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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
Anize Oramara
WarpTooZero
#1201 - 2016-12-19 15:20:44 UTC
Void definitely.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ploing
Blue Republic
RvB - BLUE Republic
#1202 - 2016-12-19 15:20:59 UTC
Angie Oxifor wrote:
Guys, I am running angel base with vigilant. What ammo should I use Void or antimatter ?


void
Anize Oramara
WarpTooZero
#1203 - 2016-12-19 15:22:00 UTC
Naye Nathaniel wrote:
Mate i triple check the resistance (thermal for veng. is not working) -
the problem is that the logi ship didnt stay in range;
not in a kestrel with ecm i just finished 5th burner mission in a blaze;

Did you ECM the Logi? If so the Logi tends to fly away form the source of ECM and then when you lose lock they come back.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Clennel
The Scope
Gallente Federation
#1204 - 2016-12-19 23:19:51 UTC
Angie Oxifor wrote:
Guys, I am running angel base with vigilant. What ammo should I use Void or antimatter ?


I used Void with good results when I ran it (I don't take it so much anymore)
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#1205 - 2016-12-20 14:04:49 UTC
@Anize Oramara

I think its time to update the Guide...
Something is wrong with burner missions - yesterday I didnt get any for like 4 hours of instaplaying (i were not droping missions so i finished like 10 - non a single one were a burner mission)
Anize Oramara
WarpTooZero
#1206 - 2016-12-20 16:01:34 UTC
Naye Nathaniel wrote:
@Anize Oramara

I think its time to update the Guide...
Something is wrong with burner missions - yesterday I didnt get any for like 4 hours of instaplaying (i were not droping missions so i finished like 10 - non a single one were a burner mission)

10 missions is not exactly a decent sample size. I'll do my own run at some point and see if I spot anything out of the ordinary.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Clennel
The Scope
Gallente Federation
#1207 - 2016-12-21 10:02:40 UTC
Naye Nathaniel wrote:
@Anize Oramara

I think its time to update the Guide...
Something is wrong with burner missions - yesterday I didnt get any for like 4 hours of instaplaying (i were not droping missions so i finished like 10 - non a single one were a burner mission)


A string of 10 non-burrner missions is not unheard of. I used to have a route of 6 agents I would pull missions from looking for burners (before I trimmed out the less profitable ones) and occasionally I would come back with 0 missions (2 requests each agent). Not often but maybe every few weeks.

In recent days it seems pretty normal - maybe 20-25% burners (I never figured out an average rate), but it seems "normal" given that it's always been a little streaky.
Kubera Vaisravana
Pirates That Don't Do Anything
#1208 - 2016-12-22 04:02:43 UTC  |  Edited by: Kubera Vaisravana
EDIT:
I'm blind apparently. I found Anize's most recent guide thread and apparently the reason the target painter wouldn't load into anything is it's missing a d (scope instead of scoped). When Anize said she had videos in her guide I assumed it was the signature link one, but I found the video list and will watch those before asking any further questions.

Quote:
So I'm just starting to consider making the leap into burner missions. There are a lot of guides, threads and videos for burner missions, but some of them appear to be quite outdated. For instance the beginning of this thread was last updated in 2015, and the Garmur fits in the guide Anize links to has a target painter that doesn't exist anymore(otherwise the guide has been helpful!). Is there a good list of links/fits that are current?

I'm also trying to determine which fits are best for someone just starting out. I'm guessing kiting fits are the most risky, but the Garmur appears to be the go-to for most burners or burner teams? Ploing, is your cheap Garmur fit good for someone just starting out (burner missions, not skills)? Any tips/advice/videos you could share?

I'm sitting on the Hawk burner team mission currently, trying to decide whether to decline or not. With my current skills and Ploing's cheap Garmur, I can eek out 216.2 dps (254.3 overheated), 2,253 ehp with a flight range of 28km and 11 minutes of run time and I have thermodynamics 5.

Any help is much appreciated, sorry if I overlooked something obvious.
Anize Oramara
WarpTooZero
#1209 - 2016-12-22 08:38:23 UTC
Kubera Vaisravana wrote:
EDIT:
I'm blind apparently. I found Anize's most recent guide thread and apparently the reason the target painter wouldn't load into anything is it's missing a d (scope instead of scoped).

Huh, I wonder why that was. Fixed it now. Might have been an export bug from EFT.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ploing
Blue Republic
RvB - BLUE Republic
#1210 - 2016-12-22 09:56:02 UTC
Kubera Vaisravana wrote:

I'm sitting on the Hawk burner team mission currently, trying to decide whether to decline or not. With my current skills and Ploing's cheap Garmur, I can eek out 216.2 dps (254.3 overheated), 2,253 ehp with a flight range of 28km and 11 minutes of run time and I have thermodynamics 5.



bit low on dps but should work. range and cap are ok. just check twice that u orbit the burner itself and not a logifrig.
Althalus Stenory
Flying Blacksmiths
#1211 - 2016-12-22 12:43:24 UTC
i'm wondering, can you swap the TP on the rocket garmur to another MGC (without scripts) ? Or you'll definitly lack of signature to have a proper damage application ?

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Ploing
Blue Republic
RvB - BLUE Republic
#1212 - 2016-12-22 13:51:34 UTC
Althalus Stenory wrote:
i'm wondering, can you swap the TP on the rocket garmur to another MGC (without scripts) ? Or you'll definitly lack of signature to have a proper damage application ?


its mostly about cpu probs Blink but i ran tests and the tp works better.
Kubera Vaisravana
Pirates That Don't Do Anything
#1213 - 2016-12-22 15:12:48 UTC
Ploing wrote:

bit low on dps but should work. range and cap are ok. just check twice that u orbit the burner itself and not a logifrig.


Well, if you thought it would work with 216, I got it up to 225/265, and it should be better in about a day. Thanks for the response.

Hoping with Thermo 5 I'll have enough overheat to make it work with my imperfect skills. I REALLY wish I had more experience with these ships or had the option of the Test server prior to my first real go... but I don't think I'm willing to wait until the end of January to practice.
Ploing
Blue Republic
RvB - BLUE Republic
#1214 - 2016-12-22 15:25:05 UTC
Kubera Vaisravana wrote:
Ploing wrote:

bit low on dps but should work. range and cap are ok. just check twice that u orbit the burner itself and not a logifrig.


Well, if you thought it would work with 216, I got it up to 225/265, and it should be better in about a day. Thanks for the response.

Hoping with Thermo 5 I'll have enough overheat to make it work with my imperfect skills. I REALLY wish I had more experience with these ships or had the option of the Test server prior to my first real go... but I don't think I'm willing to wait until the end of January to practice.


just remember to orbit the jaguar burner @25 instead of 20 because of his luckyshot.
Clennel
The Scope
Gallente Federation
#1215 - 2016-12-23 01:05:11 UTC  |  Edited by: Clennel
Kubera Vaisravana wrote:


Well, if you thought it would work with 216, I got it up to 225/265, and it should be better in about a day. Thanks for the response.

Hoping with Thermo 5 I'll have enough overheat to make it work with my imperfect skills. I REALLY wish I had more experience with these ships or had the option of the Test server prior to my first real go... but I don't think I'm willing to wait until the end of January to practice.


One nice thing about the team burners (with a Garmur): As long as you keep your orbit at the recommended distances, if you make a mistake -- run out of ammo (Oops!), burn out your guns overheating (Oops!) or whatever . . . you can always warp away and come back for another try.
Kubera Vaisravana
Pirates That Don't Do Anything
#1216 - 2016-12-23 01:13:31 UTC  |  Edited by: Kubera Vaisravana
EDIT: Oh, I forgot about Guided Missile Precision, that's only a 4, that train is going to suck.
EDIT2: I just stared at Anize's video again, and it looks like she's not starting overheated on either the bantam or the burner. Is there a trick to knowing when to start overheating?

Well, for those interested I completed the mission, but I had to warp off once and repair my modules after killing one of the bantams. I have 265 overheated, and was doing 253 on average per volley. I'm not sure if it's because my damage isn't sufficient (thus my damage skills) or if it's because my modules aren't applying a sufficient amount of the damage (I have Target Navigation Prediction 5) or something else entirely.

I'm using the fitting that Ploing's provided, it definitely seems like it's more damage on paper, but again, it may be application.

Any advice/ideas are appreciated.

[Garmur, Pretty Pony]
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System

Peripheral Compact Target Painter
Astro-Inertial Compact Missile Guidance Computer
Astro-Inertial Compact Missile Guidance Computer
5MN Quad LiF Restrained Microwarpdrive

Polarized Rocket Launcher
Polarized Rocket Launcher
Polarized Rocket Launcher

Small Rocket Fuel Cache Partition II
Small Hydraulic Bay Thrusters II
Small Warhead Flare Catalyst I



Caldari Navy Mjolnir Rocket x2348
Missile Range Script x2
Mjolnir Light Missile x100
Clennel
The Scope
Gallente Federation
#1217 - 2016-12-23 03:26:31 UTC
Each of the logi will either repair shields or armor. You want to overheat on whichever the logi is repairing. For example: if the logi repairs armor, don't take unnecessary heat damage on taking out his shields. They'll go fast enough anyway. And remember, you only have to OH while killing the first logi. The other and the burner will drop easily without their buddy repairing them.

On a side note: Don't bother with nanite paste in your Garmur -- it'll cost 4x as much or more to repair your guns than a station charges.

Kubera Vaisravana
Pirates That Don't Do Anything
#1218 - 2016-12-23 04:14:43 UTC  |  Edited by: Kubera Vaisravana
Well, if I'm any example, apparently it doesn't pay to use the cheap fit without maxed skills. I lost my ship tonight by accident. I could have avoided the loss if I'd pulled away before trying to warp off, but I couldn't break the tank on the enyo logi on two attempts. I kept getting down to the last 20% of armor before almost burning out my modules. I guess I need level 5 rocket specialization.
Clennel
The Scope
Gallente Federation
#1219 - 2016-12-23 09:57:47 UTC
Sorry to hear about your loss. But I can definitely say you don't need Rocket Specialization 5 -- I don't have it. Or any of the Specialization skills trained to 5. The main thing IMHO on the team burners is to be sure your rockets can hit at 25km. And in my case, to always remember to activate the guidance computers. Big smile I've gotten into the habit of activating as soon as I arrive in the system.
Ploing
Blue Republic
RvB - BLUE Republic
#1220 - 2016-12-23 10:13:03 UTC  |  Edited by: Ploing
sorry about your loss, but believe me this will happen from time to time.

maybe watch your oh and stop it at 90%. a rapid launch implant will also help.

did u use the right ammo for the enyo logis?