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EVE-Cost - Web based industry tool for EVE-Online

First post
Author
Kal Arkhenty
The Scope
Gallente Federation
#141 - 2013-07-09 19:05:54 UTC
As always, great job with this tool, it makes my life really easy.

I wanted to submit a feature request:
  • Would it be possible to add a line to the cart for each project in the queue listing the total amounts used in each project? This would be useful to get a full overview of all required materials (both in cart and in queue) and how much of it is missing in the warehouse.

  • Here is an example of where this comes from and why I think this feature may be useful. This is based on how I use the Cart and Queue, I might be doing something stupid, if so please point it out.

    Say I want to build 100 runs of 280mm Howitzer Artillery II, I:
    • Go to Manufacturing tab, select 280mm Howitzer Artillery II, 100 runs, "Add to cart"
    • Scroll down to Thermonuclear Trigger Unit, "Open in new tab", "Add to cart"

    At this point, my cart tells me I need to buy:
    • 100 280mm Howitzer Artillery I
    • 19600 Fernite Carbide
    • 7000 Fullerides
    • 700 Hypersynaptic Fibers
    • 100 R.A.M.- Weapon Tech
    • 100 Robotics
    • 700 Thermonuclear Trigger Unit (I know that I don't need to buy the trigger units as I am building them, but that is another issue)

    I buy the materials and move the items to a project in the queue so I can start building them.

    I plan to build 100 more, so right away I do the same thing. "Add to cart" 100 runs of 280mm howitzer II, and 700 trigger units.

    At this point my cart tells me that I don't need to buy anything as I have everything I need in my warehouse. It however ignores the fact that those materials are all spoken for by the project I have in the queue.

    Adding a line for the project in the queue would make this evident, the list would look like this:
    > 280mm Howitzer Artillery II 100
    > Thermonuclear Trigger Unit 700
    > Project - Timestamp * (no runs, being able to rename projects would be useful too!)

    The expanded list would look like so:

    v 280mm Howitzer Artillery II 100
    • 100 280mm Howitzer Artillery I
    • 100 R.A.M.- Weapon Tech
    • 100 Robotics
    • 700 Thermonuclear Trigger Unit

    v Thermonuclear Trigger Unit 700
    • 19600 Fernite Carbide
    • 7000 Fullerides
    • 700 Hypersynaptic Fibers

    v Project - Timestamp *
    • 100 280mm Howitzer Artillery I
    • 19600 Fernite Carbide
    • 7000 Fullerides
    • 700 Hypersynaptic Fibers
    • 100 R.A.M.- Weapon Tech
    • 100 Robotics
    • 700 Thermonuclear Trigger Unit

    The total materials in the bottom of the cart would then be the sum of the quantities in the Cart and in Queue and show that I do still need to buy everything for 100 more guns.
    Acid Kanshi
    AIFAM
    #142 - 2013-07-10 09:21:02 UTC  |  Edited by: Acid Kanshi
    Thanks for feedback, you have many good points which need to be implemented.

    Materials reservation among projects is a definite must.

    I have currently in the works item Processing to Warehouse from Jobs page, where you would fetch Jobs from API and then press process buttons for items you installed in-game. This will eliminate the need for "delete to calc" for every item from Queue/Cart.

    This system would allow you to install example 100 jobs in-game without touching eve-cost, and then fetch the jobs from API to eve-cost and process the items to eve-cost warehouse with one button click.

    EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

    Kal Arkhenty
    The Scope
    Gallente Federation
    #143 - 2013-07-10 18:12:28 UTC
    Acid Kanshi wrote:
    I have currently in the works item Processing to Warehouse from Jobs page, where you would fetch Jobs from API and then press process buttons for items you installed in-game. This will eliminate the need for "delete to calc" for every item from Queue/Cart.

    This system would allow you to install example 100 jobs in-game without touching eve-cost, and then fetch the jobs from API to eve-cost and process the items to eve-cost warehouse with one button click.

    This would be awesome.

    You would delete the corresponding runs from the Cart/Queue then. Right now it is not only "delete to calc", but if the Queue/Cart has 100 runs of an item and you are only launching 20, you have to "Delete to calc", add 80 back to cart, and process 20 to warehouse.
    Acid Kanshi
    AIFAM
    #144 - 2013-07-11 06:05:07 UTC
    Added material allocation feature on Queue page. This allows you allocate materials from warehouse for existing projects in Queue while creating new ones on Cart page. On Queue page there is material allocation priority setting.

    EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

    Kal Arkhenty
    The Scope
    Gallente Federation
    #145 - 2013-07-12 05:00:43 UTC
    Acid Kanshi wrote:
    Added material allocation feature on Queue page. This allows you allocate materials from warehouse for existing projects in Queue while creating new ones on Cart page. On Queue page there is material allocation priority setting.

    I just tried this out, it seems to work great! Thank you very much for this.

    I actually have another request related to Cart/Queue.

    I previously suggested that you automatically send the number of items from Cart/Queue to Calc when using "Delete to calc", this was implemented and it works great. However, most of the time you may not want to send ALL of the items in the row to calc.

    For example, say I have a project with 200 runs of Damage Control IIs but I will only launch 40. In the confirmation step when the UI asks "Delete to calc?" would it be possible to put an input-box with the total number of items as default, but modifiable?

    This would allow to just remove 40 from the Project and not have to "delete 200 to calc", "process 40", "re-add 160 to cart", "move 160 back to project".

    I understand this might not be needed when you add job processing straight from the API; but if it's a small change, I think it may be useful to put in. And you are likely to need the function anyway for when you find a job producing 40 runs out of a larger project Big smile

    Jennes Orti
    Holy Horde
    #146 - 2013-07-15 12:33:00 UTC
    It would be great if ships in cart were shown with packaged volume instead of assembled. Makes it pretty hard to calculate how much cargo size I really need for the job.
    Acid Kanshi
    AIFAM
    #147 - 2013-09-04 10:12:10 UTC
    Data dump and Icons images updated to Odyssey 1.1. Types images are still in progress, so if you see some missing item images, it's updating.

    EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

    Danedebai
    Sand Kings Inc.
    #148 - 2013-09-05 16:30:48 UTC
    For some reason, on the "Manufacturing" tab, the "EC" button to get the "Market Sell Price" of an item is not working anymore for me. I tested both in Firefox and Chrome. Any ideas?
    Da'Nada
    Malcor Corporation
    #149 - 2013-09-05 16:44:34 UTC  |  Edited by: Da'Nada
    Same here, Market Cost and Material Costs are not updating now. I'll add that I get Market Costs for Dodixie and Material Costs from Jita.
    Acid Kanshi
    AIFAM
    #150 - 2013-09-05 17:29:58 UTC  |  Edited by: Acid Kanshi
    EVE-Central is having problems. Nothing I can do about it.

    Sorry.

    EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

    Obmud
    Viziam
    Amarr Empire
    #151 - 2013-09-10 15:53:20 UTC
    This tool is ******* awesome, never stop it! =)

    Minor thing: The Manufacture Cost / Sell Cost Switch is not working under the Manufacture Tab. (tested on internet explorer)

    Obmud wrote: I just thrive on forum drama. - by Riot Girl - at 2013.11.28 04:46:00

    You should sig that, it will look good on you.

    Russian Space Invader
    Federal Defense Union
    Gallente Federation
    #152 - 2013-09-10 20:35:57 UTC
    First off, excellent tool and thank you for taking the time out of your schedule to make this and keep it updated. Honestly, the community can't thank you enough.

    I have not read the whole thread so this may have already been addressed but nonetheless I found an issue.

    For ships and ammo (at least all the ones I checked ~20 or so) if you search under invention for the T1 version, there is no option for Base Item. I mean, the option is there but no items appear in the list. For modules, however, they do appear. I'm not 100% certain you can add a base item for ships (perhaps someone else can confirm) to increase successful invention chance of the T2 blueprints, but I know for sure that you can with ammo. For example: for invention of T2 missiles you can add a faction missile of that size and type as a base item to increase your invention chance.

    Again, sorry if you have covered this in the topic already and thanks again for making this tool.
    Lamarran
    Beijing Farmer's Union
    #153 - 2013-09-13 17:08:43 UTC
    Thank you very much for this tool, I'm having fun with it (never could get ISK per hour to work cross platform correctly in wine). And I love the d.r.k. industry tracker, but it's been acting really slow for me lately.

    No ads, very minimalist interface... I love it.
    Sargon Windrifter
    Take The Bait.
    Pandemic Horde
    #154 - 2013-10-16 23:37:19 UTC
    Nice web tool. Thanks!

    I'm not sure what I'm doing wrong but I can't get the material amounts to be the same as the blueprints. I've got Material levels set to 0 as the blueprint says but they aren't the same.

    If I set the material level to -1 then it says it will use more materials than the blueprint says.

    Thanks for the help.
    CoolHands Luke
    Ca bouge et ca vend
    #155 - 2013-10-18 17:00:26 UTC
    Hi

    From 2 weeks now, when I update my warehouse by user the parser option, the cart is no more updated with qty in the warehouse.

    Thanks for your work
    Roxina
    School of Applied Knowledge
    Caldari State
    #156 - 2013-10-26 22:53:16 UTC  |  Edited by: Roxina
    Hey there, just want to say i love the site, i started using it a couple of days ago, while it took me a while to figure some of the things out i just simply love how i can allocate minerals to certain build stuff and such. Being a linux user this was exactly what i needed.
    I might be looking at things in a wrong way but corp assets don't seem to work at the moment.
    Anyway, keep up the good work!

    edit:
    just thinking here, how about adding the PI schematics for various planetary industry facilities?
    Mardonge Athonille
    Pandemic Horde Inc.
    Pandemic Horde
    #157 - 2013-10-28 15:48:37 UTC  |  Edited by: Mardonge Athonille
    Loving the site also, been looking at it for some time, but just started using it in actual production.

    One thing that would be really nice though, would be a blueprint library of some sort, so, when I copy up BPC's, I can add them with a certain runs/ME/PL level, and when manufacture stuff from the queue/cart/process to warehouse, the number is substracted from the blueprints in my library.

    Might be complicated to accomplish in a good way though.

    Also... the refinery calculator is kinda lacking in the settings.
    My "local" refinery has a set tax of 5%, regardless of my standing.
    In my case I can solve it with just setting 0 standing, but it's not that easy if the tax is, say, 3% or 7%.
    My "local" refinery also has 40% equipment, and settings only allow for 35% or 50%. I can probably offest this by putting 50% equipment, and lowering my ore specific skills by 2, but I haven't tried that yet, and either way it's a bad solution.
    Refinery implants are not counted either.

    On the topic of capital building. Being able to "nest" projects would be nice. Take the Orca as an example.
    I can create 1 project with all the capital parts and the orca build in one queue, but that would calculate the cost for the ship twice, as it would take both the capital part prices, and the material costs to make the capital parts in account.

    To get the actual cost now, I create one project with all the capital part builds, and another for the actual orca build.

    Being able to nest the capital part queue as a sub project in the orca project would be very helpfull, were the "main" project inherits the parts from the sub projects.

    Keep up the good work.
    Isabelle Panzer
    New Eden Mining Organisation
    The Craftsmen
    #158 - 2013-11-01 19:56:14 UTC
    Hi there,

    I think I might like your tool. But whatever I do, the Profit % is always -100%. I have logged out, changed all settings, logged in, changed everything back. Have tried different items. Under settings I have tried different levels of Industry, Production Efficiency, Tax, Fee, Material Settings, Market Settings, everything. The result is always 100% loss.

    I've searched in this topic, can't find any comment describing my problem.

    Any idea what I'm doing wrong?
    Roxina
    School of Applied Knowledge
    Caldari State
    #159 - 2013-11-03 00:51:54 UTC
    Isabelle Panzer wrote:
    Hi there,

    I think I might like your tool. But whatever I do, the Profit % is always -100%. I have logged out, changed all settings, logged in, changed everything back. Have tried different items. Under settings I have tried different levels of Industry, Production Efficiency, Tax, Fee, Material Settings, Market Settings, everything. The result is always 100% loss.

    I've searched in this topic, can't find any comment describing my problem.

    Any idea what I'm doing wrong?

    I imagine its because you havnt set a market sell price, its right underneath units per run, it took me a while before i found it as well :)
    Dunpeal Hunter
    Zervas Aeronautics
    #160 - 2013-11-16 09:53:16 UTC
    The manufacturing calculator is not working anymore. When you go to it, it gives an not found error page. Please, please fix this! I use this website on a daily basis and find it very useful.

    http://eve-cost.eu/calculator

    I dont know if this is important or not, but i have chickens.....