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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
BrundleMeth
State War Academy
Caldari State
#3781 - 2014-10-02 18:01:13 UTC
C'mon, this is really nothing more than an AFK Cloaking thread isn't it???
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#3782 - 2014-10-02 18:01:45 UTC
CCP Greyscale - will you be making it so that when a ship jumps a gate that they end up a proportionate distance from the gate relative to their weight like in wormhole space?
Demonfist
New Eden Capsuleer College
Higher Education
#3783 - 2014-10-02 18:01:54 UTC
Feyd Rautha Harkonnen wrote:
Kat Ayclism wrote:

This *IS* a problem. You need to have conflict drivers beyond just "eh... let's go **** with these dudes." It's really not giving much confidence in the things to come after this if that is the type of response you have. Right now, and apparently in the future judging by that response there is little reason to go fight over some place.

You have the stick. You're brandishing the stick wildly. Now listen to your players and at least show some regard for the need of a carrot.

This. So much this.

Core to null sov v2.0 must be to tie ISK generation directly into continued alliance-level conflict. I proposed one way to do this (home systems & ISK buffs based on systems held), but thats not the only way...

As long as CCP gets that one thing right, tying ISK generation into alliance level conflict, they will REALLY have something here.

F

Alliances love tech moons, right? So put another temporary source in play and let them fight over it. Broadcasted like incursions are. Viola, non-stop conflict drivers.

eBil Tycoon > we're more like megacapitalistic psychotic space cowboys with raging epeens and 3% real girls.

Gospadin
Bastard Children of Poinen
#3784 - 2014-10-02 18:01:59 UTC
Kraizer793 wrote:
So, after giving this more thought, I retract my previous statements. I'm probably among the masses who had a very negative knee-jerk reaction to the changes. I think there are positives and negatives to this.

The main negatives I see are:

1. Logistical strain for everyone, be it importing supplies to 0.0 or running a nomadic pirate force.
2. Ice prices
3. Carriers and Dreads should either have a reduction in manufacturing requirements or a little bit of a buff. Their overall potency is decreased by the jump changes, so I think that a little adjustment in their stats is in order. Supers recently got a buff with the DDA changes, and Titans... I don't have enough experience with to really say whether they'll be worth their price after.
4. This does actually hurt mercenary and pirate corps/alliances that use mobility as one of their main strengths. Imagine Noir and Suddenly trying to do contracts post-change. This type of playstyle will be very, very difficult to pull off, moreso than it already is.

Overall, I'm just going to wait and see how things pan out. I see benefits, I see drawbacks, and i see how some players can maneuver around the system. Fingers crossed.


Logistic strain drives conflict. I see #1 as a huge improvement.

Increasing demand for limited resources drives conflict. I see #2 as an improvement.

You think that slowcats need to be stronger? lol

Mobility is still a strength. Knee-jerk 50LY mobility with no consequences will be a thing of the past. I see that as an improvement.
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#3785 - 2014-10-02 18:02:06 UTC
BrundleMeth wrote:
C'mon, this is really nothing more than an AFK Cloaking thread isn't it???

It was made via CCP, therefore I don't like it
flakeys
Doomheim
#3786 - 2014-10-02 18:02:23 UTC
Querns wrote:
Imolus wrote:
CCP Greyscale wrote:
Planned new feature to address new player movement:
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.

Genuinely new players should not be going straight into nullsec unless they are well informed and had done a decent amount of research on the game.

This is basically bullshit. We've been dropping bald-faced newbies into nullsec on day one for seven years, and it should always be possible (and even easy!) That nullsec is some sort of sacred ground only available after you've accumulated a minimum SP level is gangrenous rhetoric left over from the Band of Brothers era and deserves its shallow grave.


And yet here we are , where numerous people from your Alliance ask CCP '' Oh my , but how are those newbs going to come to their new home base in null'' . So to get this straight :'' Sure after only a few weeks you can come down to nullsec and be an asset to us while having a blast yourself , but you won't be able to do 20 jumps in a frig for one time on your own to install your clone as that would be IMPOSSIBLE with your skills and god forbid you might loose a few mille in the proces because of a handfull of losses'' .

We are all born ignorant, but one must work hard to remain stupid.

Jessica Duranin
Doomheim
#3787 - 2014-10-02 18:02:25 UTC
Querns wrote:
Skia Aumer wrote:

Living in a blue doughnut = not fun.

I dunno, I rather enjoy it

Yeah, there are also people who enjoy mining in highsec - it's basically the same thing.
Manic Velocity
Federal Navy Academy
Gallente Federation
#3788 - 2014-10-02 18:02:34 UTC
CCP Greyscale wrote:
Planned new feature to address new player movement:

For players less than thirty days old, once per player corporation joined, and
For all players, once a year

You may push a button in your corp interface (while a member of a player corp and docked) that:
- Moves your medical clone to a station designated by your corporation, and
- Automatically moves you to your medical clone


Once a year seems pretty harsh. Someone suggested four times per year, and that seems very fair. I'd even go so far as to add a 30-day cool down between pod-jumps.



"The most punchable face in New Eden."

Be excellent to each other.

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Karash Amerius
The Seven Shadows
Scotch And Tea.
#3789 - 2014-10-02 18:02:40 UTC
Komi Toran wrote:
Karash Amerius wrote:
For those entities still wishing to base in Null, I forsee their capital production shifting to lowsec areas just due to the time of travel requirements for capitals getting delivered to staging points.

LOL. No.

Unless you mean "wishing" as in an aspiration to one day be in Null. Those currently in Null have too high a production advantage from Kronos to want to move to the substandard facilities in low.


I don't discount your opinion at all...just the logistics of such an enterprise is daunting now. Maybe my background as a broker is coming into play here. A better statement would be "3rd party Capital producers and brokers" will base in Low. (?)

Karash Amerius Operative, Sutoka

MeBiatch
GRR GOONS
#3790 - 2014-10-02 18:02:44 UTC
twit brent wrote:
Why should I log in if i can't use a ship that I spent months saving for? Why should i pay a subscription?

CCP get your **** together. I play this game for fun not to spend all my time travelling.


How cant you use the ship? Maybe the cfc should do a global reset on itself...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gospadin
Bastard Children of Poinen
#3791 - 2014-10-02 18:03:11 UTC
Mr Floydy wrote:
CCP Greyscale - will you be making it so that when a ship jumps a gate that they end up a proportionate distance from the gate relative to their weight like in wormhole space?


If not, it'd be cool to see 200 Nyxes jump a gate, then collision starburst once the first person drops their gate cloak.
Ziirn
Questionable Ethics.
Ministry of Inappropriate Footwork
#3792 - 2014-10-02 18:03:12 UTC
Awesome changes!
This is what null needs. Keep it up!
Querns
Science and Trade Institute
Caldari State
#3793 - 2014-10-02 18:04:02 UTC
Demonfist wrote:
Alliances love tech moons, right?

Man your playbook is dated

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Karash Amerius
The Seven Shadows
Scotch And Tea.
#3794 - 2014-10-02 18:04:04 UTC
Kagura Nikon wrote:
Karash Amerius wrote:
I think people fail to realize that less mobile fleets mean that fleets are easier to pin down by superior planning and intel. Blueballs are going to suck under the new system, this I agree, but being able to corner a fleet more effectively when all the chess pieces are in place will be more rewarding to those involved.

Looking forward to seeing how things pan out. I personally don't like capitals online, and a bitter vet of the days with battleship fleets actually mattered in Null.



Not at all! The blue ball fleet will NOT be smaller. They will just wait and get later, but with the same massive superiority that will CRUSH the smaller groups EQUALY!




I highly doubt timers will be synchronized within a fleet. Lot of opportunities for a cap fleet to get spread out, cut off, etc...using gates.

Karash Amerius Operative, Sutoka

Mostlyharmlesss
Republic Military School
Minmatar Republic
#3795 - 2014-10-02 18:04:16 UTC
CCP Greyscale wrote:
Vyktor Abyss wrote:

4. Lowsec cyno-jammers should be made system wide or grid wide at least. **As presumably you will get no exhaustion cynoing within the same system - lowsec will have more cap fleets cynoing within system much more regularly as part of a camp or w/e. Lowsec power projection will actually increase for the current '1 system overlords' as they warp caps to gate, jump and then cyno within the system to the fight.


** Edit: added a reason why ... Mystic Meg crystal ball opinion here but I'm normally not too far off.



4 Need to have a look at in-system jumps - I can't even remember if they're possible :/




ARE YOU ******* KIDDING ME??!?!!! HOLY **** ******* QUIT YOUR ******* JOB

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Gospadin
Bastard Children of Poinen
#3796 - 2014-10-02 18:04:51 UTC
Manic Velocity wrote:
CCP Greyscale wrote:
Planned new feature to address new player movement:

For players less than thirty days old, once per player corporation joined, and
For all players, once a year

You may push a button in your corp interface (while a member of a player corp and docked) that:
- Moves your medical clone to a station designated by your corporation, and
- Automatically moves you to your medical clone


Once a year seems pretty harsh. Someone suggested four times per year, and that seems very fair. I'd even go so far as to add a 30-day cool down between pod-jumps.


4 times per year isn't to help newbies.

People asked for the change to "help them recruit newbies," CCP responded with a newbie only fix, and then those who asked for the original are upset because in reality they were asking to not nerf power projection.
Demonfist
New Eden Capsuleer College
Higher Education
#3797 - 2014-10-02 18:05:06 UTC
Jenn aSide wrote:

Pigs will be flying long before someone one (other than Gevlon i guess) has the kind of isk needed to hire enough well equipped mercs to break a pantheon gate camp.

I simply don't understand unrealistic thinking. We KNOW how people exploit changes meant to restrict activity in EVE (by flipping them into something they can then bludgeon CCP and the EVE community with), we've got 11 years of experience. You'd think CCP would have learned by now.

That is a good point, but I think you underestimate the power of greed.

eBil Tycoon > we're more like megacapitalistic psychotic space cowboys with raging epeens and 3% real girls.

Ginger Barbarella
#3798 - 2014-10-02 18:06:25 UTC
Personally, I see this as POSSIBLY opening up deep space for new comers, even tho you nullies think nobody is supposed to be out here without being part of a larger machine. But I also think that'll lock down the border systems (high to null corridors) even tighter, PREVENTING those newcomers from getting there in the first place.

But ignore that negativity. It's all good for null, because none of this will come to pass, or it'll be so watered down as to be the laughing-stock of the null watercooler (see: null "truce" article on the disgraced lawyer's website).



Kraizer793 wrote:
So, after giving this more thought, I retract my previous statements. I'm probably among the masses who had a very negative knee-jerk reaction to the changes. I think there are positives and negatives to this.

The main negatives I see are:

1. Logistical strain for everyone, be it importing supplies to 0.0 or running a nomadic pirate force.
2. Ice prices
3. Carriers and Dreads should either have a reduction in manufacturing requirements or a little bit of a buff. Their overall potency is decreased by the jump changes, so I think that a little adjustment in their stats is in order. Supers recently got a buff with the DDA changes, and Titans... I don't have enough experience with to really say whether they'll be worth their price after.
4. This does actually hurt mercenary and pirate corps/alliances that use mobility as one of their main strengths. Imagine Noir and Suddenly trying to do contracts post-change. This type of playstyle will be very, very difficult to pull off, moreso than it already is.

Overall, I'm just going to wait and see how things pan out. I see benefits, I see drawbacks, and i see how some players can maneuver around the system. Fingers crossed.


"Blow it all on Quafe and strippers." --- Sorlac

Parsan Achamaenid
Imperial Shipment
Amarr Empire
#3799 - 2014-10-02 18:07:02 UTC
I LOVE THE CHANGES

More small alliances? <------awesome
Impossible for the senseless huge coalitions to defend their SOV ? <----awesome
More sub Caps again? <-----awesome

One Fleet reachs every ******* WARfront instantly? And everyone liked it? no way.

NOW there will be real regional Powers. Now u can destroy someone by blocking his jumpgroutes. Disrupting Logistics of ur foe becomes a whole new meaning.

T2 will become more expensive.. Real regional Tradehubs..

0.0 Sec will become alive again and wont be just a playground for huge coalitoins which are capable of staging their CAPS at any location at any time on the eve map in less than a ******* hour ( 0.0 and low ).


CCP i love it. Keep going,
Destroy the big coalitions. Let them cry ...they wont quit. to which game?




If it bleeds we can kill it...

Querns
Science and Trade Institute
Caldari State
#3800 - 2014-10-02 18:07:04 UTC
Gospadin wrote:
Manic Velocity wrote:
CCP Greyscale wrote:
Planned new feature to address new player movement:

For players less than thirty days old, once per player corporation joined, and
For all players, once a year

You may push a button in your corp interface (while a member of a player corp and docked) that:
- Moves your medical clone to a station designated by your corporation, and
- Automatically moves you to your medical clone


Once a year seems pretty harsh. Someone suggested four times per year, and that seems very fair. I'd even go so far as to add a 30-day cool down between pod-jumps.


4 times per year isn't to help newbies.

People asked for the change to "help them recruit newbies," CCP responded with a newbie only fix, and then those who asked for the original are upset because in reality they were asking to not nerf power projection.

Four times per year is hardly power projection.

It's also a totally optional thing. If it doesn't make it in, big deal.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.