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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Petrified
Old and Petrified Syndication
#6281 - 2014-10-04 04:30:48 UTC
Zan Shiro wrote:
all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook

All you emo rage quiting players need to keep your promises and firesail your stuff off in the process.


It's too early for any sales. If there are any it will be after the changes hit SiSi and if CCP leaves the proposed changes as is.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Obsidian Hawk
RONA Midgard Academy
#6282 - 2014-10-04 04:34:37 UTC
Petrified wrote:
Zan Shiro wrote:
all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook

All you emo rage quiting players need to keep your promises and firesail your stuff off in the process.


It's too early for any sales. If there are any it will be after the changes hit SiSi and if CCP leaves the proposed changes as is.



Wait till next week when CCP Greyscale releases the revised version of this dev blog.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Johanness
Federal Navy Academy
Gallente Federation
#6283 - 2014-10-04 04:34:46 UTC
It seems to me that the idea of a fatigue timer, specially for subcaps, cuts down on the fun factor for the game as waiting is not fun (obviously), it promotes unplayability. At the very least exclude Jump Bridge from causing Jump Fatigue to the alliance members.
Petrified
Old and Petrified Syndication
#6284 - 2014-10-04 04:38:47 UTC
Obsidian Hawk wrote:
Petrified wrote:
Zan Shiro wrote:
all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook

All you emo rage quiting players need to keep your promises and firesail your stuff off in the process.


It's too early for any sales. If there are any it will be after the changes hit SiSi and if CCP leaves the proposed changes as is.



Wait till next week when CCP Greyscale releases the revised version of this dev blog.


heh... imagine tif they made it more strict? Lol

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Komi Toran
Perkone
Caldari State
#6285 - 2014-10-04 04:40:18 UTC
Zan Shiro wrote:
all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook

Why would there be firesales of the new meta?
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#6286 - 2014-10-04 04:41:47 UTC
Zhul Chembull wrote:


Or they could just leave JF alone and please don't speak about things you don't know what your talking about, You do not have enough of the right resources to produce locally genius. There is a reason we use Jita for central market goods. 5ly jump range is crippling beyond belief, but drink the coolaid.



Oh really, I will admit to not living in null for a while now. But lets see, open in game map, sovereignty, industry indices...........

Holy crap, overall most of Sov nullsec has a BIG FAT 0. The most concentrated area of Industry Indices is.......open influence page....wow in the northeast....Brothers of Tangra. They have quite a few.....but not all of them are lv5. A lot of them are....but even they still have lots and lots of BIG FAT 0's.

Not enough resources locally? Are you flying around with PvP or Ratting Blinders on....or just swallowing mainstream political garbage news? Maybe if you actually used ALL the systems to some extent.....things would be different. Please don't come at me so wholly unprepared with such a weak argument.
Serendipity Lost
Repo Industries
#6287 - 2014-10-04 04:45:46 UTC
Obsidian Hawk wrote:
Petrified wrote:
Zan Shiro wrote:
all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook

All you emo rage quiting players need to keep your promises and firesail your stuff off in the process.


It's too early for any sales. If there are any it will be after the changes hit SiSi and if CCP leaves the proposed changes as is.



Wait till next week when CCP Greyscale releases the revised version of this dev blog.


Based on what they just did to wh... you're better off hoping for cake. I think a lot of you folks just aren't getting it. You think 300 pages of whine will keep them from curb stomping the stagnation that is killing their business???

What I don't get are all the concerned citizens of null all of a sudden. It's been mostly vacant systems for months. No one cares to log into the game and play, but there's 300 pages of "You're ruining the game that's too boring for me to actually play"

Make up your minds (this means log in and get your pvp on under the present system or shut your yaps)

Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#6288 - 2014-10-04 04:50:40 UTC
Max Deveron wrote:
Zhul Chembull wrote:


Or they could just leave JF alone and please don't speak about things you don't know what your talking about, You do not have enough of the right resources to produce locally genius. There is a reason we use Jita for central market goods. 5ly jump range is crippling beyond belief, but drink the coolaid.



Oh really, I will admit to not living in null for a while now. But lets see, open in game map, sovereignty, industry indices...........

Holy crap, overall most of Sov nullsec has a BIG FAT 0. The most concentrated area of Industry Indices is.......open influence page....wow in the northeast....Brothers of Tangra. They have quite a few.....but not all of them are lv5. A lot of them are....but even they still have lots and lots of BIG FAT 0's.

Not enough resources locally? Are you flying around with PvP or Ratting Blinders on....or just swallowing mainstream political garbage news? Maybe if you actually used ALL the systems to some extent.....things would be different. Please don't come at me so wholly unprepared with such a weak argument.

Your shouting doesn't change the fact that resources are regional and null is low on certain minerals. You obviously have no idea how 0.0 works or how we mine down here.

We DO mine down here. A level 5 is a gargantuan amount of minerals being harvested.
Petrified
Old and Petrified Syndication
#6289 - 2014-10-04 04:50:53 UTC
Max Deveron wrote:

Not enough resources locally? Are you flying around with PvP or Ratting Blinders on....or just swallowing mainstream political garbage news? Maybe if you actually used ALL the systems to some extent.....things would be different. Please don't come at me so wholly unprepared with such a weak argument.


With some exceptions, there are plenty of local resources. Not all minerals are available (outside of anomolies) in Null Sec. And, more importantly, if you want local Pew Pew with ideal equipment - like Tech II modules or Ships, you have to rely on Moon Goo which is not spread evenly through New Eden.

But, other than that, local industry is quite easy to get away with.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Sibius Aidon
Ascendance Rising
Ascendance..
#6290 - 2014-10-04 04:51:38 UTC
Serendipity Lost wrote:
Sibius Aidon wrote:
Miyammato Musashi wrote:
You guys just aren't getting it. The game is changing. The problems in null run deep. CCP recognizes this, and for once they are actually going to fix it. Once these changes come to pass what it means to hold space, what it means to live in null, will fundamentally change. You are crying about losing your conception of alliances and nullsec, while at the same time bitching about a fundamentally flawed system. CCP is re-factoring the fundamentals so null can be that great chess board it used to be. This is going to be really GOOD FOR THE GAME! It's actually going to be meaningful again! You'll need to use your head. There's going to be so much opportunity in null. You can't see it because you can't get out of your current paradigm. This change fundamentally changes eve. S*** matters again. Caps are not irrelevant. In fact, they will be more interesting and valuable than ever after this. You null capital carebears (and that's exactly what you are) are just miffed b/c the simplicity of the former system ends here. In a few months, you're going to forget this thread and really start thinking about null again. I'd bet anything on that...


You are absolutely right! This causes localization and makes it much easier for sov holders (that will be able to keep their plot of land) to defend it. Of course this goes against what CCP is trying to do but that's what it is going to happen. The change will also cause demand for mats to build caps to fall, so a lot of high sec industry guys are gonna get kicked in the ***. And this will in turn cause markets to severely inflate. How would you feel about paying T2 prices for a T1 ship? (Ok, maybe it won't be that bad but its gonna get ugly). And when CCP re-introduced Caps to High Sec again? Well, I wonder just how many High Sec corps actually have pilots that can fly caps well? When a 30 man cap fleet shows up to take theirs POS' will they be able to defend against that force?

Whilst this change will be good for us, not so for everyone else. This is a **** idea, period. So by saying this you are shooting your self in the foot once per character you have.


So if I knew this was the only change coming, I might be able to agree with you. Keep in mind, they aren't done here. I would imagine the wrecking ball is going to make several passes on the status quo. A lot of you are getting upset and quitting and it's only round one. At least man up and hang around for the finishing blow.

CCP is just getting started on breaking you game. They aren't done yet.


If it's anything to fix what they wreck, then it isn't in any of the next 'phases' Greyscale mentions. The overall goal is to make it so that Alliances can't project huge fleets across the map, then they will make it so that smaller entities will be able to hold onto sov easier, making it harder for the defenders to defend etc etc. I believe that was their big picture (still not how its gonna be but meh)
Gwailar
Doomheim
#6291 - 2014-10-04 04:51:41 UTC
Serendipity Lost wrote:
I've come full circle on the blops several times. I guess my underlying concern is that they become lightyear shuttles capable of moving pilots across eve the same way that is prevalent now. If they get some relief to maintain that form of pvp, there has to be some mechanism to prevent the lightyear shuttle service.

My current suggestion is run the fatigue timer, but don't apply it to jump cool down time. Apply the timer to being able to enter a capital ship. So you can blops until your heart is content, but you can't race across new eden in one and hop in an archon.


The best suggestion I've seen for this is to make fatigue and cooldown completely separate values. Fatigue would generate the same regardless of ship type, but the cool down applied from that fatigue would vary per ship type. BLOPS fatigue thus gains short cool down in BLOPS or JF but a long one in a cap.

"Mmmmm. PoonWaffles."   --Mittens the Cat

Nevyn Auscent
Broke Sauce
#6292 - 2014-10-04 04:52:25 UTC
Nazri al Mahdi wrote:

Your shouting doesn't change the fact that resources are regional and null is low on certain minerals. You obviously have no idea how 0.0 works or how we mine down here.

We DO mine down here. A level 5 is a gargantuan amount of minerals being harvested.

Null is not low on certain minerals, you just don't exploit the static belts correctly, when they actually have more than high sec between them, who supposedly source all your minerals just fine.
Suzuka A1
Caldari Provisions
Caldari State
#6293 - 2014-10-04 04:55:01 UTC
CCP Greyscale wrote:

BlueJeff Azul wrote:

Wait a second! You make an announcement of this importance , which affects all of 0.0, reduces all the hard work and planning to get to jump ships and you have yet to test this new, and shiny, development? Seriously? Who the heck is your marketing team? Are they aware of your plan to anger paying customers in this fashion?


P.S. RL example of poor marketing: Hey, lets change the formula of Coke and name it New Coke! Great idea! Guess what? New Coke bombed...do a frakkin focus group before ya drop bombs like this crap


This thread *is* our focus group.


So you will be compensating us for our time right? And compensating us for using us (without our permission) as a focus group? Isn't the CSM (a group of player elected highly competent and experienced individuals) suppose to be your focus group?

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

Kun'ii Zenya
Hogyoku
Goonswarm Federation
#6294 - 2014-10-04 04:55:09 UTC  |  Edited by: Kun'ii Zenya
Ninteen Seventy-Nine wrote:
Kun'ii Zenya wrote:
Ninteen Seventy-Nine wrote:

This isn't a simple math equation.

The proof and evidences you're looking for simply do not exist. You're being obstinate and avoiding the topic trying to insinuate anyone will possibly be able to see all the effects of a balancing action.

All we can no for certain is what we see now. The status quo. And understand what contributes to it. Which in the case of inter-regional coalitions, is the ability for people to near-instantly attack, defend and react to multiple issues across all of space.

I'm not asserting something has to happen. I'm telling you the conditions that exist today are apparent and these changes can contribute to an environment where that can change. Nothing more.

And yes,
your tears are truly delicious
your inability to discuss the issue with any relevance or logic is not.


Never said it was a simple math equation. If anything it is likely a game theory question. Nor am I looking for proof. I'm looking for something other than a simple assertion. Saying it will break up the big blocks is about as convincing as simply asserting it will kill Eve.

Might one of the big blocks collapse? Sure, but that could happen even without these changes.

Will these changes pose new problems to the existing blocks? Of course, but these same blocks have shown themselves to rather adept and adapting. Given that these changes will effect both the defender and the attacker it isn't clear it will do much of anything.

Now, after these changes will each side be watching other looking for an opportunity? Yes. Will these changes mean that they will be looking for different opportunities? Again yes. However, I submit that this was true last month...that is nothing fundamental has changed. That is the current state of a cold war will continue until there is a percipitating event...just like it has been.

Now, will there be more roaming due to this change? I sure hope so. That would be a welcomed change. But roaming probably wont lead to one of the blocks attacking the other. In fact, that kind of additional content might help move the date of the next Great War a bit further back since both sides will be having fun roaming, starting the Great War to keep one block's players engage may be less of a Thing™.


After this change will be nothing like before.

You wrote all that and still avoid the SIMPLE concept I placed before you.

The same point everyone pushing for a change like this have been making for YEARS now.

Feel free to beat around the bush with your meaningless obfuscation attempting to avoid the entire point.

The conditions that exist today are in no way comparable to what they will be after these changes. At all. You are blindingly incorrect sir, good day.


What simple concept, I read your posts, but for the most part they are vapid and devoid of content. I'm not saying the idea of jump fatigue is necessarily bad, I do question a mechanic that basically forces some players to stop playing the way they'd like, but maybe it is the only solution.

My other claim is that this is not, in and of itself, going to cause the big blocks to break up or it isn't very clear that it will. People like you claim it will, but all you have is claims which mean ****.

As for the nerf to logistics my problem is that on one hand you want the big blocks to shrink at least in terms of the space they hold and to create room for new groups in null....a laudable goal. I'm all for that too. But like the doorknob you are you ignore some very fundamental problems with null sec as it currently stands and which these proposals will simply not address.

1. Most systems in null space suck for making isk/supporting player activity. THIS, more than anything else, is why these systems are empty.

2. Even with the changes to industry, null sec industry/production is still not capable of supporting null sec. These changes MIGHT change that, but hoping for the best from a questionable policy change is often a recipe for disaster.

3. The nerf to logistics works both ways, getting stuff from null to high sec is also going to become more costly. Basic fundamental result of economics: make something more costly you get less of it.

Now I'm not saying these things will kill Eve...well okay the first one is a problem for those who want Null to be a vital and interesting place, IMO, but we've had it for so long it probably wont be fatal...at least not for awhile.

The notion of bringing sweeping change to Eve and Null in particular is going to require more than these proposals. We should all want changes where there are more people in Null...more people logged in in Null...more people in Null logged in and undocking...so that they become targets, and those people who are targeting them in turn also become targets themselves. To some extent, IMO, we'll need Null to become more independent of High sec.

The bottom line is that even with these changes no block will have much incentive to shrink in terms of space they hold. If they can't always deploy capitals, then they'll adapt and use sub-caps. And until these blocks actually have an incentive to shrink you wont see new faces in null, at least for the foreseeable future.

And making current activities harder/impossible is a potentially double edged sword. Sure you could say, no more importing low ends from empire....now they'll have to mine in null....or not and start playing another game. There is always that option. Trying to push people to do something they really don't want to do and they might just go find something completely new to do.
Rowells
Blackwater USA Inc.
Pandemic Horde
#6295 - 2014-10-04 04:57:22 UTC
Some things I would like to see considered to be added to the proposal:


    Rearrangement of jump drive related skills.
  • Jump Drive Calibration
  • Option 1: If 5LY is the new max with skills, then the base range of those ships will be in the area of ~2.25 LY. I feel this would place too much emphasis on the importance of the skill being used in anythin aside from jumping next door. I feel it should be given the treatment that the drone interfacing skill recieved and lessen the bonus while improving the base range of all jump capable ships to ~3.33LY and decrease the bonus to 10% range per level.
    Option 2: instead of increasing range, set the base Range for capitals at 5LY and change the skill to modify the fatigue decay by 5% per level. This would at best increase the fatigue decay to 0.125 per minute. Assuming a jump at max range 5LY, this adds a decay of 6 takinf 60 minutes to fully decay. With the skill at V it would reduce that time to 48 minutes. Not entirely a workaround, but still give a healthy bonus which could be found useful to some degree.
  • Jump Drive Efficiency (new proposal)
  • Reduces capacitor demand of activating jump drive by 5% per level. Seeing as the projection of capitals quickly is no longer tied to capacitor amount, I feel it would be acceptable to allow capitals to come into fights with more capacitor should the pilot elect to jump in directly.

    Racial Ice and Isotopes
  • Change ice anomalies to allow at max 15% of non regional isotopes. This will be based on RNG so you could end up with a spawn having little to no isotopes outside of the local ice or a full 15%. The math will basically decide how much of of the 15% will be which ice. It could be any percentage of clear icicle, glacial mass, blue ice, or white glaze. The intent is to not make every region (especially ones very far from other sources) entirel dependent on the local ice, but not to allow perfect independence from it. It will also add a sort of locally valuable ice for groups to procure themselves. This will not add extra ice to each belt but use up existing slots used for ice that is normally spawned. This will apply to highsec as well as low and null.
  • Rearrangment and addition of Ice harvesting skills
  • Option 1: Add specific ice harvesting skills at 2% per level similar to ore reprocessing skills. This will be an increase in total isotopes harvested from ice and allows specialization. The training time multiplier will be 3 or 4 depending on perceived value of the skill.
    Option 2: spilt Ice harvesting skill into separate groups and remove original skill completely. The bonus from each skill will be 4% and have a multipler of 2 or 3. Similar aspect as above option, but more focused on specialization.


Thats all I have for now.
Suzuka A1
Caldari Provisions
Caldari State
#6296 - 2014-10-04 05:02:02 UTC  |  Edited by: Suzuka A1
Current word cloud of this thread.

Edit: Removed several instances of the words: Dev, Blog, Long-Distance, Travel, Changes, and Inbound because they were skewing the results. Also it is now 1920x1080. Cool

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

Rowells
Blackwater USA Inc.
Pandemic Horde
#6297 - 2014-10-04 05:06:41 UTC

is there a way to remove certain words? I deel "wrote" and "inbound" can be misleading
Petrified
Old and Petrified Syndication
#6298 - 2014-10-04 05:10:46 UTC
In the Features and Ideas Discussion some people had brought up the suggestion that jump capable ships could jump without need of a cyno. At the time, I thought it unwise, but now, with the proposed changes, the idea appeals to me.

Essentially that would lead to Cynos being used for targeted jumps, while non-cyno jumps land near the sun.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Arsine Mayhem
Doomheim
#6299 - 2014-10-04 05:16:11 UTC
Petrified wrote:
In the Features and Ideas Discussion some people had brought up the suggestion that jump capable ships could jump without need of a cyno. At the time, I thought it unwise, but now, with the proposed changes, the idea appeals to me.

Essentially that would lead to Cynos being used for targeted jumps, while non-cyno jumps land near the sun.


Random system within 5ly, random location in the system.
Serendipity Lost
Repo Industries
#6300 - 2014-10-04 05:16:30 UTC
Sibius Aidon wrote:
Serendipity Lost wrote:
Sibius Aidon wrote:
Miyammato Musashi wrote:
You guys just aren't getting it. The game is changing. The problems in null run deep. CCP recognizes this, and for once they are actually going to fix it. Once these changes come to pass what it means to hold space, what it means to live in null, will fundamentally change. You are crying about losing your conception of alliances and nullsec, while at the same time bitching about a fundamentally flawed system. CCP is re-factoring the fundamentals so null can be that great chess board it used to be. This is going to be really GOOD FOR THE GAME! It's actually going to be meaningful again! You'll need to use your head. There's going to be so much opportunity in null. You can't see it because you can't get out of your current paradigm. This change fundamentally changes eve. S*** matters again. Caps are not irrelevant. In fact, they will be more interesting and valuable than ever after this. You null capital carebears (and that's exactly what you are) are just miffed b/c the simplicity of the former system ends here. In a few months, you're going to forget this thread and really start thinking about null again. I'd bet anything on that...


You are absolutely right! This causes localization and makes it much easier for sov holders (that will be able to keep their plot of land) to defend it. Of course this goes against what CCP is trying to do but that's what it is going to happen. The change will also cause demand for mats to build caps to fall, so a lot of high sec industry guys are gonna get kicked in the ***. And this will in turn cause markets to severely inflate. How would you feel about paying T2 prices for a T1 ship? (Ok, maybe it won't be that bad but its gonna get ugly). And when CCP re-introduced Caps to High Sec again? Well, I wonder just how many High Sec corps actually have pilots that can fly caps well? When a 30 man cap fleet shows up to take theirs POS' will they be able to defend against that force?

Whilst this change will be good for us, not so for everyone else. This is a **** idea, period. So by saying this you are shooting your self in the foot once per character you have.


So if I knew this was the only change coming, I might be able to agree with you. Keep in mind, they aren't done here. I would imagine the wrecking ball is going to make several passes on the status quo. A lot of you are getting upset and quitting and it's only round one. At least man up and hang around for the finishing blow.

CCP is just getting started on breaking you game. They aren't done yet.


If it's anything to fix what they wreck, then it isn't in any of the next 'phases' Greyscale mentions. The overall goal is to make it so that Alliances can't project huge fleets across the map, then they will make it so that smaller entities will be able to hold onto sov easier, making it harder for the defenders to defend etc etc. I believe that was their big picture (still not how its gonna be but meh)


I hope they go for passive forms of isk next. The ability t afford anything in the game many times over isn't good. Passive isk is just bad. That's why the esteemed panel's suggestion of bringing missions to null is laughable. They just want another free isk stream for holding a space. It's just a remix of anoms. Anoms were supposed to save null, invigorate it and get folks out in space. It's still a wasteland out there. There are thousands of anoms that never get run. Null doesn't need more red + signs, it needs folks out there shooting them (pro hint: w/ all the passive isk coming in there isn't really a need to log in except for timers of interest)

The active null players run the scannable sites. Scanning is now easy enough so that my dog can do it,, and the scannable sites give you that extra level of safety. Anoms are just too dangerous for the null bear to enter.

Moon goo in it's present form is just bad for the game. It's free isk and it's static. It's the original furnace that fueled the building of todays mess. Moving it around makes it the conflict driver it was meant to be.

If you're thinking that between jump fatigue and taking away passive isk it will be impossible to maintain my vast empire... then I think you're finally seeing the train that's coming down the tunnel right at you.