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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Lee Anderson
Caldari Provisions
Caldari State
#3021 - 2014-10-02 10:53:53 UTC  |  Edited by: Lee Anderson
I don't know what is bigger, My epeen or the size of this thread naught. It does not matter what we say CCP will do as they wish. The old saying goe's CCP stands for Can't, Code, Properly this still stands to this day almost 15 years later. We must adapt or unsubscribe what path will you choose?

Welcome to EVE were _fake _ISK and ships rule space! If you care about your "fake" killboard or ships, then please consult your doctor for medications.

Cabult 0103
The Scope
Gallente Federation
#3022 - 2014-10-02 10:54:23 UTC
Akami Satou wrote:
I totally understand and approve of your intention to nerf the capitals' ability to involve in any fight across the whole of New Eden but please reconsider nerfing jump distance for the logibros. It's already a pain in the ass to seed the market in nullsec and move stuff to/from Jita as an alliance service.

Ccp has said that they want nullsec to be able to do what it needs to with out Nita so I think this is there attempt to kill the market in jita
Bones Outten
Council of Economic Advisors
Bitter Vets n Noobs
#3023 - 2014-10-02 10:56:03 UTC
Alt chains not needed, nor Cap chains, just lots of Inty's & parked caps.

To be honest this will have little to no change on caps & supers, as the changes to interceptors being bubble immune; Super Cap pilots will Inty to each base with a Super Cap at, causing more supers to be spread around Eden.
The biggest effect by far will be on JF's moving large quantities of products around Eden.

Last year I was tempted to train for a JF for exactly this purpose, but now that temptation is passed


Would be nice to see Supers & caps in LS/HS so we can have a look at them Smile
Ochiniwa
Pator Tech School
Minmatar Republic
#3024 - 2014-10-02 10:56:46 UTC
Zhul Chembull wrote:
Ochiniwa wrote:
Hi,

This thread will be the longest thread ever.

I am always surprised when I read how people predict what will happen and what will be done with some changes and only see the negative thing whenever somethings comes up that shakes them out of their daily sleep.

Basically CCP is putting a huge bomb in the game and it will take months for the dust to settle and see what has happened. I just love this, sounds like fun!

As such I 100% support this change, I do not care about the impacts, it will be fun to re-invent the game and find the new mechanics that work best.

Since everybody seems to predict the impact I am going to give it a try too:

I see a lot of small blocs protecting space no further away than 10 LY, so many "small" alliances to be created and organized. Medium size warfare will happen more often and logistics will be a challenge. A lot of fun back-stabbing.

You will start using multiple characters for fights and alts will no longer only do scouting and stuff but "transporting" ships to give them over to other chars for the final attacks.

Also CCP will tweak fatigue to bring it down to a reasonable level.

I wish this would come earlier... CCP DO NOT BACK DOWN!

Cheers,
Ochi


they are just making the game more boring is all.


Well the game is as boring as YOU make it.

I have been playing it on a continuous basis for more than 5 years now and have never been bored! I constantly try new things and there as so many epic moments I had in this game which have nothing to do with the mechanics or the changes. What I personally like most in this game (and I only speak for myself) is the changes themselves. Most people are reluctant to change but no change means stagnation and the game is stagnating right now.


Regards,
Ochi


Smertyukovitch
Caladari CareBear Corporation
#3025 - 2014-10-02 10:57:26 UTC
How is this all is "improvement"?! Killing logistics, killing multiple escalations running, killing very ability to travel for big ships (not only caps but BS as well), increasing minimums you need to live in 0.0.

1. ATM i need 4 cynos to get to low sec. I'm gonna need 8 or more. Not sure how big timer i'd get after 8'th or 9'th but i'm pretty sure that neither i nor my corp mates waiting to lite up cyno will enjoy it.... I'm not the one who plays eve to look at some colored circles in the corner of my screen.
2. I run 2-8 escalations a day. About half of them ends up in other region, couple dozens jumps away from where i bought them and they require carrier or 3 BS to kill last structure. Same as with logistics, this changes just gonna waste my and my mates time.
3. It is obvious that with capitals going through gates there will be bubbles on nearly every gate. How idiotic that would be: cap ship jumps through gate and observes at least 20km of this stuff and it doesn't even have big enough prop module. Battleships have MJD, MWD or AB, but anyway their already ridiculous travel time will increase.
3b. Jump Bridges. Once again you give us crappy choice between waiting or going through gate, bubbles and so on...
4. More cyno chars, interceptors and more people in a system.

CCP, you did something like that before. You've "improved" jump bridges and changed anomaly's spawn mechanic. Today bigger part of 0.0 is almost useless and rarely populated with bot\multibox miners. You've also changed warp speeds and now flying a freighter is for those who have no other choice of some fans of warp well. Now what? To hold sov and protect them selves people will have to live even in a greater density on some small areas leaving even more space empty and having less stuff to do because of limited system resources and limited ability to travel.

Some would say that this all is a good thing but... There are people who play eve to look at a single veldspar asteroid on two screens, there are fans of big slow vessels, there is somewhere someone who enjoys gate visual effect especially with it's lag in the middle... Question is: how many of them? And how many of those who want some action?
Draahk Chimera
Supervillains
#3026 - 2014-10-02 10:58:05 UTC
A small throwback to the time when 0.0 was awesome: Pool yer isk, have one guy go to trade hub in a freighter and buy, escort said guy home. You know, actually play the game.

404 - Image not found

Kagura Nikon
Native Freshfood
Minmatar Republic
#3027 - 2014-10-02 11:01:19 UTC
Ochiniwa wrote:
Hi,

This thread will be the longest thread ever.

I am always surprised when I read how people predict what will happen and what will be done with some changes and only see the negative thing whenever somethings comes up that shakes them out of their daily sleep.

Basically CCP is putting a huge bomb in the game and it will take months for the dust to settle and see what has happened. I just love this, sounds like fun!

As such I 100% support this change, I do not care about the impacts, it will be fun to re-invent the game and find the new mechanics that work best.

Since everybody seems to predict the impact I am going to give it a try too:

I see a lot of small blocs protecting space no further away than 10 LY, so many "small" alliances to be created and organized. Medium size warfare will happen more often and logistics will be a challenge. A lot of fun back-stabbing.

You will start using multiple characters for fights and alts will no longer only do scouting and stuff but "transporting" ships to give them over to other chars for the final attacks.

Also CCP will tweak fatigue to bring it down to a reasonable level.

I wish this would come earlier... CCP DO NOT BACK DOWN!

Cheers,
Ochi


Because almost every single time CCP made a messup people predicted the result and they were right. Go back to dominion changes thread and read it. I remember besides myself at least 20 other people predicting EXACLTY what we have today. THe happy group on other hand thought it would make the empires smaller create more smaller fights, make subcapitals more important... seems familiar?

"If brute force does not solve your problem....  then you are  surely not using enough!"

BrundleMeth
State War Academy
Caldari State
#3028 - 2014-10-02 11:01:27 UTC
domino 8 wrote:

They are about to change the GSOL reward from PLEX to amphetamine once the changes go through - so now's the time to sign up.

Beautiful...

My name says it all...
Schluffi Schluffelsen
State War Academy
Caldari State
#3029 - 2014-10-02 11:02:06 UTC
Smertyukovitch wrote:
How is this all is "improvement"?! Killing logistics, killing multiple escalations running, killing very ability to travel for big ships (not only caps but BS as well), increasing minimums you need to live in 0.0.

1. ATM i need 4 cynos to get to low sec. I'm gonna need 8 or more. Not sure how big timer i'd get after 8'th or 9'th but i'm pretty sure that neither i nor my corp mates waiting to lite up cyno will enjoy it.... I'm not the one who plays eve to look at some colored circles in the corner of my screen.
2. I run 2-8 escalations a day. About half of them ends up in other region, couple dozens jumps away from where i bought them and they require carrier or 3 BS to kill last structure. Same as with logistics, this changes just gonna waste my and my mates time.
3. It is obvious that with capitals going through gates there will be bubbles on nearly every gate. How idiotic that would be: cap ship jumps through gate and observes at least 20km of this stuff and it doesn't even have big enough prop module. Battleships have MJD, MWD or AB, but anyway their already ridiculous travel time will increase.
3b. Jump Bridges. Once again you give us crappy choice between waiting or going through gate, bubbles and so on...
4. More cyno chars, interceptors and more people in a system.

CCP, you did something like that before. You've "improved" jump bridges and changed anomaly's spawn mechanic. Today bigger part of 0.0 is almost useless and rarely populated with bot\multibox miners. You've also changed warp speeds and now flying a freighter is for those who have no other choice of some fans of warp well. Now what? To hold sov and protect them selves people will have to live even in a greater density on some small areas leaving even more space empty and having less stuff to do because of limited system resources and limited ability to travel.

Some would say that this all is a good thing but... There are people who play eve to look at a single veldspar asteroid on two screens, there are fans of big slow vessels, there is somewhere someone who enjoys gate visual effect especially with it's lag in the middle... Question is: how many of them? And how many of those who want some action?


Errrhm, great tears from the prototypical renter. Maybe you'll learn what it means to conquer your space, to fight for your "easy" JB network and cozy cyno entries to your space. Man I love these changes, this post alone is worth the outlook for the next months.
ugly inside
Imperial Academy
Amarr Empire
#3030 - 2014-10-02 11:03:40 UTC
~gets inside JF after patch, wants to do contract supply runs like i been doing.. cant... unsubscribes from game because CCP said i make too much monies they no happy...~

wheres the perks to reduce the fatigue?!?! wheres the rigs or the implants or the boosts.. ooh boosts...

QUAFE BOOST:
effects: -50% fatigue time, also provides ship with large group of exotic dancers since you will have plenty of fap fap to do during your down time.
Brodit
Dark Harlequin
#3031 - 2014-10-02 11:03:46 UTC
(tl;dr +1 for the changes. + lots for the null bear tears.)



Eve is a game based on the investment of time and creativity. Now that Jump travel is slower it requires greater investment and greater risk. Caps started as a rapid deployment military force to preserve the sovereignty of an alliance. It still completes that function albeit with a much shorter range. This should cut down the sprawl of larger alliances who are too thinly spread and help smaller (and renter) alliances whose membership tend to be clustered into specific constellations.


Another benefit of these changes will be the resurgence of organised gate camps on a scale not seen for a long while. The unwary and afk pilots beware. These are the subtle rule changes which maintain evolution in the Eve universe "adapt or die" as it were.
The instant you train up a skill you run the risk of later obsolescence, Eve is replete with evidence for this. Every pilot in the game should already know this but sometimes it needs repeating,

"If you don't like a rule in eve, wait for 5 patches and it'll have changed."
HellGate fr
#3032 - 2014-10-02 11:04:05 UTC
I understand what you are trying to do CCP, but I would revert any changes here.

You are going, to kill your game.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#3033 - 2014-10-02 11:04:29 UTC
all these people crying about logistics.
Do the math!

going from cobalt edge to empire will take about 9 mins in a jump freighter or rorqual after the patch. just takes a few more cyno's and a 1 min wait at each jump

theres also wh;s to get your snuff into your little home.

stop complaining and figure out how to abuse it and use it to your advantage. theres plenty of advantages to it
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#3034 - 2014-10-02 11:05:22 UTC
Ochiniwa wrote:
Zhul Chembull wrote:
Ochiniwa wrote:
Hi,

This thread will be the longest thread ever.

I am always surprised when I read how people predict what will happen and what will be done with some changes and only see the negative thing whenever somethings comes up that shakes them out of their daily sleep.

Basically CCP is putting a huge bomb in the game and it will take months for the dust to settle and see what has happened. I just love this, sounds like fun!

As such I 100% support this change, I do not care about the impacts, it will be fun to re-invent the game and find the new mechanics that work best.

Since everybody seems to predict the impact I am going to give it a try too:

I see a lot of small blocs protecting space no further away than 10 LY, so many "small" alliances to be created and organized. Medium size warfare will happen more often and logistics will be a challenge. A lot of fun back-stabbing.

You will start using multiple characters for fights and alts will no longer only do scouting and stuff but "transporting" ships to give them over to other chars for the final attacks.

Also CCP will tweak fatigue to bring it down to a reasonable level.

I wish this would come earlier... CCP DO NOT BACK DOWN!

Cheers,
Ochi


they are just making the game more boring is all.


Well the game is as boring as YOU make it.

I have been playing it on a continuous basis for more than 5 years now and have never been bored! I constantly try new things and there as so many epic moments I had in this game which have nothing to do with the mechanics or the changes. What I personally like most in this game (and I only speak for myself) is the changes themselves. Most people are reluctant to change but no change means stagnation and the game is stagnating right now.


Regards,
Ochi




Again wrong. The mechanics to traveling to Jita to supply a market that all of you partake is the boring part. Going back to traveling in a horse and carriage after having a jet is not what I want. Most of the supplies from nullsec, in particular the T2 moon materials is centralized in Jita because it is a central hub for Eve. This is not going to change, what will change is how long it will take for pilots to move the material once more. I have been here for 11 years and believe me it is boring as all hell moving stuff past choke points and then to have to go 40 jumps to jita. It is redundant, it is boring and now because of the various gate camps, it will be suicide. Let me say this once more, the big alliances could give two rats ass about it, they will easily adapt due to the amount of people they have and the isk. The smaller alliances that rely heavily on being able to bring supplies out and new recruits will die away. Hell at this point I may just join the big blobs as well to simply keep my status has an industrialist.
Black Ambulance
#3035 - 2014-10-02 11:05:23 UTC
Good Job Grayscale

this idea will totally kill this game , you are on the best way to achieve this , keep going.

Arronicus
State War Academy
Caldari State
#3036 - 2014-10-02 11:05:56 UTC
JIn wai wrote:
With out trying to be fascious does this not now make Super-carriers un-killable in low sec?

As an example, I'm pvping in my Nyx with my fleet.

We hit a gate and engage a hostile fleet. The fights going south and we're loosing so I de-agress (something which should not be hard in a supper) and jump through the gate.

I wait 20 seconds de-cloak fire my Capital ECM and then jump to a waiting cyno.

Aka we're back to Motherships rule low sec, if supers can use jump gates. So in low sec I would argue capitals should not be able to use gates as we can't use bubbles.



This is incredibly easily remedied by allowing heavy interdictors to interdict stargates, preventing capital size+ ships from passing through them. If you cant kill the heavy interdictors or stop them, you shouldnt be able to escape.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3037 - 2014-10-02 11:07:55 UTC
Selexid wrote:
Lurifax wrote:
This will change nothing for the renter empires and the blue donut!


Well then how will the renter overlords will be able to defend all their space when multiple smaller entities attack them all over the shop? Remember no more insta teleporting 5 regions away for that tower.



EXACLTY as they do today. They put a crapton of subcapitals and move their capitals to get close to the more likely group to escalate to usage of capitals. As soon as they can they provoke a jutland battle with FULL force crush COMPLETELY and utterly the enemy because it will be ALONE with its fleet agaisnt he full massed fleet of the defender empire, while his allies cannto come to help. On next day they do the same against the other group.

You may be sure these groups will have 300 archosn stationed on every troublesome corner of their empire, and they will SHUTTLE travel or interceptor travel in 20 min there, get into their archons and obliterate the attacking fleet that cannot be reinforced because of these changes.


Peopel wake UP. This will make even more STUPID to spread your forces. Force concentration is not counterable in this game, so the empires will still focus ALL Their force and the other groups trying to attack from different flanks will have a FAR HARDER time fighting back.

The only thing you will see less is Supercarriers and Titans on not critical fights. But the archon blobs will remain EXACT as before.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#3038 - 2014-10-02 11:08:44 UTC
Arronicus wrote:
JIn wai wrote:
With out trying to be fascious does this not now make Super-carriers un-killable in low sec?

As an example, I'm pvping in my Nyx with my fleet.

We hit a gate and engage a hostile fleet. The fights going south and we're loosing so I de-agress (something which should not be hard in a supper) and jump through the gate.

I wait 20 seconds de-cloak fire my Capital ECM and then jump to a waiting cyno.

Aka we're back to Motherships rule low sec, if supers can use jump gates. So in low sec I would argue capitals should not be able to use gates as we can't use bubbles.



This is incredibly easily remedied by allowing heavy interdictors to interdict stargates, preventing capital size+ ships from passing through them. If you cant kill the heavy interdictors or stop them, you shouldnt be able to escape.



The focused point of the Hic already covers that.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Phoenix Jones
Small-Arms Fire
#3039 - 2014-10-02 11:10:30 UTC
Arronicus wrote:
JIn wai wrote:
With out trying to be fascious does this not now make Super-carriers un-killable in low sec?

As an example, I'm pvping in my Nyx with my fleet.

We hit a gate and engage a hostile fleet. The fights going south and we're loosing so I de-agress (something which should not be hard in a supper) and jump through the gate.

I wait 20 seconds de-cloak fire my Capital ECM and then jump to a waiting cyno.

Aka we're back to Motherships rule low sec, if supers can use jump gates. So in low sec I would argue capitals should not be able to use gates as we can't use bubbles.



This is incredibly easily remedied by allowing heavy interdictors to interdict stargates, preventing capital size+ ships from passing through them. If you cant kill the heavy interdictors or stop them, you shouldnt be able to escape.


Even I think that is a little too extreme.

There are ways to address this, but it is not a problem "Yet". I'm sure it will be when this happens, but let it and see if it needs a fix.

Yaay!!!!

Arronicus
State War Academy
Caldari State
#3040 - 2014-10-02 11:11:33 UTC
Kagura Nikon wrote:
Arronicus wrote:
JIn wai wrote:
With out trying to be fascious does this not now make Super-carriers un-killable in low sec?

As an example, I'm pvping in my Nyx with my fleet.

We hit a gate and engage a hostile fleet. The fights going south and we're loosing so I de-agress (something which should not be hard in a supper) and jump through the gate.

I wait 20 seconds de-cloak fire my Capital ECM and then jump to a waiting cyno.

Aka we're back to Motherships rule low sec, if supers can use jump gates. So in low sec I would argue capitals should not be able to use gates as we can't use bubbles.



This is incredibly easily remedied by allowing heavy interdictors to interdict stargates, preventing capital size+ ships from passing through them. If you cant kill the heavy interdictors or stop them, you shouldnt be able to escape.



The focused point of the Hic already covers that.


The focused point of a hic does not prevent ships from passing through a stargate, no.