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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
Myst Valkyria
Red Frog Freight
Red-Frog
#781 - 2014-05-18 16:26:11 UTC
CCP Fozzie wrote:
....And I'm caught up.

Ok thanks to the goodposters in this thread so far. I'll definitely be taking the feedback here into account.

As usual, a friendly reminder that death threats are generally a suboptimal way of convincing someone of the correctness of your perspective.

I'm seeing some good feedback about the unique role of Jump Freighters meaning that they don't get much benefit from rigs other than cargo rigs, and this is indeed a problem that limits player choice. I'm going to bring up a few ways to help solve that issue with the other designers early next week.

I do want to clarify that although it's very possible that a lot of these numbers can change, we're not going to simply give JFs a gigantic buff to their cargoholds and call it a day. The fast movement of goods across the galaxy has its advantages and also its disadvantages, and we are not going to simply let power creep get out of control in this area.

I'll be continuing to read this thread, chatting with the CSM and the other designers here and I'm confident we'll get to the best possible version of these changes.

Thanks!


So...no mention of how crippling these changes are to normal freighters? The freighter was never overpowered, nor has anyone ever complained that they were. They need a buff, not Sophie's Choice...
Rhivre
TarNec
Invisible Exchequer
#782 - 2014-05-18 16:26:46 UTC
Arrendis wrote:
Honestly, all of you people up in arms over this... there's something you should take into account that should give most of you pause in your opposition:

You are agreeing with Gevlon "I have never been right about anything in EVE, ever" Goblin.

Think about this, and hang your heads in shame. Twisted



[Insert mumble about stopped clocks] Shocked
Regan Rotineque
The Scope
Gallente Federation
#783 - 2014-05-18 16:26:47 UTC
Tippia wrote:
Regan Rotineque wrote:
keep reading tippia

i said later that the penalties apply to freighter and jump freighter class vessels

That effectively means you're creating a completely separate rig class, which means you've now created more problems and balance issues through your solution. Is the creation of that problem worth it for solving your first perceived issue?

Like I said earlier in the thread, if a “solution” cascades into new problems that have to have their own special unique tweaks and solutions, chances are that it's not a good solution to begin with, especially when there's already a perfectly serviceable way out.

Quote:
the point of my post is to try to actually give some choice to the ship owner
You have plenty of choice. The entire problem is that some people assumed all along that being given choice would itself come without a cost, but that was never going to happen — choice itself is too valuable, and the full array of choices you can make have to fit in the overall balance of the game.

Quote:
im saying leave me what i had and let ME chose what nerf I want
This solution lets you do that. You're just unhappy with the size of the nerfs your choice leaves you with.



what i find amuzing about your post is that i would bet you either dont own, or even fly a freighter
you probably have nothing to do with logistics or supplying your corp/alliance with goods and ships
for an industrial themed release, kicking people who are responsible for these types of services that make everyones life in null better is a bit daft imho

no where did i say there should not be penalties for modifying a freighter or jump freighter....what i dont like is that they nerf the entire ship then force you to put back the parts you want. I prefer to start with the ship whole and if i want Leave it the way it was or choose to modify it. CCP is fond of saying risk vs reward these changes are 100% risk and 0% reward since all the changes do is increase the value of a km by addi expensive rigs to it
Daichi Yamato
Jabbersnarks and Wonderglass
#784 - 2014-05-18 16:29:48 UTC  |  Edited by: Daichi Yamato
Regan Rotineque wrote:
Daichi Yamato wrote:
Lair Osen wrote:
Tippia wrote:
Regan Rotineque wrote:
what i dont understand is why you nerfed the freighters

could you not have left the stats the same and then built negative modifiers into the rigs?
…thereby nerfing all capital ships rather than just balance freighters? Yeah, no.


I think he means that the Rigs have inbuilt drawbacks already so why is an extra massive nerf needed?


if that is what he means then i would like to point out that the penalties on rigs are small and can further be halved by skills.

leaving the stats alone and just adding rigs slots is an absolute buff and power creep. Freighters dnt need buffs, and power creep is bad.



penalties can be increased or skills not applied if necessary

the point of my post is to try to actually give some choice to the ship owner
the current model is to nerf everyone...increase the price of the ships as you have to buy rigs to get back what you had
im saying leave me what i had and let ME chose what nerf I want


have i been banned or did this break?? lol

oh well, see post 806 for how to choose the nerf YOU want

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#785 - 2014-05-18 16:31:46 UTC
So, to everyone begging for a lowslot, have you actually considered the results of that?

The most likely mods to go there are a DC2, and a Cargo Expander 2. So for just one low slot you are paying for:

A ~24% cargo loss.

And a ~38% loss of tank.

For a single lowslot.

You would lose those things because, as Tippia mentioned, you have to account for both potential extremes in every potential case of what mod or rig might be fitted in there. They cannot under any circumstance be allowed to have more than a certain amount of cargo hold thanks to having to keep capitals out of highsec, and their tank can only be allowed to go so high.

So the more "options" you ask for, the more gets taken away overall by necessity.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Molic Blackbird
Orion Faction Industries
Orion Consortium
#786 - 2014-05-18 16:34:31 UTC
Are Freighters and Jump Freighters also having their packaged volume increased to 1.3m m3? It would be nice to move freighters inside other freighters.

Will the maximum size of courier contracts be increased to meet the new maximum volume that freighters can carry?

Combining the two together would allow for courier contracts to be made for Freighters.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#787 - 2014-05-18 16:35:12 UTC
Any Thoughts on the Racist Fuel inbalance on the jump freighters? putting them all on the same level will balance some of the drawbacks of the buffs the others get
Tippia
Sunshine and Lollipops
#788 - 2014-05-18 16:35:26 UTC  |  Edited by: Tippia
Maldiro Selkurk wrote:
The ONLY people claiming I expected a net buff out of this is you and your kind. I expected them to set it up so that when you rigged and modded your freighter you could get it to exactly the same level of defense, maneuverability, capacity...etc...etc...etc as you do now.
…and as has been explained on multiple occasions now (as in the past), you will never be able to do that because the amount of nerfs required to properly balance all fitting combinations would by far outnumber what you'd be able to compensate for with a limited fitting space.

Regan Rotineque wrote:
what i find amuzing about your post is that i would bet
How much?

Quote:
you either dont own, or even fly a freighter
As has been made abundantly clear by now, I've been against this idea since the first time I saw it come up. Would you like to take a stab at guessing why that is?

Quote:
what i dont like is that they nerf the entire ship then force you to put back the parts you want.
Tough. That's the only way to do it that doesn't cascade into a whole new set of problems that is far bigger than the tiny grievance you're having. Either you use the existing systems — which are largely based on adding bonuses to a less capable hull — or you invent a completely new one that is specific to this one ship class, which does the exact opposite by adding penalties to a capable one. Since the latter is simply not worth it, we get the former, and that means the freighter hulls have to be made less capable.

It's really as simple as that.

Quote:
CCP is fond of saying risk vs reward these changes are 100% risk and 0% reward since all the changes do is increase the value of a km by addi expensive rigs to it
They also massively reduce the risk since the odds of ending up as a kill mail go down, or — if you so choose — they increase the rewards since you can haul far more than you could before. If you end up with 100% risk and 0% rewards, it's because you made a thoroughly terrible choice, which means the rigs are not a factor — it's your decision-making process that is at fault.
Daichi Yamato
Jabbersnarks and Wonderglass
#789 - 2014-05-18 16:36:27 UTC  |  Edited by: Daichi Yamato
Regan Rotineque wrote:
CCP is fond of saying risk vs reward these changes are 100% risk and 0% reward since all the changes do is increase the value of a km by addi expensive rigs to it


Reward/Trade off

Capacity / tank + speed
tank / capacity + speed
speed / capacity + tank

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tippia
Sunshine and Lollipops
#790 - 2014-05-18 16:39:35 UTC
Daichi Yamato wrote:
Regan Rotineque wrote:
CCP is fond of saying risk vs reward these changes are 100% risk and 0% reward since all the changes do is increase the value of a km by addi expensive rigs to it

Reward/Trade off

Capacity / tank + speed
tank / capacity + speed
speed / capacity + tank

…and, hell, with the final numbers I'm seeing once you apply skills and more sensible (i.e. less extremist) fits, you sometimes don't even have to put two of those factors in the risk column. Depending on the final outcome, I may even ha spotted a few where you get two of them on the reward side of the calculation…
Michael Mach
Arx One
#791 - 2014-05-18 16:40:21 UTC
Eanna Heart wrote:
Fozzie pls go.

"I want to encourage industry in nullsec."

"Let's make nullsec logistics more costly, difficult, and risky."


This.
Dracvlad
Taishi Combine
Astral Alliance
#792 - 2014-05-18 16:42:09 UTC
In fact what is wrong in making the JF's and freighters have a low module each and so we can use a DCU II, the rigs are just a big annoyance and add a huge cost to what are already expensive ships. The changes to cargo capacity while hurting me make hisec industry more viable against null sec when the refining changes hit so why not.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Daichi Yamato
Jabbersnarks and Wonderglass
#793 - 2014-05-18 16:43:56 UTC
Dracvlad wrote:
In fact what is wrong in making the JF's and freighters have a low module each and so we can use a DCU II,


oh i dunno...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dave Stark
#794 - 2014-05-18 16:44:13 UTC
Dracvlad wrote:
In fact what is wrong in making the JF's and freighters have a low module each and so we can use a DCU II, the rigs are just a big annoyance and add a huge cost to what are already expensive ships. The changes to cargo capacity while hurting me make hisec industry more viable against null sec when the refining changes hit so why not.

because the resulting nerf in order to keep the ships balanced would drown us all in a sea of tears that's already close to overflowing.
Kaarous Aldurald
Black Hydra Consortium.
#795 - 2014-05-18 16:44:21 UTC
Dracvlad wrote:
In fact what is wrong in making the JF's and freighters have a low module each and so we can use a DCU II, the rigs are just a big annoyance and add a huge cost to what are already expensive ships. The changes to cargo capacity while hurting me make hisec industry more viable against null sec when the refining changes hit so why not.


You're assuming they are intending to buff Jump Freighters, rather than nerf them.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#796 - 2014-05-18 16:46:33 UTC
1 lowslot on the frighter would mean , dcu as tank, cargo expander as cargo, inertia stab for agility or nano or even a Capital AAR
Wulfy Johnson
NorCorp Security
#797 - 2014-05-18 16:48:08 UTC
Kaarous Aldurald wrote:
So, to everyone begging for a lowslot, have you actually considered the results of that?

The most likely mods to go there are a DC2, and a Cargo Expander 2. So for just one low slot you are paying for:

A ~24% cargo loss.

And a ~38% loss of tank.

For a single lowslot.

You would lose those things because, as Tippia mentioned, you have to account for both potential extremes in every potential case of what mod or rig might be fitted in there. They cannot under any circumstance be allowed to have more than a certain amount of cargo hold thanks to having to keep capitals out of highsec, and their tank can only be allowed to go so high.

So the more "options" you ask for, the more gets taken away overall by necessity.


Assuming freighters are in such a good state as of today that nerfs are needed to allow them player chosen buffs.

Damage controll to get them trough risky systems or carrying around 4-5 t1 bs hulls, where the value has reached the grey area for ganking, cargo expanders when carrying ord and minerals or other high volume low value goods, inertia for house cleaning.

These nerfs are not needed as the ship wont get "overpowered"
Dracvlad
Taishi Combine
Astral Alliance
#798 - 2014-05-18 16:48:24 UTC
Ncc 1709 wrote:
1 lowslot on the frighter would mean , dcu as tank, cargo expander as cargo, inertia stab for agility or nano or even a Capital AAR


And is that a bad thing for a game that is paper rock scissors?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Daichi Yamato
Jabbersnarks and Wonderglass
#799 - 2014-05-18 16:49:20 UTC
Ncc 1709 wrote:
1 lowslot on the frighter would mean , dcu as tank, cargo expander as cargo, inertia stab for agility or nano or even a Capital AAR


one of these is disproportionately more powerful than the others.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Vhelnik Cojoin
Pandemic Horde High Sec Division
#800 - 2014-05-18 16:50:22 UTC
baltec1 wrote:
We worked out that there are greater chances of you being struck by lightning in RL than getting ganked. Unless you do something silly like stuffing 10 billion in the hold.

Male bovine manure.

The average chance per year of getting hit by lightening for someone living in the US is around 1 in 500,000.

In EVE terms this means, that for the chances to just be equal, then there has to be an average of 500,000 freighter pilots active for each freighter killed by suicide ganks in EVE per year.

So with a total of 155 freighters and jump freighters killed just during the four days of Burn Jita 3, those losses alone would require a total of 155 * 500,000 = 77,500,000 individual (jump) freighter pilots being active in space at least once in a given year.

Then there are all the other suicide kills, like the ongoing CODEdot campaign in Isanamo, the russians and CFC in Niarja etc.

Somehow your statement seems just a tiny bit unlikely to be true...

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.