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Player Features and Ideas Discussion

 
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[Kronos] Blockade Runner Rebalance

First post First post
Author
Rockstara
Reaction Scientific
#81 - 2014-05-18 01:16:47 UTC
this looks good
Lemmih AI
Deep Core Mining Inc.
Caldari State
#82 - 2014-05-18 01:35:46 UTC
Honestly, I was really hoping for a third high slot on the Prowler. As you have it now, there's no reason to favor it over the others. At least with three high slots, creative players would have a reason to care about it.
Olwe Ofaehn
Republic Military School
Minmatar Republic
#83 - 2014-05-18 01:41:40 UTC
I'm a little bit confused about the tradeoff of lower defense numbers in exchange for higher resists. For example, this exchange could exacerbate the holes an artillery gank can pick apart. It's not too big a deal, but what is the thinking on preferring higher resists as opposed to more uniform raw ehp? Is this what is being used to differentiate the ships now? It is a prorator so hit the em or thermal hole. It is a crane so hit the em or explosive hole.

If people have been requesting this change that's cool, but I was trying to understand the thinking behind it.
Pashino
Venice Academy
#84 - 2014-05-18 02:17:42 UTC
Giving all 4 BR's 2 high slots does seem a bit of a migration towards more uniformity between races. Why not make it 2 with high slots, and the other two get superior cargo capacity by 15-20% or such. This would allow for players to choose max capacity for minimum trips or get a second high slot for cyno and probes; with there being a choice whichever way they go.
Derath Ellecon
University of Caille
Gallente Federation
#85 - 2014-05-18 02:51:12 UTC
Irregessa wrote:
Can't see a reason to use the prowler now. It used to be the only BR that could fit a cloak and a probe launcher. That gave it a niche use that compensated for the lower cargo space. Now it is just a BR with the least cargo room.

Too bad. It was an interesting ship for its niche use.



Shame you apparently didn't look at stats. it also gains cargo (only 100m3 base lower than a Viator) and an additional low to offset its lower cargo.
Catherine Laartii
Doomheim
#86 - 2014-05-18 03:08:31 UTC
CCP Fozzie wrote:
Omnathious Deninard wrote:
The velocity bonus doesn't help much, and on all at1 industrials it was awitched to agility which is mountains better on this kind of ship.


Yes, an agility bonus would be more powerful. That doesn't mean it's the best bonus to give the ship.


And why exactly would that be, considering their role is the expedient and covert delivery of cargo? Would it not make far more sense to have a bonus to align time which applies directly to the foundation of its role, rather than something awkwardly specific like speed under covops cloak? The current speed bonuses are only useful if you're traveling through null or wh and need to get out of a bubble.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#87 - 2014-05-18 03:13:43 UTC
I didn't see the need for any change at all, except for replacing the useless tank bonus with something marginally less useless. I also don't like the shift towards uniformity. A little more flavor taken out of the universe, again.

At least it's not a kick in the face like lowering freighter EHP, or a complete waste like trying to make DST's viable gate runners by giving them tank.

So, overall, this change won't do any damage. Good job.
Sturmwolke
#88 - 2014-05-18 03:21:57 UTC
A wee bit more PG to the Viator (and possibly others?) would be nice.
It's currently impossible to fit an MWD and MSE without implants or other shenanigans.
You want them to be more defensive yes? Smile
Rowells
Pator Tech School
Minmatar Republic
#89 - 2014-05-18 03:26:39 UTC
Catherine Laartii wrote:
CCP Fozzie wrote:
Omnathious Deninard wrote:
The velocity bonus doesn't help much, and on all at1 industrials it was awitched to agility which is mountains better on this kind of ship.


Yes, an agility bonus would be more powerful. That doesn't mean it's the best bonus to give the ship.


And why exactly would that be, considering their role is the expedient and covert delivery of cargo? Would it not make far more sense to have a bonus to align time which applies directly to the foundation of its role, rather than something awkwardly specific like speed under covops cloak? The current speed bonuses are only useful if you're traveling through null or wh and need to get out of a bubble.

because they already aling somewhere between cruiser and frig with max cargo and with align times that low you spend most of your time in warp. and with these new warp speeds the only thing going faster than you is an interceptor or the new dramiel.
Khan'matar
HEK CARTEL
#90 - 2014-05-18 03:43:47 UTC

Yes!

Finally a blockade runner that can make a run for it and live!
My Prowler will be 'Born to be Wild' with the T2 warp speed rigs.

Two pints on the House. Big smile








baltec1
Bat Country
Pandemic Horde
#91 - 2014-05-18 03:56:25 UTC
Utremi Fasolasi wrote:
Gypsio III wrote:
Please remove the immunity to cargo scanning. This will make it much safer to autopilot around in highsec in an empty BR, while not affecting anyone who is flying manually with valuable cargo, because of the cloak.

Currently, the scan immunity bonus essentially means that you can't AP around in an empty BR, you have to fly it manually everywhere. This can be a real pain.


You can't cloak at the Jita undock, where cargo gets scanned the most.


Cant scan it if it instantly warps to an undock safe. Flown correctly there is no chance to even lock a blocade runner let alone scan it.
baltec1
Bat Country
Pandemic Horde
#92 - 2014-05-18 03:58:47 UTC
Catherine Laartii wrote:
CCP Fozzie wrote:
Omnathious Deninard wrote:
The velocity bonus doesn't help much, and on all at1 industrials it was awitched to agility which is mountains better on this kind of ship.


Yes, an agility bonus would be more powerful. That doesn't mean it's the best bonus to give the ship.


And why exactly would that be, considering their role is the expedient and covert delivery of cargo? Would it not make far more sense to have a bonus to align time which applies directly to the foundation of its role, rather than something awkwardly specific like speed under covops cloak? The current speed bonuses are only useful if you're traveling through null or wh and need to get out of a bubble.


They already align like frigates.
Starfall Achura
Angels of Achura
#93 - 2014-05-18 04:38:27 UTC
Swiftstrike1 wrote:
So there's now a legitimate reason to train Transport ships beyond level 1?? Mind blown!


I trained it to 5 on one of my alts...knowing that Fozzie would eventually give them some love. Thanks Fozzie
Rowells
Pator Tech School
Minmatar Republic
#94 - 2014-05-18 04:41:07 UTC
Starfall Achura wrote:
Swiftstrike1 wrote:
So there's now a legitimate reason to train Transport ships beyond level 1?? Mind blown!


I trained it to 5 on one of my alts...knowing that Fozzie would eventually give them some love. Thanks Fozzie

any other skills that will become useful at 5?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#95 - 2014-05-18 05:09:44 UTC
slower than a jump freighter
(slightly, lol covops) more risky than a jump freighter
less cargo than a jump freighter
Shade Millith
Tactical Farmers.
Pandemic Horde
#96 - 2014-05-18 05:38:19 UTC
I'm actually going to ask for a buff, in the form of removing the 'Cannot be Scanned' thing.


There's no point to having it, and is actually a detriment to the ship. if you're flying it, you're cloaked and warped before anyone would be able to scan you anyway, and flying AFK while empty you're at risk of being popped on the chance that you might have something, due to it's low HP and unscanability.

I've had it happen twice. First time I died, and the second time I survived.

Unless this effects faction police scanning for drugs and contraband, but I'm under the impression it doesn't.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#97 - 2014-05-18 06:40:35 UTC
TY Fozzie

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Aluka 7th
#98 - 2014-05-18 07:04:03 UTC
Excellent changes. Bravo!
Herpp Derpp
KarmaFleet
Goonswarm Federation
#99 - 2014-05-18 07:04:05 UTC
Neat!
Belinda HwaFang
Coreli Corporation
Pandemic Legion
#100 - 2014-05-18 07:52:27 UTC
Gypsio III wrote:
Please remove the immunity to cargo scanning. This will make it much safer to autopilot around in highsec in an empty BR, while not affecting anyone who is flying manually with valuable cargo, because of the cloak.

Currently, the scan immunity bonus essentially means that you can't AP around in an empty BR, you have to fly it manually everywhere. This can be a real pain.


That's the whole point of the ship. You are using the wrong ship for AFK hauling. Try the (new improved) DST, or an Orca, or a new nerfed freighter, or a T1 indy.