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[Hyperion] Heavy Assault Cruiser tweaks

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Author
Harvey James
The Sengoku Legacy
#661 - 2014-07-31 14:21:52 UTC
looks like Rise has abandoned this thread already .. despite saying he would on here the day after it was put up

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Red Teufel
Calamitous-Intent
#662 - 2014-07-31 14:28:58 UTC
M1k3y Koontz wrote:
Querns wrote:
CCP Rise wrote:
Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.

There's enough drone bay space plus cargo space (with depot) in an ishtar to carry 6 flights of sentries, letting you mitigate these "enormous downsides" quite effectively.


What can be packed in with a Depot is largely irrelevant since it only takes ~300 to kill it before it anchors, not to mention no kiting ship will stop for a full minute to switch drones.


I have but only because I'm leet. Cool
Kagura Nikon
Native Freshfood
Minmatar Republic
#663 - 2014-07-31 14:29:31 UTC
Xequecal wrote:
"Interesting" PvE content is nearly impossible in Eve, for a number of reasons.

First, all potential Eve PvE content is either easy or impossible. If the number of players is not limited, it will be zerged until the mechanics are figured out, because nobody wants to risk ship loss if they don't have to. No challenge at any point. If the number of players is limited, and it's balanced around T2 modules, it will be trivialized by people going in with deadspace stuff, Marauders, and possibly assigned fighters. If it's balanced around all that stuff, it's now impossible because noone can afford to lose a dozen deadspace-fitted Marauders while figuring out how to win.

Second, the nature of Eve is to always provide a risk of PvP, and this is anathema to interesting PvE. Hard PvE content either means you can uncounterably and cheaply grief a group of players forever with a half-dozen suicide Blackbirds, and if the Blackbirds can't get into the PvE area then you've now created a zone safe from PvP.



Again.. I do nto disagreee.. I was just stating that is understandable the frustration of the peopel that expect some new pve content. Jsut that.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#664 - 2014-07-31 14:31:14 UTC
Harvey James wrote:
looks like Rise has abandoned this thread already .. despite saying he would on here the day after it was put up



Naa that is not fair with him. Waiting a few days to see if the opinions start to converge is a wise tactic. I would nto expect any new response before monday

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gott Lieb
State War Academy
Caldari State
#665 - 2014-07-31 15:01:46 UTC
Bring! Back! High power slot! TO! EAGLE!!!
Seriously, it's trash without 6th slot. it's hard to do plexing on Eagle cos i need to put probe launcher in 5th slot and there remain only 4 slots for dps. Seriously guys, bring it back, plrase, PLEEEEAAASE!
unslaught
Deep Core Mining Inc.
Caldari State
#666 - 2014-07-31 15:04:27 UTC
Frostys Virpio wrote:
unslaught wrote:
the ishtar is NOT op, the other hacs are to just to weak. it's a HEAVY assault cruiser, it's supposed to be a baby bs. all these nerfs are beginning to become annoying. just make the others so they match up to the ishtar.

give the ishtar a heavy drone based setup:

1) lose the 5km per lvl drone control range
2) lose the optimal range for sentries, just tracking will do imo (and still 7.5%)
3) give the ishtar some resist or armor rep bonus, making it a brawler - again push people towards heavy drone use.
4) don't change the slot layout, it's very good for a heavy drone brawler. mids for either drone mods, tackle, cap and propulsion
5) lose the turret slots - again make it heavy drone based.
6) only give it like 2 high slots (neuts), again to discourage people from using sentries because of no slots for drone range aug.

so something like this

gallente cruiser bonus: 7.5% tracking speed to all drones, 5% to armor rep amount
hac skill: 7.5% heavy drone speed, 10% to drone damage and hitpoints

something like this...


The abby BS are battlecruiser, not hacs. Pushing the other hacs up insetad of nefing the Ishtar is blatan power creep.



well looking at the bonusses i gave it's a nerf more then a boost... it kills it's versatility quiet a bit, and sentry use will become non existent for the ishtar imo. but the boost is in the way hac will and imo should be used, for close to mid range assault. bc are the ehp/dps monsters, hacs should be the dps/agility ships. but i don't think they need to be less on the dps side. more focussed to 1 weapon system - most already are - like in this case heavy drones.

anyhow i would like to see the ishtar as a light/medium/heavy drone only ship, no guns, no shield, no sentries.


Meandering Milieu
The Scope
Gallente Federation
#667 - 2014-07-31 15:07:11 UTC
A quick question though, to everyone going on about the sentry drone rage and them being BS weapons.

Heavies aren't BS weapons? At gal drone spec 4, Ogre IIs pull 467 dps before any dmg amps. With a single drone nav comp they go 2574m/s on an ishtar with HAC IV.

I quit ratting with sentries the minute the recent garde nerf hit and heavies were buffed. Back then I managed around 24m/tick before the change. Post heavy changes I regularly make between 27 and 31m/tic, usually 29.

In a 1v1, the last thing I'd want to fight is an ishtar of any sort with geckos and a single ogre, or the two hammerhead/single hobgob combo.

The reason everyone complains about sentries being a BS weapon, but heavies aren't, is that sentries lend themselves to fleet warfare. Flight time for heavies makes them undesirable in a fleet.

However it isn't as though this scaling doesn't apply to other things as well. Megathrons, harpies, torp bombers, I've seen large fleets of all sizes that aren't easily counterable. In my experience ishtars regularly run or warp out and warp back in from battles even if they aren't in immediate danger. Because shield fits cannot tolerate being pinned down in enemy engagement range. Through free firing on drones I've seen 50 man BC fleets, which could not catch them, or apply dps well enough to kill them, manage to win the fight and drive off 30-40man ishtar fleets by free firing on drones. The number of times that entire waves of drones, or even several, could be killed off during an ishtar fleet's warp out/warp in, but never happened because FCs didn't call it, are numerous for me.

I'm not saying the ishtar doesn't need rebalanced, or that it doesn't outshine other hacs. I'm simply questioning the one sided labeling of sentry drones as "BS weapons" where heavies are not. The only reason I can see is because heavies aren't a problem for you. Sentries work well in fleets, and as such, they have become the bane of some people's existence. Therefor the cry for nerf falls solely on the sentry, which actually has seen several nerfs, whereas the heavy drone outshines it entirely, outside of sheer range or immediate dmg application.

As for PvE though, people need to stop kicking this horse. The Ishtar is indeed a good all around PvE boat. It isn't the best, even in its ship size. Nearly any of the pirate battleships is better, minus the nightmare unless you are in space with EM/Therm rats. Marauders outclass an ishtar for PvE, which the are intended to do. A single domi, while less mobile, can fit an appropriate amount of shield tank and manage far more dps than an ishtar can. Fed navy domi shield tanked blows it out of the water. A vexor navy issue comes damned close in everything but tank. And in cruiser sized hulls, the tengu is arguably better. Nerfing the ishtar in pve wouldn't bother me at all, but I dislike that doing so would mean the tengu is the only viable pve cruiser. If the ishtar gets nerfed the proteus drone subsystems need worked around with to give them the ability to use 5 heavy drones. The other T3s need balanced to be able to have viable PvE fits outside of exploration.

But to reiterate, an ishtar is not the be all end all of PvE. If I were running lvl 4s in highsec, there are tons of other boats I'd sooner choose. For incursions there are definitely better choices. For sheer isk/tick the ishtar isn't close to the top of the heap in anoms. It can come close to a tengu, but the tengu can have fighters assigned to it, whereas the ishtar cannot giving the tengu an edge. Nearly any BS will get similar or better ticks. For DED sites the tengu does just as well, and I've seen everything from domis and sins to other Blops running them.

It is cost effective, has good tank, tolerable dps, and drones lend themselves to afk ratting( Something I never do anyways). This is what makes it desirable. It isn't best in class, or even best at all. It is really good, but not broken for pve.
Xequecal
Ministry of War
Amarr Empire
#668 - 2014-07-31 15:13:34 UTC
Meandering Milieu wrote:
But to reiterate, an ishtar is not the be all end all of PvE. If I were running lvl 4s in highsec, there are tons of other boats I'd sooner choose. For incursions there are definitely better choices. For sheer isk/tick the ishtar isn't close to the top of the heap in anoms. It can come close to a tengu, but the tengu can have fighters assigned to it, whereas the ishtar cannot giving the tengu an edge. Nearly any BS will get similar or better ticks. For DED sites the tengu does just as well, and I've seen everything from domis and sins to other Blops running them.


For less than 1 billion ISK, or whatever it costs to buy and fit out a Rattlesnake, it actually kind of is. No subcap under this price can outperform it in PvE.
Ray Kyonhe
Aliastra
Gallente Federation
#669 - 2014-07-31 15:20:38 UTC
Kagura Nikon wrote:

I am not defendign him.. I am just translating him. Also missiosn do not need much developer time, just game designer time. So to expect some 4 missiosn per semester would be acceptable demand...

I don't think it's a viable approach, it's strategically worst one, in fact. For the first, those missions we have now - no, PvE engine itself - is very crappy, boring and outdated. They mostly remind some kind of stub than a real content.
I think the best approach will be developing some new engine capable to auto-generating missions on the fly, within some bounds. If coupled with addtional challenge inducing elements (more ewar capable vessels, dynamic content shaping missions based on player actions and decisions, more choices like several different pockets from which only one can be chosen, "boses" which are more difficult to kill and which will try their best to disengage from combat when their end is nigh, so webs/points/good propulsion (or friend/alt in ceptor) will be reasonble addtion to setup as those "boses" will have good chance of faction mods drop; perhaps some additional interactions with mission environments, like minigames, or ability to hack and control different structures in the pocket, influencing the battlefiled. The key concept should be randomization, though. And the more rewarding the mission, the less it should be predictable and more challenging (in terms of mobs' dps/ehp/ewar/AI) of course.
Roguelike RPGs are good example how much fun and replayability such concept can offer. And if it possible to create such engine for Eve, it will be much more effective than creating and rebalancing static missions, imo.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Meandering Milieu
The Scope
Gallente Federation
#670 - 2014-07-31 15:38:14 UTC
Xequecal wrote:
Meandering Milieu wrote:
But to reiterate, an ishtar is not the be all end all of PvE. If I were running lvl 4s in highsec, there are tons of other boats I'd sooner choose. For incursions there are definitely better choices. For sheer isk/tick the ishtar isn't close to the top of the heap in anoms. It can come close to a tengu, but the tengu can have fighters assigned to it, whereas the ishtar cannot giving the tengu an edge. Nearly any BS will get similar or better ticks. For DED sites the tengu does just as well, and I've seen everything from domis and sins to other Blops running them.


For less than 1 billion ISK, or whatever it costs to buy and fit out a Rattlesnake, it actually kind of is. No subcap under this price can outperform it in PvE.


Depends entirely on what you mean by outperform?

A shield domi can tank most anoms, warp to 0, deploy heavies, prealign to safe, and then go afk just like the ishtar. A domi hull and fittings like this run about as much as a well fit ishtar. Add guns, be active while you rat, and it does better. The ishtar only has mobility here. You can say it has better tank, because theoretically it does, but that goes to waste (or at best is irrelevant) the minute you can tank enough dps to survive the anom. Mega/hyperion have always been crap for pve.

A raven can arguably do as well with good skills ( and honestly getting into an SP measurement contest with a well trained ishtar is useless most of the time anyways).

I know people managing similar or equal ticks while tanking just fine in vexor navy issues.

If you want to talk about price, my ratting ishtar that pulls those 30m ticks costs over 1bn isk most likely. The 20-24m isk/tick an average ishtar gets is matched by plenty of mission boats.

And if you are going to talk about high end 1bn isk ships, the vindicator probably trumps all, save maybe a Kronos or Golem in some situations.

But honestly this is talking entirely for guristas and serp space. The moment you start talking rogue drones, angels, sansha, ect, it changes rapidly. The EM /explosive tank on the ishtar isn't much better than anything else, and therefor relies on speed and sig. If you are talking dps applicable dps, being forced to use something other than ogres or wasps changes things entirely. The only appeal outside of cost effectiveness becomes afk ability.

And honestly, whenever someone says " let's buff something a lot, but make it really expensive as a drawback" everyone is quick to say cost isn't a balancing factor. It wasn't a balancing factor when Tengus cost over 1bn to buy and fit. Similarly, cost is not something to consider for balancing here compared to its alternatives. An ishtar has a healthy baseline, but getting it to do superbly ( I pull 1k dps in drones alone on mine) costs an arm and a leg. I arguably could have bought a vindi at this rate.

Instead of the ishtar being OP for ratting(which, it might be a bit), I see this as the consequence of:

1. Ratting is boring, so people will do what they can to afk it, even if risky.
2. Battle ship align times and warp speeds are infuriating. If your space is busy of often has roaming gangs going through (or cloaky campers that actually hotdrop you) they are too dangerous to fly.
3. You aren't trained for a tengu, or even if you are, reason 1 above applies.
4. Other t3s do not have viable ratting fits to make them desirable at all.
5. Baseline ishtar income/tick while afk sits at like 15-20m/tick, sometimes a bit higher, about what people manage actively in other ships.
6. Drones are the only close range weapon system that really works for ratting. Blasters/everything else require you to burn to every target, while others scatter, increasing travel time and lowering ticks. Drones meanwhile fly right to them.

I mean, don't get me wrong, I find it silly I can run DED sites solo too. But if we're gonna say the ishtar shouldn't be able to, we also need to nerf every other ship that can, or buff DED sites till they require groups.

But yeah, it outperforms, if what you mean is excess tank (which likely won't save you from a gank) or mobility (which is one of the main points of HACS and major drawbacks of BSes by design).
Kagura Nikon
Native Freshfood
Minmatar Republic
#671 - 2014-07-31 15:41:31 UTC
I shall repeat. Halve sentries tracking.

The whole problem is that sentries can kill frigates and AB cruisers too easily.

Sentries advantage over Heavies should be instant damage at long range. The drawback should be : be worse at short and moderate range.

The dominix and ishtar bonus just makes it worse.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Seraph Essael
Air
The Initiative.
#672 - 2014-07-31 15:42:39 UTC  |  Edited by: Seraph Essael
Meandering Milieu wrote:
Seraph Essael wrote:
CCP Rise wrote:
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.

So you know the CSM have stated this isn't enough and you expect the player base will think this too. But what you're saying is "bugger it, we're not going to listen and do this minor tweak (that will just be negated by stuffing on another omnidirectional) anyway?". What's the point of the CSM if you don't even consider what they're saying?


Ishtars don't have infinite slots you know. Stuffing an extra omni will hurt, even if only a little. For a shield ishtar it means either less tank or less mobility. For an armor ishtar it means either less mobility or less ewar.


Check out post number nine on this thread from one of your own alliance members.
TheButcherPete wrote:
Our Ishtar doctrine will probably just drop the scram (and stop pretending to be heavy tackle, it was **** anyway) and fit an Omnidirectional, making this little nerf completely useless.

GG.



---

unslaught wrote:
the ishtar is NOT op, the other hacs are to just to weak. it's a HEAVY assault cruiser, it's supposed to be a baby bs.

Thats's fair enough if you want to relate HACs to baby battleships, but using your own terminology they are supppsed to be baby battleships, not actual battleships...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Meandering Milieu
The Scope
Gallente Federation
#673 - 2014-07-31 15:48:49 UTC
Seraph Essael wrote:
Meandering Milieu wrote:
Seraph Essael wrote:
CCP Rise wrote:
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.

So you know the CSM have stated this isn't enough and you expect the player base will think this too. But what you're saying is "bugger it, we're not going to listen and do this minor tweak (that will just be negated by stuffing on another omnidirectional) anyway?". What's the point of the CSM if you don't even consider what they're saying?


Ishtars don't have infinite slots you know. Stuffing an extra omni will hurt, even if only a little. For a shield ishtar it means either less tank or less mobility. For an armor ishtar it means either less mobility or less ewar.


Check out post number nine on this thread from one of your own alliance members.
TheButcherPete wrote:
Our Ishtar doctrine will probably just drop the scram (and stop pretending to be heavy tackle, it was **** anyway) and fit an Omnidirectional, making this little nerf completely useless.

GG.



That was actually my entire point. We run armor ishtars. We love to land on top of things, and with everyone having a point, we scatter to grab everything we can.

Removing the point to put on an omni does exactly what I said it would, that is, reduce ewar capability on an armor fit ishtar. ( on shield it would reduce tank or mobility). Congrats on showing that I was correct. We now have to rely more on having dedicated tackle ships, and cannot point everything we land on. Actually seems like a pretty decent nerf. We keep our damage application sure, but now enemy fleets have a substantially better chance at escaping and reengaging at their preferred range. Oh also, our armor fit ishtars don't do damage mods. We have baseline dps for any sentry we carry. So don't pull the 700dps out to 60km crap on me. Not all ishtars are the same, not all ishtars are shield fit.

So what was your point? Because I feel pretty vindicated on this one.
Meandering Milieu
The Scope
Gallente Federation
#674 - 2014-07-31 15:49:52 UTC
Kagura Nikon wrote:
I shall repeat. Halve sentries tracking.

The whole problem is that sentries can kill frigates and AB cruisers too easily.

Sentries advantage over Heavies should be instant damage at long range. The drawback should be : be worse at short and moderate range.

The dominix and ishtar bonus just makes it worse.


I would entirely support this if garde optimal was buffed a bit. Halving tracking at 45km I'm not sure it would ever hit anything outside of a webbed BS @20km.
Seraph Essael
Air
The Initiative.
#675 - 2014-07-31 15:57:22 UTC  |  Edited by: Seraph Essael
Meandering Milieu wrote:
Seraph Essael wrote:
Meandering Milieu wrote:
Ishtars don't have infinite slots you know. Stuffing an extra omni will hurt, even if only a little. For a shield ishtar it means either less tank or less mobility. For an armor ishtar it means either less mobility or less ewar.


Check out post number nine on this thread from one of your own alliance members.
TheButcherPete wrote:
Our Ishtar doctrine will probably just drop the scram (and stop pretending to be heavy tackle, it was **** anyway) and fit an Omnidirectional, making this little nerf completely useless.

GG.



That was actually my entire point. We run armor ishtars. We love to land on top of things, and with everyone having a point, we scatter to grab everything we can.

Removing the point to put on an omni does exactly what I said it would, that is, reduce ewar capability on an armor fit ishtar. ( on shield it would reduce tank or mobility). Congrats on showing that I was correct. We now have to rely more on having dedicated tackle ships, and cannot point everything we land on. Actually seems like a pretty decent nerf. We keep our damage application sure, but now enemy fleets have a substantially better chance at escaping and reengaging at their preferred range. Oh also, our armor fit ishtars don't do damage mods. We have baseline dps for any sentry we carry. So don't pull the 700dps out to 60km crap on me. Not all ishtars are the same, not all ishtars are shield fit.

So what was your point? Because I feel pretty vindicated on this one.


The point is, whats going to happen is a different ship is going to be used for heavy tackle to warp in a grab points on stuff, then the Ishtars are going to warp at range with no point and that extra omni to negate this small tweak. You can say that won't happen all you want but, everyone knows people will adapt to make the nerf as neglegable as possible, even one of your own alliance member states that.

You state that you will have to use other ships for tackle. What is it the null people are always saying? Adapt or die? You will adapt to using a different heavy tackle but you will also adapt so that the nerf to the Ishtar itself is completely negated...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Kagura Nikon
Native Freshfood
Minmatar Republic
#676 - 2014-07-31 15:58:37 UTC
Meandering Milieu wrote:
Kagura Nikon wrote:
I shall repeat. Halve sentries tracking.

The whole problem is that sentries can kill frigates and AB cruisers too easily.

Sentries advantage over Heavies should be instant damage at long range. The drawback should be : be worse at short and moderate range.

The dominix and ishtar bonus just makes it worse.


I would entirely support this if garde optimal was buffed a bit. Halving tracking at 45km I'm not sure it would ever hit anything outside of a webbed BS @20km.



Fair point and accepted.. some range balance must be due if tracking is chopped.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Meandering Milieu
The Scope
Gallente Federation
#677 - 2014-07-31 16:39:36 UTC
Seraph Essael wrote:


The point is, whats going to happen is a different ship is going to be used for heavy tackle to warp in a grab points on stuff, then the Ishtars are going to warp at range with no point and that extra omni to negate this small tweak. You can say that won't happen all you want but, everyone knows people will adapt to make the nerf as neglegable as possible, even one of your own alliance member states that.

You state that you will have to use other ships for tackle. What is it the null people are always saying? Adapt or die? You will adapt to using a different heavy tackle but you will also adapt so that the nerf to the Ishtar itself is completely negated...


But it isn't negated.

A fleet brings bubbles and interceptors, almost every fleet does. Issue is dics get popped early on most of the time(hero dictors), and Hics seem to only be used for tackling capitals, rarely see them.

So what you end up with, is as the battle goes on, and you've bubbled your enemy, they start burning out of the bubbles after they alpha your dictors. Eventually they are out, or the bubbles die. Until near the end of the flight, interceptors are busy burning warp points for the FC as being in the action would mean they get vaporized.

The answer? Point proteus.

However in a small fleet of say, 50-60 people, the 2-4 long point proteus are never going to do the job that the 20-30 ishtars with point/scrams did, ever.

And, I'm not complaining. I'm not saying that this is unfair, or that our fleets can't handle it. I said that, as in my original point, ewar ability will go down. We will not be able to spread points nearly as well. Our enemies will be able to escape, and rewarp at better engagement ranges far better than they previously could. The nerf works as intended. If we want to maintain similar damage application, we have to give up our ability to hold others hostage. It seems like a fair trade off.

What you seem to be complaining about is our ability to adapt to the nerf and keep same or better tracking, no matter what we give up.
CCP Rise
C C P
C C P Alliance
#678 - 2014-07-31 16:55:57 UTC
Hello

I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.

I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.

One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.

@ccp_rise

Adrie Atticus
Caldari Provisions
Caldari State
#679 - 2014-07-31 17:01:18 UTC
CCP Rise wrote:
Hello

I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.

I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.

One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.


Just half the tracking of sentries.
Harvey James
The Sengoku Legacy
#680 - 2014-07-31 17:01:25 UTC
CCP Rise wrote:
Hello

I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.

I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.

One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.


drone bay or HP .. doesn't really deal with the problem .... how about allowing ecm/damps too affect the parent ship and thus affecting the drones in turn?
also how about the individual bonuses too damage i mentioned .. an ishtar with 5% sentry damage .. is noticeably weaker than the domi and would help make them less OP

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using