These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Vulxanis Viceroy
Offworld Trading Company
Khimi Harar
#6161 - 2014-10-03 22:37:29 UTC
Tikitina wrote:
Well, I take a week off the forums and this happens.

I didn't think CCP would have the balls to make this change. It will be interesting to see if they actually follow through though. Sometimes the higher ups fall for the whole forum-meta-whine machine that some of the nullsec orgs use.

Interesting way to try and fix the travel issue. Allows for good local defense while makes long range defense a lot more costly by requiring duplicate asset caches.

A good way to fix that though if this isn't enough for the richest orgs.
-Remove jump clones and allow the unplugging and re-plugging of implants once every 20-24 hours.

Will be interesting to see how this plays out though. So far CCP seems as determined as they were during the whole nano-nerf thing, so this actually may go live.

Btw, the rage-quit threats are always fun to read.


It will definitely add more diversity to the map, that's for sure.

In Character: Only responds to "Lord Draconis"

Pronounced "Vulzanis"

Reddit: https://www.reddit.com/r/Eve/comments/4fanm8/eve_in_a_nutshell_and_how_to_crack_it/

Public channel: VXV EVE

Twitter: https://wiki.eveonline.com/en/wiki/Vulxanis_Viceroy

Primary This Rifter
Mutual Fund of the Something
#6162 - 2014-10-03 22:37:39 UTC  |  Edited by: Primary This Rifter
So I found out that if you make 8 maximum-range jumps as soon as possible between jumps (which takes about a month), you drive your jump fatigue so high that it takes over two and a half years to expire completely. lol

Of course you could just make the 8 jumps in 7 hours and ignore that issue completely.
Veskrashen
Deep Core Mining Inc.
Caldari State
#6163 - 2014-10-03 22:41:35 UTC
Alp Khan wrote:
Tell us more about this.. lawn of yours please. Big smile

It's called lowsec. That terrible place where nullbears fear to tread.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Vulxanis Viceroy
Offworld Trading Company
Khimi Harar
#6164 - 2014-10-03 22:42:47 UTC
Primary This Rifter wrote:
So I found out that if you make 8 maximum-range jumps as soon as possible between jumps (which takes about a month), you drive your jump fatigue so high that it takes over two and a half years to expire completely. lol

Of course you could just make the 8 jumps in 7 hours and ignore that issue completely.


Well if you notice (I forget where the comment is, I think it's near the beginning of the thread), CCP is considering putting a cap on how high you can get your fatigue up to.

That would be something I think they should do. Jump fatigue is not a bad idea, but accruing over 2 years of inability to use them really quickly? Seems a bit broken. Ofc, it's still new.

In Character: Only responds to "Lord Draconis"

Pronounced "Vulzanis"

Reddit: https://www.reddit.com/r/Eve/comments/4fanm8/eve_in_a_nutshell_and_how_to_crack_it/

Public channel: VXV EVE

Twitter: https://wiki.eveonline.com/en/wiki/Vulxanis_Viceroy

Lucas Kell
Solitude Trading
S.N.O.T.
#6165 - 2014-10-03 22:43:24 UTC
Veskrashen wrote:
Alp Khan wrote:
Tell us more about this.. lawn of yours please. Big smile
It's called lowsec. That terrible place where nullbears fear to tread.
True story. Way too many autists.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Martha Crane
Hole-Invaders
#6166 - 2014-10-03 22:43:35 UTC
Personally I have played Eve since 2004 with various toons's. The bigest Reason I started was because eve was 'open' do what you want when you want. I have never been in one of the big alliance's That steam roll things when they want, so be assured I have no intention of helping such one's.

For myself this takes away That freedom I have enjoyed in eve and I feel that It really wont hurt big Alliances. If you want to hurt big alliances dont restict travel that makes no sence.

The answer: Distroy the 'slow cat' all you need to do is make capital RR's and Shield Transfers unusable unless you are in triage.

I run several Carriers dreads and JF's logistics is already painful as a small time player. these propossed changes makes them unussable and distroys all my null sec production as a small timer.

do what you want im not crying, but dont pretend for a minute that is has anything to do hurting the 'big guys' If that is what you think will happen you are dead wrong.
Tikitina
Doomheim
#6167 - 2014-10-03 22:44:56 UTC
Primary This Rifter wrote:
So I found out that if you make 8 maximum-range jumps as soon as possible between jumps (which takes about a month), you drive your jump fatigue so high that it takes over two and a half years to expire completely. lol

Of course you could just make the 8 jumps in 7 hours and ignore that issue completely.



Its a way to not set a hard limit and allow those making that choice to determine if the need is so great at that time that they make that additional jump with the consequences.

Btw, they are thinking about setting a max fatigue that is significantly less that that though IIRC.

Hiply Rustic
Aliastra
Gallente Federation
#6168 - 2014-10-03 22:45:30 UTC
Alice LaMarke wrote:
HarlyQ wrote:
So I was looking at traveling to fanfest but then flight fatigue came into play so now it takes me three weeks to get their VIA this route https://i.imgur.com/y1hE054.jpg

Take a wormhole, scrub.


The only exit hole in Iceland seems to come out here.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Lucas Kell
Solitude Trading
S.N.O.T.
#6169 - 2014-10-03 22:45:30 UTC
Vulxanis Viceroy wrote:
Primary This Rifter wrote:
So I found out that if you make 8 maximum-range jumps as soon as possible between jumps (which takes about a month), you drive your jump fatigue so high that it takes over two and a half years to expire completely. lol

Of course you could just make the 8 jumps in 7 hours and ignore that issue completely.


Well if you notice (I forget where the comment is, I think it's near the beginning of the thread), CCP is considering putting a cap on how high you can get your fatigue up to.

That would be something I think they should do. Jump fatigue is not a bad idea, but accruing over 2 years of inability to use them really quickly? Seems a bit broken. Ofc, it's still new.
It's here by the way. I think he's said it a few times though.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

MeBiatch
GRR GOONS
#6170 - 2014-10-03 22:46:46 UTC
X Gallentius wrote:
MeBiatch wrote:
I think that the larger alliances like goonswarm will move to ecpar in cloud ring which is close to high sec and all the other major players will follow suit which will mean that smaller alliances and corps will fill the vacum in deep space as they will be willing to take the risk and the space is filled with outposts.

They will rent the systems out, not abandon them completely.


Initially yes they will attempt to but eventually will have no choice but abandon space

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Vulxanis Viceroy
Offworld Trading Company
Khimi Harar
#6171 - 2014-10-03 22:46:50 UTC
Lucas Kell wrote:
Vulxanis Viceroy wrote:
Primary This Rifter wrote:
So I found out that if you make 8 maximum-range jumps as soon as possible between jumps (which takes about a month), you drive your jump fatigue so high that it takes over two and a half years to expire completely. lol

Of course you could just make the 8 jumps in 7 hours and ignore that issue completely.


Well if you notice (I forget where the comment is, I think it's near the beginning of the thread), CCP is considering putting a cap on how high you can get your fatigue up to.

That would be something I think they should do. Jump fatigue is not a bad idea, but accruing over 2 years of inability to use them really quickly? Seems a bit broken. Ofc, it's still new.
It's here by the way. I think he's said it a few times though.


Yea lol thx

In Character: Only responds to "Lord Draconis"

Pronounced "Vulzanis"

Reddit: https://www.reddit.com/r/Eve/comments/4fanm8/eve_in_a_nutshell_and_how_to_crack_it/

Public channel: VXV EVE

Twitter: https://wiki.eveonline.com/en/wiki/Vulxanis_Viceroy

Evanika
Patriotic Tendencies
#6172 - 2014-10-03 22:48:30 UTC
Nazri al Mahdi wrote:
KIller Wabbit wrote:
Varesk wrote:
All of these changes could be avoided if CCP actually worked on getting rid of TiDi. TiDI is what allows these big fights to get the dog pile and allow people in the north travel to the south.


You can't physically get rid of TiDi if you are trying to allow all pilots to enter a single node (and that is a key Marketing ploy, err, feature that CCP insists on touting, even if it really is just an outright falsehood in practicality) - Server and Internet technology is not advanced enough to do that.

I dunno if anyone has actually calculated it out, but even with infinitely capable servers the speed of light limit might actually even put getting rid of TiDi as complete impossibility so long as all players are not in the same room with the servers. TiDi was a brilliant solution that at least allowed the servers to survive a node blob onslaught. Without TiDi you can kiss the server goodbye - because single shard and sandbox marketing says everyone has the right to be in that one system. I'll say it again - you cannot get rid of the need for TiDi with server changes under the current marketing of EVE.

So, given that nodes and the internet are not infinitely capable - you have to address node blobbing (nobbing anyone?) with game mechanic changes, of which this power projection nerf is a partial solution. They're about to put up the stop sign to keep one side of the server universe from nobbing the other side of the server universe on a whim. The power projection nerf is not a total fix. Whatever the complete solution is, it will have to force blob battles to spread out across multiple nodes in such a way that they do not require real time interaction between the nodes. Once you break that dependency TiDi can take a much needed holiday.

This did bring up a thought - if CCP's real intent is to kill the need for TiDi so they can use much cheaper servers.

There are ways to massively parallelize EVE so that the speed of light does not matter, since you can just use more light. Too bad CCP can't afford me :'(



I like this specific quote, "So, given that nodes and the internet are not infinitely capable - you have to address node blobbing (nobbing anyone?) with game mechanic changes, of which this power projection nerf is a partial solution. "

There is technology that allows dynamic definition of physical hardware based on load. (Not VMware or the like).... If you unaware of the technology...it does not mean it is not out there. They are also using SQL Server on the back end...there is also DB technology out there faster and better. I do not hate SQL Server....just there are better hardware and software solutions to speed that up as well.
Grave Digger Eriker
Doomheim
#6173 - 2014-10-03 22:52:37 UTC
Primary This Rifter wrote:
So I found out that if you make 8 maximum-range jumps as soon as possible between jumps (which takes about a month), you drive your jump fatigue so high that it takes over two and a half years to expire completely. lol

Of course you could just make the 8 jumps in 7 hours and ignore that issue completely.
LOL and wait until you buy a character off the Bazaar and find out it has a 2 year cooldown in place. PRICELESS
Veskrashen
Deep Core Mining Inc.
Caldari State
#6174 - 2014-10-03 22:52:41 UTC
Alp Khan wrote:
If these changes are opening strategic choices for whatever entity you are involved with, could you tell us what these mythical, supposedly new strategic choices are? Additionally, you may want to add more credibility to your statement by adding the list of strategic decisions in EVE you made personally over the length of time you have been playing. Thanks!

HAHAHAHA! Yeah... my days of "strategic decisions" are over. 6 months of running a nullsec alliance cured me of that particular disease. Did just fine leading my small corp at the time to drop an outpost in the dronelands less than a week after they opened, though, which I'm proud of.

At any rate.

The simple reality is that you only have so many pilots and so many caps available to be at any one place in a particular time period. The introduction of jump fatigue, along with the reduced jump ranges, introduce variables that can be exploited by a cunning set of opponents. You will be unable to deploy down to Delve to help your renters and maintain a credible cap/supercap threat in the northeast, for example.

Am I going to be the one to lead it? Hell no, those days are behind me.

Is it possible? Absolutely.

Do enough folks have it in for CFC / are motivated by the challenge to make that a reality? I'm willing to bet that they are.

In some ways, PL/N3 have it easier with their renter space tucked away in the far southeast, while you're closer to a lot more NPC null and lowsec areas.

Will be fun to watch the fireworks after this hits, especially if N3/PL sack up and drop the B0TLRD Accords.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Vulxanis Viceroy
Offworld Trading Company
Khimi Harar
#6175 - 2014-10-03 22:52:50 UTC
CCP Greyscale wrote:


Very large fatigue values will take a loooong time to decay, is this too much?
Possibly yes, we'll have a look at this.

Does a titan providing a bridge gain fatigue when people jump through it?
No. Only if the titan itself jumps.

Is the ability to push your fatigue up to really high numbers a good idea?
Probably not, no. We're looking at just capping fatigue at like 1 month or something.


See? It was at the beginning.

A month sounds reasonable to me. Although does this happen after a single jump? Like when does the cooldown start?

In Character: Only responds to "Lord Draconis"

Pronounced "Vulzanis"

Reddit: https://www.reddit.com/r/Eve/comments/4fanm8/eve_in_a_nutshell_and_how_to_crack_it/

Public channel: VXV EVE

Twitter: https://wiki.eveonline.com/en/wiki/Vulxanis_Viceroy

Alp Khan
The Scope
Gallente Federation
#6176 - 2014-10-03 22:53:16 UTC
Nazri al Mahdi wrote:
Alp Khan wrote:
Veskrashen wrote:
Alp Khan wrote:
Doc Fury wrote:

I guess all those successful freighter escorts everyone used to have to do before jump freighters were introduced were everyone's imagination.

Chronologically, before Jump Freighters, people were hauling goods on industrials, stuffed into carrier hangars...

And yet, we still did freighter convoys, all the way out to the dronelands from Molden Heath, successfully, several times.

But hey, nullsec pilots were real manly men back then, who did what was needed even when it was difficult. We were hard men, and we made hard choices. Unlike the namby pamby risk averse lazy nullbears we got these days.

Get off my lawn.


Tell us more about this.. lawn of yours please. Big smile

They're so hardcore they were kicked out of null by publords.


Dude, you owe me a new keyboard. I laughed so hard that half of my beer pint is all over it! Big smile
Veskrashen
Deep Core Mining Inc.
Caldari State
#6177 - 2014-10-03 22:54:03 UTC
Grave Digger Eriker wrote:
Primary This Rifter wrote:
So I found out that if you make 8 maximum-range jumps as soon as possible between jumps (which takes about a month), you drive your jump fatigue so high that it takes over two and a half years to expire completely. lol

Of course you could just make the 8 jumps in 7 hours and ignore that issue completely.
LOL and wait until you buy a character off the Bazaar and find out it has a 2 year cooldown in place. PRICELESS

Except it'll be 30 days max, and I'm willing to bet there will be rules in place requiring disclosure.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

BrundleMeth
State War Academy
Caldari State
#6178 - 2014-10-03 22:54:18 UTC
KIller Wabbit wrote:
Is this why we have had so many broken mechanics and code released by you - CCP can't be bothered to be thorough?

Reading this forum makes them thorough?


Like anything anyone says here will make a difference...
ziktreyon
Amarr General Drilling and Construction
#6179 - 2014-10-03 22:54:41 UTC
Just remember, youre now taking away the batphones from all of the smaller groups and giving them solely to the big ones (i.e. CFC and TEST basically)

We can afford to have 5 carriers for each capital pilot spaced as necessary, and if some of those get killed we have backup pilots who wont be in combat to move them around.

Im all for getting rid of the batphone...but youre not accomplishing it this way and instead youre making a tedious part of the game (logistics) waaaay waaay more tedious.

If I wanted to be a ****, I would go all out for these changes because they benefit me HUGELY even if they are annoying. It means CFC is now 100% unstoppable. But I dont think youre treading the right road CCP, I know youre smarter than this.
Veskrashen
Deep Core Mining Inc.
Caldari State
#6180 - 2014-10-03 22:57:20 UTC
ziktreyon wrote:
It means CFC is now 100% unstoppable.

I look forward to seeing Mittens nullify the B0TLRD accords and conquering the galaxy.

I'd put money on him not having the stones to put his home areas at risk, though.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."