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Wormholes

 
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Distance that you're being ejected out of a wormhole depends on mass

First post First post First post
Author
Adarnof
Super Secret Spaceship Syndicate
#661 - 2014-08-06 02:05:21 UTC
HeXxploiT wrote:
I think most of you pilots don't realize that this sort of a change would actually encourage a LOT of pilots who don't normally go into wormholes to check them out.

Great Idea to encourage wormhole exploration.
Terrible idea for wormhole campers.


Please, elaborate.
Dinsdale Pirannha
Pirannha Corp
#662 - 2014-08-06 02:12:15 UTC
Ryan Kirth wrote:
Guys stop and think about this. Who virtual controls CCP now. Who are these Devs? If not mistaken they are mostly all nullsec players formerly of corps many of us really didn't care for. This does nothing more then give their croonies an easier way to control their game. This crap all started a year ago. Look at all the nerfs that affect the average player and the buffs that just don't make any sense. Too much of this game is becoming worthless for new / low sp players. Too many nerfs to ships typically found in empire space or WH space while the ships typically found in null get buffed. Just my rant here but it sure looks like a takeover in an effort to discourage your average player. An entirely separate gaming community resides in WH space and nullsec players don't want them there. WH space is too resource rich and easy. The nullsec folk want those resources and until now WH raids have just been too difficult


Wonder how long before the cartels start renting out wormhole systems.
Malcolm Rennolds
Inquisition FiS Division
#663 - 2014-08-06 02:24:37 UTC
I'm not sure thus will make nano/frig games more possible. Honestly if (as it sounds likely) a cruiser is coming out 15+/-5km from the wormhole this makes armor gangs even stronger. Massive spread of points and reps will be able to hit everyone. I think a nano gang is too likely to come in relatively closer to the wh (because of lower mass vs an equal ship size) and end up tackled and humped by the armor gang.

I'm assuming that the current sisi is something like 40km cap, 30km battleship, 20km bc, 15 km cruiser. If these numbers get moved down a bit more it just screws nano gangs even more.
Serendipity Lost
Repo Industries
#664 - 2014-08-06 02:25:31 UTC
Winthorp wrote:
Rek Seven wrote:
....


Wait a minute... If what i'm hearing about polarization timers is true, you can forget everything i've said in support of the proposal.

Seriously, these two things combined will be some jita riots, call for the firing of a developer, threaten the cancel my account level of bullshit!


Look I have to agree, I support the mass/distance change but combined with the removal or polorization I have to wonder what will be next and with CCP's track record I am going to get on the concerned bandwagon


I think we need to see a devblog pretty damn soon.



You two crack me up. One game breaker is ok (cuz it doesn't hurt us big guys) but oh no no no this polarization thing hurts my game... this must stop.... now. Looks like 5hit just got real - hahahahaha

Sadly I'll even take hypocrits on my side for this one. Welcome aboard.
Serendipity Lost
Repo Industries
#665 - 2014-08-06 02:27:42 UTC
Malcolm Rennolds wrote:
I'm not sure thus will make nano/frig games more possible. Honestly if (as it sounds likely) a cruiser is coming out 15+/-5km from the wormhole this makes armor gangs even stronger. Massive spread of points and reps will be able to hit everyone. I think a nano gang is too likely to come in relatively closer to the wh (because of lower mass vs an equal ship size) and end up tackled and humped by the armor gang.

I'm assuming that the current sisi is something like 40km cap, 30km battleship, 20km bc, 15 km cruiser. If these numbers get moved down a bit more it just screws nano gangs even more.


You're missing the point. Just bring 50 of some doctrine and you'll be fine.
ODSTSNAKEZZ
No Vacancies
No Vacancies.
#666 - 2014-08-06 02:34:24 UTC
Malcolm Rennolds wrote:
I'm not sure thus will make nano/frig games more possible. Honestly if (as it sounds likely) a cruiser is coming out 15+/-5km from the wormhole this makes armor gangs even stronger. Massive spread of points and reps will be able to hit everyone. I think a nano gang is too likely to come in relatively closer to the wh (because of lower mass vs an equal ship size) and end up tackled and humped by the armor gang.

I'm assuming that the current sisi is something like 40km cap, 30km battleship, 20km bc, 15 km cruiser. If these numbers get moved down a bit more it just screws nano gangs even more.

Actually current sisi has the high end for caps being 40k then for battleships and below mostly >10k unless RNG screws you or your covered in plates.
Traiori
Going Critical
#667 - 2014-08-06 03:45:20 UTC
ODSTSNAKEZZ wrote:

Actually current sisi has the high end for caps being 40k then for battleships and below mostly >10k unless RNG screws you or your covered in plates.


Corp mate tested this earlier, had capsules landing at ~5K, cruisers at ~10-15K, battleships at ~20, carriers ~30, dreads ~40. If someone could confirm that he didn't manage to confuse cruisers, command ships and battleships that would be great.
Rain6637
Simulacra and Simulation
Dracarys.
#668 - 2014-08-06 04:29:39 UTC  |  Edited by: Rain6637
Dinsdale Pirannha wrote:
Ryan Kirth wrote:
Guys stop and think about this. Who virtual controls CCP now. Who are these Devs? If not mistaken they are mostly all nullsec players formerly of corps many of us really didn't care for. This does nothing more then give their croonies an easier way to control their game. This crap all started a year ago. Look at all the nerfs that affect the average player and the buffs that just don't make any sense. Too much of this game is becoming worthless for new / low sp players. Too many nerfs to ships typically found in empire space or WH space while the ships typically found in null get buffed. Just my rant here but it sure looks like a takeover in an effort to discourage your average player. An entirely separate gaming community resides in WH space and nullsec players don't want them there. WH space is too resource rich and easy. The nullsec folk want those resources and until now WH raids have just been too difficult


Wonder how long before the cartels start renting out wormhole systems.

they do already, but they're not the cartels you know about.

I won't explain the specifics because I'd rather keep you in the dark.

yes I know you're a gewn's troll alt
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#669 - 2014-08-06 05:43:26 UTC  |  Edited by: BayneNothos
Traiori wrote:
ODSTSNAKEZZ wrote:

Actually current sisi has the high end for caps being 40k then for battleships and below mostly >10k unless RNG screws you or your covered in plates.


Corp mate tested this earlier, had capsules landing at ~5K, cruisers at ~10-15K, battleships at ~20, carriers ~30, dreads ~40. If someone could confirm that he didn't manage to confuse cruisers, command ships and battleships that would be great.


This isn't what I was getting when I was testing. Full plated MWD mega was averaging around 8.5km. My post is somewhere up above.

Edit: From previous post
8 Plate Mega + MWD
High: 9.4km
Low: 8.0km
Average: 8.8km

Pod
High: 6.2km
Low: 3.6km
Average: 5.1km
Angelique Duchemin
Team Evil
#670 - 2014-08-06 06:03:41 UTC
Lemonades wrote:
Angelique Duchemin wrote:
Couldn't you just use Nidhoggurs with inertia stabs and then have them warp to a cloaky scout and then warp back to the wormhole and jump?

You should be able to get an align time of about 10 seconds.

Why would we want nuthuggers they're pretty useless



I used them as an example because they are the fastest and most agile Carrier.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Rain6637
Simulacra and Simulation
Dracarys.
#671 - 2014-08-06 06:20:58 UTC  |  Edited by: Rain6637
undisturbed it's fine, but a hic or dic and the carrier belongs to Bob

(no different from any other situation with a cap vs a hic or dic, but by trapping the cap on one side, it gets their mates to commit. if they're rolling with a cap because they're alone, they belong to Bob too, but this opportunity didn't exist before. they spawned in immediate activation range before, which was immediately followed by the hole closing behind them.

lol past tense... it's... a forgone conclusion at this point)
Pavel Sohaj
BAND of MAGNUS
Hole Control
#672 - 2014-08-06 06:53:33 UTC
BayneNothos wrote:
Pavel Sohaj wrote:

I wonder what hole you literally live in. I had my ship jump to a WH only to have snipers on the other side. Not everybody goes Geronimo straight up, despite your claim IN CAPS LOCK, which in my book totally proves that it is true.

Rest is just a joke. How do kiting ships spread over huge distance help against blobing armor T3 gank, is beyond me.

Speed thing, agree on that.


Oh snap I thought your name seemed familiar. Remember this fight?

https://zkillboard.com/br/1392/

We'll ignore your Alt posting :P

That fight was fun. I knew it was a trap, the Navy Aug kinda made that obvious but I took a swing anyway as I could move around initially. 3/4 of the people on that KM wouldn't be there if whatever it was that caught me had just killed me then and there instead of you guys #falcon'd me to all get on the mail.
Even still it was a blast to have. If that was on a WH you woulda caught me before I got any distance and it'd have been over in seconds. Instead I almost took down your Legion. Thats what I'd like more of and this feels like it'd accomplish that.

To Meytal:
Yes it is too similar to stargates and I'd much prefer something super unique. I'd just like that uniquety to allow more than one type of fleet comp.


Honestly, I dont remember. That was the ganking times. Also all my alts have Sohaj in them so theres not my alts posting I can assure you of that.
And that really was not a fight. One of the reasons I got moved out of that group, I didnt enjoy boasting about "PVP" when its 15 vs 1.
Owait, re-reading! I REMEMBER'! THe one fast talos that pissed us all off cause speed :D Kudos and props, was scared like ****.

Rek Seven wrote:
....


Wait a minute... If what i'm hearing about polarization timers is true, you can forget everything i've said in support of the proposal.

Seriously, these two things combined will be some jita riots, call for the firing of a developer, threaten the cancel my account level of bullshit!


I bet this aint even the end of it all for WH. :D not screwed enough.


HeXxploiT wrote:
I think most of you pilots don't realize that this sort of a change would actually encourage a LOT of pilots who don't normally go into wormholes to check them out.

Great Idea to encourage wormhole exploration.
Terrible idea for wormhole campers.


Sure sure. Itll be great to have everybody probing everything. And who will fight aside from C5/C6 hole blobs?
Dark Armata
The Scope
Gallente Federation
#673 - 2014-08-06 07:09:46 UTC  |  Edited by: Dark Armata
Winthorp wrote:
Rek Seven wrote:
....


Wait a minute... If what i'm hearing about polarization timers is true, you can forget everything i've said in support of the proposal.

Seriously, these two things combined will be some jita riots, call for the firing of a developer, threaten the cancel my account level of bullshit!


Look I have to agree, I support the mass/distance change but combined with the removal or polorization I have to wonder what will be next and with CCP's track record I am going to get on the concerned bandwagon


I think we need to see a devblog pretty damn soon.


Welcome to the bandwagon. We have snacks up the back. Bad, unpopular snacks that no-one really wants. But don't worry we will take your feedback on the snacks next week.

W-Space IS Best Space

Winthorp
#674 - 2014-08-06 07:13:04 UTC
Serendipity Lost wrote:
Winthorp wrote:
Rek Seven wrote:
....


Wait a minute... If what i'm hearing about polarization timers is true, you can forget everything i've said in support of the proposal.

Seriously, these two things combined will be some jita riots, call for the firing of a developer, threaten the cancel my account level of bullshit!


Look I have to agree, I support the mass/distance change but combined with the removal or polorization I have to wonder what will be next and with CCP's track record I am going to get on the concerned bandwagon


I think we need to see a devblog pretty damn soon.



You two crack me up. One game breaker is ok (cuz it doesn't hurt us big guys) but oh no no no this polarization thing hurts my game... this must stop.... now. Looks like 5hit just got real - hahahahaha

Sadly I'll even take hypocrits on my side for this one. Welcome aboard.


See i think that's a little harsh even if you disagree with me. like i said i still support the mass/distance change but when you combine that with removal of polarization and hell whatever we haven't discovered yet that has changed it starts to become very concerning especially as the two changes mentioned kinda contradict each others intentions or play style goals.
Cirillith
Viziam
Amarr Empire
#675 - 2014-08-06 07:14:26 UTC
Well - it's not nice to came to work and during EvE forum check find out about another "improve" of W-Space.

I know I wrote post above we should be calm and that we should wait, but I think this approach is obsolete now.

C'mon - polarization mechanic is something making W-Space different from k-space, and of course a BIG tactical element of a fight... So maybe CCP will also give us aggression timer on WH - since they are purely trying change WH space into null-sec.

I guess they will take our opinion under consideration only when we will repeat something called as "Incarna incident"

This is truly sad that CCP was able to learn from its mistakes then and now is repeating them again...

Darren Fox
V0LTA
WE FORM V0LTA
#676 - 2014-08-06 07:40:48 UTC
I look forward to the devblog. I hope it explains what this change is supposed to accomplish, because right now it just feels like a way to say "we never intended ragerolling/chaincollapsing to happen, so we're making it harder".

There are a couple of good suggestions in this thread if a change to wh-jump mechanics is happening no matter what, like the inverse mass (high mass ships land close, low mass further out), but my preference would be to leave this alone and rather focus dev effort on something else.
Rek Seven
University of Caille
Gallente Federation
#677 - 2014-08-06 08:04:00 UTC  |  Edited by: Rek Seven
Serendipity Lost wrote:
Winthorp wrote:
Rek Seven wrote:
....


Wait a minute... If what i'm hearing about polarization timers is true, you can forget everything i've said in support of the proposal.

Seriously, these two things combined will be some jita riots, call for the firing of a developer, threaten the cancel my account level of bullshit!


Look I have to agree, I support the mass/distance change but combined with the removal or polorization I have to wonder what will be next and with CCP's track record I am going to get on the concerned bandwagon


I think we need to see a devblog pretty damn soon.



You two crack me up. One game breaker is ok (cuz it doesn't hurt us big guys) but oh no no no this polarization thing hurts my game... this must stop.... now. Looks like 5hit just got real - hahahahaha

Sadly I'll even take hypocrits on my side for this one. Welcome aboard.


Just because people don't agree with your idea of "game breaking" doesn't make them hypocrites.

I'm not sure if you are trolling or if you are pretending to be dumb... If the polarisation timer gets removed, large groups like ours will not be affected by the range change as we can just jump 20 T3s in and out until the hole closes, without having to worry about slow-boating and polarization timers.

Nothing you say makes any sense Straight


Edit: regarding the polarization removal:
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.

so i'm back onboard with the range change pending confirmation of final details.
Kira Hhallas
Very Drunken Eve Flying Instructors
Brotherhood Of Silent Space
#678 - 2014-08-06 08:09:07 UTC
Okay o take a fast look over the postings here since page 30....
So polarization will be also change.

hmm..... interesting. So the Only thing what can be is to make a consistent mechanic for EVE, so everyone know the rules.
And I could life with the change. because you could rolle Holes faster. No more 4 Min Waiting.

But after this there is the final Boarder.... no aggression timer for Wormholes.....

Kira Hhallas - Austrian EvE Community - ingame =Österreich= - StoryPage - https://oneshotstorys.wordpress.com/ -


Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare

Aelyras Altol
Hedion University
Amarr Empire
#679 - 2014-08-06 08:57:51 UTC
Just note CCP fozzie just posted in the polarization thread saying that its a bug, so that might not be a change they are making.
mulgrew Zero
Weyland Mulgrew Corporation
#680 - 2014-08-06 09:00:29 UTC
ok new stuff coming dont like this 1 pretty much or at all, but may i ask is the same mechanic going to be used for cynos ?