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[Kronos] Medium Micro Jump Drives

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Author
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#281 - 2014-05-18 14:33:12 UTC
im happy that these mods have been added for only bcs and dsts, never EVER add these to t3s or cruisers, WAY overpowered.
Medalyn Isis
Doomheim
#282 - 2014-05-18 14:37:18 UTC  |  Edited by: Medalyn Isis
Theon Severasse wrote:
Garviel Tarrant wrote:
I don't understand why people think BC's need a buff stats wise?

They are in a weird middle spot like dessies.. but they are still excellent bang for buck when you consider the dps/tank they bring to the field for that amount of isk.



Really?


They don't do more DPS than cruisers, and don't really tank much more.

I can count on one hand the number of times I have seen someone flying a BC while soloing (not counting ABCs), and I can't remember the last time that I saw a fleet of BCs.

You can solo most BCs in a thorax without it being a particularly challenging fight.

You must be living in an alternate version of eve where everything we know is flipped on it's head.

Also, what kind of fail fits are you up against if you can solo them in a Thorax.
Aralieus
Shadowbane Syndicate
#283 - 2014-05-18 14:45:56 UTC
afkalt wrote:
Did on grid probing get nerfed when I wasn't looking?

And an inty pilot paying attention in the spool up time can be over half way to their landing point.


This so much...

Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does.

Fozzie I think you're doing great, dont listen to all the nay-sayers

Oderint Dum Metuant

Michael Harari
Genos Occidere
HYDRA RELOADED
#284 - 2014-05-18 14:46:45 UTC  |  Edited by: Michael Harari
Aralieus wrote:
afkalt wrote:
Did on grid probing get nerfed when I wasn't looking?

And an inty pilot paying attention in the spool up time can be over half way to their landing point.


This so much...

Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does.

Fozzie I think you're doing great, dont listen to all the nay-sayers


You cant reach a ship that has used its mjd. It is already aligned and can warp instantly. You either get in its scram range or it is warping out. A remote seboed interceptor waiting at the mjd landing point cannot point the ship using mjd unless the ship using mjd screws up completely.
Medalyn Isis
Doomheim
#285 - 2014-05-18 14:50:29 UTC  |  Edited by: Medalyn Isis
I'm loving all these tears. Everytime I see a post exclaiming that MMJD need to be scrammable by a bubble or the world as we know it will end, I rejoice in the tears of lazy nullseccers and gate campers who are no longer going to be able to play their favourite game of fish in a barrel.

That being said, I do think the range of these mods need to be altered to make BS's stand out above BC's. Despite BS's having come a long way, more reasons to use BS's are always needed.

MMJD - 75km
MJD - 125km

125km would put a BS in perfect sniping range .
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#286 - 2014-05-18 14:58:24 UTC
Medalyn Isis wrote:
I'm loving all these tears. Everytime I see a post exclaiming that MMJD need to be scrammable by a bubble or the world as we know it will end, I rejoice in the tears of lazy nullseccers and gate campers who are no longer going to be able to play their favourite game of fish in a barrel.

That being said, I do think the range of these mods need to be altered to make BS's stand out above BC's. Despite BS's having come a long way, more reasons to use BS's are always needed.

MMJD - 75km
MJD - 125km

125km would put a BS in perfect sniping range .


because campers never abuse tornados, right?
Michael Harari
Genos Occidere
HYDRA RELOADED
#287 - 2014-05-18 15:00:20 UTC
TrouserDeagle wrote:
Medalyn Isis wrote:
I'm loving all these tears. Everytime I see a post exclaiming that MMJD need to be scrammable by a bubble or the world as we know it will end, I rejoice in the tears of lazy nullseccers and gate campers who are no longer going to be able to play their favourite game of fish in a barrel.

That being said, I do think the range of these mods need to be altered to make BS's stand out above BC's. Despite BS's having come a long way, more reasons to use BS's are always needed.

MMJD - 75km
MJD - 125km

125km would put a BS in perfect sniping range .


because campers never abuse tornados, right?


All the good camps have remote sebo lach vigilant anyway
Medalyn Isis
Doomheim
#288 - 2014-05-18 15:14:42 UTC
TrouserDeagle wrote:
Medalyn Isis wrote:
I'm loving all these tears. Everytime I see a post exclaiming that MMJD need to be scrammable by a bubble or the world as we know it will end, I rejoice in the tears of lazy nullseccers and gate campers who are no longer going to be able to play their favourite game of fish in a barrel.

That being said, I do think the range of these mods need to be altered to make BS's stand out above BC's. Despite BS's having come a long way, more reasons to use BS's are always needed.

MMJD - 75km
MJD - 125km

125km would put a BS in perfect sniping range .


because campers never abuse tornados, right?

Camper's wont get much use out of a MMJD, but they will be adversely affected by it, although by a smaller degree than they are probably imagining right now.
Michael Harari
Genos Occidere
HYDRA RELOADED
#289 - 2014-05-18 15:16:06 UTC
Medalyn Isis wrote:

Camper's wont get much use out of a MMJD, but they will be adversely affected by it, although by a smaller degree than they are probably imagining right now.


There are systems camped by sebo artynados. MMJD makes them much harder to tackle (and you can already only tackle them when they arent paying attention)
Aralieus
Shadowbane Syndicate
#290 - 2014-05-18 15:23:02 UTC
Michael Harari wrote:
Aralieus wrote:
afkalt wrote:
Did on grid probing get nerfed when I wasn't looking?

And an inty pilot paying attention in the spool up time can be over half way to their landing point.


This so much...

Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does.

Fozzie I think you're doing great, dont listen to all the nay-sayers


You cant reach a ship that has used its mjd. It is already aligned and can warp instantly. You either get in its scram range or it is warping out. A remote seboed interceptor waiting at the mjd landing point cannot point the ship using mjd unless the ship using mjd screws up completely.



Than bump him....I mean wtf, its like people are trying to say anything to make this mod look like the end of the world. Bump him hard and burn towards his potential landing spot with a OH MWD and OH your long point. If your not alone then its that much easier.

Oderint Dum Metuant

Medalyn Isis
Doomheim
#291 - 2014-05-18 15:25:59 UTC
Michael Harari wrote:
Medalyn Isis wrote:

Camper's wont get much use out of a MMJD, but they will be adversely affected by it, although by a smaller degree than they are probably imagining right now.


There are systems camped by sebo artynados. MMJD makes them much harder to tackle (and you can already only tackle them when they arent paying attention)

Still don't think they will use MMJD's. They want fish in a barrel. Using a MMJD is too much hard work for them.
Michael Harari
Genos Occidere
HYDRA RELOADED
#292 - 2014-05-18 15:26:12 UTC  |  Edited by: Michael Harari
Aralieus wrote:
Michael Harari wrote:
Aralieus wrote:
afkalt wrote:
Did on grid probing get nerfed when I wasn't looking?

And an inty pilot paying attention in the spool up time can be over half way to their landing point.


This so much...

Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does.

Fozzie I think you're doing great, dont listen to all the nay-sayers


You cant reach a ship that has used its mjd. It is already aligned and can warp instantly. You either get in its scram range or it is warping out. A remote seboed interceptor waiting at the mjd landing point cannot point the ship using mjd unless the ship using mjd screws up completely.



Than bump him....I mean wtf, its like people are trying to say anything to make this mod look like the end of the world. Bump him hard and burn towards his potential landing spot with a OH MWD and OH your long point. If your not alone then its that much easier.


Im not sure you understand what "he can warp instantly" means.

Or if you are suggesting bumping him before his mjd cycles, im not sure you understand what 100km is.
Firebolt145
The Hatchery
RAZOR Alliance
#293 - 2014-05-18 15:29:42 UTC
Aralieus wrote:
Michael Harari wrote:
Aralieus wrote:
afkalt wrote:
Did on grid probing get nerfed when I wasn't looking?

And an inty pilot paying attention in the spool up time can be over half way to their landing point.


This so much...

Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does.

Fozzie I think you're doing great, dont listen to all the nay-sayers


You cant reach a ship that has used its mjd. It is already aligned and can warp instantly. You either get in its scram range or it is warping out. A remote seboed interceptor waiting at the mjd landing point cannot point the ship using mjd unless the ship using mjd screws up completely.



Than bump him....I mean wtf, its like people are trying to say anything to make this mod look like the end of the world. Bump him hard and burn towards his potential landing spot with a OH MWD and OH your long point. If your not alone then its that much easier.

Wait, your solution to the problem of 'I can't stop him escaping, which is because he can't scram me' is to BUMP him?
Nicollette Amatin
Scanners Live in Vain
#294 - 2014-05-18 15:40:15 UTC
As someone who uses BCs and CSs often, I like this module.

One of the reasons why this module is not overpowered is the three minute cool down timer which I don't recall anyone mentioning, except that they wished the cool down time frame was shorter. My plans to counter the MJD on ABCs is to abuse these 180s by feinting and then focus on catching the ships while the pilots are waiting for the timer to run out so that they can MJD again. During that three minute window, bubbles and warp disruptors will work just fine on them. Twisted
Michael Harari
Genos Occidere
HYDRA RELOADED
#295 - 2014-05-18 15:46:43 UTC
Nicollette Amatin wrote:
As someone who uses BCs and CSs often, I like this module.

One of the reasons why this module is not overpowered is the three minute cool down timer which I don't recall anyone mentioning, except that they wished the cool down time frame was shorter. My plans to counter the MJD on ABCs is to abuse these 180s by feinting and then focus on catching the ships while the pilots are waiting for the timer to run out so that they can MJD again. During that three minute window, bubbles and warp disruptors will work just fine on them. Twisted


What makes you think they will engage when the module is on cd?
Firebolt145
The Hatchery
RAZOR Alliance
#296 - 2014-05-18 15:47:03 UTC
Nicollette Amatin wrote:
As someone who uses BCs and CSs often, I like this module.

One of the reasons why this module is not overpowered is the three minute cool down timer which I don't recall anyone mentioning, except that they wished the cool down time frame was shorter. My plans to counter the MJD on ABCs is to abuse these 180s by feinting and then focus on catching the ships while the pilots are waiting for the timer to run out so that they can MJD again. During that three minute window, bubbles and warp disruptors will work just fine on them. Twisted

Except they can just warp off and wait the three minute window out.
Theon Severasse
The Scope
Gallente Federation
#297 - 2014-05-18 15:55:33 UTC
Garviel Tarrant wrote:
Theon Severasse wrote:
Garviel Tarrant wrote:
I don't understand why people think BC's need a buff stats wise?

They are in a weird middle spot like dessies.. but they are still excellent bang for buck when you consider the dps/tank they bring to the field for that amount of isk.



Really?


They don't do more DPS than cruisers, and don't really tank much more.

I can count on one hand the number of times I have seen someone flying a BC while soloing (not counting ABCs), and I can't remember the last time that I saw a fleet of BCs.

You can solo most BCs in a thorax without it being a particularly challenging fight.


Show me a Thorax that can solo a decent brutix.. myrmidon.. drake.. heck even a ferox..



Brutix and Myrm I agree with, both are too tanky to do so. Cyclone is also pushing it, depending on how it's fit.

A dual rep thorax will be able to tank the others, while wearing down whatever tank they have.

For example, a drake can put out 534 DPS, assuming max skills, and T2 HAMs firing navy scourge. However, not all of that DPS will apply, leaving you with about 350ish DPS. Then once you account for resists you are looking at about 120 DPS. That's tankable with a single rep on a thorax (~150 DPS rep with a T2 MAR).

The biggest problem isn't killing the BC. It's killing the BC before his friends turn up, or if you are fighting on a gate, him deagro-ing.



So I guess maybe I should have rephrased what I said.

I haven't seen many BCs that did not then turn out to be bait for a fleet.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#298 - 2014-05-18 15:59:36 UTC
Theon Severasse wrote:
Garviel Tarrant wrote:
Theon Severasse wrote:
Garviel Tarrant wrote:
I don't understand why people think BC's need a buff stats wise?

They are in a weird middle spot like dessies.. but they are still excellent bang for buck when you consider the dps/tank they bring to the field for that amount of isk.



Really?


They don't do more DPS than cruisers, and don't really tank much more.

I can count on one hand the number of times I have seen someone flying a BC while soloing (not counting ABCs), and I can't remember the last time that I saw a fleet of BCs.

You can solo most BCs in a thorax without it being a particularly challenging fight.


Show me a Thorax that can solo a decent brutix.. myrmidon.. drake.. heck even a ferox..



Brutix and Myrm I agree with, both are too tanky to do so. Cyclone is also pushing it, depending on how it's fit.

A dual rep thorax will be able to tank the others, while wearing down whatever tank they have.

For example, a drake can put out 534 DPS, assuming max skills, and T2 HAMs firing navy scourge. However, not all of that DPS will apply, leaving you with about 350ish DPS. Then once you account for resists you are looking at about 120 DPS. That's tankable with a single rep on a thorax (~150 DPS rep with a T2 MAR).

The biggest problem isn't killing the BC. It's killing the BC before his friends turn up, or if you are fighting on a gate, him deagro-ing.



So I guess maybe I should have rephrased what I said.

I haven't seen many BCs that did not then turn out to be bait for a fleet.


maybe you should use better fits
QT McWhiskers
EdgeGamers
#299 - 2014-05-18 16:12:58 UTC
Here is something many of you are forgetting. MJD blooms your sig radius, but does not increase your speed for the spool up timer. And because it is considered a prop mod, it cant be used at the same time as an AB or MWD. So for 9-12 seconds, dependent on skills, you are bloomed to 1.5 times your size and stuck at your ships base speed, less so if you change direction before hitting your MJD.

I personally dont see this as OP. Just giving a boost to many ships people previously considered too slow to use because they could not escape if caught in bubbles.
Michael Harari
Genos Occidere
HYDRA RELOADED
#300 - 2014-05-18 16:26:30 UTC
QT McWhiskers wrote:
Here is something many of you are forgetting. MJD blooms your sig radius, but does not increase your speed for the spool up timer. And because it is considered a prop mod, it cant be used at the same time as an AB or MWD. So for 9-12 seconds, dependent on skills, you are bloomed to 1.5 times your size and stuck at your ships base speed, less so if you change direction before hitting your MJD.

I personally dont see this as OP. Just giving a boost to many ships people previously considered too slow to use because they could not escape if caught in bubbles.


you can use mjd at the same time as other prop mods