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[Kronos] Medium Micro Jump Drives

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Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#181 - 2014-05-18 07:13:28 UTC
If really there was any balance needed around the MDJ -which is far from sure-, I'd suggest that if the target is long pointed while activating the MJD, it is then unable to warp for 30 seconds after the module cycle ends.

You keep the MJD useful, but you keep long points relevant.

But honestly I don't see why the MMJD is a bad thing. It comes with high fitting-requirements and the cost of a medslot. I don't know what you guys are thinking but if you just believe that ABC fleets will be the same WITH the ability to MJD, you're dead wrong. Because they'll have to make both a fitting AND a slot compromise...

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Gregor Parud
Imperial Academy
#182 - 2014-05-18 08:16:14 UTC
I'm not so sure about this Fozzie, I can understand what logic you're following and to a certain extend I agree with it (death to kiting, if you want to kill people you'll have to commit to a fight) but giving MJD to ABC will result in the exact opposite. CBC I can understand but I'm kinda worried they'll become OP again as I'm really liking how NOT having BC overpower everything created a much more diverse universe.
lappeen Rannasta
lappeen Rannasta Corporation
#183 - 2014-05-18 08:21:36 UTC
worst idea since sliced bread
James Amril-Kesh
Viziam
Amarr Empire
#184 - 2014-05-18 08:24:50 UTC
Holy **** this game is starting to feel gimmicky as ****.
Please don't release this module. The entire benefit of the LMJD is that it gave battleships a unique mobility advantage that no other class had, which made up for the fact that they're absolutely terrible in every other mobility aspect.

It seems like you're just releasing stuff because you think it'll be fun to play with, not because it'll actually be balanced and beneficial to the game.

Enjoying the rain today? ;)

Chessur
Full Broadside
Deepwater Hooligans
#185 - 2014-05-18 08:27:29 UTC
This is a horrible idea.

I can't understand why you feel that BCs and ABC's need this change. The reason why BC's are **** as a ship class, is because they are so slow, and do comparable DPS to cruisers at range. they are horribly slow in Warp (warp speed changes were a horrible idea to begin with). This quick fix MJD is a horrible idea, as it makes long pointing completely useless to another entire class of ships.

Do some balance work and number tweaking, fix BCs the right way, and don't give ABC's snipers more escape options. Using this gimmicky mod is not the fix that EvE or the PvP player base deserves. I know that there are better ideas out there. Please explore them.
James Amril-Kesh
Viziam
Amarr Empire
#186 - 2014-05-18 08:28:17 UTC
You might as well just start phasing bubbles out of the game if you're going to give every ship MJDs which it looks like you're going to do at this rate.
The logical extension of you making the terrible decision to allow battlecruisers use of this module is the terrible decision of allowing cruisers, HACs, T3s, logi, and smaller ships as well.

Enjoying the rain today? ;)

Kagura Nikon
Native Freshfood
Minmatar Republic
#187 - 2014-05-18 08:30:33 UTC
James Amril-Kesh wrote:
Holy **** this game is starting to feel gimmicky as ****.
Please don't release this module. The entire benefit of the LMJD is that it gave battleships a unique mobility advantage that no other class had, which made up for the fact that they're absolutely terrible in every other mobility aspect.

It seems like you're just releasing stuff because you think it'll be fun to play with, not because it'll actually be balanced and beneficial to the game.




THIS!

Just because somethign is nice somewhere does nto mean it should be everywhere! Just because a lot of soft fur is nice on my dog does not mean it will be nice on my girlfriend as well!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#188 - 2014-05-18 08:35:03 UTC
Vivianne Athonille wrote:
Will Command Ships also include the Industrial Command Ship (Orca) ?



This is actually a really good idea. Tho maybe just give it a LMJD, so that you have to decide on 100mn mwd or the MJD .
Kagura Nikon
Native Freshfood
Minmatar Republic
#189 - 2014-05-18 08:36:15 UTC
Bland Inquisitor wrote:


It seems to me like the battleship should be able to use capital guns and just not siege. Tracking would make them terrible for anything small but as the mainly get used in large fleet combat based around structure bashing and capital kills I don't see a reason why they shouldn't have the option to fit large and X-Large weapons.



No they dont. The definition of battleship you are usign is exaclty the definitionof a Dreadnought.


Battleships just need to be made WORTHthe reduced mobility and accuracy they have!!



Non drone battleships (because the droen ones already can fight pretty well smaller ships) need to be able to deal damage better on smaller ships OR they must have their raw dps number way higher!!

As of now there is no reason to bring a battleship even when shoting a POCO!!! Even there is better to bring a talos!!

Battleships are the most overshadowed class of ships in this game.



Inthe past in this game when we heard a fleet was comming we alwyas gotinformed how many batleship they had, because that was the main measurement of their power. Now if we listen someone is bringing lots of battleships we laugh histerically .

"If brute force does not solve your problem....  then you are  surely not using enough!"

afkalt
Republic Military School
Minmatar Republic
#190 - 2014-05-18 09:14:12 UTC
Did on grid probing get nerfed when I wasn't looking?

And an inty pilot paying attention in the spool up time can be over half way to their landing point.
Kagura Nikon
Native Freshfood
Minmatar Republic
#191 - 2014-05-18 09:19:54 UTC  |  Edited by: Kagura Nikon
afkalt wrote:
Did on grid probing get nerfed when I wasn't looking?

And an inty pilot paying attention in the spool up time can be over half way to their landing point.




AGAIn. WAKE UP. Its not that they will be uncatchable! THe problem is that They will make even harder to hunt solo and now there will be NO REASON TO USE A BATTLESHIP!! How hard is to understand that?

Sicne when you hunt solo with a scram a disruptor a web AND a combat probe laucnher? Heh?


Ihate when people that never even tried to hunt a ship speak such nonsenses.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Adrie Atticus
Caldari Provisions
Caldari State
#192 - 2014-05-18 09:20:12 UTC
Bosquit wrote:
penifSMASH wrote:
Properly fit Attack Battlecruisers and Command Ships are really tight on PG and CPU, and MMJDs hog them up. You can't fit one without seriously gimping your fit in some other way. Everyone ITT is crying too much.


It's a 15pg increase to a meta 10mn mwd, and 1 cpu. That is not a massive increase in fitting to cause a problem for people especially with genolutions and pg implants. At most you would lose a small amount of tank on some things, maybe a rig, or you meta a tank mod, it is not a serious "gimping" as you put it.


Without implants a full gank Tornado with 1400's has 40cpu and 50PG to spare, use 2 MACR instead of one and we can fit it easily. 1200's and tank is fittable. This is really disturbing.
James Amril-Kesh
Viziam
Amarr Empire
#193 - 2014-05-18 09:21:17 UTC
Here's a thought.
Keep LMJD the same, make MMJD shut off with warp disruption as well as warp scramble, including warp disruption fields.
MMJD will still be a very powerful module but it at least it won't be stupid.

Enjoying the rain today? ;)

Samuel Nathas
Disciples of Red Tower
#194 - 2014-05-18 09:21:59 UTC
IMHO that is why Mordus ships are being introduced, with their bonuses to scram and warp disruptor range. Also, you have Arazu, Lachesis, and Proteus. Remember them?
All the ships mentioned above are ships that have bonuses on scram range.

So why don't you use them?

Also, another point...
All the ships mentioned have faster warp speed than BC's - do you all see that as a weakness or strength? They can intercept the BC's.
And one last point - fleets can warp together using the speed of the slowest ship, or they could free burn or free jump or whatever they need to do (especially tacklers) to go and catch the target and intercept it.
Fleet diversity - tackle wise.

lappeen Rannasta
lappeen Rannasta Corporation
#195 - 2014-05-18 09:26:56 UTC
Samuel Nathas wrote:
IMHO that is why Mordus ships are being introduced, with their bonuses to scram and warp disruptor range. Also, you have Arazu, Lachesis, and Proteus. Remember them?
All the ships mentioned above are ships that have bonuses on scram range.

So why don't you use them?

Also, another point...
All the ships mentioned have faster warp speed than BC's - do you all see that as a weakness or strength? They can intercept the BC's.
And one last point - fleets can warp together using the speed of the slowest ship, or they could free burn or free jump or whatever they need to do (especially tacklers) to go and catch the target and intercept it.
Fleet diversity - tackle wise.



the fabled solo arazu appears
Colman Dietmar
Sebiestor Tribe
Minmatar Republic
#196 - 2014-05-18 09:28:20 UTC
This is incredibly awesome! I wish the cooldown was a little shorter though, so that we could use it more than once per average fight.
James Amril-Kesh
Viziam
Amarr Empire
#197 - 2014-05-18 09:29:28 UTC
Colman Dietmar wrote:
This is incredibly awesome! I wish the cooldown was a little shorter though, so that we could use it more than once per average fight.

What the **** is wrong with you

Enjoying the rain today? ;)

Jasmine Assasin
The Holy Rollers
#198 - 2014-05-18 09:32:09 UTC  |  Edited by: Jasmine Assasin
I think the MMJD is an awesome idea, since anything bigger than a cruiser has taken a huge hit to mobility recently this should help level the field again.

Can't wait to try these out.
Ralagina
Fighters of the Rising Sun
#199 - 2014-05-18 09:32:56 UTC
Looks like i can trash my Phobos. Thank a lot Mr. Idobalancebyleftheel

Script? Long disruptor? Bubble? Never hear about that, i dont want think, i want press F2 and MJD at 100km if something wrong

RIP fun mixed format PvP
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#200 - 2014-05-18 09:41:56 UTC
Ralagina wrote:

RIP fun mixed format PvP


this never existed in wormhole space