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EVE-Cost - Web based industry tool for EVE-Online

First post
Author
Acid Kanshi
AIFAM
#101 - 2013-03-10 08:55:03 UTC
I understand your problem. This needs work indeed. I'll see what I can do about it.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Kal Arkhenty
The Scope
Gallente Federation
#102 - 2013-03-12 19:26:18 UTC
There seems to be something wonky going on with the material calculations. Some blueprints are missing minerals, for example Cheetah is listed as using only two, Isogen and Morphite; when in fact it also requires Megacyte, Mexallon, Nocxium, Pyerite, Tritanium and Zydrine.

I know I've built Cheetahs with EVE-Cost's shopping list, so it would seem to be a new bug.

Thanks for a great tool!
Acid Kanshi
AIFAM
#103 - 2013-03-12 19:43:31 UTC
Kal Arkhenty wrote:
There seems to be something wonky going on with the material calculations. Some blueprints are missing minerals, for example Cheetah is listed as using only two, Isogen and Morphite; when in fact it also requires Megacyte, Mexallon, Nocxium, Pyerite, Tritanium and Zydrine.

I know I've built Cheetahs with EVE-Cost's shopping list, so it would seem to be a new bug.

Thanks for a great tool!


Yep, I'll look into it.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#104 - 2013-03-12 21:16:42 UTC
Acid Kanshi wrote:
Kal Arkhenty wrote:
There seems to be something wonky going on with the material calculations. Some blueprints are missing minerals, for example Cheetah is listed as using only two, Isogen and Morphite; when in fact it also requires Megacyte, Mexallon, Nocxium, Pyerite, Tritanium and Zydrine.

I know I've built Cheetahs with EVE-Cost's shopping list, so it would seem to be a new bug.

Thanks for a great tool!


Yep, I'll look into it.


The issue should be fixed now, thanks for reporting it!

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Kal Arkhenty
The Scope
Gallente Federation
#105 - 2013-03-12 21:33:27 UTC
Thanks!

I would also want to put in a few feature requests =)

- Blueprint "Save Settings" works for the Runs, ME, PE and Item cost; but does not save the blueprint's cost. This is useful for T2 production as the BPC has an estimated (or real if you keep count) cost.

- In the cart, "Delete to calc" successfully deletes the item from the cart and puts it in the Manufacturing tab, but the quantities become the saved BPC's. If I have 100 Gardes in my cart "Delete to calc" deletes them, but sets up Manufacturing to make the default 1500.

- In the cart, I may be using it wrong, but a "Delete N to calc" may be useful. If I have 10 Cheetahs in my cart, and have bought just enough to manufacture 5, I have to "Delete to calc", "Process to warehouse" 5 Cheetahs, re-"Add to cart" 5 Cheetahs. Being able to "Delete N to calc" and choose N=5 would simplify this.

- In manufacturing, when "Processing to warehouse" if something in the job has not been added to the warehouse, whether it's the final product or some input, it just says "Unknown item", it would be nice to know which item and preferably to give the option to add it right then and there. Similarly, if there is not enough of some item, it just says something like "Missing items", only by scanning each item's required quantities and warehouse stock can you find out which one it is.

- In the warehouse, you can empty or reset the warehouse and then replenish the quantities (but not prices?) by pasting a list. I would like to be able to just reset the quantities of a pasted list, some sort of "Sync items": paste the list from the inventory and reset the corresponding quantities. I have a system where I keep a lot of PI stuff (e.g. robotics), those are not synced automatically by EVE-Cost, I would like to be able to copy paste that station's inventory and reset my PI stock without having to reset all my warehouse.

I have more things that I have thought of, but I think this may have already be too much for a "feature request" post. Thanks again for a vrey good tool.
Kal Arkhenty
The Scope
Gallente Federation
#106 - 2013-03-12 21:34:22 UTC
Acid Kanshi wrote:
Acid Kanshi wrote:
Kal Arkhenty wrote:
There seems to be something wonky going on with the material calculations. Some blueprints are missing minerals, for example Cheetah is listed as using only two, Isogen and Morphite; when in fact it also requires Megacyte, Mexallon, Nocxium, Pyerite, Tritanium and Zydrine.

I know I've built Cheetahs with EVE-Cost's shopping list, so it would seem to be a new bug.

Thanks for a great tool!


Yep, I'll look into it.


The issue should be fixed now, thanks for reporting it!


That was fast! Yes I can see it working now, thanks.
Kal Arkhenty
The Scope
Gallente Federation
#107 - 2013-03-26 23:13:05 UTC
When making a Transaction report for a list of items: could it be possible to add the total number of units sold of each item and a "per item profit"?
Fatbear
The Scope
Gallente Federation
#108 - 2013-03-27 09:01:19 UTC
Am I doing something grossly wrong here?

I've got my Warehouse updated with materials, I've got my blueprint queued to cart, but then even though the Cart tells me what I need to buy instead of giving me a cost it's crediting me for materials I've already got.

For example, to make a 5xProphecy I've got the Trit, Mega, Zyd and Iso in my Warehouse. I need to buy Mex and Pyerite. Instead of telling me how much the Mex and Pyerite will cost, it instead gives me an ISK figure for the value of the Trit, Mega, Zyd and Iso I own. Why would I want to know that on a shopping list page?
Acid Kanshi
AIFAM
#109 - 2013-03-27 09:46:25 UTC  |  Edited by: Acid Kanshi
Kal Arkhenty wrote:
When making a Transaction report for a list of items: could it be possible to add the total number of units sold of each item and a "per item profit"?


I have Reports overhaul in my to do list. Your request will be included and more other detailed information.

Quote:
For example, to make a 5xProphecy I've got the Trit, Mega, Zyd and Iso in my Warehouse. I need to buy Mex and Pyerite. Instead of telling me how much the Mex and Pyerite will cost, it instead gives me an ISK figure for the value of the Trit, Mega, Zyd and Iso I own. Why would I want to know that on a shopping list page?


Good point, I will add that to do list.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Fatbear
The Scope
Gallente Federation
#110 - 2013-03-27 11:07:20 UTC
Thanks for the quick reply. Great site by the way :)
Kal Arkhenty
The Scope
Gallente Federation
#111 - 2013-03-27 22:53:25 UTC
Acid Kanshi wrote:
Kal Arkhenty wrote:
When making a Transaction report for a list of items: could it be possible to add the total number of units sold of each item and a "per item profit"?


I have Reports overhaul in my to do list. Your request will be included and more other detailed information.


Thank you! Re-reading my post I think I actually meant "per unit profit".

Have you looked into how R.A.M.s are used up in the inventory?

EVE-Cost assumes they are destroyed, but in fact each run uses up a percentage of it. E.g. building Damage Control II requires R.A.M. Armor/Hull Tech at 20% damage per run, thus for a 10-run job you need only 2 R.A.M.s, EVE-Cost's lists 10 as the requirement, which involves a lot of manual modifications in the warehouse.

I wouldn't expect EVE-Cost to take into R.A.M. repair/recycle into consideration, but maybe calculating the number of required R.A.M.s for the jobs using runs*pct_destroyed is not too hard to implement?
Acid Kanshi
AIFAM
#112 - 2013-03-28 04:29:14 UTC  |  Edited by: Acid Kanshi
Kal Arkhenty wrote:
Acid Kanshi wrote:
Kal Arkhenty wrote:
When making a Transaction report for a list of items: could it be possible to add the total number of units sold of each item and a "per item profit"?


I have Reports overhaul in my to do list. Your request will be included and more other detailed information.

Have you looked into how R.A.M.s are used up in the inventory?

EVE-Cost assumes they are destroyed, but in fact each run uses up a percentage of it. E.g. building Damage Control II requires R.A.M. Armor/Hull Tech at 20% damage per run, thus for a 10-run job you need only 2 R.A.M.s, EVE-Cost's lists 10 as the requirement, which involves a lot of manual modifications in the warehouse.

I wouldn't expect EVE-Cost to take into R.A.M. repair/recycle into consideration, but maybe calculating the number of required R.A.M.s for the jobs using runs*pct_destroyed is not too hard to implement?


On manufacturing calculator, the cost to produce an t2 item, the R.A.M. percentage is taken into consideration. If R.A.M. item costs 35k and usage is 20% and it requires 10 R.A.M. items to start the job. Then it says 10 R.A.M. items but cost is 10 * 35k * 0.2 = 70k

http://eve-cost.eu/calculator/index/typeid/2048/runs/10

I actually don't know how much it takes from warehouse upon clicking "process to warehouse". I must look into it.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

420420
School of Applied Knowledge
Caldari State
#113 - 2013-03-29 17:39:04 UTC
Hey I'm just trying this tool and I can't load the eve-central prices on the material cost (infinite loading) it's a nice tool otherwise, props to you.
Acid Kanshi
AIFAM
#114 - 2013-03-29 17:53:26 UTC  |  Edited by: Acid Kanshi
I'm testing currently some stuff, therefor there can be bugs atm.

EDIT: EVE-Central price fetching should be working now.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Kal Arkhenty
The Scope
Gallente Federation
#115 - 2013-03-30 08:07:35 UTC
Processing to Warehouse seems broken at the moment. Spinning icon just turns, and turns, and turns...
Acid Kanshi
AIFAM
#116 - 2013-03-30 08:23:23 UTC  |  Edited by: Acid Kanshi
Kal Arkhenty wrote:
Processing to Warehouse seems broken at the moment. Spinning icon just turns, and turns, and turns...


Should be fixed now. Refresh the page.

Sorry about these bugs lately, I'm implementing this major update and it fights back.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Kal Arkhenty
The Scope
Gallente Federation
#117 - 2013-03-30 08:37:13 UTC
Acid Kanshi wrote:
Kal Arkhenty wrote:
Processing to Warehouse seems broken at the moment. Spinning icon just turns, and turns, and turns...

Should be fixed now. Refresh the page.

Sorry about these bugs lately, I'm implementing this major update and it fights back.

It's working, thank you! Nothing too bad, as long as you don't delete our stored data Big smile

Oh, and regarding the R.A.M. issue from above:

Acid Kanshi wrote:

On manufacturing calculator, the cost to produce an t2 item, the R.A.M. percentage is taken into consideration. If R.A.M. item costs 35k and usage is 20% and it requires 10 R.A.M. items to start the job. Then it says 10 R.A.M. items but cost is 10 * 35k * 0.2 = 70k

http://eve-cost.eu/calculator/index/typeid/2048/runs/10

I actually don't know how much it takes from warehouse upon clicking "process to warehouse". I must look into it.


Proceessing to warehouse consumes the 10 R.A.M. instead of just 2 (10 at 20% damage.)
Acid Kanshi
AIFAM
#118 - 2013-03-30 12:59:34 UTC  |  Edited by: Acid Kanshi
First alpha version of nested material materials on manufacturing calculator is ready. There still are no calculations done with material materials, visual only, but soon calculations will be added as well with material ME level fields.

Current version example: http://www.eve-cost.eu/calculator/index/typeid/27643/
(click on material calculator icon)

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

DEFIER ORILIS
Defiance Eden Initiative
#119 - 2013-03-30 16:10:58 UTC  |  Edited by: Defier Orilis
Acid Kanshi wrote:
First alpha version of nested material materials on manufacturing calculator is ready. There still are no calculations done with material materials, visual only, but soon calculations will be added as well with material ME level fields.

Current version example: http://www.eve-cost.eu/calculator/index/typeid/27643/
(click on material calculator icon)


Great job man! Love your work and site, been using it for a while.

Can't wait to use it this new feature. At last I will know precisely how much material and sub materials I need for an item on one page.

Thx, D. o7
Sir BuildALot
Publicani
#120 - 2013-03-31 15:41:08 UTC
Hi,

Been using this tool to mine for my first freighter, problem is that since yesterday I can no longer see the total minerals needed for the items in the card when I look in the cart?

It seems to display really quickly as the page loads but then disappears.