These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

pushing for harder punishment on hi sec gankers

First post
Author
Leto Thule
Caldari Provisions
Caldari State
#141 - 2014-07-24 16:02:28 UTC
Eve Wiki wrote:

Restricted Systems

Players that have low security status provoke a police drone response when going into systems with a high security status. The thresholds for provoking a police drone response are follows:

1.0: -2.0 and lower.
0.9: -2.5 and lower.
0.8: -3.0 and lower.
0.7: -3.5 and lower.
0.6: -4.0 and lower.
0.5: -4.5 and lower.
0.0-0.4: No restrictions.

Please note that the systems in the Sanctum constellation in Genesis are claimed by Interbus and CONCORD, thus the faction police are CONCORD. Entering any system in this constellation, while having a security status below the level stated above, will provoke a CONCORD response, similar to the response. Gates will be locked down to prevent you from escaping the system and you will be webbed, scrammed and your ship destroyed.



Well I'll be damned. I didnt know that. I stand corrected.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Estella Osoka
Cranky Bitches Who PMS
#142 - 2014-07-24 16:03:01 UTC
See my edited post above. Sanctum Constellation is owned by Conrd and Interbus. Concord is the faction police for those systems.
Estella Osoka
Cranky Bitches Who PMS
#143 - 2014-07-24 16:04:55 UTC
It is a hard lesson to learn Leto.
Myles Wong
The One's Who Matter
#144 - 2014-07-24 17:11:41 UTC  |  Edited by: Myles Wong
Simple solution: Boot them from Tranquility, when the gankers try to log back in they are redirected to random 100+ page threadnaughts to review the damage they do to like....5 people and stuff.

Roll

*edited to add sarcasm alert*
Leto Thule
Caldari Provisions
Caldari State
#145 - 2014-07-24 17:15:49 UTC
Myles Wong wrote:
Simple solution: Boot them from Tranquility, when the gankers try to log back in they are redirected to random 100+ page threadslides to review the damage they do to like....5 people and stuff.


What in the actual **** are you talking about?

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Serendipity Lost
Repo Industries
#146 - 2014-07-24 19:17:21 UTC
Mammy Thule made me sit through a 100+ slide show of Little Leto one night. He had the cutest set of little boy chaps. Romping around the yard riding his little stick myrm. Shooting at carebear cutouts. I laughed, then cried, then woke up naked on the bathroom floor. Not sure what really happened that night.

(I thinkg I may have been ganked, but who knows)

Overall I would say booting them from tranquillity is a bit over the top. I'm not sure what a 100+ page threadslide is, but that also sounds unreasonable. -

There is some pretty basic math that will keep folks from being ganked for profit. Nothing can protect you from the lashback of a poorly thought out forum thread. Nothing can protect you from wacked out role players (CODE) that do it for.... well I'm not really sure what goes through their noggins.
admiral root
Red Galaxy
#147 - 2014-07-24 21:08:41 UTC
Serendipity Lost wrote:
There is some pretty basic math that will keep folks from being ganked for profit... Nothing can protect you from wacked out role players (CODE) that do it for.... well I'm not really sure what goes through their noggins.


Would those be the same whacked-out role players that are usually the ones telling you how to avoid being ganked?

No, your rights end in optimal+2*falloff

Christopher Mabata
Northern Accounts and Systems
#148 - 2014-07-24 22:58:34 UTC
I was wondering when we would see another one of these, Short answer NOT GOING TO HAPPEN
Gankers face enough issues in high sec as is from being free to shoot to anyone once they fall into criminal levels, killrights ( many of which are very cheap or free ) which make them legal targets in high sec if they bring their sec status up as well as legal targets in low sec without station or gate gun interference.
Plus they lose ships to concord all the time and have FAC-POL on their tail the second they log in

If your having issues with gankers do one of these easy simple tricks:

1. Don't go AFK in space
2. Don't haul stupid amounts of ISK in antitanked haulers
3. Don't Mine without a permit
4. Don't Smack local when you die, tears are great motivators for ganks
5. Don't fit purple mods to subcaps
6. Don't go AFK in space ( Did I say that already? )

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#149 - 2014-07-24 23:03:03 UTC
Giuseppe R Raimondo wrote:
a way to reduce highsec ganking is to remove the option to turn in tags and buy your security status up. Everyone knew it was a stupied idea when introduced, i am supriced its still a thing


That helps people who live in low security space too you know, if you fall to negative 10 you might want to bring it up so you can have gateguns on your side again, or actually enter a 0.5 and pass to another low without instant death and destruction dropped on your head.
Its not a broken system it works as intended, it just also works for high sec ganker

PS: Its Freaking expensive to do that, its not something they do lightly or without reason as it takes a coniderable chunk opf change for something so simple as processing a tag and buying said tag

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Xuixien
Solar Winds Security Solutions
#150 - 2014-07-25 02:11:19 UTC
13 nonames wrote:
I would like to see a harder punishment set out for hi sec gankers such as a sec limiter put in place to make it so anyone with a -6 sec may no longer get into hi sec no more criminal driving around hi security space seeing as a so call advanced society would not have wanted criminal walking the street as well as a faster response time for concord and a new sytem put in place that makes it so the concord on your grid will aggress new and old criminals not just faction police


Once you grow up (in EVE) and leave the safety net of HiSec and live in other areas of space, you will realize how ridiculous this idea is.

Epic Space Cat, Horsegirl, Philanthropist

Ecrir Twy'Lar
University of Caille
Gallente Federation
#151 - 2014-07-25 02:40:39 UTC
Kaarous Aldurald wrote:
Ecrir Twy'Lar wrote:
Hadrian Blackstone wrote:
While I don't necessarily agree with OP, some things about criminals are kinda dumb. Like, "Hey, we know you're a criminal and we will shoot you on sight, but you can dock in our station! Come on in!"

In any event, it's obvious CCP likes ganking and general mischief. If not, it'd be gone. So they wouldn't want to make it any harder to do.


I agree. While I don't think CCP should do anymore to punish gankers. I think there needs to be more potential for players to punish them. It is dumb that an outlaw who is shot on sight can dock in station. I think what stations they can dock in should be determined by their security status. -1 security status and you can only dock in a 9.0 station. -2=8.0, etc. This wouldn't prevent them from hunting in highsec, but it would prevent them from using stations to hide. If they need supplies, they can still go to lowsec for them or they can have an alt bring them supplies.

Gankers are added content. Why not take advantage of that and let people try and hunt them down.


Instead, how about we give negative sec status players some incentive to undock?

Remove facpo, that way neg sec status players are not being constantly chased around by the magic space police. That's the reason the prospective white knights can't get anything done by the way, because we can't have a margin for error thanks to the fact that the faction police can chase us down faster than a player ever will.

You want to open up player interaction? Then remove the NPCs who get in the way.


So you are saying that you can't hang out at a moon, planet, or belt? Or maybe a safe spot? The reason criminals are at a station is safety. Unfortunately all they would probably do if they couldn't dock is probably log out as soon as any timers were done.
Kaarous Aldurald
Black Hydra Consortium.
#152 - 2014-07-25 02:53:09 UTC
Ecrir Twy'Lar wrote:

So you are saying that you can't hang out at a moon, planet, or belt? Or maybe a safe spot? The reason criminals are at a station is safety. Unfortunately all they would probably do if they couldn't dock is probably log out as soon as any timers were done.


No, I'm saying that unless you hide in a safe spot in a pod with a neutral Orca, the faction police will find you. Long before a player ever will.

I'm saying that if people want to complain about the "good guys" not getting a piece of the action, then they need to campaign to have the NPCs stop doing their work for them.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#153 - 2014-07-25 08:39:23 UTC
Kaarous Aldurald wrote:
I'm saying that if people want to complain about the "good guys" not getting a piece of the action, then they need to campaign to have the NPCs stop doing their work for them.


In highsec, the good guys are the ones blowing people up.

No, your rights end in optimal+2*falloff

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#154 - 2014-07-25 09:05:52 UTC
I would like to see Concord shoot plexes at gankers in stead of ammo.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Kaarous Aldurald
Black Hydra Consortium.
#155 - 2014-07-25 10:16:36 UTC
admiral root wrote:
Kaarous Aldurald wrote:
I'm saying that if people want to complain about the "good guys" not getting a piece of the action, then they need to campaign to have the NPCs stop doing their work for them.


In highsec, the good guys are the ones blowing people up.


Hence quote marks. I figured that would be less overtly insulting than calling them white knights.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Christina Project
Screaming Head in a Box.
#156 - 2014-07-25 12:31:18 UTC  |  Edited by: Christina Project
Azov Rassau wrote:
OP: So you would like to see CCP make life harder for outlaw gankers in highsec. Let me remind you how difficult life is for them already: These people live in highsec as outlaws. I have never been in that situation yet, but I can fully imagine how annoying it can be .They're already constantly being chased by the faction police. They cannot stay at a given place for too long, hence the necessity to move around a.s.a.p, from bookmark to bookmark at all times before reaching the desired destination or target. Whatever neurosis that drives the ganker to commit his crime is compounded, magnified by flight, by the sounds of that faction police spawn at his heels. This results in constant uneasiness, which becomes paranoia, and paranoia ultimately becomes psychosis. In addition to that, they can be tackled by a white knight at a stargate anytime. But generally speaking, the key to gankers success is that they're willing to die, while most anti-gankers aren't.

I am sorry for your recent loss. CCP has already given you the tools to avoid it. Your Orca wasn't the tankiest and maybe you were even afk and your shield hardeners were probably not on. If you had paid attention, you could notice their warp-in standing on top of you and have enough time to even warp away (assuming their warp-in wasn't clever enough to bump you).

Highsec isn't 100% safe and it's up to You to protect your assets, not CCP.

Dude. Most gankers hide in station all day.

Get your facts straight. Actual OUTLAWS in highsec are extremely rare.

Dont compare these noobish idiots from code and all these wannabe tough gankers
who are nothing more than carebears,
with people who actually play and not sit docked until an alt finds a target.


You are insulting actually skilled players.
Players who actually take pride in being -10
and who aren't afraid of others.


Thanks.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

admiral root
Red Galaxy
#157 - 2014-07-25 21:33:06 UTC
Christina Project wrote:
Dude. Most gankers hide in station all day.


Most gankers I know spend 15 minutes at a time in stations.

No, your rights end in optimal+2*falloff

Kaarous Aldurald
Black Hydra Consortium.
#158 - 2014-07-25 21:40:09 UTC
admiral root wrote:
Christina Project wrote:
Dude. Most gankers hide in station all day.


Most gankers I know spend 15 minutes at a time in stations.


Notably, just enough time to play a game of Guns of Icarus Online.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Froggy Storm
KarmaFleet
Goonswarm Federation
#159 - 2014-07-25 22:48:41 UTC
Or a MWO match.
Xuixien
Solar Winds Security Solutions
#160 - 2014-07-26 06:26:40 UTC
Christina Project wrote:
Azov Rassau wrote:
OP: So you would like to see CCP make life harder for outlaw gankers in highsec. Let me remind you how difficult life is for them already: These people live in highsec as outlaws. I have never been in that situation yet, but I can fully imagine how annoying it can be .They're already constantly being chased by the faction police. They cannot stay at a given place for too long, hence the necessity to move around a.s.a.p, from bookmark to bookmark at all times before reaching the desired destination or target. Whatever neurosis that drives the ganker to commit his crime is compounded, magnified by flight, by the sounds of that faction police spawn at his heels. This results in constant uneasiness, which becomes paranoia, and paranoia ultimately becomes psychosis. In addition to that, they can be tackled by a white knight at a stargate anytime. But generally speaking, the key to gankers success is that they're willing to die, while most anti-gankers aren't.

I am sorry for your recent loss. CCP has already given you the tools to avoid it. Your Orca wasn't the tankiest and maybe you were even afk and your shield hardeners were probably not on. If you had paid attention, you could notice their warp-in standing on top of you and have enough time to even warp away (assuming their warp-in wasn't clever enough to bump you).

Highsec isn't 100% safe and it's up to You to protect your assets, not CCP.

Dude. Most gankers hide in station all day.

Get your facts straight. Actual OUTLAWS in highsec are extremely rare.

Dont compare these noobish idiots from code and all these wannabe tough gankers
who are nothing more than carebears,
with people who actually play and not sit docked until an alt finds a target.


You are insulting actually skilled players.
Players who actually take pride in being -10
and who aren't afraid of others.


Thanks.


lol?

Epic Space Cat, Horsegirl, Philanthropist