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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#2961 - 2014-10-02 10:07:50 UTC
Coffee Rocks wrote:
My quick 2 cents as a Sov resident and cap pilot:

Love it.

All of it.

May the subcaps reign.


yeah sure you will LOVE it when a titan jump trough a gate into the enemy fleet gate camp and scatter them by a sheer precise bumping for hundreds of KM before his escort fleet jump in with total safety.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Janus Nanzikambe
Questionable Ethics.
Ministry of Inappropriate Footwork
#2962 - 2014-10-02 10:08:35 UTC
Mr Floydy wrote:
Presumably with these changes when a capital jumps through a stargate it will land a proportionate distance from the gate? Like in WH space?

+1
As in wormholes, so in k-space!
Selexid
Imperial Shipment
Amarr Empire
#2963 - 2014-10-02 10:10:29 UTC
Serafim Red wrote:
if they gonna nerf captials they should buff the small haulersbecause logistics will be a pain.



Let me fix this for you: logistics for coalitions MIGHT be a pain, but then again they have alot of ppl that can do logistics.

Logistics for the little guy will be the same unless he wants to make a a cache of 1000 megathrons for a big coalition.
Evelgrivion
State War Academy
Caldari State
#2964 - 2014-10-02 10:11:05 UTC  |  Edited by: Evelgrivion
Kagura Nikon wrote:
Coffee Rocks wrote:
My quick 2 cents as a Sov resident and cap pilot:

Love it.

All of it.

May the subcaps reign.


yeah sure you will LOVE it when a titan jump trough a gate into the enemy fleet gate camp and scatter them by a sheer precise bumping for hundreds of KM before his escort fleet jump in with total safety.


You've got strong opinions, but you seem to have confused having a strong opinion with having a clue.

You need a better appreciation for the modern Eve player's prioritization of asset survival over stuff to shoot, and how that gives rise to coalitions.
BlackMatrix
Irrational Tendencies
Darwinism.
#2965 - 2014-10-02 10:11:47 UTC
Janus Nanzikambe wrote:
Mr Floydy wrote:
Presumably with these changes when a capital jumps through a stargate it will land a proportionate distance from the gate? Like in WH space?

+1
As in wormholes, so in k-space!


You already land far enough away.
I can't see a Moros burning back to gate if there is a camp on the other side :)
Where is the thread on low sec interdictors again?
SwindonBadger
0utbreak
#2966 - 2014-10-02 10:12:23 UTC
The effort that was put into this, compared to say maybe creating t3 frig's …… I have been forward scout for most of eve life for small to medium gang and if you fit an inty to avoid insta locker you will have 3 hit points………


so my only hope was we could finally build t3 small stuff …. Im sure that would make the game much more fun for everyone then this change, not biased at all :PP

, but board with trying to fit something fun that can be first man in for a gang, ( I'm trying hard with fittings but …. man)





Magic Crisp
Amarrian Micro Devices
#2967 - 2014-10-02 10:13:22 UTC
I haven't read all the threadnaught, but my tuppence.

Regarding the decay rate, maybe defining it as a fixed + a relative amount? A very teeny tiny relative amount would put a cap to it, and the fixed part would ensure the decay time scales actually. so, something like 1+0.0001% per sec, or whatever.

On clones. Maybe allowing remote installations of jump clones into any corporate offices which have a cloning facility? That sounds easy. On the power projection part, it's a 20-24h cooldown, jumpcloning.
Terrorfrodo
Interbus Universal
#2968 - 2014-10-02 10:14:35 UTC
The CSM seems to have been not nearly as involved in this as Greyscale wants us to believe, which is regrettable. You should never pretend to have the consent and backing of someone if that is not actually true.

However, CCP should not listen to them too much in these matters. The CSM members, especially those from Nullsec, represent mostly the vested interests of large nullsec blocs. These planned changes aim to nuke those blocs and shatter them to pieces. Of course they will howl and scream over that. If they didn't, it would mean the changes are bad. So go ahead CCP and do it. The plan sounds mostly extremely beneficial for EVE as a whole.

.

Kagura Nikon
Native Freshfood
Minmatar Republic
#2969 - 2014-10-02 10:15:45 UTC
Anthar Thebess wrote:
This will be grate.
People in stain are already discussing where to put local trade hub, and how we can produce stuff to supply members in weapons and ships.

Old people who waked up after long absence are laughing at "new guys" that they should try to play eve when there was no JF , Jump Bridge etc.

Logistic is already planed using WH connections , and as you can easily find in a region wh that will lead to lowsec or a higsec whole logistic will be done this way.

People will adapt easily T1 production is not the issue.
The only thing that could be a problem is T2 production, as people are still checking if there will be enough resources locally to produce necessary T2 equipment.

Good part that people are talking about eve again , and not about WOT or other games.

+1 for CCP again.

The only thing to reconsider CCP is the fatigue on BO.

(and if you still remember Roll )

Small gates that allow only cruisers class pass .
This size connection from every sov space to nearest NPC Space , and at the same time this kind of connection from regions like Stain to nearest Lowsec.

I really want to see fleets escorting bunch or transport ships by the gates!



People are just looking athe obvious things. But they are failing to see how the only meaningful effect and good effect will be on logistics.

The combat will be exactly the same. IT will jsut take a bit more to start, and as soon at it starts TIDI ensures the time to get there is irrelevant. Groups will NOT reduce the size of their capital fleets. THey will still operate at the Jutland mode, all or NOTHING.

And even simple things as titans will be able to dismantle any gate camp before their fleet jump, just by jumpign trough and making enemy subcapitals scatter at 20 km/s by sheer size collision.

The SUPER capitals jumping trough gates is the most idiotic part. The rest is just making game harder for ZERO net improvment of the combat and emprie scenarios.

THe place were they MIGHT have done it right, nerfing jump freighters, they softened TOO MUCH, Jump freighters should NOT get 90% reduction on these limitations. They are the ones that should get more limitations. Jump freighters shoudl trvel MOSTLY by gates and only jump when their scout found enemies ahead.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2970 - 2014-10-02 10:17:00 UTC
Janus Nanzikambe wrote:
Mr Floydy wrote:
Presumably with these changes when a capital jumps through a stargate it will land a proportionate distance from the gate? Like in WH space?

+1
As in wormholes, so in k-space!



You are presuming, .. without any evidence from devs, historically that is a slipery slope in eve.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jessy Andersteen
In Wreck we thrust
#2971 - 2014-10-02 10:17:09 UTC
Null Sec Carabear produce so juicy tears!

This changes will kill the blue donuts! It will be impossible for the 3 blocs and CFC in particular to maintain their empire. They will have to accept to loose a lot of territories. And new and young entities will be able to take this new free space.

Goon disagree? BTW, GOON IS A PROBLEM NOT A SOLUTION.

TEAAARSSSSSSSSSSSSSSSSSS JUICY TEARRS!

Goon! U want to sell your cap? Cool, can u put it in Black Rise? I dont want to move too much my ass!
JIeoH Mocc
brotherhood of desman
#2972 - 2014-10-02 10:17:22 UTC  |  Edited by: JIeoH Mocc
Terrorfrodo wrote:
The CSM seems to have been not nearly as involved in this as Greyscale wants us to believe, which is regrettable.


Not really vOv
Pesadel0
Sebiestor Tribe
Minmatar Republic
#2973 - 2014-10-02 10:17:53 UTC
I like the idea as a whole but maybe grey make so that logistical caps when jumping from LS to a npc null have more LY jump, because Stain per example is going to be virtually impossible to jump to .
Azami Nevinyrall
172.0.0.1
#2974 - 2014-10-02 10:20:19 UTC
Shuffle moons around at the same time this comes out!

...

Kagura Nikon
Native Freshfood
Minmatar Republic
#2975 - 2014-10-02 10:23:33 UTC
Jessy Andersteen wrote:
Null Sec Carabear produce so juicy tears!

This changes will kill the blue donuts! It will be impossible for the 3 blocs and CFC in particular to maintain their empire. They will have to accept to loose a lot of territories. And new and young entities will be able to take this new free space.

Goon disagree? BTW, GOON IS A PROBLEM NOT A SOLUTION.

TEAAARSSSSSSSSSSSSSSSSSS JUICY TEARRS!

Goon! U want to sell your cap? Cool, can u put it in Black Rise? I dont want to move too much my ass!



Not they will NOT. They will lose NOTHING. way and see. I hope you are ready to retract and admit you were wrong when absolutely nothing changes except the part of the exact same activities being more boring.

You are talkign about groups that are lifeless enough to grind billions of ehp when cleaning an conquered region for weeks. One or 2 extra hours on their movements will mean SQUAT for them.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Raven Seldon
Cambridge Mountain Rescue
The Monarchy
#2976 - 2014-10-02 10:24:50 UTC
The end of cap ships?
Probably the far out nullsec systems will be unpenetrable for cap ships unless they stay there from now on.
Gossi91
Orden der Freischar
The Vanguard Syndicate
#2977 - 2014-10-02 10:25:13 UTC
First:
I like these changes, or better, i like the idea behind these changes.

Second:
But i would do it a little bit different. I would cut the maximum Jumprange at 8LY (or 5LY its absolutly ok) and then build in a Jumptimer, wich got 3 (or 5) Minutes for every LY you have traveled.

Do the Math:
Lets take an Archon first, 8LY Max Jumprange (+1 LY per Skill Level, basic with 3 LY) and 32,4 LY distance
First Jump will bring him up to 24,4 LY distance
After waiting 24 minutes (3 Minutes * 8) he can travel the next 8 LY
Thats when he is 16,4 LY out of Targetsystem, waiting 24 more Minutes will bring him up to
8,4 LY with 24 minutes Jump cooldown, after waiting that time he will jump again.
Now he is 0,4 LY out.
At these Point he got 2 choices, first is to wait that 24 minutes again, or to travel by gates.
So in total, if he waits the last 24 Minutes too, he will travel for around 96 Minutes, thats 1 hour and 36 minutes
But he can leave the battlefield after waiting for 72 seconds, cause the last jump where just 0,4 LY

For Rorquals and JF i would take 30 seconds insteadt of the 3 minutes.

Just my two cents....
Dwissi
Miners Delight Reborn
#2978 - 2014-10-02 10:25:47 UTC  |  Edited by: Dwissi
Retar Aveymone wrote:
Domanique Altares wrote:
Retar Aveymone wrote:
The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?


Yeah. They probably thought about it, and realized that 'Warp to Zero' and 'Jump' activated on enough gates in sequence gets your newbies there just as effectively.

Either they, or more likely you, did not actually put any thought into this response and should be embarrassed it was made. A newbie can't deal with bubblecamps that are standard for highsec/null connections.


Since they are your newbies - maybe ask the scumbags at the gatecamp to shut it down just for you for a minute? :) People managed to get around before all this jumping and they will learn how to again.

On that account - well done CCP! And i am one of the few that isnt sarcastic - i really really mean it: Well done!

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Sigras
Conglomo
#2979 - 2014-10-02 10:26:38 UTC
Tyby wrote:
Sigras wrote:
Ferrocerium Spark wrote:
Someone probably mentioned this before...

CCP please don't make new jump drive changes nightmare for logistic/industiral operations. EvE is already feels like second job so please don't make it more time consuming when it comes to using jump freighters and rorquals.

because Eve didnt exist before jump freighters and rorquals right?

talk about entitlement issues...

before posting ******** comments and try to look smart, allow me to point out a small thing:before rorq and jfs existence most of the logistic was done by carriers and dreads;
a dread/carrier was able to move up to about 100k m3, so yea, there is your logistic ships before jfs; but guess what? they where nerffed severall times so ppl start using the jfs on a large scale...
but yea, don't let the facts stop you, keep telling us about those "funny freighter ops" that you never took part on.

because eve didnt exist before carriers and dreads?

How about before you try to look smart you stop and realize that some of us are still around from the days where there were no bigger ships than tier 2 battleships in game...

0.0 worked just fine, in fact people were still able to live out there without their precious force projection jump ships...
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#2980 - 2014-10-02 10:28:49 UTC
I love this. Capitals are the problem with this game.