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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
uziel99
Multiplex Gaming
Tactical Narcotics Team
#2001 - 2014-10-02 00:28:28 UTC
Bnizzle wrote:
I wonder if this will affect Black Frogs Prices?


I wonder if they will even be in business.

From the formless void's gaping maw, there springs an entity.  Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves. In its wake there will follow a storm, as the appetite of nothing expands over the world. The Prophecy is true. Grayscale has come.

Demonfist
New Eden Capsuleer College
Higher Education
#2002 - 2014-10-02 00:28:34 UTC
Mallak Azaria wrote:
Robert Fortis wrote:
Mallak Azaria wrote:
A lot of people really need to ask, who will these changes hurt the most? I'll give you a hint: It's not groups like CFC, PL or N3, who have the manpower & resources to work our way completely around this.


So why are you the ones crying about it incessantly?


I know it's more convenient for you to believe that I don't care about other people, but I do. I'm tired of having to get smaller groups that I'm on friendly terms with a place in the CFC just so they can do things in nullsec.

Goonies Propaganda Machine ... OVERHEAT ALL TEH MODULES!

eBil Tycoon > we're more like megacapitalistic psychotic space cowboys with raging epeens and 3% real girls.

Garrett Howe
New Eden Shipbuilding
#2003 - 2014-10-02 00:28:38 UTC
Just in time for player-made stargates to allow instantaneous travel over much larger distances with no timer afterwards (somewhat like titans currently are) albeit they won't be mobile.
Endo Saissore
Afterburners of Eve'il Inc.
#2004 - 2014-10-02 00:28:41 UTC
Great changes. However I suggest JFs and Rorqs having an ability that exempts them from jump fatigue. Making null logistics even more of a pain helps no one. Especially not the little guy.
Demonfist
New Eden Capsuleer College
Higher Education
#2005 - 2014-10-02 00:29:52 UTC
Garrett Howe wrote:
Just in time for player-made stargates to allow instantaneous travel over much larger distances with no timer afterwards (somewhat like titans currently are) albeit they won't be mobile.

Yup. Without these changes laying the groundwork for player owned jump gates... no one would use them. Really a pretty damned clever move on CCP's part.

eBil Tycoon > we're more like megacapitalistic psychotic space cowboys with raging epeens and 3% real girls.

Arsine Mayhem
Doomheim
#2006 - 2014-10-02 00:30:16 UTC
Pavlakakos wrote:

Well, you're wrong. It will affect them.

Suppose you're a small/medium sized renter living in B8O-KJ - Branch and you're happily ratting, mining with no reds around for the last 6 months. All you have to do is load the JF with the morphite and go sell it in Jita. With the changes, either you have to slowboat 25+ jumps thru the gates or risk weeks of fatigue.

Options? Either lower the rent or totally abandon the place. Definitely a blow to donut wallet.


If renters were smart at all, they'd be moving their assets fairly soon.
Lost touch
Make-EVE-Great-Again
NO NEED LOOSE FACE
#2007 - 2014-10-02 00:30:54 UTC
Zhul Chembull wrote:
Lost touch wrote:
Smaller entities could just produce in NPC null.. meaning they would have to try and make a living there.

Just letting people who wasent there from the beginning capitals haven't always been in EvE.
EvE was great then it is now and it will still be after this change.
You are not FORCED to use capitals its just convenient for you.

WH's will be more travel'd
Space will have to be utilised
Cant just RR any system that needs defending in 4 regions then go blob provie or somewhere with ****, so you have to plan what NEEDS to be done.

If you just HAVE to post saying i quit then un-sub now and good glad your going bye o7

Either adapt or die simple as that.
Small gang pilots get nerfed all the time and we don't whine we adapt, become stronger.

More tears in thread tho plz :)

CCP Deserve a medal for this kudos


At least you have a name that aptly describes you. Your right we aren't forced to use capitals, we just have to move our supplies we produce to Jita. Space will not be utilized any, you my friend have no idea what is going to happen. It will not effect the big alliances at all, just the smaller ones. WH cant be relied on moving supplies, give me a break. Your casual gamer will go away, which is about damn time I find a good reason. And yeah, after 11 years, I do believe my opinion holds a small amount of weight as I have watched the inception, explosion and straight up decline of the game. Subs will be less for sure after this stupid idea is moved into action. That's right its stupid, my 13 year old could come up with a better idea than this. These ideas have purposed over and over by people that actually play the game.


Really?! coz back in the day smaller alliances use to just convoy things and get people to scout/web indis

Subs wont decline and if they do we will get more players who are happy to use gates.

WH's are pritty reliable in a small region you will easly be able to get to HS,

And the point isent to make things to sell in HS its to make things to USE in Null.

Fla5hy Red the wrong way, only faster

Viktor Raybach
Caldari Provisions
Caldari State
#2008 - 2014-10-02 00:30:59 UTC
Demonfist wrote:

yeah, that's true. except not really. they're called alts. force you to commit, logout. hit you elsewhere. welcome to the new eve where alts rule.


Confirming that we don't have any alts at all.
a newbie
Kenbishi Heavy Industries Inc.
#2009 - 2014-10-02 00:31:00 UTC
This bar far seems like the sexiest roadmap for power projection.

I have been commiserating myself amongst corp mates as many do, and I have always pined for smaller footprints. More people within less systems utilizing as many resources as possible before expanding.

Nothing makes a system feel like home until you have everyone in your corp or alliance out doing 'all the things' EVE has to offer and to do them in the same few systems. I've flown through dozens of systems in a single route all owned by a single entity with not a single person around to use these claimed systems. It was an utter waste.

Another very sore spot is the continual revolving doors of alliances moving. When your in low-sec its far easier for an alliance to decide to up and move, because well, its not like you're worried about who "owns" it. Ive had to move more than 4 times in the last two alliances I have been in and I feel it would have happened less had we felt like were were abandoning home for a much longer trek.

It was nice jumping ships in a carrier back and forth in minutes, but I think this is far far better.

I look forward to all the fun fights and local capitals!!

...um.. fire?

Aryth
University of Caille
Gallente Federation
#2010 - 2014-10-02 00:31:54 UTC
Lost touch wrote:
How will this hurt smaller alliances again?!

3 small alliances attack 1 bigger alliance at 3 different points same timers.

Big alliance has to split into 3 groups to defend or 2 and lose the other 1 uncontested.

OR

Big alliance blobs one point and smaller one gets 2 points uncontested.

Now you are gonna think we will just use allys. Well thats is all well and good but they will have to leave their space undefended to help and use caps so subcaps, which takes time.

Logistics isent a problem if the allience is willing to put in the work. Stage from a lowsec and assulting Entry systems for logistical advantage.

Assaulting entity gets easy'r logistics, Defending entity has harder time with his logistics.



I suppose you missed the part where in multiple wars now we have fielded numbers, in multiple spots and fronts, that beat everyone else pretty much every major fight?

Having said that I love all the change except the following three things.

JF nerf. This is just a mule there is no sense in this. Limit the nerf to combat ships.
Rorq nerf. Same as above
Jump bridges should have a lesser penalty like JFs. Not 90% obviously but 50% maybe.

Other than that. Go for it.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Rob Cobb
Probe Patrol
#2011 - 2014-10-02 00:32:07 UTC
inb4 ccp ninja deletes 40 pages from this thread and acts like the change is no big deal :) for future reference, this post was #2035
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2012 - 2014-10-02 00:33:03 UTC  |  Edited by: epicurus ataraxia
So now we know why Nullsec got such a boost to industry.
It seems that instead of the fast way to Jita You will Have to actually make all that you use, Locally.

Those that Live in Null and are experienced with it's intricacies, will need to find solutions. This does look particularly challenging, but you can at least be assured that CCP spent a lot more time considering the changes than they did for wormhole space. You got "special " treatment, but you may be regretting that now......

We could Gloat.

We could say that it is poetic justice.

We could say that all the null sec alts that spewed all over the wormhole forums relishing our distress have got what they deserved, with bells on.

But actually We wish for a balanced game where all have a good and interesting time.

But it is so so hard to resist the shadenfreude. Cool

There is one EvE. Many people. Many lifestyles. WE are EvE

Hiply Rustic
Aliastra
Gallente Federation
#2013 - 2014-10-02 00:33:19 UTC
Bnizzle wrote:
I wonder if this will affect Black Frogs Prices?


I'm not sure why you would have to wonder...but since you ask:

Black Frog says:

Lyn Fel wrote:
CCP, why did you kill my corp?

Yes, I know the jump fatigue isn't as bad in a jump freighter but with the new jump ranges we will simply be unable to deliver to some systems. Our customers should expect much slower service and limited delivery areas after this change.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

TAckermassacker
School of Applied Knowledge
Caldari State
#2014 - 2014-10-02 00:33:54 UTC
i like this all (the change and the tears)

But while you are changing stuff dramatically.
can you please remove the standing still from lighted cynos?

i mean you can exclude moving into force fields and give it like a weapon timer on bastion mode.
Also maybe a no mwd effect or - thrust.

But this whole change screams for like non disposable cynos on optimized ships with a slight chance of surviving the cyno.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#2015 - 2014-10-02 00:35:03 UTC
I like the changes, but the jump fatigue timer sounds ludicrously long lasted.

It seems some sort of hard cap should be implemented to how long it can take to decay, or some other way to prevent people from getting jump delay timers that last for days and can't be gotten rid of by any means other than not using that character for the next month.

How much herp could a herp derp derp if a herp derp could herp derp.

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#2016 - 2014-10-02 00:35:39 UTC
Tell me the solution to getting people OUT INTO null involves a certain yellow labeled npc corp.

Please please please please

"The unending paradox is that we do learn through pain."

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#2017 - 2014-10-02 00:35:51 UTC
ViRUS Pottage wrote:
As if this game didn't take up enough time as it is..

Time to check out star citizen and unsub from greyscales short fat ugly fatigue dogshit


Have fun waiting for the game that will come.

How much herp could a herp derp derp if a herp derp could herp derp.

Lost touch
Make-EVE-Great-Again
NO NEED LOOSE FACE
#2018 - 2014-10-02 00:36:12 UTC  |  Edited by: Lost touch
Aryth wrote:
Lost touch wrote:
How will this hurt smaller alliances again?!

3 small alliances attack 1 bigger alliance at 3 different points same timers.

Big alliance has to split into 3 groups to defend or 2 and lose the other 1 uncontested.

OR

Big alliance blobs one point and smaller one gets 2 points uncontested.

Now you are gonna think we will just use allys. Well thats is all well and good but they will have to leave their space undefended to help and use caps so subcaps, which takes time.

Logistics isent a problem if the allience is willing to put in the work. Stage from a lowsec and assulting Entry systems for logistical advantage.

Assaulting entity gets easy'r logistics, Defending entity has harder time with his logistics.



I suppose you missed the part where in multiple wars now we have fielded numbers, in multiple spots and fronts, that beat everyone else pretty much every major fight?

Having said that I love all the change except the following three things.

JF nerf. This is just a mule there is no sense in this. Limit the nerf to combat ships.
Rorq nerf. Same as above
Jump bridges should have a lesser penalty like JFs. Not 90% obviously but 50% maybe.

Other than that. Go for it.


Your Coalition won not alliance..
You also won coz of Capital blobs not strategic play..

you field your capps at point 1 and 2 smaller allience's just goes to point 3 cat and mouse etc etc.

Fla5hy Red the wrong way, only faster

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#2019 - 2014-10-02 00:37:21 UTC
M1k3y Koontz wrote:
I like the changes, but the jump fatigue timer sounds ludicrously long lasted.

It seems some sort of hard cap should be implemented to how long it can take to decay, or some other way to prevent people from getting jump delay timers that last for days and can't be gotten rid of by any means other than not using that character for the next month.


You won't be jumping that far.

Gate home.

As for the time between, it means the hotdrop isn't extinct, just becomes something not so frivolous and easily backed out of.

"The unending paradox is that we do learn through pain."

Eternal Error
The Scope
Gallente Federation
#2020 - 2014-10-02 00:37:39 UTC
I'm for a power projection nerf, but think this goes way too far.