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Please put option back in....

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Author
Anah Karah
Frozen LLC
No Visual.
#201 - 2011-11-25 02:37:41 UTC
yea..... please don't let this go live.
I'd really like to keep as much functionality in eve as possible, and immobilizing chat windows and the overview is rather important.
Can we have this back please?
Redklaw
Edge Of Infinity
True Reign
#202 - 2011-11-25 02:42:31 UTC  |  Edited by: Redklaw
CCP Optimal wrote:
Two step wrote:
My view is that you ought to stick to standards more. I suspect that 90% of the folks that lock windows do so because for some reason, you allow people to move windows by dragging their backgrounds. This is not "normal" behavior, and is annoying.

The only time I use the tab key to collapse all windows is when the overview is bugged and I want a quick way to refresh it. This has been mostly fixed recently.

My #1 windowing UI complaint is that you guys don't make the enter key always map to OK in dialogs. This is especially visible in the industry UI, where after picking a manufacturing location, enter will re-pick the location, rather than hit the OK button. You appear to have enter activating the focused control, not the default button for a dialog, and it is annoying.


This is a great point. Would most people agree that reducing the draggable area for a window to the window header would eliminate the need for locking? I assume the same would be done for collapsing as it doesn't make a great deal of sense that double clicking the window directly collapses it and probably causes a lot of accidents.

We strive to have ENTER work as confirm for all dialogs. If some of them fail to follow that pattern, I would call that a defect.



My need for locking and pinning is for the following and trust me I am not alone on this:

The UI as it stands right now is amazingly and annoyingly fickle. For Example:

If you put windows on the right side of the screen and align them to touch the screen edge and/or with other windows:
Using the Map (any F10 Function) MAY randomly cause various windows to relocate and not return to their original poisition
Docking / Undocking will sometimes cause the same effect.
Sometimes this just happens for no reason that can be logically determined.

The use for locking and pinning is to reduce the amount of times that the UI in EVE decides to randomly rearrange itself. Without it it happens CONSTANTLY, with locking and pinning it happens occasionally.

Changing the drag area for windows would do nothing to eliminate the need for locking pinned windows, when it's pinned you shouldn't be able to drag it anyways. The lock feature is used because some "features" are deciding that the way we choose to setup our UI Layout needs to be readjusted for some reason.

TL;DR - Make our UI windows stop moving all over the damn place.
Sirio Forell
Center for Advanced Studies
Gallente Federation
#203 - 2011-11-25 10:13:11 UTC
I don't remember specifically selecting to lock my window positions when pinned; I thought it was a default. Anyway, I like this feature; please keep it in!
yumike
Doomheim
#204 - 2011-11-25 11:12:35 UTC
CCP Optimal wrote:
This was removed on purpose. The feature was becoming increasingly hard to maintain due to technical reasons, and given the fact that very few people even knew of it's existence, we decided to remove it.


Uh.. No.. This is required.
Gripen
#205 - 2011-11-25 13:13:13 UTC
CCP Optimal wrote:
...

Dear CCP Optimal, most of your assumptions are look completely wrong to me. Isn't there a way to automatically grab user settings from all clients so you can extract statistics about what players do and which features they use? If there isn't you really need it because it will be much better than doing wild guesses.

I use window stacking, pinning and collapsing all the time and don't really care that they don't belong to so called "21st century modern GUI systems" because quite often those new "innovative" GUIs are aimed to make people buy new version of their software and not to make work easier. Sad but true.

Window pinning is used not only to prevent accidental moves but also unwanted resizes. Thus making window movable by header only won't be a fair trade. As an alternative: what if to resize or move any window you would need to hold Shift (or other modifier key) down and all the other time window would stay locked?

Also window pinning helps a bit with eternal EVE problem of window jumping (non-user initiated movements or resizes). The root cause of this bug is a window snapping, isn't it? Then let's get rid of it because it gives more problems than help. Or limit snapping to edges of the screen and remove window to window snapping (hate it!).

Idea of turning windows to fixed UI elements is also bad imho. You should aim for exactly opposite and avoid fixed elements as much as possible (my wet dream would be autopilot and target list to get their own windows). But if you like to reduce amount of windows as much as possible what about Selected Item window? Now when we have keyboard shortcuts for quick actions and context and circle menus for less-often used actions is there much need for this window? Only use for it left is quick display of npc bounties but you could display this information somewhere else (like on bracket labels next to npc names) and then remove Selected Item window altogether.

Window collapsing is used mostly instead of window minimization because: 1) you can use both top and bottom edges of the screen while minimization restricted to bottom edge only; 2) minimization reorders windows in the order they were minimized so it takes time to find particular window while collapsing leaves window header where user left it; 3) collapsed window state seems to be saved between ship/dock sessions and login sessions while minimized window state often isn't.

Hope that feedback bit helps.
Tonto Auri
Vhero' Multipurpose Corp
#206 - 2011-11-25 13:58:12 UTC
Gripen wrote:
But if you like to reduce amount of windows as much as possible what about Selected Item window? Now when we have keyboard shortcuts for quick actions and context and circle menus for less-often used actions is there much need for this window?

There is. You need more than one way to access the same functionality. And, prefereable, more than two.
Context menu offers complete list of available actions in a less-than-optimal way, but it ought to stay.
Circle actions are least efficient.
Hotkeys are a quick way to access often used actions, but it's least visual as well as prone to misclicks considering that chat input box would be active at the same time.
Selected item window provide quick visual feedback as well as visual access to available actions against your target.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

el alasar
The Scope
Gallente Federation
#207 - 2011-11-25 15:17:40 UTC  |  Edited by: el alasar
what is the current use of pinning - changing transparency? wow. never use or want that, have 255 set for window and background, too.

BUT i want to lock a window in place and size! no extra logic from programmer's side needed. let me arrange the windows once how i like them, just make sure you dont screw up the settings so i never need to delete them again...

and i often do stack several windows. i also often collaps this one stacked-all window, while others windows like chats, overview, cargo stay open. it would also be ok if it were minimized instead, i use shortcuts to bring the corresponding tab up again anyway.

shift-enter to move? please elaborate...

regarding UI... please
- make "autopilot" / "route planning" a separate, independant window
- overview: have each tab retain it´s own sort ordering

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Yankunytjatjara
Ministry of War
Amarr Empire
#208 - 2011-11-25 15:18:43 UTC
Is this the place where I ought to be whining (if CCP wasn't excelling, lately) about losing ships to the PI button?

I would really love the ability to remove that button.

Another little thing: align and approach are basically the same thing, because there is either one or the other but never both. Couldn't we have the same shortcut key for both?

My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors

Commander Xian
Imperial Academy
Amarr Empire
#209 - 2011-11-25 17:17:16 UTC
The OpenGL look on windows is so old and dosen't fit what the rest of EVE looks like today.

I would really like to see at least the HUD in-space windows changed to be something less window like. It really dosen't fit the century we're supposed to be in, being able to see our ship from the outside and all, but still using a window/mouse pointer interface.

I kinda like the hud overlay for system information in the top left corner that currently is on Tranquility. It has style, while the framed windows for chat, selected object and overview is overwhelmed with annoying framelines, title bars, buttons and whatnot that is so 1997 and as you mentioned yourself, Windows 3.11.

Oh, and the browser could really do with an overhaul. I never figured why you don't skin the scrollbars by default to something more EVE like.


My 10 cents.
Sizeof Void
Ninja Suicide Squadron
#210 - 2011-11-25 22:32:15 UTC
CCP Optimal wrote:

In the case of locking windows when pinned, I take it that the biggest reason for the usage relates to lightning fast mouse maneuvering and button pressing going wrong and the usual suspects being the overview, selected item and drone windows, and probably any other combat related window. I would be surprised if many people lock their fitting window (or do they?). Maybe the solution could be as simple as making windows, that have been snapped to a screen edge, or other windows, harder to accidentally move, so that the window wouldn't start moving unless you had dragged it, say 5-10 pixels? Maybe the windows in question shouldn't be windows at all, but rather fixed to the right hand side of the screen (similar to the the ship HUD)?

For pinning (just the transparency change bit) we might be able to remove that option altogether, make the active window background fade in (look like an unpinned window) and all other windows fade out (look like pinned windows). I have actually played around with this a bit and it reduces the visual noise of the UI quite a bit, drawing the attention of your eyes to the active window while keeping other windows well readable and the 3d scene visible, so it looks promising.

Collapsing windows has always seemed like a weird little thing to me, and for some reason it always reminds me of Windows 3.11, which is less than great. Do people use this feature? I know that some people use TAB to collapse/expand all windows, but wouldn't it make more sense to minimize/maximize all windows instead, while allowing you to exclude some windows (such as the overview)?

What about features like SHIFT-dragging windows to drag an entire snap-group of windows ... is this the first time you ever heard of this or is it a keeper?

Are there other weird little things in the window system that nobody uses that we could probably axe without much rage?

These sorts of questions are rather disturbing, since they tend to indicate that the folks on the CCP UI team play the game only occasionally, and perhaps only when testing code. This is not uncommon in most software development companies, but it is somewhat more of a problem at a game company, where the UI is critical to the gameplay.

After the Winter release, I would seriously suggest that you, and the rest of the UI team, take a few months to play (no design, no coding - just play) every aspect of the game, before making, or even suggesting, further changes to the UI. Relying solely on feedback from the players is a really, really bad idea - players tend to only suggest "bells & whistles", because they always assume, wrongly, that the developers are equally experienced at playing the game, and thus already know what features are essential to keep.

And, please, don't take this as a negative criticism - I make the same suggestion to my clients, when similar issues come up between the developers and the end users.

Also, for this particular problem, you are trying to over-think the solution. It is not necessary at this time to pull the windowing system "further into the 21st century", or make it "simpler, more elegant", or even "streamline" it.

You just need to fix the bug.
Sizeof Void
Ninja Suicide Squadron
#211 - 2011-11-25 22:46:53 UTC
CCP Orion wrote:
regrettably it's too late in the day to safely put it back before release day, but the option to lock window position will be reintroduced asap in a point release.

Feature and code freezes, prior to a new software release, apply to new features only. It does not apply to fixing bugs in existing functionality.

And, if you break something, you are expected by the players to fix it before release. The release day timetable is simply not a valid excuse, esp. for this Crucible release, which is obviously intended to sooth the bitter players and not aggravate them further.

Roll back the release a week or two? Annoying, but ok. Release on time with known bugs that will **** off the players and generate more negative PR? Bad idea.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#212 - 2011-11-25 23:00:01 UTC
CCP Optimal wrote:
This was removed on purpose. The feature was becoming increasingly hard to maintain due to technical reasons, and given the fact that very few people even knew of it's existence, we decided to remove it.


I fine the UI impossible to use w/o this feature - at the moment on SISI- my windows and info bars swap locations and all that - it is VERY ANNOYING to have to keep doing this EVERY time I dock or undock...

IF this isn't and option then you need to find a way to lock the UI in some kind of way that works and simply trash the concept of a customizable UI... which would be a huge mistake, but having critical interface stuff hop around is unacceptable.
Tonto Auri
Vhero' Multipurpose Corp
#213 - 2011-11-26 01:04:04 UTC
Commander Xian wrote:
The OpenGL look on windows is so old and dosen't fit what the rest of EVE looks like today.

If you have tried to say anything with this phrase - you've failed.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Foofad
Aliastra
Gallente Federation
#214 - 2011-11-26 03:13:17 UTC
Frankly absurd to remove this feature, even if it is difficult to maintain. Not being able to lock windows is extremely irritating, I can't tell you how many times I've accidentally moved stuff around that I didn't mean to on Sisi.
SuperSpy00bob
North Eastern Swat
#215 - 2011-11-26 05:09:43 UTC
My take on window management in eve:

The number one reason for the hostility towards removing pinning is the absolute blood-boiling frustration with the multitude of window docking/snapping/mis-clicking issues and bugs, some of which have probably been fixed/smoothed in the past. I can't count how many times I've nearly punched the screen when either the client lags and mis-interprets a click, or the (still unresolved afaik) bug happens where a mouse click decides to grab a random window, sometime causing a cascade of windows moving themselves around that somehow believe they should be pinned to each other's location.

My dream implementation would include removing all logic for windows to stick together and try and move as a group. This seems to be the root of almost all my frustration with the eve UI. I don't think it would be very well missed, as at least in my case the amount of extra work from moving commonly linked windows (like the overview and selected items) would be greatly overshadowed by the reduction in window moves I have to make to correct something the client does automatically via windows trying to stick each other.

With the amount of bug fixes listed for that feature, and the amount of patches that have introduced goofy issues with it, I would guess there's a TON of code involved with it, which IMO could be scrapped.

If the 'window sticking' feature was removed, it seems like it would be extremely easy to make the 'pin' option simply disable that window's ability to move, possibly even moving transparency to another feature all together (I'm not sure I'm totally on board with dynamic transparency, but I would be willing to see it in action first).
Morwen Lagann
Tyrathlion Interstellar
#216 - 2011-11-26 05:45:27 UTC
If it's true that most of the issues involving the UI windows revolve around the "snapping" behavior (which I personally don't mind, it makes it a little easier to arrange things neatly and quickly, imo), then perhaps the appropriate solution is to simply remove the snapping behavior, and just allow us to pin things as we can now.

The ability to pin a window to make it at a given size in a given position, and transparent, is one of the few consistently (hurr) saving graces of the current EVE UI across every expansion I've lived through.

Honestly, my biggest pet peeve with the window interface as it stands is the opposite of some other people; where some would like to be able to close Corp/Alliance/Local/Militia/Incursion (CALMI) channels, I would personally like to be able to apply their un-closable behavior to other stacks of windows that they are not part of - as a toggle, of course - closing a bunch of channels entirely by accident is really annoying when you have to open them up again, let alone the horrendous freezing that happens while the client/UI catches up with the fact it closed a lot of windows all at the same time. I posted a bit more about it in the Little Things thread.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Jodis Talvanen
State War Academy
Caldari State
#217 - 2011-11-26 13:57:52 UTC
I need to pin my windows down because THEY MOVE AROUND when I do not.

CCP this is one of the most used and very useful feature HOW CAN YOU TAKE IT AWAY?

This is a very plain stupid act when you are trying to fix a game but instead you ARE BREAKING it.

Please put it back.

Or implement some other forms of lock. Such as "only move window when holding shift" or something similar.



"Toggle window style" <--this even sounds stupid. Why does it even exist when I can already modify the transpancy in my options? It is a PIN button and JUST MAKE IT PIN



FFS
Celestia Via
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#218 - 2011-11-26 15:47:44 UTC  |  Edited by: Celestia Via
I am not sure if enyone has mentioned this, cant read 11 pages of identical posts, but apart from "leave the lock feature untouched its essential", I'd like to note something else.

If you are looking for stuff to remove, the thing when you double click on a window title and it collapses upward to a single title bar, is very annoying to me. I would like to see that dead and buried, it only gets in the way of things when it happens accidentaly.

Seems right now, there are 2 ways to minimize a window, one is to a fixed position at lower left and the other is to a movable title bar.
I see this as redundant. MAking the minimized window tag movable, so people can have it anywhere they want it and removing he other option to minimize to title bar alltogether would be my way to go.

Thanks.

"We marched for days and nights, under sun, in the rain. Our minds and bodies ached for rest, but in our hearts there was nothing but the fight."

Untelo1
Garoun Investment Bank
Gallente Federation
#219 - 2011-11-26 23:35:29 UTC
It's good to hear you're bringing the feature back. Though i would like to be able to also be able to lock windows without making them transparent. I don't want my chat and scanner windows transparent, which means i can't lock them making them prone to accidental movement.

Shift drag causing all the group of windows to move has been way more of a nuisance than a useful feature.

As for collapsing windows to only show the header, it's very useful in my opinion. I often use it for my scanner, market and IGB windows. My overview command window collapsing when i spam approach or target can be a massive nuisance at times though, and i would love to see it possible to turn this off for certain windows.

I would love it if you could separate the pin button into transparent and lock buttons and add a lock collapse button.
Mary Mercer
Doomheim
#220 - 2011-11-27 00:22:28 UTC
CCP Orion wrote:
regrettably it's too late in the day to safely put it back before release day, but the option to lock window position will be reintroduced asap in a point release.


If the test server is the code that's going to be released as the expansion I'd say you have a lot of time to fix it since you're going to need to fix the windows that are hopping all over the place on sisi before release.

This option is not that complicated to re-implement. As far as I'm concerned if you pin a window and it don't lock then the PIN FEATURE is BROKEN and you are releasing yet again another buggy and broken expansion.

You do realize you have over a month before "winter" right? If you fly me out there I'm sure I could fix this for you in this time if your programmers can't figure it out. :P