know if these changes will cause an mass unsubathon, but CCP seriously needs a wake up call and I hope it happens.


Posted by:
A random forum alt who wants to smacktalk CCP without them knowing it was him at a glance
huehuehue your so clever
now nut up or shut up and post with your main
Roll

Alt or main, no matter...truth hurts one way or regardless.


except one carries weight in its words and the other one is glanced over in a heartbeat

LMAO...you read these posts and only give them merit if they are from a main? You don't evaluate them based on their content? There is no point in you being ont he forums at all then. I dont even look at the characters name or corp when i read people's posts...i evaluate the content of their message. I am sure you will need to have the last word and your welcome to it because now that i know what type of person you are there is no need to reply further.
Veskrashen
Deep Core Mining Inc.
Caldari State
#6983 - 2014-10-05 19:02:16 UTC
Alavaria Fera wrote:
Veskrashen wrote:
Yup. And believe me, smart folks are already realizing that. Of course, invading the dronelands from Venal would kinda be a B0TLRD violation, wouldn't it? And what's to stop someone from the dronelands from invading Venal - and taking the smugglers gates right over to Deklein?

Ah, backdoors and shortcuts. About damn time they started getting used again.

You're talking as if people aren't already preparing to invade

God I effing hope so. B0TLRD is an abomination unto Uggan, and I can't wait to see it burn. Gewns will have some serious geographic and logistical advantages if they invade dronelands from Venal, no doubt. We'll see how it plays out though.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Veskrashen
Deep Core Mining Inc.
Caldari State
#6984 - 2014-10-05 19:07:04 UTC
DNSBLACK wrote:
It is going to take 2-3 year to un tuck this game. The isk pooling and the pooling of players in this game has happen over the last 4 years. All of those pools will slowly be drained. The one that will take the longest will be the breaking up of major alliances that have collected some of the best players in the game from organizing their own groups to be part of the easy mode. I can only hope that the hate still burns and the fire in old school grudges still lurks and over time the need to break out and go at it again comes to the top once again.

It is going to take 2-3 years to train new eve players and build groups to make a go of it. They will play eve in hard mode and be better for it. The game will change over night in programming only, it will be years before you see old school eve back up and running. Stay the course CCP and burn it all down

I'm not sure it'll take 2-3 years to drain those isk pools, not if folks pull an Archduke Ferdinand moment and force some good supercap armageddons. I'm also not sure it'll take 2-3 years to train folks to Eve Correctly (tm), there's lots of folks from the "good old days" who are itching to get things back to where they were. There's also a lot of folks who stopped bothering to take on The Big Boys when it became BlobCaps Online, who will likely be reengerized by the changes. And of course there's those folks who simply relocated to lowsec (or are in NPC null) who remember fondly holding their own corner of null and will likely make a run at it once it's feasible again.

In short, just about anyone who really loves the chaos and destruction that this great game allows to unfold is just waiting in the wings for someone to light a match. CCP is giving us plenty of gasoline to soak things with, via this change and the ones coming down the pipe.

It will be glorious.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#6985 - 2014-10-05 19:07:07 UTC
question. what's going to happen with the navigation skills? like jump calib and the others
Amber Lana
Pator Tech School
Minmatar Republic
#6986 - 2014-10-05 19:18:36 UTC
And the Lord said, "Let there be power projection nerfs!"

And the land was flooded, for it rained tears for forty days and forty nights.

"And it rained tears for fourty days and fourty nights."

Dalilus
Federal Navy Academy
Gallente Federation
#6987 - 2014-10-05 19:19:13 UTC
Lol, listen to nullbears whine and whine and their BWWWAAAAAAAAAAAmbulance go BWAAAAAAAA, BWAAAAAAAAA!!!!

Let me tell you how carebear mission running was back in the day.... Difficult and rewarding. You could make a ton of isk, build your own ships, ammo, modules and enjoy a couple of hours a day of playtime feeling something was achieved. Then nullbears started infiltrating CCP management, created the CSM and all the other three or 4 letter entity abbreviations few players outside of nullbears and CCP care about. What have they nerfed for the normal carebear....
-Bounties, brought them down a lot
-Number and quality of NPCs, for example in missions you no longer get wave after wave of BS, faction cruisers and frigs
-Loot, on some missions you used to need an industrial to cart away all the bounty
-Drones, no longer drop drone goo
-Can no longer get faction drops outside of the new burner missions
-Made scanning down multibillion carebear ships so easy
-Made tackling, pointing and destroying multibillion isk carebear ships so easy
-CONCORD no longer gives a flying phuck if you get ganked, they leisurely show up after griefers get their shiny kill mail
-Changed the bonus rewards, getting tech 2 impants and other goodies is no longer possible or almost impossible
-Asteroids were nerfed, the good stuff is long gone
-Shooting structures is no longer worthwhile, once in a while something would drop that made spending hundreds of rounds worthwhile
-Nerfed industry so that you almost have to buy your ships as it's ridiculous how expensive it has become to make them yourself these days, not to mention ammo, modules, etc.
-Quality of missions, you now get a bunch of lowpayout missions and eventually get an extravaganza or an assault. Burner missions, they can be farmed because CCP in their wisdom have scheduled up to 4 in a row and still few players run them, lol.

In other words CCP at the behest of their nullbear masters and their BWAAAAAmbulance royally screwed up and nerfed highsec telling carebears, adapt or GTFO. Don't believe me? Read the dev blogs and posts....

So to hear and read about nullbear tears because they are being slowed down a bit is sweet music; their space, ships and most everything to do with nullbearing has gotten a buff in the last 4 or 5 years at the expense of highsec. Welcome to our world nullbears and I hope CCP tells nullbears adapt or GTFO - like they did and still do to us.
Dave stark
#6988 - 2014-10-05 19:19:24 UTC
ApolloF117 HUN wrote:
question. what's going to happen with the navigation skills? like jump calib and the others


they'll probably still do exactly the same thing they did before. why wouldn't they?
Falin Whalen
Federal Navy Academy
Gallente Federation
#6989 - 2014-10-05 19:25:15 UTC
DNSBLACK wrote:
Or better yet a freighter op to move it out. Nothing has changed but the easy mode. It will no longer be a one man show guys.

Who better has the resources to do a freighter op: a small entity, or a large coalition?

A freighter op is, by design, supposed to be boring. If anything happens, other than the freighter getting to its location without incident, the op failed. It's escorts are there to scare away the small stuff that might happen to stumble on it, not to fight. A freighter op isn't like some escort quest in any other MMO. It is moving a significant value of corp/alliance level assets. You would be a fool to risk anything happening to it, so you plan the op to be as tedious and boring for everyone involved as possible.

•Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it - CCP Greyscale

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#6990 - 2014-10-05 19:39:34 UTC  |  Edited by: Wacktopia
The jump changes will have quite a significant impact on casual players like myself. I'm happy to adapt to changes in the game - they help keep it fresh - but there's only so long someone like me will spend on personal logistics vs pew-pewing before getting tired of it.

Give JF's the ability to carry more fitted ships and I'm happy with all the suggested changes to be honest appart from tweaking BO a bit I guess.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Lacellas Jameson
StarKnight Security
#6991 - 2014-10-05 19:59:59 UTC
Wow - I read the player suggestions about this sort of thing a while back, but didn't expect such a shake-up to happen. And of course there are lots of people here not looking at the wider implications of this beyond "but I wanna hot drop anything anywhere in the universe", implications which I broadly welcome.

I'm not sure about the numbers, they'll certainly need tweaking, but it's never made sense to me that massive attack fleets can be projected deep behind enemy lines when Black ops (which, you know, are supposed to operate under cover and behind enemy lines) can't go nearly so far and can achieve so much less...

It does seem an odd move to limit player jump bridge networks, when we know the game is heading towards player-owned jumpgates - I'm not sure how these parts of the grand plan fit together. This will, I guess, trouble the mid-to-large corps, while proving a boon to the truly small operators. I'd hate to see all these changes go ahead, only for the really big players to just build Jumpgates to replace lost ability, but we don't know the details about their limitations yet, so fingers crossed...

But the payoffs:

  • making it harder for the biggest corps to cordon off excessively large areas of space "just because",
  • forcing capital fleets to consider their deployment less casually then they've been able,
  • the increased relevance (or maybe that's relevance at all) of diversionary raids,
  • the ability for new capital ship commanders to go get their feet wet without the certainty of losing it to a meaningless hot drop...


Yeah, not sure that the current solution is the right one, but sounds like a pull in the right direction, and kudos for working towards improvement.
Tac Vynneve
Aliastra
Gallente Federation
#6992 - 2014-10-05 20:09:19 UTC
looking forward these new changes... thumbs up ccp :)
DNSBLACK
Dirt Nap Squad
#6993 - 2014-10-05 20:13:30 UTC  |  Edited by: DNSBLACK
uziel99 wrote:
DNSBLACK wrote:
[

Or better yet a freighter op to move it out. Nothing has changed but the easy mode. It will no longer be a one man show guys.


Escorted by slowcats and blap dreads with T3 taclkers and drone triggers. But industry should have been done first.


Yes please. We will hunt the weak and slow ones but you will make it to your destination.

Enjoy the video http://www.dailymotion.com/video/x5w4q3_wildebeest-hunted-by-crocodiles_animals

See the best part is you have to cross the streams and rivers now.

and this can Happen also

http://www.dailymotion.com/video/x5wend_wildebeest-attacked-by-wild-dogs_animals?from_related=related.page.int.gravity-only.63039c7b0ae91a34f92742d2e6e43af9141254021
darkneko
Come And Get Your Love
#6994 - 2014-10-05 20:21:03 UTC
While your at it could you make it that if someone is warp scraming you they cant warp off with it still on? This would give the future frigs attacking and holding the capitals at the gate for an hour so they can get a fleet together some risk...
Skydell
Bad Girl Posse
#6995 - 2014-10-05 20:24:33 UTC
ApolloF117 HUN wrote:
question. what's going to happen with the navigation skills? like jump calib and the others


JD Cal is still integral for Black Ops. It's required to 4 and while the unpacked jump range of a Redeemer is 3.5 the true Jump range/ Bridge range is over 7 at base with the Cal requirement. 7.85 with JD Cal to 5. They have said that range will remain.

The stupidity of this all really becomes clear when you look at it. Stupid in what they say they are doing and why they say they are doing it. It's not about force projection. If anything, this sort of change will increase force projection. If you see a 200 man Super Cap fleet on a gate, what do you think the response is going to be from a small alliance? GTFO of the way maybe?

Avatar and Redeemer share the same base Jump range, they share the same Calibration modified jump range. An Avatar has less than 8 AU jump Range now. The ship that is really being punched in the face here is the Carrier.

Here is my question. If Supers can use gates, WTF is the point in cyno jammers?
Kassasis Dakkstromri
State War Academy
Caldari State
#6996 - 2014-10-05 20:32:52 UTC
Christopher Mabata wrote:
Kassasis Dakkstromri wrote:
For all of you fanboi's who think Yar! Captain Neckbeard! Pirate is a hero... and that this doesn't break anything other than the blue donut...

Well I've got news for you...


It just broke every 3rd party jump planner Dun du duuuuu.... O.o


So if the selfless 3rd party jump planner devs decide not to retool their planners - is Yar! Captain Neckbeard! Pirate going to pick up the slack?

Of Course not!


Yep .... sociopathic game development: Confirmed.


Thank gosh CCP gave us the dome in your map that shows you where you can jump and where you can't, heaven also forbids anyone actually put 2 seconds into this either



Please don't' spake out of the wrong hole - it's embarrassing.

Jump planners are far more necessary than you realize, and way to valuable to simply break.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

DNSBLACK
Dirt Nap Squad
#6997 - 2014-10-05 20:33:40 UTC  |  Edited by: DNSBLACK
darkneko wrote:
While your at it could you make it that if someone is warp scraming you they cant warp off with it still on? This would give the future frigs attacking and holding the capitals at the gate for an hour so they can get a fleet together some risk...


I know flying by yourself in eve is a smart thing and re-approaching and jumping back thru while he has agro wouldn't work either. Hey here is a tip put a large nuet in your highs and nuet it off of you. I guess gate travel is a new thing for you time to learn to play eve all over again. Ask a vet in your organization for some more old school tips these are just a few you can use.
Obsidian Hawk
RONA Midgard Academy
#6998 - 2014-10-05 20:35:30 UTC
Can we make it to page 400 by the time CCP gets into work tomorrow?

Do we have enough tears to provide water to small nations?


Find out in 12 hours.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

DNSBLACK
Dirt Nap Squad
#6999 - 2014-10-05 20:36:34 UTC
Kassasis Dakkstromri wrote:
Christopher Mabata wrote:
Kassasis Dakkstromri wrote:
For all of you fanboi's who think Yar! Captain Neckbeard! Pirate is a hero... and that this doesn't break anything other than the blue donut...

Well I've got news for you...


It just broke every 3rd party jump planner Dun du duuuuu.... O.o


So if the selfless 3rd party jump planner devs decide not to retool their planners - is Yar! Captain Neckbeard! Pirate going to pick up the slack?

Of Course not!


Yep .... sociopathic game development: Confirmed.


Thank gosh CCP gave us the dome in your map that shows you where you can jump and where you can't, heaven also forbids anyone actually put 2 seconds into this either



Please don't' spake out of the wrong hole - it's embarrassing.

Jump planners are far more necessary than you realize, and way to valuable to simply break.


Better yet confirming DOTLAN is already prepping for the change. NEXT
Kassasis Dakkstromri
State War Academy
Caldari State
#7000 - 2014-10-05 20:41:41 UTC  |  Edited by: Kassasis Dakkstromri
Manfred Sideous wrote:


the_mittani wrote:


When confronting the enemy on the forums, many of whom will be thinking that the CFC will be made less secure by these changes somehow, make sure to adopt a posture of smug satisfaction about the inherent superiority of life on the ~west side~. As it stands right now these changes will ensure that the West becomes an eternal empire; while the bridge hit is obnoxious, much of our key infrastructure is accessible within reasonable jump cooldown limits due to geography, where life on the East will be rendered a smoking hellscape. Should our foes try to attack or dislodge us, their capital fleets will no longer be able to 'ninja' away from our sledgehammer of overwhelming force, as they do in the present system. We will also be able to use our own local capital fleets with total impunity and no risk of a cross-galaxy counterattack. Defense, you say? The existing CFC Forward Operating Base system will be expanded to ensure that we can 'bounce' simply using our jump clones, and we already have set logi routes to the primary FOBs from wars past. The situation for us is excellent. The situation for our various assembled enemies is a Goddamned Nightmare, and yet many of them are so foolish that they'll loudly support these changes, deluded into thinking it hurts us more than them.




Inquiring minds wanted to know... Thank you GSF spaiz Big smile -

Proof once again Yar! Captain Neckbeard! Pirate has over estimated his theorycrafting TrainWreck; and underestimated EVE Pilots!

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf