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Dev Blog: Tiptoe Through the Tooltips

First post First post
Author
Sven Viko VIkolander
In space we are briefly free
#861 - 2014-05-20 21:23:54 UTC
I haven't read the past 10 pages or so of this thread (yet), but I'd like to alert the devs to a big lag problem I think is caused by these changes. Basically, when I right click and get the list of celestials, I get pretty bad lag when I open up the options in large lists. For instance, if I go into "asteroid belts" and then mouse over one of the belts, it often takes 1-2 seconds to open up the navigation options such as warp / align etc.

I just tested it with systems with varying sizes of lists, and it seems that the longer the list of objects, the more lag I get. So if there are just 2-3 belts I get a bit of lag (1-2 seconds delaby max) while if there are 10+ belts it takes a few seconds (2+ seconds sometimes) to open up the warp / align options for any of the belts. I didn't get any lag of this sort before these changes. Needless to say this lag is really annoying. (Hey, "really annoying" is a compliment compared with my feedback for the rest of these tool tip changes, lol.)

Fixing this needs to be a top priority, if only because it's true that CCP Veritas devours the soul of any dev who makes changes that introduces lag into EVE. Sooo, better get on this one ASAP...
Varesk
Aliastra
Gallente Federation
#862 - 2014-05-20 23:23:38 UTC
CCP Rise wrote:
Hey guys

My associate CCP Rubber took care of a lot in that post so I'll be brief. I just wanted to let you know that we are working hard to process the feedback and make changes to improve your experience as fast as we can. As you know, we deployed a set of changes today and now we are in the middle of putting together another set to go out next week. I don't know exactly what will be in that list so I'll wait until closer to Tuesday to go over it.

In the mean time we welcome more input, it's been very helpful so far. As Rubberband said, we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.

Thanks again




with all the feed back, from players, wanting an off button it should be a simple fix for most of the complaints.

off button = good
no off button = bad
changing things so they sorta work but still require more clicks or block your view = bad
handbanana
State War Academy
Caldari State
#863 - 2014-05-21 01:08:44 UTC
CCP! Account is expiring before weekend, and still no off switch. Such a simple thing your customers are asking for. Too bad you do not test your work or understand what your customers want.

Maybe I will try again next year if you are still here, and I am still interested.

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

Destiny Calling
North Eastern Swat
#864 - 2014-05-21 02:04:25 UTC
Off button for the silly pve scanning overlay system

off button for the silly tooltips

OFF

bUTTONS

OFF BUTTONS

Harrison Tato
Yamato Holdings
#865 - 2014-05-21 02:11:40 UTC
Thanks for removing the "new" Tooltips CCP. Relic and Data sites are fun again!
Sarka Bathory
Perkone
Caldari State
#866 - 2014-05-21 07:32:40 UTC  |  Edited by: Sarka Bathory
Varesk wrote:
CCP Rise wrote:
.... we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone...



with all the feed back, from players, wanting an off button it should be a simple fix for most of the complaints.

off button = good
no off button = bad
changing things so they sorta work but still require more clicks or block your view = bad



^^^^THIS
I am getting nervous now... There are hundreds of posts describing the logical solution to sort out this mess with the in-space lists. Why is it so hard to get over it, and follow the good advice?

Please, please get rid of those text boxes poping up in space asap!! Sorry for being a bit bitter now, but this way of interacting in a game environment became somewhat obsolete already in the 90s (...not to say that e.g. Monkey Island was not a great game, but hey, we`ve been there....)
Eurynome Mangeiri
Pator Tech School
Minmatar Republic
#867 - 2014-05-21 08:00:36 UTC
so this is wednesday, and still no update / answer....

now expecting CCP to leave the "feature" as is and close this thread soon


don't fool yourself guys, they are just a bunch of selfish kids, they don't give a damn about us.....

well, eve was great when it was working
Marcus Gord
Caldari Provisions
Caldari State
#868 - 2014-05-21 08:35:45 UTC
the only tooltip i like is the one when you hover over something in the overview so i can see it's full name. you removed that.

i'd like it back, and the option to turn off the others. i know what all of the buttons on my neocom are, thank you.

i don't always know which one of the 4 stations on the same moon on the same planet i want, because the names are so long.

that tooltip was handy.

In a few moments you will have an experience that will seem completely real. It will be the result of your subconscious fears transformed to your conscious awareness.

http://i.imgur.com/LM2NKUf.png

Oraac Ensor
#869 - 2014-05-21 08:40:47 UTC
Marcus Gord wrote:
the only tooltip i like is the one when you hover over something in the overview so i can see it's full name. you removed that.

i'd like it back, and the option to turn off the others. i know what all of the buttons on my neocom are, thank you.

i don't always know which one of the 4 stations on the same moon on the same planet i want, because the names are so long.

that tooltip was handy.

Patch notes for EVE Online: Rubicon 1.4.5
Released on Friday, May 16th, 2014

CHANGES
• Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
Marcus Gord
Caldari Provisions
Caldari State
#870 - 2014-05-21 08:44:31 UTC
Oraac Ensor wrote:
Marcus Gord wrote:
the only tooltip i like is the one when you hover over something in the overview so i can see it's full name. you removed that.

i'd like it back, and the option to turn off the others. i know what all of the buttons on my neocom are, thank you.

i don't always know which one of the 4 stations on the same moon on the same planet i want, because the names are so long.

that tooltip was handy.

Patch notes for EVE Online: Rubicon 1.4.5
Released on Friday, May 16th, 2014

CHANGES
• Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.


yeah, no, it doesn't.

it's something i use regularly, it's been gone since this tooltip release.

In a few moments you will have an experience that will seem completely real. It will be the result of your subconscious fears transformed to your conscious awareness.

http://i.imgur.com/LM2NKUf.png

Oraac Ensor
#871 - 2014-05-21 09:18:44 UTC  |  Edited by: Oraac Ensor
Marcus Gord wrote:
Oraac Ensor wrote:
Patch notes for EVE Online: Rubicon 1.4.5
Released on Friday, May 16th, 2014

CHANGES
• Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.


yeah, no, it doesn't.

it's something i use regularly, it's been gone since this tooltip release.

It does for me since that last patch.

[Edit] Make sure you hover over the name column.
Marcus Gord
Caldari Provisions
Caldari State
#872 - 2014-05-21 10:59:27 UTC
maybe that's the thing. it used to do it no matter where you hover over the row.

can't check now, at work.

In a few moments you will have an experience that will seem completely real. It will be the result of your subconscious fears transformed to your conscious awareness.

http://i.imgur.com/LM2NKUf.png

Davina Sienar
The Misinterpretation of Silence
#873 - 2014-05-21 11:16:17 UTC  |  Edited by: Davina Sienar
Oraac Ensor wrote:
Marcus Gord wrote:
the only tooltip i like is the one when you hover over something in the overview so i can see it's full name. you removed that.

i'd like it back, and the option to turn off the others. i know what all of the buttons on my neocom are, thank you.

i don't always know which one of the 4 stations on the same moon on the same planet i want, because the names are so long.

that tooltip was handy.

Patch notes for EVE Online: Rubicon 1.4.5
Released on Friday, May 16th, 2014

CHANGES
• Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.





Yeah totaly works ^^ http://i.imgur.com/YpoAe7C.jpg
It shows the "Name" but thats all


no comment Shocked

we want FULL Info back like : Stargate (Name) xvy Range
just like it was
Lisa Gentilette
The Scope
Gallente Federation
#874 - 2014-05-21 11:24:24 UTC
Davina Sienar wrote:




Yeah totaly works ^^ http://i.imgur.com/YpoAe7C.jpg
It shows the "Name" but thats all


no comment Shocked


Lol
Someone please twitter that image to Hilmar with just one word: really?

It showcases just how the majority of these "tool tips" are completely USELESS!
Evil
Jimmy Prophet
State War Academy
Caldari State
#875 - 2014-05-21 11:53:42 UTC
Davina Sienar wrote:




Yeah totaly works ^^ http://i.imgur.com/YpoAe7C.jpg
It shows the "Name" but thats all






So a week has gone by and still no resolution to these issues.
Could we have a update on is this being looked at or just ignored. (sorry if this comes across rude but currnetly not being able to play the game without annoying boxes of text forced upon me has ruined my enjoyment of the game as well as being assumed i am unable to remember what some of the symbols mean after a while of playing it is degrading)

In reply to the image not only is the tooltip useless but it then obscures the line above it so at a glance you cannot see. until you mouse up or away.

I would like to be able to use the scroll wheel on my mouse to zoom in and out. Not to scroll through tooltips in space. a list is fine on a nice transparent backgorund (not a huge black box of text blocking half of the screen).
CCP Delegate Zero
C C P
C C P Alliance
#876 - 2014-05-21 11:57:07 UTC
I just wanted to say that we are still taking onboard the feedback in this thread and elsewhere. We are continuing to work on improving the overall experience with tooltips and contextual information in general.

I understand where some of the concerns about abandonment of this package of features 'as is' are coming from but that is definitely not an option as far as we are concerned.

We're looking to put out a patch tomorrow fixing some specific defects but also putting in some delay configuration options.

CCP Delegate Zero | Content Designer - Writer | @CCPDelegateZero

Samira Kernher
Cail Avetatu
#877 - 2014-05-21 12:04:55 UTC  |  Edited by: Samira Kernher
I for one am very happy to have tooltips now, it had been something I felt EVE had been lacking in. Tooltips are a very efficient way of conveying information to players that have become common place in many modern games.

The implementation does need some work, especially in areas where they can disrupt players in hostile situations, and perhaps a toggle should be available for players who already know what everything does (the point, afterall, is to not get in the players' way, as stated in the Fanfest NPE panel). But as a whole I find many of them useful and they have taught me some things I didn't know.
Sven Viko VIkolander
In space we are briefly free
#878 - 2014-05-21 12:55:52 UTC  |  Edited by: Sven Viko VIkolander
Samira Kernher wrote:
I for one am very happy to have tooltips now, it had been something I felt EVE had been lacking in. Tooltips are a very efficient way of conveying information to players that have become common place in many modern games.

The implementation does need some work, especially in areas where they can disrupt players in hostile situations, and perhaps a toggle should be available for players who already know what everything does (the point, afterall, is to not get in the players' way, as stated in the Fanfest NPE panel). But as a whole I find many of them useful and they have taught me some things I didn't know.


Some people have given positive feedback like this in this thread, but none, so far as I've read, have offered specific examples of tooltips that have actually improved their gameplay added in the recent patch. Empty praise like "I like it" is no more beneficial than empty criticism like "I hate it," so could you maybe provide concrete examples of new tooltips which have taught you things you didn't know or improved your gameplay in specifiable ways?
Harvey James
The Sengoku Legacy
#879 - 2014-05-21 13:25:13 UTC
give us some drone UI stuff.. how about telling us our drone control range?? .. its annoying you have too look on 3rd party tools too find out such basic and important information

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

James Amril-Kesh
Viziam
Amarr Empire
#880 - 2014-05-21 13:31:05 UTC
Players asking for the ability to hide tooltips containing redundant information and information they already know?

Nope, can't have players actually having any control over their UI, that would just make too much goddamn sense.

Enjoying the rain today? ;)