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Crime & Punishment

 
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pushing for harder punishment on hi sec gankers

First post
Author
Leto Thule
Caldari Provisions
Caldari State
#521 - 2014-09-24 17:25:16 UTC
Renegade Heart wrote:

"Hello Kitty Online contains no direct PvP, though players may choose to compete amongst themselves in a number of available minigames."


What kind of failpost is this?!?!

You need to DESCRIBE the mini-games!!!

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Renegade Heart
Doomheim
#522 - 2014-09-24 17:31:14 UTC
Leto Thule wrote:
Renegade Heart wrote:

"Hello Kitty Online contains no direct PvP, though players may choose to compete amongst themselves in a number of available minigames."


What kind of failpost is this?!?!

You need to DESCRIBE the mini-games!!!


I don't intend to find out by playing the actual game, but google helped me find this:

"There is no PvP system but, players can compete in events or mini games. There are no common rpg weapons like daggers, swords and such. Hello Kitty Online players use lollipops, brooms or other items to defeat monsters. End game provides co-op challenges."

Player cannot fight each other at all, directly. There is no player killing. The only PvP is competing to do stuff like, killing monsters with lollipops I guess? Who has the baddest lollipop of them all? Veers Belvar, that lollipop could be yours to lick P
Leto Thule
Caldari Provisions
Caldari State
#523 - 2014-09-24 17:34:01 UTC
It has an END GAME!!!

Well, Fuc!k me!

I know what I am unsubbing/biomassing/uninstalling when I get home!!

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

CALDARI CITIZEN 14330909
The Conference Elite
Safety.
#524 - 2014-09-24 17:38:03 UTC
I hear that rookie systems are a nice way to not be ganked.

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

Ralph King-Griffin
New Eden Tech Support
#525 - 2014-09-24 17:43:30 UTC
CALDARI CITIZEN 14330909 wrote:
I hear that rookie systems are a nice way to not be ganked.

provided you are a rookieBlink
Renegade Heart
Doomheim
#526 - 2014-09-24 17:43:58 UTC
Leto Thule wrote:
It has an END GAME!!!


Damn I missed that bit. We can actually win the game? Can we create a guild there? Legion of Legendary Lollipop Lungers? That end game will be ours in no time at all! I'm tempted now.

CALDARI CITIZEN 14330909 wrote:
I hear that rookie systems are a nice way to not be ganked.


This did cross my mind when I ganked the pod of a 9 minute old toon in Perimeter attempting to autopilot into Jita.
CALDARI CITIZEN 14330909
The Conference Elite
Safety.
#527 - 2014-09-24 17:51:38 UTC
Ralph King-Griffin wrote:
CALDARI CITIZEN 14330909 wrote:
I hear that rookie systems are a nice way to not be ganked.

provided you are a rookieBlink


If a high SP character REALLY wants to spend their end of days in a rookie system mining Trit only (I think?) and running I guess L1 missions... so be it! These types of players are not engaging EVE to even an iota of its depth.

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

Veers Belvar
Swordmasters of New Eden
#528 - 2014-09-24 18:30:39 UTC
Well, I looked through all the responses - most were nonsensical and used strawman arguments. I thought about only responding to the well reasoned posts, but talking to myself isn't so useful. So briefly:

1) No, I don't subscribe to the concept of "isk tanking." What I do think is that there should be tools available to properly tank ships commensurate with their expense level. If my Machariel costs 3x as much as a T1 battleship, it would be reasonable to think that there are some fitting choices available to give me 3x the ehp. Instead, bigger ships tend to not have dps/ehp increases corresponding to their increased price tag. In general I would support a WoT style "penetration" system in Eve, where small destroyer/frig guns would be unable to do any real damage to a well tanked battleship. Why should 50 rookie ships with Civilian guns be able to blow up a well tanked Machariel? The system is weighted towards small ships, and lends itself to glass cannon suicide ganking.

2) Dedicated gank alts. These guys bother me, they have -10 sec status but are still able to function as gank alts in high sec unimpeded. All they need is a neutral scout to warp to. The gank alts tend to lose isk, lots of it, and need to be supported by other sources. They are not really "playing the game" they are just there to cause pandomium and try to stop other people from making isk. Generally the owner will just conduct normal activities on his main, so the -10 status of the gank alts doesn't impair his general gameplay with other characters.

3. Risk aversion v. risk management - risk aversion is a description of utility functions, specifically that people try to avoid low probability high impact negative events. In Eve this would include things like losing a multibillion isk ship in highsec to suicide ganking. Risk management refers to the tools you use to optimize your behavior incorporation your risk preferences. Suicide gank alts not flying expensive ships is absolutely a form of risk aversion. They manage their risk aversion by flying cheap gank ships and not caring when they explode. They also manage it by having an SRP in place.

I think that answers all the relevent points raised.
Renegade Heart
Doomheim
#529 - 2014-09-24 18:42:08 UTC
Veers Belvar wrote:
Dedicated gank alts. These guys bother me, they have -10 sec status but are still able to function as gank alts in high sec unimpeded. All they need is a neutral scout to warp to. The gank alts tend to lose isk, lots of it, and need to be supported by other sources. They are not really "playing the game" they are just there to cause pandomium and try to stop other people from making isk. Generally the owner will just conduct normal activities on his main, so the -10 status of the gank alts doesn't impair his general gameplay with other characters.


You are really misinformed about this. Some players will use gank alts to make isk. You can make a lot of easy money ganking haulers for example. Also, blingfit PvE boats make nice targets, because the loot can pay for the cost of the gank many times over.

I want to quote this bit again because I find it really amusing...

Veers Belvar wrote:
They are not really "playing the game"


Do you even understand what a sandbox is?
Jonah Gravenstein
Machiavellian Space Bastards
#530 - 2014-09-24 18:50:56 UTC  |  Edited by: Jonah Gravenstein
Veers Belvar wrote:
1) No, I don't subscribe to the concept of "isk tanking." What I do think is that there should be tools available to properly tank ships commensurate with their expense level. If my Machariel costs 3x as much as a T1 battleship, it would be reasonable to think that there are some fitting choices available to give me 3x the ehp. Instead, bigger ships tend to not have dps/ehp increases corresponding to their increased price tag. In general I would support a WoT style "penetration" system in Eve, where small destroyer/frig guns would be unable to do any real damage to a well tanked battleship. Why should 50 rookie ships with Civilian guns be able to blow up a well tanked Machariel? The system is weighted towards small ships, and lends itself to glass cannon suicide ganking.
That is commonly known as isk tanking Roll

Quote:
2) Dedicated gank alts. These guys bother me, they have -10 sec status but are still able to function as gank alts in high sec unimpeded. All they need is a neutral scout to warp to. The gank alts tend to lose isk, lots of it, and need to be supported by other sources. They are not really "playing the game" they are just there to cause pandomium and try to stop other people from making isk. Generally the owner will just conduct normal activities on his main, so the -10 status of the gank alts doesn't impair his general gameplay with other characters.
Sandbox, you don't seem to understand the concept.

I'll make it simple for you. You can try and play Eve in any way you choose, so can everybody else; some choose to play in a way that interferes in the way others choose to play.

Quote:
3. Risk aversion v. risk management - risk aversion is a description of utility functions, specifically that people try to avoid low probability high impact negative events. In Eve this would include things like losing a multibillion isk ship in highsec to suicide ganking. Risk management refers to the tools you use to optimize your behavior incorporation your risk preferences. Suicide gank alts not flying expensive ships is absolutely a form of risk aversion. They manage their risk aversion by flying cheap gank ships and not caring when they explode.
That is risk management not risk aversion.

Gankers manage their risks, by making good choices about the tools they use and how they use them. Most gankees do not, by making bad choices about the tools they use, the way they use them, and in the case of the AFK about how they play.

Ships are tools and mechanics are too, including the AP function that gets so many killed.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Leto Thule
Caldari Provisions
Caldari State
#531 - 2014-09-24 18:53:29 UTC
Veers Belvar wrote:
Well, I looked through all the responses - most were nonsensical and used strawman arguments. I thought about only responding to the well reasoned posts, but talking to myself isn't so useful. So briefly:

1) No, I don't subscribe to the concept of "isk tanking." What I do think is that there should be tools available to properly tank ships commensurate with their expense level. If my Machariel costs 3x as much as a T1 battleship, it would be reasonable to think that there are some fitting choices available to give me 3x the ehp. Instead, bigger ships tend to not have dps/ehp increases corresponding to their increased price tag. In general I would support a WoT style "penetration" system in Eve, where small destroyer/frig guns would be unable to do any real damage to a well tanked battleship. Why should 50 rookie ships with Civilian guns be able to blow up a well tanked Machariel? The system is weighted towards small ships, and lends itself to glass cannon suicide ganking.


Well, thankfully for eve, this is not the case.

Why? Because nobody would ever fly anything but battleships. That doesnt sound fun, it sounds like a cookie cutter game.

If you are so unhappy with the way this game works, why are you playing it? Your primary concern seems to be gankers. You know how to avoid that? MOVE OUT OF HISEC. There arent many gank-fit boats in low/null/wh.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Renegade Heart
Doomheim
#532 - 2014-09-24 19:08:09 UTC
Veers Belvar wrote:
In general I would support a WoT style "penetration" system in Eve, where small destroyer/frig guns would be unable to do any real damage to a well tanked battleship.


I remember warping into a player's mission, to steal their loot, and then they shot at me, but I then I killed their maelstrom with my mighty merlin. It was great fun! According to you, I probably wasn't even "playing the game" Oops

I might be doing more of that thing again soon on my alt, because my main can't do that now being -10. I don't intend to rat up my sec on my main because I enjoy ganking too much. Consequences eh? Big smile

In general, I think most players in EvE would quit if CCP payed any attention to such nonsense as you are proposing. I don't even know why you are playing it to be honest, if you are fundamentally opposed to the game mechanics. Is it fun for you?
Dirk Decibel
Pator Tech School
Minmatar Republic
#533 - 2014-09-24 19:10:27 UTC
Renegade Heart wrote:


This did cross my mind when I ganked the pod of a 9 minute old toon in Perimeter attempting to autopilot into Jita.

Tbh, most newer toons I come across and gank turn out to be alts from older players. Reminds me of that time that I ganked a 800m covetor.

"Very tough of you to gank newbies!"
-"Ehm, that 2007 hauler char right next to you is not your alt then?"
"Yes it's my alt but this toon is noob!"
-*shakes head and closes convo*

Any 9 minute old toon that wants to get into Jita chances are it's a newly created alt going on a shopping trip.
Ima Wreckyou
The Conference Elite
Safety.
#534 - 2014-09-24 19:11:35 UTC  |  Edited by: Ima Wreckyou
Veers Belvar wrote:
Well, I looked through all the responses - most were nonsensical and used strawman arguments. I thought about only responding to the well reasoned posts, but talking to myself isn't so useful. So briefly:

1) No, I don't subscribe to the concept of "isk tanking." What I do think is that there should be tools available to properly tank ships commensurate with their expense level. If my Machariel costs 3x as much as a T1 battleship, it would be reasonable to think that there are some fitting choices available to give me 3x the ehp. Instead, bigger ships tend to not have dps/ehp increases corresponding to their increased price tag. In general I would support a WoT style "penetration" system in Eve, where small destroyer/frig guns would be unable to do any real damage to a well tanked battleship. Why should 50 rookie ships with Civilian guns be able to blow up a well tanked Machariel? The system is weighted towards small ships, and lends itself to glass cannon suicide ganking.

2) Dedicated gank alts. These guys bother me, they have -10 sec status but are still able to function as gank alts in high sec unimpeded. All they need is a neutral scout to warp to. The gank alts tend to lose isk, lots of it, and need to be supported by other sources. They are not really "playing the game" they are just there to cause pandomium and try to stop other people from making isk. Generally the owner will just conduct normal activities on his main, so the -10 status of the gank alts doesn't impair his general gameplay with other characters.

3. Risk aversion v. risk management - risk aversion is a description of utility functions, specifically that people try to avoid low probability high impact negative events. In Eve this would include things like losing a multibillion isk ship in highsec to suicide ganking. Risk management refers to the tools you use to optimize your behavior incorporation your risk preferences. Suicide gank alts not flying expensive ships is absolutely a form of risk aversion. They manage their risk aversion by flying cheap gank ships and not caring when they explode. They also manage it by having an SRP in place.

I think that answers all the relevent points raised.

1) Then we bring more ships and switch to Vexors, Brutixes or Thaloses.

2) I started with 1 bil ISK not even a year ago. All I did since then is ganking and bumping, my wallet is now at 12bil ISK. I only manufacture equipment I use to gank I don't sell this products on the market as I can barely produce as much as I need for myself. For the point with the scout alt, would it make a difference if the scout was another player and why?

3) Are you now blaming people for using the right tool for the right job? What would be the alternative, using expensive ships to do the same amount of damage? Is the opposite of "risk averse" now stupid? blaming people for optimize a strategy in a video game of all things is kinda silly, don't you think?
Dirk Decibel
Pator Tech School
Minmatar Republic
#535 - 2014-09-24 19:31:15 UTC  |  Edited by: Dirk Decibel
Veers Belvar wrote:
Well, I looked through all the responses - most were nonsensical and used strawman arguments. I thought about only responding to the well reasoned posts, but talking to myself isn't so useful. So briefly:

1) No, I don't subscribe to the concept of "isk tanking." What I do think is that there should be tools available to properly tank ships commensurate with their expense level. If my Machariel costs 3x as much as a T1 battleship, it would be reasonable to think that there are some fitting choices available to give me 3x the ehp. Instead, bigger ships tend to not have dps/ehp increases corresponding to their increased price tag. In general I would support a WoT style "penetration" system in Eve, where small destroyer/frig guns would be unable to do any real damage to a well tanked battleship. Why should 50 rookie ships with Civilian guns be able to blow up a well tanked Machariel? The system is weighted towards small ships, and lends itself to glass cannon suicide ganking.

Well, tbh isk tanking does exist and you are doing it. If you use the blingiest model ship with the bingiest tank you WILL have significantly more EHP than a non faction T1 fitted variant of the vessel of your choice.

So in that sense, it pays to invest in more spensive stuff. HOWEVER, EHP does not scale linearly with the price of your toys. The main reason for this is that EVE is a free market and prices are mostly dictated by supply and demand. Supply of the ultimate bling stuff is rather low but since it is the best in the game there are always enough ppl that want it and want to pay the price premium that goes with it. They are willing to pay 100x as much for the module that will give them a 5% advantage on whatever. Why? For bragging rights, cuz they are collectors or simply because they are so filthy rich (ingame or even IRL so they can spend 2000$ on PLEX for a single ship) that they don't care for the price.

In a game where any ship can be destroyed that does come with some risks. Even if you could get your 3x EHP ppl would STILL gank you if you made it profitable for them. Hell, they might even kill you for a loss. Why? Well, for bragging rights, cuz they are collectors of leet killmails or simply because they are so filthy rich that they don't care for the price and just want to blow stuff up (which is the core of this game: blowing stuff up).

Edit: and ppl like you would STILL be whining that ganking was too easy and it should get just ONE last nerf....
Renegade Heart
Doomheim
#536 - 2014-09-24 19:35:54 UTC  |  Edited by: Renegade Heart
Dirk Decibel wrote:
Any 9 minute old toon that wants to get into Jita chances are it's a newly created alt going on a shopping trip.


Yeah I'll admit, I was hesitant to gank the player when I saw he was less than a day old, but autopiloting into Jita so early into his EvE career sealed his fate Twisted

I really doubt it was a true rookie. If he contacted me claiming to be a newbie, I'd have given him advice on how to prevent similar from occurring again, and perhaps even a little isk.

I had no contact, however I did mail him something about the dangers of autopiloting. If he was a true rookie, I feel I taught him a valuable lesson about how the game works.
Trixie Lawless
State War Academy
Caldari State
#537 - 2014-09-24 19:40:02 UTC
Honestly Veers you just need to move to null.

When I first started playing this game I had the WRONG mindset of "GrrrrrGankersGrrrrr" Because the precious games I had played bred a wuss attitude. Then I slowly started accepting that ganking, thievery, and general chaos are an essential part if EVE. So I moved to null sec for PvP and friends. I prefer the fleets and small frigate roams over ganking.

You know what's different from us out in null taking out a domi or navy issue bling bs with a pack of frigs as opposed to a group of catalysts taking out your bling in hi sec?

The guy who gets ganked out in null isn't a sissy who goes and whines on the forums. That's the only difference.

Please Veers, EVEmature like I did and realize you are choosing to pay 15 a month for your dreaded hi sec priblems, and quit trying to insert more currburr into the game.
Froggy Storm
KarmaFleet
Goonswarm Federation
#538 - 2014-09-24 19:41:07 UTC
In light of the responses Mr Veers, and giving you the benefit of any doubt about being deliberately obtuse, the only logical suggestion would be that you should in fact be playing in NPC nul.

1) The risk reward (especially for mordus legion) is substantially higher than anything in high sec. There by making your own margins better. While still being at constant risk of attack from gankers.

2) The risk management for yourself is considerably better since all players there will attack you, and only with ships of value comniserate to your own. Thus you don't need to worry after who the spies are since all probes are hostile and require a response.

3) By using ships of value (specifically T3 cruisers) you have even more tools on your side for risk management in terms of cloak and nullifier to give you tools on your side. Making them virtually impossible to catch by normal means.

And finally it goes a very long way towards your own 'not playing the game' stawman sticking to yourself.
CALDARI CITIZEN 14330909
The Conference Elite
Safety.
#539 - 2014-09-24 20:01:16 UTC
I like how Veers posts basic negate his entire argument.

As for him moving to null... He was rejected by PL and that is his end game.

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

Ralph King-Griffin
New Eden Tech Support
#540 - 2014-09-24 20:23:30 UTC
CALDARI CITIZEN 14330909 wrote:
I like how Veers posts basic negate his entire argument.

As for him moving to null... He was rejected by PL and that is his end game.

Oh yeah, you just have to keep him talking for long enough and he commits Hara-kiri with his argument, you don't even need to lead him there, just apply pressure and wait.Big smile