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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#3861 - 2014-10-02 18:29:36 UTC  |  Edited by: Rowells
Eigenvalue wrote:
flakeys wrote:
Pic'n dor wrote:
CCP Greyscale wrote:

Coreemo wrote:
Also, the whole "fix" to deathcloning is a really bad idea. We need SOME way to quickly deploy to a hot area that requires it.


Why? (Serious question.)




Because where it's hot, it's content.
When it's content, it's fun.
When it's fun, it is worth playing.
When it is worth playing, we, player, pay and have fun.

Remove from casual player the ability of quickly catch up is incentive... to play something else...


Remember this http://community.eveonline.com/news/dev-blogs/eve-online-development-in-2013-and-beyond/
Don't let the enablers ant the instigators alone with followers that can't catch up.
No everyone is playing 24/7...



Take a ship , undock , fly there .... o// problem solved.

OW wait you're affraid you're gonna be too late to enjoy that content , wich will mean there is another side who VERRY much enjoyed their content as the reinforcements came way too late.Those guys also paid to have fun remember ...


You're convincing me even more that CCP is on the right track here ...



Because spending hours gate jumping to play the game is really really boring?

Every single proposed change here is about making eve slower and more boring. The predicate for doing so is that more boring will create more fights. I don't believe it.

on one hand yes but on the other it means the red zone where smaller content is interrupted or avoided due to the instant strike capabilities of capitals and bridges is smaller. So, assuming that the tales of people re-subbing and all the mini-blobs waiting in nullsec/NPC space were true. You should see more action close to home.

And if it's another B-R, You have all day to get there. Put some nanos on that dread.
Phoenix Jones
Small-Arms Fire
#3862 - 2014-10-02 18:29:46 UTC
Grookshank wrote:
Grookshank wrote:
Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.

To assemble a fleet it will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.

When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.

How does disabling people to take multiple jump bridges make NULL-SEC less static?

The incredibly bad part of having the same changes aimed for caps, applied to subcaps and jump bridges is that you will kill/split of fleets. That's a horrible idea.


Can anyone please check, if this is really what it is going to be to use JBs? I made this assuming a 4LY jump per bridge.
http://imgur.com/K1Tq5fo


Or you could just fly there gate to gate in a group. You do realize that is still an option.

Yaay!!!!

Lallante
Blue Republic
RvB - BLUE Republic
#3863 - 2014-10-02 18:29:49 UTC
Saying it again.

These changes are great, but they absolutely necessitate a new capital ship (no jump drive) for the bulk transportation of assembled sub-capital ships. Its perfectly reasonable to kill projection but it will really hurt anyone who PvPs and lives in 0.0 if they cant re-supply their sub-caps following their destruction.

If the new ship has no jump drive this opens all kinds of opportunities for roaming gangs etc to kill it too, which is sexy.
Kalissis
#3864 - 2014-10-02 18:29:55 UTC
ViRUS Pottage wrote:
Captn Hammer wrote:
CCP Grayscale,

Congratulations. You've kept a level head and even a sense of humor amid a tidal wave of feedback/rage. Keep it up.



cant understand you with greyscales **** so far down ur throat.


YES, give us your tears, I LIKE IT!

https://www.youtube.com/watch?v=aoRcpbsD-Vk
Vol Arm'OOO
Central Co-Prosperity Union
#3865 - 2014-10-02 18:29:58 UTC  |  Edited by: Vol Arm'OOO
Altirius Saldiaro wrote:
Master Dumi wrote:
YOU are Killing EvE again.


Looks like the best reason to QUIT now :

1. Life will get impossible in deep 0.0 and Capitals will become giant old ships that nobody want them.
2. Without any benefits from Capitals players will stop learning and building them and loosing goals = loosing players
3. Sure you hate 0.0 because of the stress on your servers due to 3000 pilot fights but that is the reason ppl join EVE, that is the reason EVE is so great.
4. This will not balance the 0.0 - it will take out the pleasure of 0.0 ppl to play EvE and a lot of them will QUIT.

My advice :
You have the CSM, use those ppl to come up with ideas to improve EvE.
Stop letting employes that did not play the game for a long time to change this game.
EvE is a great great game - stop changing the game.




I disagree that nobody will want capitals after the changes. Capitals will essentially become the corner stone of home defense - they will move rarely from their homesystems because it will simply be too painful to move them around. Consequently, the "home guard" will have a tremendous advantage. Stagnation after these changes will be worse then ever before. The People most effected by this will be newer players trying to break into nullsec. Its hard for new players to get into nullsec now, let alone take over space for their own; after these changes what chance will a player not already entrenced in nullsec have to kick capital homefleets out of their own space?

I don't play, I just fourm warrior.

Rammix
TheMurk
#3866 - 2014-10-02 18:30:03 UTC
One thing:
Please don't apply these changes to Black Ops. Leave them as they are.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Kun'ii Zenya
Hogyoku
Goonswarm Federation
#3867 - 2014-10-02 18:30:26 UTC  |  Edited by: Kun'ii Zenya
Okay, so one comment from CCP Greyscale has been that Jump Fatigue will be capped at a month (lets say 30 days for simplicity).

Why? Why such a large cap? Even 30 days seems excessive.

Lets review the issue here: Power projection--i.e. the ability of a group of players to move very, very quickly across the entire galaxy of New Eden. This ability is one of the reasons why Null Sec is stagnating. Or so the popular theory goes. But lets accept this as true for the purposes of discussion.

The story is that Group A wont want to deploy their capitals even in their own space for fear that Group B will jump even a vast distance and drop on them. Somehow this results in more NAPs and agreements and big coalitions in null and for a more boring game.

So....if the above is the reaosn, what in the Hell is the necessity for setting the jump fatigue timer cap at 30 days?

Seriously, who thought that is reasonable? Are people so blazingly fearful of a hot drop that you have to threaten those who would be hot dropping with being unable to use their jump drives for 30 days!?!?!?! Really? Even for a jump freigher?

I was trying to do the math on this (Appendix A appears to have some errors in it) and if I got it right suppose you are a JF pilot doing logistics for your alliance. You have to jump 4 times each jump is exactly 4 LY (keeping the math simple). You need to make 2 trips (this means a grand total of 12 jumps, 4 in from empire, 4 back out, 4 back in). Now, using the math described in the Dev Blog, if you jump as soon as you are allowed too jump at the end you'll have a Jump Fatigue of over 7.6 million. Isn't exponential growth fun! Now, given that this time will go down by 0.1 per minute you'll need over 76 million minutes for that to go to zero. There are 8,760 hours in a year. Even if there were 100 minutes in an hour (it makes the math easier), that would be 87,600 minutes. So even after of waiting for a year, this one instance of moving stuff around would take several years to decay away.

So along comes the 30 day cap. But why? Why must that pilot be forced to wait 30 days? What purpose does that kind of wait serve. People using freighters and convoys. Don't be stupid. Here is what people will do. A "big" coalition will make doing logisitics work as important as showing up to a fleet fight. So now people who can't log in for a fight can pitch in by helping with logistics. Get 3 players each with 2 JF alts and an alliance/corp JF and problem solved. The characters in question will have minor jump fatigue levels and the logistics will get done pretty much as fast as before.

And lets reveiw...who will be "hurt" by this? A coalition like the CFC or Goons? Doubt it. Goons have shown time and again that they are very good at solving these problems. Even NC. and PL will likely adapt by expanding and emphasizing the importance of the logistics of living in Null. Older and more established entities will likely adapt quite nicely.

Smaller, newer alliances with a higher share of newer players with less resources on the other hand will suffer. They wont be able to get 3-4 people logging in with 2-3 JF alts. They might not be able to put so much of their limited resources into a singel investment (a JF). Their logistics will hampered far more than established groups.

The cap on jump fatigue needs to reduced dramatically. In fact, the formula could be re-worked so that it wont go as high as fast. If the idea is to limit force projection so that a hostile entity cannot drop in on another group from the other side of the galaxy, you do not need a cap of 30 days. That is just idiotic. The mere suggestion of it is idiotic. Don't be that idiot.
Moisturised Esophagus
Sec-See
#3868 - 2014-10-02 18:30:56 UTC
How about this compromise?

Remove Cyno's.

Reimburse the SP. Yes that means a lot of useless alts.

The 5ly limit is terrible. But at least this way the total tedium of moving cyno alts is removed. Remember CCP this a game we play for fun!

You pick a system, hit jump, and appear anywhere in it at random, you are vulnerable, but you also will have to be quickly scanned to be found.

Also, whilst i may or may not have your attention, the medical clone changes are stupid and horrible and you should be ashamed.


MeBiatch
GRR GOONS
#3869 - 2014-10-02 18:31:26 UTC
Ocih wrote:
MeBiatch wrote:
machuugoo wrote:
wow worked so hard to get capitals now....... load of b.s.



Why?

Now you can rat in your cap with increased safty... Now you can have a small scale pos battle without the bat phone... heck if you wanted you could even pull out a few super caps and not worry about the bat phone...

I think we have to re-focus our minds on how large eve is. right now we see eve as a small map but after the changes this small map will be like a huge map... and with it the region next to you should be seen as if its on the other side of eve now.


Agreed.
Though tbh, knowing I can tank a large faction POS full faction pimp fit with a single Rev, none of this matters. .


Greyscale did say that pos mods are going to be balanced... So dont expect your single rev being able to tank a death star for long.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Ginger Barbarella
#3870 - 2014-10-02 18:31:42 UTC
Aerich e'Kieron wrote:
Ginger Barbarella wrote:
Don't worry, nullies: CCP only announced this to show us high sec carebear wussies that they wanted to nerf null somehow after all the hits high sec has taken. But it'll be radically changed, or eliminated completely: too many nullies in CSM, nullie friends of GMs, and nullies padding their subscription numbers.

Not to worry: most of it won't happen. Smile

Edit: speeling



The face of tangible fear.



That doesn't even make sense. Try a new "tears" approach. Although that doesn't work either, cuz I'm a high sec carebear wussy, remember? I give less than a poop about what is allegedly going to happen, because a) it ain't gonna happen and b) I'm REALLY enjoying the nullie tears in this thread. Twisted

On a side note: Is that you, Industrial? Blink

"Blow it all on Quafe and strippers." --- Sorlac

LiKuei
Royal Amarr Institute
Amarr Empire
#3871 - 2014-10-02 18:32:01 UTC  |  Edited by: LiKuei
You have made the first real dramatic change in Eve in a long time and it needs to continue down that path. Please do NOT add any additional NPC space to null, it would be taking two steps BACKWARD from this force projection change. Once you have established that there will be no new NPC space, please push thru destroyable stations with reduced HP ... this will finalize a REAL nullsec ... real risk vs reward.

Will this hurt new players attempting to enter nullsec, not if they don't jump feet first into null and as long as they don't try and build Rome in one day; like everything else in Eve, patience will get them there and with so much of null empty, thrive.

But now that the cat is out of the bag and the list of CSM who voted with the blocs instead of the betterment of the game, nothing is going to change. <----THIS .... is the reality of the entire situation ... this feels more like a grab for free gaming news press than an announcement for REAL change in a game that is dying because of the very people you are trying to nerf.
350125GO
Sebiestor Tribe
Minmatar Republic
#3872 - 2014-10-02 18:32:29 UTC
I'm also incredibly surprised that Lucas and co haven't somehow turned this into an OMG REMOVE T2 BPOs FROM THE GAME thread.

You're young, you'll adjust. I'm old, I'll get used to it.

Miyammato Musashi
Freeport Exploration
Loosely Affiliated Pirates Alliance
#3873 - 2014-10-02 18:32:50 UTC
MeBiatch wrote:
Miyammato Musashi wrote:
Lady Spank wrote:
Just a few more pages and this will be a bigger threadnaught than the nano-nerf.

Oh... this will be bigger. This is the biggest game changer since I started playing in '06. Big smile

Edit: Correction - Forgot about warp to zero... the end of regional g2g bookmarks



To be fair the old forums did allow more posts per page... So i dont think we are at those levels just yet.

ooooh. Good point. Didn't even think about that.

I am a meat popsicle. 

Demonfist
New Eden Capsuleer College
Higher Education
#3874 - 2014-10-02 18:32:54 UTC
Gabriel Karade wrote:
Flashbang Thereal wrote:
CCP. YOU KNOW THAT YOU WIL HAVE TO COMPLETLY REMOVE EVERYTHING THAT HAVE ANYTHING TO DO WITH WARP BUBLES FROM THE GAME???. The amount of warpdisruption bubles that wil be put up in every 0sec system in eve wil completly destroy any chance of moving anything around exept ceptors. Did you think about that while you where getting drunk down in your thinking hole. If anyone have any sense about market, now is the time to stock up on warpdisruption bubles? They wil be on high demand in nowember when supercaps starts roaming around trough gates.
Because, like, anchored bubbles can't be shot at.....right?...

Note to self: Start manufacturing warp bubbles.

eBil Tycoon > we're more like megacapitalistic psychotic space cowboys with raging epeens and 3% real girls.

Rammix
TheMurk
#3875 - 2014-10-02 18:33:01 UTC
Moisturised Esophagus wrote:

Reimburse the SP. Yes that means a lot of useless alts.

Aha. Who will reimburse the cyno alts?

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Grookshank
Center for Advanced Studies
Gallente Federation
#3876 - 2014-10-02 18:33:30 UTC
Phoenix Jones wrote:
Grookshank wrote:
Grookshank wrote:
Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.

To assemble a fleet it will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.

When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.

How does disabling people to take multiple jump bridges make NULL-SEC less static?

The incredibly bad part of having the same changes aimed for caps, applied to subcaps and jump bridges is that you will kill/split of fleets. That's a horrible idea.


Can anyone please check, if this is really what it is going to be to use JBs? I made this assuming a 4LY jump per bridge.
http://imgur.com/K1Tq5fo


Or you could just fly there gate to gate in a group. You do realize that is still an option.

It is not really. As I outlined above, people live in different parts of the SOV. This seems to be what the general idea of "use your space" wants. They will rat/explore/mine/produce in a system farer away from a main staging system. When a fleet forup is called, they will have to travel in not so large groups/alone and will have to take JBs. That is what they are there for. To use your space, no? This will give them timers.
In the end people will arive at a staging with different timers. How is that a good change?
Max Kolonko
Caldari Provisions
Caldari State
#3877 - 2014-10-02 18:33:40 UTC
CCP Greyscale wrote:
Charlotte Ginger wrote:

There is no need for this what so ever. Grab a Frig, and FLY

Seriously?


Anything that makes it easier for new players to start doing interesting stuff straight away is a thing that we are interested in supporting :)

Komi Toran wrote:

No: if you're less than 30 days old, one free move per new corp

If you're over 30 days old, one free move per year, corp has nothing to do with it


Yes.


I like what I saw so far - this one sounds waaaaay to stretched and band-aid'y to me. Think about something more reasonable please. I'm talking about entire pod jumping revamp, not this one particular thing.


Just to make sure- this in no way limit use of clone jumping? right?
Phoenix Jones
Small-Arms Fire
#3878 - 2014-10-02 18:34:48 UTC
Rammix wrote:
One thing:
Please don't apply these changes to Black Ops. Leave them as they are.


....." shakes and quivers"...

... please... please... I MUST BE ABLE TO HOT DROP IN SOME WAY!!!!!..

...."Goes running into the corner to cry".....

Yaay!!!!

Lord TGR
Brutor Tribe
Minmatar Republic
#3879 - 2014-10-02 18:35:07 UTC
Phoenix Jones wrote:
I don't believe it is necessary, but if it is that big of a concern (I can see why), then what CCP proposed regarding medical clones and new characters is fine.

People are trying to meta this thread in quite a few ways, from stating there will be subtile changes, to threats that goods will skyrocket, and that they will leave the game, not ship stuff, hate themselves and that CCP has ruined pizza. Beyond that post, were several asking for quicker and quicker timers. Regardless of that, the change proposed by CCP in this case is fine. Its a option for new characters.

I do fear the issue of the rainyday cyno alt creeping up, but if so, that's alot of plex to train up alt char's just to do that.

It's not necessary as in "it must be in or the game will DIE", but it's still a very nice feature to have to bring new characters out of one environment into another without necessarily putting them instantly through a meatgrinder.

I know it's not THAT hard to get to null, and you could argue that if you can't take a frigate/noobship/interceptor loss without ragequitting you shouldn't be in null, but we do want people to create empires which consist of more than just fighters, we do also want hardcore miners, manufacturers etc to get there, and some of them do not have the mental fortitude to take even such a small loss.

I'd just call it a quality of life change which could help CCP get more profits.
Frostys Virpio
State War Academy
Caldari State
#3880 - 2014-10-02 18:35:13 UTC
Grookshank wrote:
Phoenix Jones wrote:
Grookshank wrote:
Grookshank wrote:
Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.

To assemble a fleet it will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.

When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.

How does disabling people to take multiple jump bridges make NULL-SEC less static?

The incredibly bad part of having the same changes aimed for caps, applied to subcaps and jump bridges is that you will kill/split of fleets. That's a horrible idea.


Can anyone please check, if this is really what it is going to be to use JBs? I made this assuming a 4LY jump per bridge.
http://imgur.com/K1Tq5fo


Or you could just fly there gate to gate in a group. You do realize that is still an option.

It is not really. As I outlined above, people live in different parts of the SOV. This seems to be what the general idea of "use your space" wants. They will rat/explore/mine/produce in a system farer away from a main staging system. When a fleet forup is called, they will have to travel in not so large groups/alone and will have to take JBs. That is what they are there for. To use your space, no? This will give them timers.
In the end people will arive at a staging with different timers. How is that a good change?


You could always have a jump clone in your alliance staging station...