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[Kronos] Blockade Runner Rebalance

First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#361 - 2014-05-22 18:25:42 UTC
Mara Rinn wrote:
James Amril-Kesh wrote:
It's not overall profitable to gank them because:


… you're doing it wrong?
… you're smashing everything without paying attention to who is buying what?
… you're not setting up traps?
… you're expecting the game to be changed to support your play style?

The game was changed a while back to support a nonsensical playstyle - in other words, the blockade runner pilot who benefits from having your cargo immune to scanning or not.

Clearly they do benefit from it, or they wouldn't be begging to keep it. And since they do benefit, that means they place themselves in a position where it's relevant. In other words, they autopilot.
These people shouldn't be coddled by a game mechanic that protects their ability to haul expensive cargo with near impunity and zero effort. If you want to haul things in your BR safely, it's extremely easy - fit a covops cloak and use it. If you refuse to do that and you're carrying expensive cargo, you deserve to be scanned and ganked.

Enjoying the rain today? ;)

Allison A'vani
Native Freshfood
Minmatar Republic
#362 - 2014-05-22 18:42:34 UTC
Rosewalker wrote:
Sheeana Harb wrote:
Great changes, I'm glad to see increased cargo, especially for Prowler, as he will be able to transport cruisers. Yay!

One suggestion that isn't really related to the balance, but could you please consider using:

"Immune to player cargo scanning."

instead of

"Immune to cargo scanning." in the ship description ?

The current description suggests that the ship is immune to NPC scanning (i.e. illegal goods) which to the best of my knowledge isn't true.


Or make the ability "immune to CONCORD/Customs scanning". That would help booster sales.


I actually agree with this a lot. The scanning immunity is kinda useless against players due to cloak, and it flat does not work against CONCORD or Customs Officers. A buff to the booster manufacturing industry would be nice, as in their current iteration, the only market you really have is your own alliance.
James Amril-Kesh
Viziam
Amarr Empire
#363 - 2014-05-22 19:11:21 UTC
It should be something like -20% detection chance per level of the transport ships skill.
So not outright immunity to customs scanning unless you have transport ships 5.

Enjoying the rain today? ;)

Myrthiis
Boon Odd Ducks Bath Toys
#364 - 2014-05-22 19:43:07 UTC  |  Edited by: Myrthiis
It's already as been proved than scan immunity is a way to force BR pilot ,to actively fly the ship.

There is no need to remove the characteristic as it's quite easy to suicide gank an AP BR for a minimal loose a meta 3 Catalyst cost 4 M you only need 2 of them to blap it in a 0.6 system .

Anyone can go on Zkillboard >class >blockade runner take the first ten kill in high sec system add the dropped values and remove the value of 20 meta 3 cat ,to see than blapping AP BR is already a quite profitable sport .

Asking to remove the charasteristic is only a way to abuse lag,insta locking,forced uncloacking,bumping and human error to increase profit on actively flied BR .
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#365 - 2014-05-22 20:11:23 UTC
James Amril-Kesh wrote:

Clearly they do benefit from it, or they wouldn't be begging to keep it. And since they do benefit, that means they place themselves in a position where it's relevant. In other words, they autopilot.

This is incorrect.

Myrthiis wrote:
It's already as been proved than scan immunity is a way to force BR pilot ,to actively fly the ship.

This is correct.

I'm a BR pilot, and I'd rather lose the immunity. It puts a huge target on my head, to the point where I'm unwilling to AFK on a gate for 60 secs while I take a leak. Now, I'm a good pilot - I have undocks at all major hubs, know how to use a cloak properly, and all that goodness. I've never lost a BR to a gank. But having the immunity adds another PITA level to flying that I associate more with lowsec play then HS.

The fact is that the immunity makes life more dangerous for BR pilots, it doesn't protect them. Before the immunity, I might AP a few jumps to give me a chance to make a sandwich or use the bathroom. Now, I cloak up somewhere in space instead. To me, it's nothing more then a minor inconvenience, but it's still a liability. Especially if you try to autopilot.

James has it completely backwards. I want the immunity removed so I can be lazy, not the other way around.
James Amril-Kesh
Viziam
Amarr Empire
#366 - 2014-05-22 21:39:47 UTC  |  Edited by: James Amril-Kesh
I said as much before. I don't have it backwards, both perspectives are correct. It increases risk for empty/low-value cargo hauling, and it decreases risk for high-value hauling.

Enjoying the rain today? ;)

Myrthiis
Boon Odd Ducks Bath Toys
#367 - 2014-05-22 22:40:11 UTC
Nope it 'll only increase risk for active pilot by allowing abuses or tricks if you prefer Roll and reward unactive gameplay .
Rowells
Pator Tech School
Minmatar Republic
#368 - 2014-05-22 22:47:51 UTC
So we have tankers who say it's too risky to hank BRs without cargo scan and pilots who say it's too dangerous to fly with scan immunity.

There seems to be a disconnect.
James Amril-Kesh
Viziam
Amarr Empire
#369 - 2014-05-23 01:02:08 UTC
Myrthiis wrote:
Nope it 'll only increase risk for active pilot by allowing abuses or tricks if you prefer Roll

Leave the incoherent babble out of balance discussions please.

Enjoying the rain today? ;)

Myrthiis
Boon Odd Ducks Bath Toys
#370 - 2014-05-23 01:33:22 UTC  |  Edited by: Myrthiis
If disagree with you mean i am incoherent ,i'll gladly take the blame .
Unfortunatly except personnal attack and flaming ,you fail to come with a valid argument .
Myrthiis
Boon Odd Ducks Bath Toys
#371 - 2014-05-23 02:11:17 UTC  |  Edited by: Myrthiis
James Amril-Kesh wrote:
I said as much before. I don't have it backwards, both perspectives are correct. It increases risk for empty/low-value cargo hauling, and it decreases risk for high-value hauling.


You should rewrote your phrase and say .It increases risk for autopiloted empty/low-value cargo hauling, it doesn't change anything for high-value haunling ( you have stated yourself than covops is the thing who does protect them from ganking) except it promote active gameplay over automation who is obviously a very good thing .
baltec1
Bat Country
Pandemic Horde
#372 - 2014-05-23 04:03:59 UTC
Myrthiis wrote:
James Amril-Kesh wrote:
I said as much before. I don't have it backwards, both perspectives are correct. It increases risk for empty/low-value cargo hauling, and it decreases risk for high-value hauling.


You should rewrote your phrase and say .It increases risk for autopiloted empty/low-value cargo hauling, it doesn't change anything for high-value haunling ( you have stated yourself than covops is the thing who does protect them from ganking) except it promote active gameplay over automation who is obviously a very good thing .


So why do you want an automatic safety net for when you fly a blockade runner badly?

Utremi Fasolasi
La Dolce Vita
#373 - 2014-05-23 04:08:29 UTC
James Amril-Kesh wrote:
I said as much before. I don't have it backwards, both perspectives are correct. It increases risk for empty/low-value cargo hauling, and it decreases risk for high-value hauling.


So one CAN have cake and eat it too. mmm nomm CAKE.
James Amril-Kesh
Viziam
Amarr Empire
#374 - 2014-05-23 04:19:40 UTC
Utremi Fasolasi wrote:
James Amril-Kesh wrote:
I said as much before. I don't have it backwards, both perspectives are correct. It increases risk for empty/low-value cargo hauling, and it decreases risk for high-value hauling.


So one CAN have cake and eat it too. mmm nomm CAKE.

Except neither of these are good.

Blockade runners should want to be able to be scanned when they have empty cargoholds.
And less risk for going AFK with high-value cargo is not good for the game.

Enjoying the rain today? ;)

Myrthiis
Boon Odd Ducks Bath Toys
#375 - 2014-05-23 05:19:22 UTC  |  Edited by: Myrthiis
Sure people like to have their home checked by robbers when they have emptied the safe.
And less risk when going in holidays with an alarm,a security guard and attack dogs is not good for the business .

Now is i see better where you 're going .It does make sense Roll or not Twisted
Rena'Thras
Aliastra
Gallente Federation
#376 - 2014-05-23 06:20:58 UTC
Kaito Rei wrote:
So far, let me know what you think of this assessment.

Kaito Rei.


Honestly, I see it as being the same before and after. The only difference is that if they're not scannable, there's more risk on the ganker and equal risk (or SLIGHTLY diminished) for the transport pilot. There's nothing inherently wrong with this, both because the "lawful" path should generally be lower risk, as befits the transport role, and because this is already the status quo. Remember - the gankers are pirates. They're inherently engaging in a more risky business by choice and default.

It provides compelling gameplay - do the gankers want to take the risk.

If they become scanable, then it removes basically all (actually DOES remove all) risk from the gankers. The pirates now have a zero-risk venture. Meanwhile, it's an increased risk for the transport pilots from now. Basically, breaking the law becomes the low risk activity.

It was like I asked in my earlier post:

Rena'Thras wrote:
Why is it bad gameplay for gankers to have to take a risk?
What risk remains to gankers if they could scan BR cargo holds?




baltec1 wrote:
It is impossible to see what they are carrying which means every time you gank one you are relying upon luck, It doest add risk it simply turns it into a gamble that you will lose in the long run.

The ship already lets people be easily immune to a ship scanner if you fly it well so it does not need this safety net for people who fly the ship badly. Removing it would not remove the ships ability to avoid ship scanners and we would at least have a chance to grab a scan.

Both sides would get what they want.


I don't see "both sides" getting what they want. I see the gankers getting what they want and GOOD BR pilots coming out equal to what they are now, bad ones losing. This is all to favor the gankers and does nothing for the BR pilots.

So there's no "both sides" getting what they want here.

.

Look, answer my question, because that other guy doesn't want to:

What risk remains to gankers if they could scan BR cargo holds?

.

Give me an answer to that question. Because if this removes the risk to the gankers, now we have to ask, what is the risk to them?

Because no activity in Eve should go without a risk. There should be nothing that makes reward with no risk. The lower the risk, the lower the reward. But we're talking gankers getting stuff for free, basically, with zero risk.

So do tell me - what is the risk to the ganker with an unscanable BR?
Rena'Thras
Aliastra
Gallente Federation
#377 - 2014-05-23 06:40:48 UTC
baltec1 wrote:
Myrthiis wrote:
James Amril-Kesh wrote:
I said as much before. I don't have it backwards, both perspectives are correct. It increases risk for empty/low-value cargo hauling, and it decreases risk for high-value hauling.


You should rewrote your phrase and say .It increases risk for autopiloted empty/low-value cargo hauling, it doesn't change anything for high-value haunling ( you have stated yourself than covops is the thing who does protect them from ganking) except it promote active gameplay over automation who is obviously a very good thing .


So why do you want an automatic safety net for when you fly a blockade runner badly?




Honestly, it's not a safety net.

As someone has pointed out - it makes afk piloting a BR more risky. More risk to the BR pilot. And the gamble/risk to the ganker.

It's not a safety net. If anything, it's just a net. You know, the kind that gets caught in your feet and pins you down.

The change doesn't do a lot to super help BR pilots. All it does is increase risk to gankers. Removing it doesn't make the BRs better off, nor does it particularly weaken them. All it does is help gankers lower their risk and increase their reward.

You can see this obvious truth by noting that the ganker types in the thread are 100% in favor of it, and the BR pilots are mixed.

.

For the record, I fly everywhere Cloaked and never use autopilot just because it takes too bloody long. I always warp to 0 to jump and AB or MWD + cloak warp when I get out on the other side. So I don't care about the change one way or the other. Just as far as I can tell, all it serves to do is massively reduce risk for gankers - to the point that piracy becomes a zero risk activity.

...which makes no damn sense! XD
Redeye Corpholder
Red Eye Mining and Hauling
#378 - 2014-05-23 07:35:34 UTC  |  Edited by: Redeye Corpholder
Will you be able to fit a micro jump drive to a BR?
Because that's just wow :3 hello null sec gate camper's river of tears.

Are Hull lengths under review AT ALL?
As this is a deep determining factor of the small chance you DO have to get caught and locked.

Changes are great, didnt i read earlier that someone got a viator above 15000m3?
hello new market for ship delivery, and also what are people excited to be using that second high for?
honestly it means very little to me so i'd like to know why its so celebrated. probably a cyno?

Reworking the EHP profiles though.. obviously some becoming far more squishy then they had been previously.
viator losin a chunk of shield hp.. yay for no dcu hull tanking when i accidentally warp to gate with a bunch of flashy reds ^_^

Warp speed is a bonus these things had long coming. Might not seem like they're used deep into null right now but with ANY availability of the MJD cruiser module fitting onto one.. you will see that change being one of the most embraced as these pilots will have shorter overall time investments for trekking back and forth from empire into the deepest reaches of unsecured space.

That having the added (and may i mention LOVELY) side effect of letting more and more people have access to actual logistics in null sec without the ludicrous fees of jump freighters and carriers.

This thread, at least the last few pages is basically spam spam spam about one topic.. one which both parties have mentioned as completely useless.

my opinion? whatever.. from my experience carting countless expensive things to and fro. the only real use for the bonus is undocking. I do not have to take the boring five minutes it takes to make a station escape bookmark.
seriously, bookmarking anything just for mobility because of the occasional 2500m+ warpin or chance of being ganked (however low) on undocking is just tedious.

undocking jump-gate cloaked in these ships .. shooting out to a certain distance from the station.. is the invulnerability timer meant to have this effect already?

uhh thanks for the extra cap the reduced mass aaand the cargo on the viator, please fill the explosive hole.

Also, do please consider giving Blockade Runners a role bonus like 50% Micro Jump Drive spool time. :)

thanks again
James Amril-Kesh
Viziam
Amarr Empire
#379 - 2014-05-23 08:33:39 UTC
Myrthiis wrote:
Sure people like to have their home checked by robbers when they have emptied the safe.
And less risk when going in holidays with an alarm,a security guard and attack dogs is not good for the business .

Now is i see better where you 're going .It does make sense Roll or not Twisted

Says the person making completely irrelevant analogies.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#380 - 2014-05-23 08:37:42 UTC  |  Edited by: James Amril-Kesh
Rena'Thras wrote:
The change doesn't do a lot to super help BR pilots. All it does is increase risk to gankers. Removing it doesn't make the BRs better off, nor does it particularly weaken them. All it does is help gankers lower their risk and increase their reward

Now: Most gankers don't bother with blockade runners, as the risk of finding an empty or low-value cargo BR that's autopiloting is fairly high and is compounded with the risk of a bad drop in the event that it's a high-value cargo BR that's autopiloting.

After removing scan immunity: Gankers will bother with blockade runners, but can only catch those that autopilot/fly improperly. Blockade runner pilots know that to avoid being ganked they can just cloak up. Only really stupid BR pilots autopilot with high-value cargos. Empty and low-value cargos on autopilot are ignored because they can be scanned and the ganker knows it's pointless to kill. High-value cargo autopiloted BRs still present the same risk of bad drops to would-be gankers.

Enjoying the rain today? ;)