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[Hyperion Feedback Thread] Second Static for C4s

First post
Author
Fish McCragg
Nomad Collective
OnlyHoles
#341 - 2014-08-20 22:23:26 UTC  |  Edited by: Fish McCragg
whoops double post
Fish McCragg
Nomad Collective
OnlyHoles
#342 - 2014-08-20 22:23:52 UTC
umnikar wrote:
Fish McCragg wrote:
Still looking for as much help as I can get putting together the c4 second statics list. Anyone who can provide me with info on even one system in SISI will get access to my list as I put it together. I'm hoping to find a pattern to fill in the blanks with, but worst case scenario, we just build the full list manually over time. Definitely better than just not knowing.


I don't get it. Why?
This is exactly what ccp is trying to avoid - the control over wh space. Maybe the next step really is loosing the system number.


Wait what? I'm charting it because it's important to know. I really doubt CCP will be the least bit surprised when all the new statics are well documented and available to everyone. I mean, that's kind of what we eve players do.
calaretu
Honestly We didnt know
#343 - 2014-08-21 07:18:55 UTC
Derath Ellecon wrote:
So there are far more posts than I can go through so I apologize if this has already been answered.

Aside from the other unique things about C4's having only one static and no random spawns, their connections were only 16 hours vs 24.

With all of these changes, are they also getting changed to 24 hour WH's or are they staying at 16 hours?


The second static have the same id and attributes as the already existing statics. P060, N477, H900 etc
Derath Ellecon
University of Caille
Gallente Federation
#344 - 2014-08-21 14:23:22 UTC
calaretu wrote:
Derath Ellecon wrote:
So there are far more posts than I can go through so I apologize if this has already been answered.

Aside from the other unique things about C4's having only one static and no random spawns, their connections were only 16 hours vs 24.

With all of these changes, are they also getting changed to 24 hour WH's or are they staying at 16 hours?


The second static have the same id and attributes as the already existing statics. P060, N477, H900 etc



I am aware of that. What I was curious about is if I had missed any discussion of those WH's getting changed in the future to be 24 hour instead of 16 hour.

I'm guessing no, but there were a lot of posts so it could have easily been missed
calaretu
Honestly We didnt know
#345 - 2014-08-21 15:19:06 UTC
Not seen any mention of that no
Zad Murrard
Frozen Dawn Inc
Frozen Dawn Alliance
#346 - 2014-08-22 12:09:03 UTC
This change alone would not have been that bad for those who live in C4.

However combined with the rest of the changes this will change C4 life quite drastically.

Where as previously C4s were decent places to live in, after the changes they will be
places to go through.

Hubs where not too many will live but many will go through.

I can see some corps moving to other locations with slight/medium
decrease in total WH population and slight/medium increase in null / low population.

If this is what CCP wants, then job well done.
Rahelis
Doomheim
#347 - 2014-08-25 08:07:07 UTC
CCP does not want ppl to live in WHs. That is and was the original idea - easy to investigate.

The changes are aimed exactly about that.
Winthorp
#348 - 2014-08-25 08:25:56 UTC
Rahelis wrote:
CCP does not want ppl to live in WHs. That is and was the original idea - easy to investigate.
.


/Sigh, its people like you that fail to ever read devblogs or listen to any outside of game related info that continues to spread the stupid.
Terrorfrodo
Interbus Universal
#349 - 2014-08-25 11:27:36 UTC
Zad Murrard wrote:
Where as previously C4s were decent places to live in, after the changes they will be
places to go through.

Rather places to be based out of. A base with two guaranteed w-space connections at any time sounds like heaven to me.

.

Zad Murrard
Frozen Dawn Inc
Frozen Dawn Alliance
#350 - 2014-08-26 16:30:03 UTC
Terrorfrodo wrote:
Zad Murrard wrote:
Where as previously C4s were decent places to live in, after the changes they will be
places to go through.

Rather places to be based out of. A base with two guaranteed w-space connections at any time sounds like heaven to me.


The thing is that if you wanted to make money in w-space for medium corps -> c5 or c6 would be the places. C4 was ok for smallish corps. Now with a smallish corp you cannot anymore make sure your C4 is safe enough to do anything. Thus your options are either join some medium corp, accept huge increase in losses when doing pve or moving out.

Note that growing is not an option, C4 does not provide the same easy ISK that c5 and c6 do. Yes, it would be possible to earn if one would really go to holes etc. Reality is though that people are lazy and don't do it. Is it a problem of CCP - absolutely not. It just means that lazy people do one of the options mentioned - move, change corp or accept loss increase.
Valenthe de Celine
Center for Advanced Studies
Gallente Federation
#351 - 2014-08-26 17:10:16 UTC
Zad Murrard wrote:
Terrorfrodo wrote:
Zad Murrard wrote:
Where as previously C4s were decent places to live in, after the changes they will be
places to go through.

Rather places to be based out of. A base with two guaranteed w-space connections at any time sounds like heaven to me.


The thing is that if you wanted to make money in w-space for medium corps -> c5 or c6 would be the places. C4 was ok for smallish corps. Now with a smallish corp you cannot anymore make sure your C4 is safe enough to do anything. Thus your options are either join some medium corp, accept huge increase in losses when doing pve or moving out.

Note that growing is not an option, C4 does not provide the same easy ISK that c5 and c6 do. Yes, it would be possible to earn if one would really go to holes etc. Reality is though that people are lazy and don't do it. Is it a problem of CCP - absolutely not. It just means that lazy people do one of the options mentioned - move, change corp or accept loss increase.

Honestly, no wormhole can really be made "safe" anymore due to other changes than these. The change of spawn distance after jumping is basically a gate mechanic with polarization as an added penalty. The distances now are large enough that any enemy force on the other side of a wormhole has a huge advantage in tackling and killing WH rollers.

This one change just adds more variety to the kinds of nails C4 residents can have in their coffins, not really changing that they will have coffins to reside in.
Pook600
Ranger Industries
The Rogue Consortium
#352 - 2014-08-26 20:15:26 UTC
+1 to new statics and changes. Hopefully this livens up WH space some.
Katerin Archer
Total.
#353 - 2014-08-27 03:53:13 UTC
Pook600 wrote:
+1 to new statics and changes. Hopefully this livens up WH space some.


After they remove the mass-based s*** and gay friggy holes - my hope will revive too.
calexxa
Imperial Shipment
Amarr Empire
#354 - 2014-08-29 06:20:26 UTC
Ok, so patch is so cool. C4 with C5/C6 - you really think someone will live there? Every C4 with those statics are dead - no active POS at all. And the rest? We live in C4, after patch there are 2 statics - ok .. but also at least 1-3 more wh!! And you know what is funny? That if you jump to any wormhole, it will be full (2-6x) of other wormholes. This is not case of C5,C6 but lower classes? You killed them .. why should someone want to live there? Several times higher risk with not increased income.
This is what you wanted? Kill every single small corporation in wormhole? What you think? That they will move to low/null to join some huge aliance? Why? We loved our small part of space and independance.

You should maybe think again what you done here. If you want WHs to be ONLY connections between parts of space then you can shake your hands. And that mass jump lol change .. better not to talk anything about this.
calaretu
Honestly We didnt know
#355 - 2014-08-29 07:09:59 UTC
calexxa wrote:
Ok, so patch is so cool. C4 with C5/C6 - you really think someone will live there? Every C4 with those statics are dead - no active POS at all. And the rest? We live in C4, after patch there are 2 statics - ok .. but also at least 1-3 more wh!! And you know what is funny? That if you jump to any wormhole, it will be full (2-6x) of other wormholes. This is not case of C5,C6 but lower classes? You killed them .. why should someone want to live there? Several times higher risk with not increased income.
This is what you wanted? Kill every single small corporation in wormhole? What you think? That they will move to low/null to join some huge aliance? Why? We loved our small part of space and independance.

You should maybe think again what you done here. If you want WHs to be ONLY connections between parts of space then you can shake your hands. And that mass jump lol change .. better not to talk anything about this.


I love it. Absolutely LOVE it. But then again i dont live in wormholes because of the isk/h. Maybe thats the issue you have
Jez Amatin
The Scope
Gallente Federation
#356 - 2014-08-29 16:14:35 UTC
calaretu wrote:

I love it. Absolutely LOVE it. But then again i don't live in a C4 wormhole with C5 and C6 statics. Maybe thats the issue you have


Hi, just fixed that typo for you.
Valenthe de Celine
Center for Advanced Studies
Gallente Federation
#357 - 2014-08-29 16:59:00 UTC
calaretu wrote:
calexxa wrote:
Ok, so patch is so cool. C4 with C5/C6 - you really think someone will live there? Every C4 with those statics are dead - no active POS at all. And the rest? We live in C4, after patch there are 2 statics - ok .. but also at least 1-3 more wh!! And you know what is funny? That if you jump to any wormhole, it will be full (2-6x) of other wormholes. This is not case of C5,C6 but lower classes? You killed them .. why should someone want to live there? Several times higher risk with not increased income.
This is what you wanted? Kill every single small corporation in wormhole? What you think? That they will move to low/null to join some huge aliance? Why? We loved our small part of space and independance.

You should maybe think again what you done here. If you want WHs to be ONLY connections between parts of space then you can shake your hands. And that mass jump lol change .. better not to talk anything about this.


I love it. Absolutely LOVE it. But then again i dont live in wormholes because of the isk/h. Maybe thats the issue you have

You are forgetting that not every wormhole exists to be lived in, some can create valuable chains that link to other areas of WH space. These areas would be otherwise very difficult to get to, so the addition of a C4 with a C5 and C6 static helps with the connectivity of W-space as a whole. Of course, someone does need to scan down, warp to, and jump through to really make these matter.
Moloney
University of Caille
Gallente Federation
#358 - 2014-08-30 17:31:42 UTC
Since I have been quite negative about the changes that were unwanted.

I would like to add that this change, on its own, is very good.

Thanks.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#359 - 2014-08-31 15:27:49 UTC  |  Edited by: epicurus ataraxia
Katerin Archer wrote:
Pook600 wrote:
+1 to new statics and changes. Hopefully this livens up WH space some.


After they remove the mass-based s*** and gay friggy holes - my hope will revive too.


The frigate holes would be great if some actually led to a new frigate limited wormhole space.

But that is a hope for the future, it will not matter unless the mass spawn business is resolved.
There will be few living here to care.

Regarding frigate holes though, I have noticed that the spawning is becoming more reasonable, that is something that can be tweaked and adjusted, and seems to be going in the right direction, But I do agree, they are not that useful at the moment, and there desperately needs a way for the K162 to be identified without bumping them with a T3 resulting in it decloaking as easy prey for a camping proteus or three.

I have completely given up using one to scan and scout until that is resolved.

There is one EvE. Many people. Many lifestyles. WE are EvE

Terrorfrodo
Interbus Universal
#360 - 2014-09-01 09:10:58 UTC
epicurus ataraxia wrote:
I have completely given up using one to scan and scout until that is resolved.

While it is annoying that the k162 doesn't give a clue, it is extremely easy to align to somewhere before decloaking, then decloak and try to jump, and if jumping doesn't work, just warp off instantly.

Nicely demonstrates the willingness and/or capability to adapt of some people...

.