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[Hyperion Feedback Thread] Second Static for C4s

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Author
Kusum Fawn
Perkone
Caldari State
#241 - 2014-08-12 21:11:50 UTC
Kynric wrote:
Arcturus Gallow wrote:

Our C4/C4/C2 will be the most well connected wormhole of all, with 2 statics in each of our statics, and that is awesome. But the income is simply not enough to sustain a decently sized pvp group comfortably, especially if the characters are pretty young, and cannot farm sites alone.


My experience has been that it works best when you plan to make your isk in your statics rather than at home. Home is rapidly made bare while new statics are eternal. As such the issue is more likely a bad choice of static rather than a bad choice of home. If you want to hunt or farm c5 space, a c5 static is more useful than a c5 home with some other static. I suppose this also is the real problem with capital escalations as they encourage too much looking inward imo rather than taking from your surroundings.


Remember that the it is only possible now to support a large group in the sub c5-6 wh classes because of the wh rolling mechanics. The new changes make it much harder to sustain multiple person wh in the lower classes by increasing the time to roll each wh by several minutes which carries a large amount of risk, disproportional to the class of wh being rolled.
In the sub capital wh, using orcas or in the special case of C1, battlecruisers, the amount of isk at risk for each wh while rolling is not as easily replaced by home system farming.

As seen by the statics :

C1 20 Gg / 500 Gg
C2 300 Gg / 2,000 Gg
C3 300 / 2,000
C4 300 / 2,000
C5 300 / 3,000 - 1,350 / 3,000
C6 300 / 3,000- 1,350 / 3,000

The preferred ship will be closest to the maximum per jump possible resulting in the fewest jumps with the shortest amount of polarization time. For almost all wh (with the aforementioned exception of C1) Orcas at 250 Gg are the obvious choice. Carriers at an average of 1,000 and dreads at 1,250 are too large to roll any of the statics. Capital jumping only applies to the wandering wh that connect C5 and C6 to low and nullsec.

Orcas at 250 Gg require 8 jumps (4 passes) on average to close a wh.
Battleships at an average of 100 Gg increse then number of jumps (on a c2 - c4 static wh) to the range of 20 (10 passes) Factoring in a polarization timer of 4 minutes per pass that is a change of an additional 24 minutes from orca to battleship for a single wh roll.

Planning to make similar amounts of isk in wh farming statics after the patch will simply not be viable for many people.
Average blue Loot drop anoms (in millions)
C2 - 6
C3 - 32
C4 - 57.75
C5 - 187.8
C6 - 325

For a C2 corp to recoup the cost of an orca (current price 690 mil) it would take an approximate 115 anoms to recover
C3 - 21.6
C4 - 12
C5 - 4
C6 - 3

One or two such losses for a lower class wh is crippling in terms of profitability.

- because of how quickly a home static gets farmed out and the number of statics that need to be farmed to recover from a single rolling orca loss

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

CorranCHalcyon
Ministry of War
Amarr Empire
#242 - 2014-08-12 21:15:27 UTC
I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP.

Thank you CCP


On a side note:

CCP I have a suggestion. If you find it feasible, split the CSM into three smaller CSM councils of three or four people. One for Null, Lowsec and W-space. They would all have the same duties as the current incarnation of the CSM does, but they would also represent their own areas of space. Null would have no responsibilities nor any say in W-space or Lowsec. And the other two councils would follow the same guidelines respectively. Also with this paradigm for CSM it would break the sheer numbers that Null Alliances have to control the vote for the majority of the CSM. It would give other organizations to have a primary voice.
LastRound
The Not Elite Four
#243 - 2014-08-12 23:30:01 UTC
CorranCHalcyon wrote:
I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP.


It won't be more popular for corps to live in because you cannot cap escalate and they have increased the risk to the c4 owners, if you're farming in your static you now have more potential incoming connections. I suspect after this change you'll see more people moving out.
Blake Nosferatu
Phoenix of the Black Sun
#244 - 2014-08-12 23:47:00 UTC
LastRound wrote:
CorranCHalcyon wrote:
I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP.


It won't be more popular for corps to live in because you cannot cap escalate and they have increased the risk to the c4 owners, if you're farming in your static you now have more potential incoming connections. I suspect after this change you'll see more people moving out.



If ccp increases the profit in c4's (now that there is more risk) i think the opposite Wil happen. More people will move into c4's. More targets and easier to fund pvp.However if the current rate of reward stays id have to agree with more people will move out of c4 space.
Elyas Crux
The Scope
Gallente Federation
#245 - 2014-08-13 01:38:12 UTC
Kp Amelia wrote:
Elyas Crux wrote:
+1
Second static for C4s is a sensible change that will bring more interaction and gives C4 a niche.


In fact it would do the opposite. C2's currently hold that niche, the change would make C4s and C2s the same. In fact one could argue that what C4s currently have is niche.


As I understand it C4 statics would only connect to W-space and C2s would remain 1 K-space and 1 W-space. This is certainly similar but there is a distinction as there is no guaranteed 1 jump to highsec possible (besides wandering wormholes).
The current C4 niche as I see it is being the easiest non-capital capable class to maintain wormhole control over and effectively isolate yourself from the rest of W-space. This is change will certainly be very different from the current C4 style but I don't think it would lessen C2s role as some groups need that permanent K-space link.

So provided C2s still have a defined role the question becomes should C4s remain isolated or be rebalanced to become W-space hubs.
Fish McCragg
Nomad Collective
OnlyHoles
#246 - 2014-08-13 02:54:45 UTC
Well, I'd be surprised if CCP is going to get any more useful feedback out of this thread at this point, so I propose we start digging for as much info as we can get on the new static types and where to expect them. They said it won't be as obvious as C2s are, but there will be patters. What have we seen on SISI so far guys?
Pavel Sohaj
BAND of MAGNUS
#247 - 2014-08-13 05:32:48 UTC
CorranCHalcyon wrote:
I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP.

Thank you CCP



Do realize that this PVP promoting is only good for a bit. If you wipe a corp of 10 chars in C4, they are gone, most likely never to find way unless they had hisec probed, assets for grabs and one less gruop to interact with. Short term fun, long term empty WHs.
Winthorp
#248 - 2014-08-13 05:55:36 UTC
Pavel Sohaj wrote:
and one less gruop to interact with.


I'm sorry did you interact with us before?
Pavel Sohaj
BAND of MAGNUS
#249 - 2014-08-13 06:53:17 UTC
Winthorp wrote:
Pavel Sohaj wrote:
and one less gruop to interact with.


I'm sorry did you interact with us before?


TBH im not sure, been in WH for too long to remember everybody who shot at me or who we shot at. More aimed at groups of 10 chars, get wiped on closing. Well, gg.
Kp Amelia
Ministry of War
Amarr Empire
#250 - 2014-08-13 08:06:36 UTC
Blake Nosferatu wrote:
LastRound wrote:
CorranCHalcyon wrote:
I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP.


It won't be more popular for corps to live in because you cannot cap escalate and they have increased the risk to the c4 owners, if you're farming in your static you now have more potential incoming connections. I suspect after this change you'll see more people moving out.



If ccp increases the profit in c4's (now that there is more risk) i think the opposite Wil happen. More people will move into c4's. More targets and easier to fund pvp.However if the current rate of reward stays id have to agree with more people will move out of c4 space.


That's the problem, CCP have not said anything about increasing the payout. So expect C4s to be even more empty then they are now.
Kuya Third
Deep Core Mining Inc.
Caldari State
#251 - 2014-08-13 10:39:23 UTC  |  Edited by: Kuya Third
Why should a logic like "more wh connections = more pvp" work out?
Thinking so must consider all players are dumb, except those who had the idea.
Trying to force people into pvp did never work in eve. Neither do the dumb like it getting placed as gank fodder.
Probably blitzing c3's generates more income with hyperion.. until they found out where they hiding - maybe c5 even?

C1 20 Gg / 500-1000 Gg
C2 300 Gg / 2,000 Gg
C3 300 / 2,000-3000
C4 300 / 2,000
C5 300 / 3,000 - 1,350 / 3,000
C6 300 / 3,000- 1,350 / 3,000

Adjust this numbers to reasonable values please. Looks like a bug as they are.
DemoGraFX
Caldari Provisions
Caldari State
#252 - 2014-08-13 14:14:18 UTC  |  Edited by: DemoGraFX
Blake Nosferatu wrote:
LastRound wrote:
CorranCHalcyon wrote:
I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP.


It won't be more popular for corps to live in because you cannot cap escalate and they have increased the risk to the c4 owners, if you're farming in your static you now have more potential incoming connections. I suspect after this change you'll see more people moving out.



If ccp increases the profit in c4's (now that there is more risk) i think the opposite Wil happen. More people will move into c4's. More targets and easier to fund pvp.However if the current rate of reward stays id have to agree with more people will move out of c4 space.


^^^ This. Exactly. C4s ae already bad enough. Low profit, but usually need a group of ships. Granted, some have figured out how to solo them with better skills - either LP based or real strategy, or both - but C4s seem to be the best place for a small to midsize group of players to get their first experience in Wormhole space. They are much less desirable because of the profit to risk margin already. It's easy for a less skilled player to solo a c3 and receive slightly less isk than it takes a group of ships to achieve in c4. The lack of profit differential means people will multibox the sites to try to pull the extra DPS and slightly higher isk solo, but it still requires making enough to plex more than the one account, and greatly increases the risk. Please don't confuse this post for an invitation to spam "Well, maybe they should stick to level 4 missions or go rent a crap system in the drone regions" stuff. There SHOULD be a way for people to get their feet wet in wormhole space to see if it is right for them. The answer to this is NOT to increase the amount of statics from a c4 and increase the traffic THROUGH them... Cause even though the number off jumps THROUGH them COULD (in theory only) be higher, but the number of deaths, events and NPC kills will plummet. Very few pvp-minded people reside in c4 space. Because c4 space sucks. And this is going to make it less appealing for people to try to squat in, not more. If people aren't squatting there then there won't be many worthwhile kills in there. And with the new mechanics involving k162s only appearing once somebody from the originating system jumps through them, the travel routes won't be nearly as plentiful as people think. Cause the carebear-ish ones who stay won't be dumb enough to activate them until they actually WANT to use them, and will wait til the end of life so they have enough time to just go do what they need and get back, minimizing the time the hole is actually available from outside.

The answer to improving both life AND pvp opportunities in c4 Wspace is nothing less than improving profitability in one way or another. Keep people in them, give them reasons to use shiny stuff in stupid ways. I think the best bet for this would be to activate cap escalations for c4s, or just simply increase loot for the sleepers. People are already dumb enough to build caps in a hole they can't get them out of. Give them a reason to actually lose them in there. Either way, if you want c4s to not be useless and unpopulated with few good fights, you improve them. The current proposal seems to be the exact opposite of what they want to see happening.
Pashko Morgan
Mining And Science Tech.
#253 - 2014-08-13 14:18:08 UTC  |  Edited by: Pashko Morgan
2 Kusum Fawn. You forgot 100mn propulsion mods which add mass. Remake your math. The numbers will be a bit less dissapointing.

Most of c4 residents are not care bears (4-4 are ones for sure but meh). Small corps of lazy friends, some wh newcomers etc. I doubt they are living c4 to make isk. If you want c4 to be alive and kicking then you need to give c4 dwellers a unique resource so desired to be faught for. Ice / moon goo / advanced ABC on probed gravimetrics / sleeper officer spawn / whatever. I know you have enough weed to figure it up and give us a carrot to run for Bear

add: autotext o\
Pavel Sohaj
BAND of MAGNUS
#254 - 2014-08-13 14:20:04 UTC
Pashko Morgan wrote:
2 Kusum Fawn. You forgot 100mn propulsion mods wich add mass. Remake tour math. The numbers will be a bit less dissapointing.

Most of c4 residents are not care bears (4-4 are ones for sure but meh). Small corps of lazy friends, some wh newcomers etc. I doubt they are living c4 to make isk. If you want c4 to be alive and kicking then you need to give c4 dwellers a unique resource so desired to be faught for. Ice / moon goo / advanced ABC on probed gravimetrics / sleeper officer spawn / whatever. I know you have enough weed to figure it up and give us a carrot to run for Bear


Add C5+ gases to C4 systems RollLol
Pashko Morgan
Mining And Science Tech.
#255 - 2014-08-13 14:28:26 UTC
That won't work in long term - 320 and 540 prices fell down drastically during last year. C320 and 540 mining niche should be saved for new members of big wh corps while big boys having fun doing cap escalations. Imo*
Pavel Sohaj
BAND of MAGNUS
#256 - 2014-08-13 14:35:53 UTC
Pashko Morgan wrote:
That won't work in long term - 320 and 540 prices fell down drastically during last year. C320 and 540 mining niche should be saved for new members of big wh corps while big boys having fun doing cap escalations. Imo*


Throwing out ideas :D idk how to put more isk to C4. More anomalies? BEtter blue payouts?
Fish McCragg
Nomad Collective
OnlyHoles
#257 - 2014-08-13 14:56:37 UTC
Pavel Sohaj wrote:


Throwing out ideas :D idk how to put more isk to C4. More anomalies? BEtter blue payouts?


Escalations. Even just one wave would go a long way.
Kuya Third
Deep Core Mining Inc.
Caldari State
#258 - 2014-08-13 15:36:33 UTC
Pavel Sohaj wrote:

Add C5+ gases to C4 systems RollLol


Nice "pvp" content. Is someone really going after ventures?
DemoGraFX
Caldari Provisions
Caldari State
#259 - 2014-08-13 15:46:09 UTC  |  Edited by: DemoGraFX
Another issue is mechanics of site and anom spawns...

In the more desirable classes the sites get finished a LOT more and respawn elsewhere. And the population of those classes increase the likelihood that more will get done and the anoms will come back to you more quickly.

I can imagine that c4/c4s rolls over anoms pretty quickly between constellation (or is it region?), but the less populated/desired regions/constellations have fewer sites getting done so fewer sites spawn cyclically, people get tired of it, they move out and each hole that the occupants leave just puts another system where anoms sit for long periods before despawning.

Naturally wormhole life is supposed to get boring regardless, to keep you moving, but tbh I'd say this: more sites > better payouts. So maybe decrease the amount of time that a dormant site stays in system before it despawns and respawns somewhere else.

For example, I was living in a c4/c5s for a while. During a 3 week period we had a total of maybe 7 sites. It wasn't because the wormhole "went cold" or was farmed up. It was because anybody who wants a c4 either wants a c4 static for farming, a c3 static for roaming LS pvp or a c2 static for logistics. Nobody was really in the c4/c5s so the sites were just sitting dormant in systems we couldn't realistically find and waiting what, a week? A week unbothered before they move somewhere else? Maybe that would be a better starting point.

Would still keep people somewhat bored in home systems and needing to branch out, but it would at least keep things flowing a bit more so the lack of pay in c4s could be made up by the sites making their way around more often.

The people in more desirable holes are getting their sites from other people doing them so quickly, so this would mainly improve the less desirable regions/constellations the most, where it's really needed.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#260 - 2014-08-13 15:58:31 UTC  |  Edited by: epicurus ataraxia
I would like to add a suggestion, once one rebalances the C1 to C4 wormholes this might be a good idea. See below

There is an issue in c3 and More particularly C4 wormholes that small corporations ALL have times of day when there may only be a single player on.

This means for that player, after scanning out everything possible, his only choices are to wait for others, or escape to HIsec or null for their income opportunities.

The suggestion is the spawning of signature sites (not anomalies) suitable for a skilled single player in additional to the existing ones, not vast numbers, but enough to give some interest and income in those off times.

Keep them able to be completed reasonably quickly with a little more emphasis on blue loot, as the likelihood of being disturbed is high.

This will encourage the continuous working of wormholes through most of the day, rather than just peak times.
And encourage players to live and work wormhole space rather than having to have a part time job in Kspace. Big smile

There is one EvE. Many people. Many lifestyles. WE are EvE