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[Crius] Research feedback

First post First post
Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#201 - 2014-06-19 17:36:16 UTC  |  Edited by: Steve Ronuken
I can explain it.

Right now, SiSi is using materials generated in the following fashion:

take the invTypeMaterials entry. Add the extra materials to it, multiplied appropriately.


However, the extra materials can have a flag which marks them as recyclable. If this is set, you have to remove the materials which make up that thing (a raven, in this case) from the entries from invTypeMaterials.

It's an easy miss, and a known bug.


Aside from that, yes, some materials are going up. Especially when they're for things which are made using decryptors. I wouldn't expect that to change much. (It's part of the rebasing math.)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Scout Vyvorant
Doomheim
#202 - 2014-06-19 21:54:05 UTC
CCP Greyscale wrote:
Dimaxx wrote:
1) Invention missiles use only faction missiles as optional item! t1 missiles not available.
2) Mobile lab now not available for invention? Research PE/TE only? Shocked
3) Invention of t2 cruise missile on adv. mobile lab with my skills is 9h37m (on station is 18h55m) and only 1 run?! Now on tranq is 37m and 10 run. OMG!!! What did you do with the production???


- Looking into this; can you say exactly which missiles you were using? T1 base missiles shouldn't be available as it's only meta 1-4 that are optionals, right?
- The different labs allow different things now, see the starbase devblog for more info
- The run outputs are run, that should be 10 run, and the time is balanced by the decrease in needed copy time (no longer need max run)


I underlined the part I consider very important to this change.

People and Devs have already noted how copying is a choke point in the invention and production, also having jobs that complete in a little more than hour mean two things:

1) After 4 hours you have burned out your 2 days and 15 hours of copy job, leaving you with 2 days and 11 of inactive research lines

2) Having jobs that complete in 1 hour mean you have to be actually there to setup new jobs every hour

Now, I don't know what people consider and percieves as "fun and interesting", but logging in game to setup 8 research jobs every hour, on multiple account (if you are one of those high sec, single player, multi alt industrial corps) is not a compelling game style, probably just a step above mining.

This change will make research closer to prize the decision making process (what, when and where) rather than being simply there 23/7 setting up jobs, also having to log twice a day to setup jobs will make industry easier to manage to new players and/or simply people that wish to try out this aspect of the game.

However, this wont make the industry any easier or forgiving, remember that now the BPO that most corp keep locked in their hangars are going to start travel in new eden..

I want to conclude this post expressing my concern about this last point, as I'm not totally sure that BPOs are going to running around as much as CCP wish. First, even a humble inventor like me has in its hangars thousand of BPC, max run, made during years of industry; with the changes to invention, it will take a year or more before I finish those BPC. Second, to be on the safe side, I'll probably accept the increased cost of copying a BP in a station rather than risking it into a gate camp, assuming the cost of the BP is relevant, like in the case of battleship, capital component and alike.

Instead of proposing something like "destroy all the BPC!", I wanted to suggest something along these lines:

Why don't you allow invention directly from BPO with an increased chance of success over BPC? With this you'll give a reward to risking BPOs (the famous risk vs reward factor of eve), and if people wish to play it safe, they can use their BPC.
Dimaxx
STARship Builders
#203 - 2014-06-19 22:14:36 UTC
Large Capacitor Control Circuit I Blueprint

PE/TE=0

Research PE to +10% (max) need (with my perfect skills) on station 31d 16h and 703.452.239 ISK!!! Wut? Damn cheap BPO need ~3/4 bil ISK for research? Shocked

double facepalm
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#204 - 2014-06-20 00:27:46 UTC
Dimaxx wrote:
Large Capacitor Control Circuit I Blueprint

PE/TE=0

Research PE to +10% (max) need (with my perfect skills) on station 31d 16h and 703.452.239 ISK!!! Wut? Damn cheap BPO need ~3/4 bil ISK for research? Shocked

double facepalm



amounts for job costs are broken
CCP Greyscale
C C P
C C P Alliance
#205 - 2014-06-20 10:49:20 UTC
Scout Vyvorant wrote:
CCP Greyscale wrote:
Dimaxx wrote:
1) Invention missiles use only faction missiles as optional item! t1 missiles not available.
2) Mobile lab now not available for invention? Research PE/TE only? Shocked
3) Invention of t2 cruise missile on adv. mobile lab with my skills is 9h37m (on station is 18h55m) and only 1 run?! Now on tranq is 37m and 10 run. OMG!!! What did you do with the production???


- Looking into this; can you say exactly which missiles you were using? T1 base missiles shouldn't be available as it's only meta 1-4 that are optionals, right?
- The different labs allow different things now, see the starbase devblog for more info
- The run outputs are run, that should be 10 run, and the time is balanced by the decrease in needed copy time (no longer need max run)


I underlined the part I consider very important to this change.

People and Devs have already noted how copying is a choke point in the invention and production, also having jobs that complete in a little more than hour mean two things:

1) After 4 hours you have burned out your 2 days and 15 hours of copy job, leaving you with 2 days and 11 of inactive research lines

2) Having jobs that complete in 1 hour mean you have to be actually there to setup new jobs every hour

Now, I don't know what people consider and percieves as "fun and interesting", but logging in game to setup 8 research jobs every hour, on multiple account (if you are one of those high sec, single player, multi alt industrial corps) is not a compelling game style, probably just a step above mining.

This change will make research closer to prize the decision making process (what, when and where) rather than being simply there 23/7 setting up jobs, also having to log twice a day to setup jobs will make industry easier to manage to new players and/or simply people that wish to try out this aspect of the game.

However, this wont make the industry any easier or forgiving, remember that now the BPO that most corp keep locked in their hangars are going to start travel in new eden..

I want to conclude this post expressing my concern about this last point, as I'm not totally sure that BPOs are going to running around as much as CCP wish. First, even a humble inventor like me has in its hangars thousand of BPC, max run, made during years of industry; with the changes to invention, it will take a year or more before I finish those BPC. Second, to be on the safe side, I'll probably accept the increased cost of copying a BP in a station rather than risking it into a gate camp, assuming the cost of the BP is relevant, like in the case of battleship, capital component and alike.

Instead of proposing something like "destroy all the BPC!", I wanted to suggest something along these lines:

Why don't you allow invention directly from BPO with an increased chance of success over BPC? With this you'll give a reward to risking BPOs (the famous risk vs reward factor of eve), and if people wish to play it safe, they can use their BPC.


Each invention job consumes one run from the BPC, you can still queue up a BPO to create multiple BPCs of multiple runs. Max runs on a given T1 blueprint should take somewhere in the vicinity of 40 hours.
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#206 - 2014-06-20 17:30:33 UTC

I'm a little bothered with the conversion of ME and TE.


A ME2 BP will be converted in a ME6 BP (from what i see in the sisi client)

preME2 was 3.3% waste and postME6 is 6%

So for a 1000 material needed

Previously, you needed 1033 material. Now it's 1111.111111111...... x0.94 wich is 1044,44444.

Replace the word material with Capital part and you get my point.....


Unless the BP is perfect ME, manufacturing is more expensive in this SiSi build.

Shouldn't preME2 be a postME7 ? (1111.11111111 *.93 = 1033.333)

Do i miss something ?

COUCOU TOUCHE TOUCHE

Jimbo Jimbob
Fwanny Mae Mercantile Holdings
#207 - 2014-06-20 20:06:52 UTC
CCP Greyscale wrote:

Each invention job consumes one run from the BPC, you can still queue up a BPO to create multiple BPCs of multiple runs. Max runs on a given T1 blueprint should take somewhere in the vicinity of 40 hours.


Apologies for being a bit dense but am I correct in thinking that this means a 1500 run BPC of Hobgoblin I can be used to invent 1500 times?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#208 - 2014-06-20 20:12:02 UTC
Pic'n dor wrote:

I'm a little bothered with the conversion of ME and TE.


A ME2 BP will be converted in a ME6 BP (from what i see in the sisi client)

preME2 was 3.3% waste and postME6 is 6%

So for a 1000 material needed

Previously, you needed 1033 material. Now it's 1111.111111111...... x0.94 wich is 1044,44444.

Replace the word material with Capital part and you get my point.....


Unless the BP is perfect ME, manufacturing is more expensive in this SiSi build.

Shouldn't preME2 be a postME7 ? (1111.11111111 *.93 = 1033.333)

Do i miss something ?



Yeah, your new ME assumption is wrong

ME0 = 10% waste
ME1 = 9% waste
ME2 = 8% waste
ME3 = 7% waste
ME4 = 6% waste
ME5 = 5% waste
ME6 = 4% waste
ME7 = 3% waste
ME8 = 2% waste
ME9 = 1% waste
ME10 = 0% waste

Your conversion is wrong also

Old ME2 = New ME7

3.3% waste goes to 3% waste

ie - NO BPO/BPC gets worse

Dimaxx
STARship Builders
#209 - 2014-06-20 20:18:32 UTC  |  Edited by: Dimaxx
Jimbo Jimbob wrote:
Apologies for being a bit dense but am I correct in thinking that this means a 1500 run BPC of Hobgoblin I can be used to invent 1500 times?

No, 1 run or 1500 run t1 BPC => always output 1 run t2 BPC. 1 t1 BPC => 1 t2 BPC. Forget 10 run t2 BPC. Make t2 copy now on TQ, then to be used after July 22. Cool
Jon Lucien
Goosefleet
Gooseflock Featheration
#210 - 2014-06-21 10:49:18 UTC
Jimbo Jimbob wrote:
CCP Greyscale wrote:

Each invention job consumes one run from the BPC, you can still queue up a BPO to create multiple BPCs of multiple runs. Max runs on a given T1 blueprint should take somewhere in the vicinity of 40 hours.


Apologies for being a bit dense but am I correct in thinking that this means a 1500 run BPC of Hobgoblin I can be used to invent 1500 times?



You are correct. You could invent off a 1500 run t1 BPC 1500 times, with each successful invention would giving you a max run t2 bpc. The post above me is wrong (I think, not sure through the poor grammar).
Dimaxx
STARship Builders
#211 - 2014-06-21 14:49:33 UTC  |  Edited by: Dimaxx
Right. Now I checked - in the lab had a few blueprints and one has a 1499 runs (after invent).
Kusum Fawn
Perkone
Caldari State
#212 - 2014-06-21 18:28:57 UTC
Kenneth Feld wrote:

ie - NO BPO/BPC gets worse


I have not checked in the last three days. But this is, so far not true as far as i can tell.

Perhaps that is the intended function, but it is not how SiSI is behaving.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#213 - 2014-06-21 18:47:05 UTC
Kusum Fawn wrote:
Kenneth Feld wrote:

ie - NO BPO/BPC gets worse


I have not checked in the last three days. But this is, so far not true as far as i can tell.

Perhaps that is the intended function, but it is not how SiSI is behaving.



Notice what I said...it IS true

I NEVER said the new BPO/BPC doesn't use more materials due to conversion and rounding errors.....

There is a difference
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#214 - 2014-06-22 05:56:51 UTC  |  Edited by: Pic'n dor
Kenneth Feld wrote:
Pic'n dor wrote:

I'm a little bothered with the conversion of ME and TE.


A ME2 BP will be converted in a ME6 BP (from what i see in the sisi client)

preME2 was 3.3% waste and postME6 is 6%

So for a 1000 material needed

Previously, you needed 1033 material. Now it's 1111.111111111...... x0.94 wich is 1044,44444.

Replace the word material with Capital part and you get my point.....


Unless the BP is perfect ME, manufacturing is more expensive in this SiSi build.

Shouldn't preME2 be a postME7 ? (1111.11111111 *.93 = 1033.333)

Do i miss something ?



Yeah, your new ME assumption is wrong

ME0 = 10% waste
ME1 = 9% waste
ME2 = 8% waste
ME3 = 7% waste
ME4 = 6% waste
ME5 = 5% waste
ME6 = 4% waste
ME7 = 3% waste
ME8 = 2% waste
ME9 = 1% waste
ME10 = 0% waste

Your conversion is wrong also

Old ME2 = New ME7

3.3% waste goes to 3% waste

ie - NO BPO/BPC gets worse



Ok but i'm not okay !!!

If i read you correctly

ME0=10% waste >> postME0
ME1=5% >>postME5
ME2=3.3% >> postME7

So in the conversion, the patch generate only 0/5/7 ME level BP. How then can i have a stock pile of ME6 BPC ??


And there is still a bug with the ui since i can see BP from location/can of hangars where i don't have the query role..

COUCOU TOUCHE TOUCHE

Alexander Lion
Suicidal Actions
#215 - 2014-06-22 12:40:03 UTC
i also got some ME 10 BPCs. On TQ they are ME 50 and ME 70 Cap Part BPCs and now they are ME 10 BPCs so the waste ist gone complete on this.

Maybe the BPO you have was near 4% of waste before the Mirror?
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#216 - 2014-06-22 13:42:10 UTC
I could have if it was possible :
From : https://wiki.eveonline.com/en/wiki/Research_and_manufacturing

The ME scale of BP :

ML0 - 10%
ML1 - 5%
ML2 - 3.3%
ML3 - 2.5%
ML10 - 0.9%
ML50 - 0.2%

So, you can only get ME0%/5%/7%/8%, but i got a stock pile of ME6% ...

IMHO :
1- Rounding formulas gone wrong
2-Intended feature to make things a little bit harder for us.. And a tiny lie in the devblog...


preME2 > postME6 is a loss of BP efficiency...

COUCOU TOUCHE TOUCHE

Kaytee Aideron
Tenax Incorporated
#217 - 2014-06-22 19:14:39 UTC
CCP Greyscale wrote:
MailDeadDrop wrote:
Does that mean that, exempting decryptor effects, it is no longer possible to get multi-run T2 BPCs from invention? Currently (Kronos) max-run T1 module BPCs yield 10-run T2 BPCs. If invention only yields 1-run T2 BPCs then there will be *many* more invention jobs in Crius. Am I misunderstanding something?

MDD


All invention jobs will spit out a max-run blueprint. Sorry, should've mentioned that, lots of plates spinning today :)


This is currently not the case on SiSi, have I missed where this is reported? I just finished 10 invention runs and I have 3 - 1 run T2 BPC's... Will not be a happy inventor if I only get 1 run BPC's on the output...
CCP Nullarbor
C C P
C C P Alliance
#218 - 2014-06-22 19:25:04 UTC
Kaytee Aideron wrote:
CCP Greyscale wrote:
MailDeadDrop wrote:
Does that mean that, exempting decryptor effects, it is no longer possible to get multi-run T2 BPCs from invention? Currently (Kronos) max-run T1 module BPCs yield 10-run T2 BPCs. If invention only yields 1-run T2 BPCs then there will be *many* more invention jobs in Crius. Am I misunderstanding something?

MDD


All invention jobs will spit out a max-run blueprint. Sorry, should've mentioned that, lots of plates spinning today :)


This is currently not the case on SiSi, have I missed where this is reported? I just finished 10 invention runs and I have 3 - 1 run T2 BPC's... Will not be a happy inventor if I only get 1 run BPC's on the output...


The blueprint you get back from invention on SiSi has the wrong numbers at the moment, however the numbers you see on the industry UI when you submit the job should be correct.

Will be fixed this week.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#219 - 2014-06-23 02:02:31 UTC
Pic'n dor wrote:
I could have if it was possible :
From : https://wiki.eveonline.com/en/wiki/Research_and_manufacturing

The ME scale of BP :

ML0 - 10%
ML1 - 5%
ML2 - 3.3%
ML3 - 2.5%
ML10 - 0.9%
ML50 - 0.2%

So, you can only get ME0%/5%/7%/8%, but i got a stock pile of ME6% ...

IMHO :
1- Rounding formulas gone wrong
2-Intended feature to make things a little bit harder for us.. And a tiny lie in the devblog...


preME2 > postME6 is a loss of BP efficiency...


6% BPC is ME4

Please use terminology so we all understand please

Also, what was the BPC on TQ prior to conversion

what bpc, what ME/PE etc. the more info the better
Thenin
Don't feed the Trolls Inc.
#220 - 2014-06-23 11:55:48 UTC
now with using only one run from a T1 BPC to invent a T2 BPC it should be possible to allow multi run invention jobs. Is that planned in the near future?