These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#2761 - 2014-10-02 08:01:27 UTC
Manfred Sideous
H A V O C
Fraternity.
#2762 - 2014-10-02 08:02:15 UTC
Canenald wrote:
Being in a rather small alliance (counting active members) with some pvp tradition (despite being known for being bad), I can only expect this to kill off the small nullsec pvp alliances that rely on power projection to find content. Ratters will be safer than ever because it's far more difficult to drop them. When occupancy-based sov kicks in, large alliances will shrink and survive, and small isk-centric ones will move in to rat in the systems they abandoned, enjoying the new ratting safety and bragging about their isk/hour as if it was the best thing in the game. These new entities will not look for expansion. They will be content to rat in the safe systems.

Is this the nullsec you want? How is it going to become less stagnant if people have to travel for hours to find a fight? Occupancy-based sov is good idea, but not if you nerf the power projection like that. It's simply the easy choice with a lot of appeal, but I think it's not the solution.


Poor lil newbro ( post 2006 player). You are blind fore you have not seen the past.

@EveManny

https://twitter.com/EveManny

OldWolf69
EVE-RO
Goonswarm Federation
#2763 - 2014-10-02 08:02:24 UTC
Marc Durant wrote:
OldWolf69 wrote:
Marc Durant wrote:
baltec1 wrote:
Marc Durant wrote:


Why not, because it won't be able to keep the status quo? That's the point!


Btw, I love how all the 0.0 sock puppet alts are whining like mad atm, this thread is a day old and close to 140 pages. It's hilarious.


Feel free to try to get a freighter from high sec to to outer edges of null through hostile space.


It's null sec; it should take effort, be dangerous and not necessarily easily accessible. It would make different parts of null sec more desirable than others and thus fuel feuds. Insta travel is fcking dmb because it allows you to skip content and gameworld. Also, we did it back then, worked just fine.

I thought you folks liked the HTFU idea? No?

How about to make it for the attackers same difficult then?Lol


It is, because they face the same problem. Not difficult to understand?

Actually nope, because they will all move to hisec. Is THAT so hard to see?Lol
baltec1
Bat Country
Pandemic Horde
#2764 - 2014-10-02 08:02:44 UTC
Marc Durant wrote:


It is, because they face the same problem. Not difficult to understand?


Whats hard with setting up a gate camp?
Selexid
Imperial Shipment
Amarr Empire
#2765 - 2014-10-02 08:02:44 UTC  |  Edited by: Selexid
Rain6637 wrote:
baltec like baltec baltec?



Yep he was bringing megas to every fleet or so the legend says.
Rachael Tyrelll
Dynatech Intergalactical Trading Ltd.
#2766 - 2014-10-02 08:02:59 UTC
>140 Pages in one day clearly show that CCP is now at the subject that matters very much to the people.

Please don't screw this up.

I really look forward to sensible changes in 0.0 (even as cap / jf owner)
BlackMatrix
Irrational Tendencies
Darwinism.
#2767 - 2014-10-02 08:03:14 UTC
bear mcgreedy wrote:
Phillips Helljumper wrote:
Love these changes. If you cant adapt to these changes move to high sec and sell all your caps. Pirate

If you cant defend your 5 regions with a cap blob dumb off some space you have too much.
There is already a loop hole to this its called titans. And god forbid you have to use a sub cap fleet to fight with while your 300 carriers slow jump gates\cynos.

Stop making threats that your going to unsub we know your not and if you really want too, just contract your stuff to me ill make good use of it.

All this means is you now have to plan out and pre station caps near a timer or fight, sorry you cant drop that fleet from 4 regions away.

The reason so many of you dislike this is it might cause you to have to think and plan how you will get caps into a fight, and you might have to risk a few things to get them there. Also nothing is set in stone and this is a dev blog not the patch notes so wait till it goes through testing and discussion before you blow a gasket and fire sale all your things.

Wspace got their nurf and we still are still around and have adapted, your play null sec o7


you really don't get it .... with these changes certain regions are simply unaccessible and no one will want or attack them making 0.0 stagnant


No they just are not accessible as quickly via the existing mechanic. You get to use gates now, it will make a nice change for some of you.
Gates are beautiful these days.
Schmata Bastanold
In Boobiez We Trust
#2768 - 2014-10-02 08:03:14 UTC
baltec1 wrote:
Given that our current defensive setup has sigs located across our space in a way that means they can respond quickly to any attack on our sov and dont need to rely upon capitals or jump bridges I would say yea, we are going to be just fine.


Heheh, I luv you man :)

Invalid signature format

Yaddex C1
Interstellar Hypermarket
#2769 - 2014-10-02 08:03:24 UTC
Cr Turist wrote:
for all the players that have invested so much time, isk, and money into eve for so many years this is a slap in the face! 5ly with that add the cool down and that other dumb thing. how about u just get rid of jump drives and call it a day. oo and btw death cloning meah nerf that too.

i thought ccp was over this lets do this half ass thing and and the 4th guy on page 3 will love it. the backlash from this will be worst than incarna. or that internal letter leak. this will destroy eve.

1. titan pilots unsub
2. super pilots unsub
3. half of 0.0 unsubs
4.eve looses about 25% of its monthly income
5. eve instead of loosing Devs to other companys in droves starts having to lay people off
6. they try to fix massive screw up with some sort of buff.
7. doesnt hack it game dies.



i have been a player for 9 years and if this goes through i wont be the only one leaving.



+1
DeLaBu
CAF Industries
#2770 - 2014-10-02 08:03:40 UTC
I use my carrier mostly for personal logistics and this will make those personal logistics a PITA compared to now.

I still think this is one of the best changes I have seen proposed since I have started playing.

Sure, some tweaking will be needed, but I love the overall idea and what it is trying to address.
Deych
Viziam
Amarr Empire
#2771 - 2014-10-02 08:03:43 UTC
baltec1 wrote:
Marc Durant wrote:


It is, because they face the same problem. Not difficult to understand?


Whats hard with setting up a gate camp?


Whats harder - to scout a gatecamp or to scout a hotdrop?
Rain6637
GoonWaffe
Goonswarm Federation
#2772 - 2014-10-02 08:03:57 UTC
Ned Black
Driders
#2773 - 2014-10-02 08:04:11 UTC
Traveling 100 AU with a freighter takes a lot of time...
Traveling 5 LY with a carrier is instantanious...

I really dont understand why CCP does not make cyno travel the same as local travel only you have a LY speed meaning it is the jump that takes time, not the time in between jumps.

Hell, I have never flown a cap in my life and have not used them for logistics, but even I feel that this change is bad.

Other than that... Why do I get the feeling I have seen this thread before? Oh, yea, its the wormhole mass based jump distance thread all over again.

No matter what kind of arguments you come up with, no matter how good or bad your ideas are, this change will go through. There are no ifs or buts about it. It WILL go through.

Oh well, its 40 days and a wakeup for me. Tata
Mark Hadden
Imperial Academy
Amarr Empire
#2774 - 2014-10-02 08:05:10 UTC
baltec1 wrote:
I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq.

why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right?
baltec1
Bat Country
Pandemic Horde
#2775 - 2014-10-02 08:06:55 UTC
Deych wrote:
baltec1 wrote:
Marc Durant wrote:


It is, because they face the same problem. Not difficult to understand?


Whats hard with setting up a gate camp?


Whats harder - to scout a gatecamp or to scout a hotdrop?


You do know that we can still hotdrop right? Even better, I can squeeze a suicide moros through gates now so you cant even get intel from the in game map on capital movementsTwisted

William Rokov
Better go yolo
Yolo Brothers
#2776 - 2014-10-02 08:06:57 UTC
CCP, you are gods! Its very nice to see how brave you are. Eve need serious changes for get a second breath. Its really cool, finally you dare to make it. Thank you a lot. :)

No links, no scouts. True solo pvp pilot.

SubStandard Rin
School of Applied Knowledge
Caldari State
#2777 - 2014-10-02 08:07:31 UTC
Im Worried about this change from several perspectives

A# Alliance logistic -- there is no need to burn out more players doing the booring chores for the alliance.
JF should have there old Jumprange
They are the backbone of any nullsec alliance and the Jump fatigue will hit them harder then nothing.

Right now when my corp is moving stuff around we open two cynos and have two JF jump back and forth between the two systems moving all items from A-->B then closting A cyno and opening a C cyno and moving everything B-->C
The best way to avoid the JumpFatigue imho is to have multiple characters that can fly the ship and just hand over the ship as you move along the route..... example JITA --> TVN- (3 jumps today 4 jumps after change) so to be efficent at doing corp/alliance logistics you will need 4 characters with JF skill trained .... Not the best thing.

I would rather have the Cynofield be Mass dependant but hey thats just me...
What would happen if the Cyno field reach was mass dependant .. then we get the small scale to move futher and large scale to move slower ... added with Fatigue then the you actualy got an option.

Move large distance with few or move short distance with many. more oportunities ....


B# Will this not mean that the game slows down?
Im not taking gates with my carrier! and big deployment will be hell.. I already got ships scattered over half of eve.
and with changes like that im leaving my carrier home moving a ceptor down fast and buying what i need in deployment zones...
with that said Logistics wings will have more work... I don't think the alliance logistic guys would enjoy this.

C# Will this not be a BUFF to home defence fleets? they got the capitals and can use them freely (10LY is normal defencive zone) the enemy can't since they have to reposition them self....


D# Long deployment with carriers will still happen they will just deploy slower, Instead of 1move op and move everything in 2days they will say you have to be at X by Y and give everyone 2 weeks notice .... AKA slows down the game.


E# Jump fatigue in Tidi this is a big concern ... fighting in 10% tidi with a carrier and knowing they Jumpcooldown will be 2h is not a fun perspective ...... Atleast give the Capitals ships a Capital class MWD so they got an option to move to the gate IF needed..... a single bubble will ruin any day of extracting a Capital.


Im not exited im more worried. I think CCP should fiddle with the Jumprange and the Cynofield and have it handle mass.
It would be better instead of cutting all Jump ranges ... My perspective is makeing it easier for Alliance logistics and worse for foreceprojection.... not the other way around.
Selexid
Imperial Shipment
Amarr Empire
#2778 - 2014-10-02 08:07:42 UTC
Mark Hadden wrote:
baltec1 wrote:
I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq.

why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right?



Oh wow much rich so wow...half of PL is '"unsubbing"" the accs. already
Jaime Wulfe
30O.
Fraternity.
#2779 - 2014-10-02 08:08:38 UTC
**** them. its gonna be awesome
baltec1
Bat Country
Pandemic Horde
#2780 - 2014-10-02 08:08:47 UTC
Mark Hadden wrote:
baltec1 wrote:
I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq.

why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right?


You use these words but you don't know what they mean. Nerfing JF logistics hurts the smaller guys more than the big ones as we have both the manpower and the isk to absorb the problems.