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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Chunky Lafunga
Questionable Ethics.
Ministry of Inappropriate Footwork
#3001 - 2014-10-02 10:42:37 UTC
Do like the sound of this as a whole, just not 100% convinced that 5LY limit AND that slow rate of recovery from fatigue is ideal, maybe increase one slightly, otherwise it may excruciating to get around.

Ministry of Inappropriate Footwork - Lord Emperor Skymarshal General

#EVE_NT Collides | Twitter :@_ ChunkyLafunga _

Warrio
School of Applied Knowledge
Caldari State
#3002 - 2014-10-02 10:43:10 UTC
Brilliant change, love it. Once again we see the golden age of battleships and carriers being used for their intended purpose. Titans can return to the field as combat ships and boring jump bridge fights can go the way of the dogs.
Mrbluto
An My
#3003 - 2014-10-02 10:44:07 UTC
I think we all have to look at the big picture here.

Null sec changes are coming whether you like it or not and they will most likely include having to live in the systems you have sov in. So this makes perfect sense because you will not be jumping half way across Eve to defend stuff. It will be local.

Smaller alliances and entities will be able to compete in null sec.

We just have to wait and see what the other changes are, of course if I am wrong and this is a stand alone change then yes it's stupid but lets wait and see what other changes to null sec CCP will make to see if this one makes that much difference

Just my 2p's worth
Lurifax
Deep Core Mining Inc.
Caldari State
#3004 - 2014-10-02 10:44:09 UTC  |  Edited by: Lurifax
Selexid wrote:
Lurifax wrote:
This will change nothing for the renter empires and the blue donut!


Well then how will the renter overlords will be able to defend all their space when multiple smaller entities attack them all over the shop? Remember no more insta teleporting 5 regions away for that tower.


First off with the changes to jump range, it will be hard to maintain anything if you dont kiss the ring and blue up, so you can go through the systems and stations needed to get to highsec.

The changes will also allow us to roll around in small cap/super groups in our backyard with 0 risk. The only ones who could threathen these bash group is no longer able to reach them, because of cool down timers. We dont have to hold the space. We just need to restrict the access to highsec. It will actually be easier for the old powers to hold power. Thx CCP
Darth Push
Awesome Corp 13
#3005 - 2014-10-02 10:45:31 UTC
If you ask me, i'd suggest to make Jump Bridges unaffected by Jump Fatigue. Capitals should be restricted to move freely across the Universe but there is no actual reason to restrict sub-cap fleets to move freely across their own territory. I would agree that invading enemy or neutral territory should be more difficult than just lighting a cyno and dropping whole bunch of everything, but JBs already have mechanics to restrict them (stationary, only your SOV, require regular support, can be shut down).
Isengrimus
V0LTA
WE FORM V0LTA
#3006 - 2014-10-02 10:45:49 UTC
Prince Kobol wrote:
Lurifax wrote:
This will change nothing for the renter empires and the blue donut!


Not quite true.

It make the Blue doughnuts even bigger whilst offering those renters in deep null even more protection


How is it going to make a blue donought bigger if the blue donought already covers entire map with the "wildlife preservation parks" such as Providence?
John McCreedy
Eve Defence Force
#3007 - 2014-10-02 10:46:02 UTC  |  Edited by: John McCreedy
Greyscale, hopefully you'll read this so let me try to explain why this is such a bad idea as it stands. those of you in favour of this as it is should also pay attention.

First of all I understand exactly what you want to achieve and I'm on board with it. It's localisation of null sec. It's an attempt to make 0.0 bigger than it is now without adding more space because as things stand, to add more space would simply be to hand more money to the major coalitions and that would not be healthy for the game. Vast swathes of null sec are uninhabited and unused and this is an attempt to shrink the amount of space held by any one entity by making it logistically difficult to control. But this is where the problems start.

With increased localisation comes increased dependency upon self sufficiency. For a major alliance with thousands of members, with hundreds online at a time it's a relatively easy transition to self sufficiency. You have the man power with which to make it work. Your logistics becomes less of an issue because you're able to produce most of what you need internally and so there's rarely a need to visit Empire. Since controlling as much space will be logistically difficult, and since your major rivals are now so far away as to make invasion impractical, you'll give up unprofitable space which will then be inhabited by other entities. These other Alliances need no longer be blue so that increases content on a smaller, more localised scale than it occurs now. As alliances grow they will inevitably need more space so there will be more localised Sov wars. All of a sudden, rather than having two major blocks blobbing the holy hell out of each other in one system, you have dozens of sov wars occurring over a far greater, but more concentrated area. On paper, it's the utopian dream for 0.0.

The problems occur when you're a smaller alliance. You lack the man power for self sufficiency, you lack the tools required for the job (blueprints for example) and you're wholly dependent upon Empire for your resources. But the logistics involved in gathering those resources is now extremely difficult, costly and time consuming so you're at an immediate disadvantage because you're unable to compete with the larger alliance for ship replacement. Because you lack the Blueprints to build, builders won't join so copies are of no use, and with no one to build, there's no need for miners so you're unable to reach a state of self sufficiency.

It's like the back story of Eve; the smaller Colonies died out because they where still reliant upon Earth, the larger ones who where self sufficient survived and prospered. Now if your plan is to kill all the small alliances and reduce Eve to a handful of Mega alliances, this is the way forward. But it won't solve the underlying issue of null sec stagnation. There needs to be a transitional period for Alliances to adjust and make changes to their internal configuration to allow them to cope with the change. Reduce the Jump distance gradually over a period of months so that it's a gradual evolution rather than throwing us off a cliff. This reduction should go hand in hand with additional content and changes in null sec.

Most of all you need to exempt Jump Freighters (and only Jump Freighters because Rorquals can and are used to manage mining towers and if major alliances can still hold all the moons in null sec, it defeats the object of this exercise) so that smaller alliances can be formed/continue to exist and grow. If you rush this out like you've rushed other things out in the past, and if you nerf Jump Freighters in to uselessness, I guarantee you will kill null sec. It will destroy the very thing you're trying to save. You're the ones always on about iteration and if ever something needed to be iterated on, this plan is it. There's no pressing need to rush this out in one go.

13 years and counting. Eve Defence Force is recruiting.

Zhul Chembull
Center for Advanced Studies
Gallente Federation
#3008 - 2014-10-02 10:46:03 UTC
Dilligafmofo wrote:
the popcorn is depleted.


Null bears have been badgering CCP to nerf highsec for years. CCP have responded on many fronts. Highsec is now boring as hell.


CCP propose one change to null and you null bears cry like babies. Please nerf it harder CCP I have my bouyancy aid Lol


Yeah wait and see how great these changes are. I am sure they will be awe inspiring and will break up highly organized sov holding alliances......maybey im being a bit sarcastic eh ?

We want a return to 2004 some say ? You got it and remember subs were around what 3k or so ? the argument for this is so laughable I am not even sure how anyone can buy into it.
Tarra Nobilii
Doomheim
#3009 - 2014-10-02 10:46:45 UTC
5ly too short...cant even get accross my region. I can understand the 'not jumping accross the galaxy' but not being able to reach systems within region is just silly. In this form, I dont see the use for jump drives...short of 'let me jump to the other side of this gatecamp.'

Sigras
Conglomo
#3010 - 2014-10-02 10:47:16 UTC
Prince Kobol wrote:
Sigras wrote:
Tyby wrote:
Sigras wrote:
Ferrocerium Spark wrote:
Someone probably mentioned this before...

CCP please don't make new jump drive changes nightmare for logistic/industiral operations. EvE is already feels like second job so please don't make it more time consuming when it comes to using jump freighters and rorquals.

because Eve didnt exist before jump freighters and rorquals right?

talk about entitlement issues...

before posting ******** comments and try to look smart, allow me to point out a small thing:before rorq and jfs existence most of the logistic was done by carriers and dreads;
a dread/carrier was able to move up to about 100k m3, so yea, there is your logistic ships before jfs; but guess what? they where nerffed severall times so ppl start using the jfs on a large scale...
but yea, don't let the facts stop you, keep telling us about those "funny freighter ops" that you never took part on.

because eve didnt exist before carriers and dreads?

How about before you try to look smart you stop and realize that some of us are still around from the days where there were no bigger ships than tier 2 battleships in game...

0.0 worked just fine, in fact people were still able to live out there without their precious force projection jump ships...


Yes they did, but back then you didn't have thousands of Capital Ships in game and just sitting in various system waiting for you.

You also didn't have Interceptors that had bubble immunity.

nor did you have alliances with thousands of people who should be protecting you...

The days of one guy with ISboxer doing all of the logistics for a 11,000 man alliance should never have happened, and with these changes, it's getting harder and harder. This is a good thing!

When I was in 0.0, our 250 man alliance had 2-3 guys doing our logistics (~1%), when we grew to 1,000 members we still had 2-3 guys doing our logistics (~0.25%), and I bet goonswarm now with 11,000+ members has 5-6 guys doing their logistics (~0.05%). This is incredibly broken!

Perhaps these gigantic alliances whining that they need gigantic amounts of logistics support can start putting gigantic amounts of effort into their logistics like smaller groups have to (per capita). 1% of goonswarm is just over 110 people... im sure you can figure something out between the 110 of you.
Ochiniwa
Pator Tech School
Minmatar Republic
#3011 - 2014-10-02 10:47:27 UTC
Hi,

This thread will be the longest thread ever.

I am always surprised when I read how people predict what will happen and what will be done with some changes and only see the negative thing whenever somethings comes up that shakes them out of their daily sleep.

Basically CCP is putting a huge bomb in the game and it will take months for the dust to settle and see what has happened. I just love this, sounds like fun!

As such I 100% support this change, I do not care about the impacts, it will be fun to re-invent the game and find the new mechanics that work best.

Since everybody seems to predict the impact I am going to give it a try too:

I see a lot of small blocs protecting space no further away than 10 LY, so many "small" alliances to be created and organized. Medium size warfare will happen more often and logistics will be a challenge. A lot of fun back-stabbing.

You will start using multiple characters for fights and alts will no longer only do scouting and stuff but "transporting" ships to give them over to other chars for the final attacks.

Also CCP will tweak fatigue to bring it down to a reasonable level.

I wish this would come earlier... CCP DO NOT BACK DOWN!

Cheers,
Ochi
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#3012 - 2014-10-02 10:47:56 UTC
John McCreedy wrote:
Greyscale, hopefully you'll read this so let me try to explain why this is such a bad idea as it stands. those of you in favour of this as it is should also pay attention.

First of all I understand exactly what you want to achieve and I'm on board with it. It's localisation of null sec. It's an attempt to make 0.0 bigger than it is now without adding more space because as things stand, to add more space would simply be to hand more money to the major coalitions and that would not be healthy for the game. Vast swathes of null sec are uninhabited and unused and this is an attempt to shrink the amount of space held by any one entity by making it logistically difficult to control. But this is where the problems start.

With increased localisation comes increased dependency upon self sufficiency. For a major alliance with thousands of members, with hundreds online at a time it's a relatively easy transition to self sufficiency. You have the man power with which to make it work. Your logistics becomes less of an issue because you're able to produce most of what you need internally and so there's rarely a need to visit Empire. Since controlling as much space will be logistically difficult, and since your major rivals are now so far away as to make invasion impractical, you'll give up unprofitable space which will then be inhabited by other entities. These other Alliances need no longer be blue so that increases content on a smaller, more localised scale than it occurs now. As alliances grow they will inevitably need more space so there will be more localised Sov wars. All of a sudden, rather than having two major blocks blobbing the holy hell out of each other in one system, you have dozens of sov wars occurring over a far greater, but more concentrated area. On paper, it's the utopian dream for 0.0.

The problems occur when you're a smaller alliance. You lack the man power for self sufficiency, you lack the tools required for the job (blueprints for example) and you're wholly dependent upon Empire for your resources. But the logistics involved in gathering those resources is now extremely difficult, costly and time consuming so you're at an immediate disadvantage because you're unable to compete with the larger alliance for ship replacement. Because you lack the Blueprints to build, builders won't join so copies are of no use, and with no one to build, there's no need for miners so you're unable to reach a state of self sufficiency.

It's like the back story of Eve; the smaller Colonies died out because they where still reliant upon Earth, the larger ones who where self sufficient survived and prospered. Now if your plan is to kill all the small alliances and reduce Eve to a handful of Mega alliances, this is the way forward. But it won't solve the underlying issue of null sec stagnation. There needs to be a transitional period for Alliances to adjust and make changes to their internal configuration to allow them to cope with the change. Reduce the Jump distance gradually over a period of months so that it's a gradual evolution rather than throwing us off a cliff. Most of all you need to exempt Jump Freighters (and only Jump Freighters because Rorquals can and are used to manage mining towers and if major alliances can still hold all the moons in null sec, it defeats the object of this exercise) so that smaller alliances can be formed/continue to exist and grow. If you rush this out like you've rushed other things out in the past, and if you nerf Jump Freighters in to uselessness, I guarantee you will kill null sec. It will destroy the very thing you're trying to save. You're the ones always on about iteration and if ever something needed to be iterated on, this plan is it.


Bingo
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#3013 - 2014-10-02 10:48:53 UTC
Ochiniwa wrote:
Hi,

This thread will be the longest thread ever.

I am always surprised when I read how people predict what will happen and what will be done with some changes and only see the negative thing whenever somethings comes up that shakes them out of their daily sleep.

Basically CCP is putting a huge bomb in the game and it will take months for the dust to settle and see what has happened. I just love this, sounds like fun!

As such I 100% support this change, I do not care about the impacts, it will be fun to re-invent the game and find the new mechanics that work best.

Since everybody seems to predict the impact I am going to give it a try too:

I see a lot of small blocs protecting space no further away than 10 LY, so many "small" alliances to be created and organized. Medium size warfare will happen more often and logistics will be a challenge. A lot of fun back-stabbing.

You will start using multiple characters for fights and alts will no longer only do scouting and stuff but "transporting" ships to give them over to other chars for the final attacks.

Also CCP will tweak fatigue to bring it down to a reasonable level.

I wish this would come earlier... CCP DO NOT BACK DOWN!

Cheers,
Ochi


they are just making the game more boring is all.
Cabult 0103
The Scope
Gallente Federation
#3014 - 2014-10-02 10:48:54 UTC
Ccp have you thought maybe placing adds on tv primetime in different countries. Just an idea to try to help boost the player base.
Selexid
Imperial Shipment
Amarr Empire
#3015 - 2014-10-02 10:49:38 UTC  |  Edited by: Selexid
Lurifax wrote:
Selexid wrote:
Lurifax wrote:
This will change nothing for the renter empires and the blue donut!


Well then how will the renter overlords will be able to defend all their space when multiple smaller entities attack them all over the shop? Remember no more insta teleporting 5 regions away for that tower.


First off with the changes to jump range, it will be hard to maintain anything if you dont kiss the ring and blue up, so you can go through the systems and stations needed to get to highsec.

The changes will also allow us to roll around in small cap/super groups in our backyard with 0 risk. The only ones who could threathen these bash group is no longer able to reach them, because of cool down timers. We dont have to hold the space. We just need to restrict the access to highsec. It will actually be easier for the old powers to hold power. Thx CCP



Well maybe you can kiss the ring for a while and your other friend corp can too... but then you all start attacking @ 0800 and see what happens. The dudes that have been camping the HS entrance for days can join the attack too.

Yes the Blob can and prob will defend, but will be harder for them to be all over the place.

And they will realize they can hold their space without needing to kiss anyone rings and thus fragmentation might begin.

One can only hope.
Akami Satou
Royal Amarr Institute
Amarr Empire
#3016 - 2014-10-02 10:50:46 UTC
I totally understand and approve of your intention to nerf the capitals' ability to involve in any fight across the whole of New Eden but please reconsider nerfing jump distance for the logibros. It's already a pain in the ass to seed the market in nullsec and move stuff to/from Jita as an alliance service.
CA Ambraelle
The Scope
Gallente Federation
#3017 - 2014-10-02 10:51:14 UTC
So you guys (some of the people posting here) say nullbears have no right of existence?
Who is going to pay four your PvP ships then (or are you all buying plex)?

Oh I understand ... you say they should use freighter convoys instead of JF as it was years ago?

What about a small 5-10 member nullbear corp renting a system and mining ore there to construct your ships?
Rarely there are more than 3 members online at a given time.
They do not have the manpower nor the skills to protect frighter convoys and jumping a freighter through gates without protection is simply suicide these days.
Hiring mercenarys (if available) or accepting the losses makes the whole null sec operation unprofitable and pointless.

So what options remain?

You guys draw your fun from PvP but you have to concede that there are others who draw their fun from other activities - e.g. simply making ISK.
If you make null operations as the one described above unprofitable those players will NOT start PvPing ... they will either retreat to high sec or quit eve.
And I strongly believe that will hurt every eve player in the long term.
Sigras
Conglomo
#3018 - 2014-10-02 10:51:47 UTC
Darth Push wrote:
If you ask me, i'd suggest to make Jump Bridges unaffected by Jump Fatigue. Capitals should be restricted to move freely across the Universe but there is no actual reason to restrict sub-cap fleets to move freely across their own territory. I would agree that invading enemy or neutral territory should be more difficult than just lighting a cyno and dropping whole bunch of everything, but JBs already have mechanics to restrict them (stationary, only your SOV, require regular support, can be shut down).

I would support them giving half the fatigue of other methods of travel, but no fatigue makes it far too easy to traverse the half of the map that you goons already own...
Dark Razer
Van Diemen's Demise
Northern Coalition.
#3019 - 2014-10-02 10:51:55 UTC  |  Edited by: Dark Razer
Dear Long-Distance Travel Changes,

I love you. I love every little thing about you. I love your rugged icelandic good looks, your magical eyes, and the sound of sobbing carebears. I love your gentle touch as you rip out the heart of nullsec coalitions, and I love the warmth I feel when I read the tears of those who are unable to adapt. I can't stop thinking about you when downtime tears us apart. I need you by my side. You complete me. You mean the world to me. You are the best thing that will ever happened to me. You are the one I've always wished for. I never thought that CCP would make as special as you.

Love Always,
Dark Razer


P.S. Please don't listen to all the bads. These changes are exactly what Nullsec needs. The JF changes are the so critical to this change. The current ease of JF logistics is like crack. Yeah, your gonna have to wean them off slowly, but this is a great first step.
Crysantos Callahan
Imperial Shipment
Amarr Empire
#3020 - 2014-10-02 10:52:39 UTC  |  Edited by: Crysantos Callahan
Zhul Chembull wrote:
John McCreedy wrote:
Greyscale, hopefully you'll read this so let me try to explain why this is such a bad idea as it stands. those of you in favour of this as it is should also pay attention.

First of all I understand exactly what you want to achieve and I'm on board with it. It's localisation of null sec. It's an attempt to make 0.0 bigger than it is now without adding more space because as things stand, to add more space would simply be to hand more money to the major coalitions and that would not be healthy for the game. Vast swathes of null sec are uninhabited and unused and this is an attempt to shrink the amount of space held by any one entity by making it logistically difficult to control. But this is where the problems start.

With increased localisation comes increased dependency upon self sufficiency. For a major alliance with thousands of members, with hundreds online at a time it's a relatively easy transition to self sufficiency. You have the man power with which to make it work. Your logistics becomes less of an issue because you're able to produce most of what you need internally and so there's rarely a need to visit Empire. Since controlling as much space will be logistically difficult, and since your major rivals are now so far away as to make invasion impractical, you'll give up unprofitable space which will then be inhabited by other entities. These other Alliances need no longer be blue so that increases content on a smaller, more localised scale than it occurs now. As alliances grow they will inevitably need more space so there will be more localised Sov wars. All of a sudden, rather than having two major blocks blobbing the holy hell out of each other in one system, you have dozens of sov wars occurring over a far greater, but more concentrated area. On paper, it's the utopian dream for 0.0.

The problems occur when you're a smaller alliance. You lack the man power for self sufficiency, you lack the tools required for the job (blueprints for example) and you're wholly dependent upon Empire for your resources. But the logistics involved in gathering those resources is now extremely difficult, costly and time consuming so you're at an immediate disadvantage because you're unable to compete with the larger alliance for ship replacement. Because you lack the Blueprints to build, builders won't join so copies are of no use, and with no one to build, there's no need for miners so you're unable to reach a state of self sufficiency.

It's like the back story of Eve; the smaller Colonies died out because they where still reliant upon Earth, the larger ones who where self sufficient survived and prospered. Now if your plan is to kill all the small alliances and reduce Eve to a handful of Mega alliances, this is the way forward. But it won't solve the underlying issue of null sec stagnation. There needs to be a transitional period for Alliances to adjust and make changes to their internal configuration to allow them to cope with the change. Reduce the Jump distance gradually over a period of months so that it's a gradual evolution rather than throwing us off a cliff. Most of all you need to exempt Jump Freighters (and only Jump Freighters because Rorquals can and are used to manage mining towers and if major alliances can still hold all the moons in null sec, it defeats the object of this exercise) so that smaller alliances can be formed/continue to exist and grow. If you rush this out like you've rushed other things out in the past, and if you nerf Jump Freighters in to uselessness, I guarantee you will kill null sec. It will destroy the very thing you're trying to save. You're the ones always on about iteration and if ever something needed to be iterated on, this plan is it.


Bingo


I agree but even small alliances should be able to provide T1 BPOs (if you can afford a JF to move ****, you should be able to buy basic blueprints) and mining is easy, too. What they need to tackle is the T2 materials/moons mess and the racial ice - maybe work on WH exit sizes to enable alliances to move more **** via them.

No alliance will survive 0.0 without a decent organization and logistics backbone. JF won't solve that issue.

But I agree that 5 LY are a bit harsh and there should an exception for Rorquals and JFs. But in general these changes promote smaller entities.

P.S.: NPC space all over 0.0, please ;)