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[Kronos] Mordu's Legion

First post First post First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#1021 - 2014-05-23 16:55:51 UTC
FT Diomedes wrote:
Garviel Tarrant wrote:
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.


How is that a 1v1?

everybody knows link alts and scouts dont count
Aglais
Ice-Storm
#1022 - 2014-05-23 16:55:52 UTC
Sniper Smith wrote:
Mordu's Legion ships are now seeded on Sisi.



HYPE

Finally a chance to see what they actually do.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1023 - 2014-05-23 16:56:52 UTC
FT Diomedes wrote:
Garviel Tarrant wrote:
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.


How is that a 1v1?


I am allowing for the possibility of you bringing links as well. So for the sake of semantics you could call it a 1v2 or a 2v2 depending on your approach..

The thing is that bringing your own links won't actually change anything because links synergize much better with the Mordu ships than just about anything else..

BYDI recruitment closed-ish

Kagura Nikon
Native Freshfood
Minmatar Republic
#1024 - 2014-05-23 17:58:17 UTC
Garviel Tarrant wrote:
Kagura Nikon wrote:
TrouserDeagle wrote:
Kagura Nikon wrote:
TrouserDeagle wrote:
ahahaha highsec



hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast.


Stop being arrogant, because it just shows of your ignorance...


lol 0.0



OO i see.. you prefer to live in low sec.. the place I lived for so long and left because it is utterly pointless and boring, with less PVP than high sec and less rewards than 0.0.. Really impressive place to live.... so much that ccp is trying desperately to amke it relevant.


Inorite? Way to much bother keeping that all important 99.9% efficiency against things that shoot back or actually want to pvp.

As to the Loki.. How will the Loki kill this? Sure it can dual web it and might be able to win that way.. But then the Ort just leaves.. Thats the point, i can think of several things that can chase the Ort away, but nothing that can kill it.



You know the differece between CAN and ALWAYS will? The question was what ship CAN kill it.


we will gladly prove you wrong as well, be sure of that. Another great candidate will be the new phantasm.


And why should I care if you do not like the type of PVP I do? incredible the level of arrogance of someone that think he is entitled to decide what type of activity someone can or cannot like. I prefer our high sec combat to anything I have seen in other places of eve, within the limitations of time frame I have to play. The fact of whatever you do in low sec, of 0.0 or wormhole space is completely irrelevant to me! Your activities are as impressive to me as the winner of a "eat 100 hotdogs in 10 minutes tournament"

I am happy with that.. and whatever you think or whatever any other person think, has absolutely zero relevance to how I will feel. I just pity you that you cannot understand such a simple concept.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Victor Terona
Ministry of War
Amarr Empire
#1025 - 2014-05-23 18:03:34 UTC
Any way they can move the fifth or sixth high slot on the Orthrus to be centered closer to the cockpit? It looks weird being all by its lonesome on the side of the main hull near the rear? Purely aesthetic Just like my ships more on the symmetrical side.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1026 - 2014-05-23 19:51:51 UTC
Kagura Nikon wrote:
Garviel Tarrant wrote:
Kagura Nikon wrote:
TrouserDeagle wrote:
Kagura Nikon wrote:


hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast.


Stop being arrogant, because it just shows of your ignorance...


lol 0.0



OO i see.. you prefer to live in low sec.. the place I lived for so long and left because it is utterly pointless and boring, with less PVP than high sec and less rewards than 0.0.. Really impressive place to live.... so much that ccp is trying desperately to amke it relevant.


Inorite? Way to much bother keeping that all important 99.9% efficiency against things that shoot back or actually want to pvp.

As to the Loki.. How will the Loki kill this? Sure it can dual web it and might be able to win that way.. But then the Ort just leaves.. Thats the point, i can think of several things that can chase the Ort away, but nothing that can kill it.



You know the differece between CAN and ALWAYS will? The question was what ship CAN kill it.


we will gladly prove you wrong as well, be sure of that. Another great candidate will be the new phantasm.


And why should I care if you do not like the type of PVP I do? incredible the level of arrogance of someone that think he is entitled to decide what type of activity someone can or cannot like. I prefer our high sec combat to anything I have seen in other places of eve, within the limitations of time frame I have to play. The fact of whatever you do in low sec, of 0.0 or wormhole space is completely irrelevant to me! Your activities are as impressive to me as the winner of a "eat 100 hotdogs in 10 minutes tournament"

I am happy with that.. and whatever you think or whatever any other person think, has absolutely zero relevance to how I will feel. I just pity you that you cannot understand such a simple concept.


No i mean CAN.. As in CAN you kill it without blind luck such as landing on it at 0 or the opposing pilot ******* up majorly. I'm generally relatively creative with these things but i cannot for the life of me think of a ship i think i could pull it off with without blind luck.. Which is why i'm wondering if anyone else has suggestions (Phantasm won't work because it is a LOT slower than the mordu ship and will never catch it.)

As for the which area you pvp in thing. High sec pvp generally boils down to station games, neutral rr and blobbing indy corps.. Its not that i don't think its a valid thing to do in eve, i just think it hardly even counts as pvp. Its a bit like going to your local gradeschool and setting up a fight ring so that you can be the undisputed champion ^_^. Also its very amusing how touchy people get about this =D

BYDI recruitment closed-ish

Lloyd Roses
Artificial Memories
#1027 - 2014-05-23 20:08:17 UTC
Oh dear. Tried the orthrus with 100mn and LSB. Tackle dby prot, tengu, deimos? NP. Can't wait to fly that on TQ with imps+faction mods.
Medalyn Isis
Doomheim
#1028 - 2014-05-23 20:46:20 UTC
Hmm, the Barghest looks more than a little strange given that it is apparently meant to emphasise speed and agility, the current model on singularity reflects the opposite of that to me. More of a slow lumbering behemoth.

The Garmur and Orthus on the other hand look like beautiful ships. and I imagine will be better once textured properly.
Harvey James
The Sengoku Legacy
#1029 - 2014-05-23 20:50:03 UTC
Medalyn Isis wrote:
Hmm, the Barghest looks more than a little strange given that it is apparently meant to emphasise speed and agility, the current model on singularity reflects the opposite of that to me. More of a slow lumbering behemoth.

The Garmur and Orthus on the other hand look like beautiful ships. and I imagine will be better once textured properly.


the barghest just looks like a flying manta ray too me .. doesn't look agile or nippy at all

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Medalyn Isis
Doomheim
#1030 - 2014-05-23 20:59:11 UTC  |  Edited by: Medalyn Isis
Harvey James wrote:
Medalyn Isis wrote:
Hmm, the Barghest looks more than a little strange given that it is apparently meant to emphasise speed and agility, the current model on singularity reflects the opposite of that to me. More of a slow lumbering behemoth.

The Garmur and Orthus on the other hand look like beautiful ships. and I imagine will be better once textured properly.


the barghest just looks like a flying manta ray too me .. doesn't look agile or nippy at all

When I am looking at the Bargest, and then looking at my Armageddon, it is very difficult to imagine why the Barghest is 141/ms with a 0.08 inertia modifier, and weighs under 100k kg, wheras my Armageddon which looks like a speedy minnow in comparison, yet weighs over 100k kg and only has a max velocity of 100m/s and inertia modifier of 0.13. It doesn't look at all right.

I think they need to remove the big wings off the front of the barghest to give any semblance of realism, and make it look a bit more agile. Right now it resembles a gigantic aircraft carrier.
Hagika
Standard Corp 123
#1031 - 2014-05-23 21:08:49 UTC
Medalyn Isis wrote:
Harvey James wrote:
Medalyn Isis wrote:
Hmm, the Barghest looks more than a little strange given that it is apparently meant to emphasise speed and agility, the current model on singularity reflects the opposite of that to me. More of a slow lumbering behemoth.

The Garmur and Orthus on the other hand look like beautiful ships. and I imagine will be better once textured properly.


the barghest just looks like a flying manta ray too me .. doesn't look agile or nippy at all

When I am looking at the Bargest, and then looking at my Armageddon, it is very difficult to imagine why the Barghest is 141/ms with a 0.08 inertia modifier, and weighs under 100k kg, wheras my Armageddon which looks like a speedy minnow in comparison, yet weighs over 100k kg and only has a max velocity of 100m/s and inertia modifier of 0.13. It doesn't look at all right.

I think they need to remove the big wings off the front of the barghest to give any semblance of realism, and make it look a bit more agile. Right now it resembles a gigantic aircraft carrier.


I think they need to increase the damage of the ship, for being a pirate faction billion isk ship that is put to shame by battleships for less than half.
Bohneik Itohn
10.K
#1032 - 2014-05-23 21:11:56 UTC
Medalyn Isis wrote:


When I am looking at the Bargest, and then looking at my Armageddon, it is very difficult to imagine why the Barghest is 141/ms with a 0.08 inertia modifier, and weighs under 100k kg, wheras my Armageddon which looks like a speedy minnow in comparison, yet weighs over 100k kg and only has a max velocity of 100m/s and inertia modifier of 0.13. It doesn't look at all right.

I think they need to remove the big wings off the front of the barghest to give any semblance of realism, and make it look a bit more agile. Right now it resembles a gigantic aircraft carrier.



Well, to be fair, the Amarr do have this obsession of filling their pockets with lead ingots and such... To deflect bullets and whot...

Armor, that's the word....

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Aglais
Ice-Storm
#1033 - 2014-05-23 21:52:52 UTC
Alright, as a PSA, if anyone in here decides to fly the Garmur- it's damage bonuses aren't applying. It's missiles are functionally unbonused right now.

56 DPS LML Garmur is due solely to a bug.
Medalyn Isis
Doomheim
#1034 - 2014-05-23 22:06:23 UTC
Hagika wrote:
Medalyn Isis wrote:
Harvey James wrote:
Medalyn Isis wrote:
Hmm, the Barghest looks more than a little strange given that it is apparently meant to emphasise speed and agility, the current model on singularity reflects the opposite of that to me. More of a slow lumbering behemoth.

The Garmur and Orthus on the other hand look like beautiful ships. and I imagine will be better once textured properly.


the barghest just looks like a flying manta ray too me .. doesn't look agile or nippy at all

When I am looking at the Bargest, and then looking at my Armageddon, it is very difficult to imagine why the Barghest is 141/ms with a 0.08 inertia modifier, and weighs under 100k kg, wheras my Armageddon which looks like a speedy minnow in comparison, yet weighs over 100k kg and only has a max velocity of 100m/s and inertia modifier of 0.13. It doesn't look at all right.

I think they need to remove the big wings off the front of the barghest to give any semblance of realism, and make it look a bit more agile. Right now it resembles a gigantic aircraft carrier.


I think they need to increase the damage of the ship, for being a pirate faction billion isk ship that is put to shame by battleships for less than half.

Sure, increase the dps at expense of speed and agility, and it would then at least look correct, and dps is more useful for a BS. As I've said in the thread, I'd decrease speed and agility on all the ships anyway, then add dps or tank to compensate. I think it would make the faction more balanced.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#1035 - 2014-05-23 22:52:04 UTC
Garviel Tarrant wrote:
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.


Lets see, what can kill this ship 1v1, something with more tank/dps and speed could, so a scram vaga will eat it alive, a 100mn tengu would as well, same with a linked crow. And well if only there was a ship with extremely high ab speed that shoots em and had a tracking bonus, and yes a 100mn phantasm will easily catch it - not that you need one, a linked succubus will probably be faster with a 1mn ab, not to mention a 10mn fit.

Its a cynabal with missiles, lots of stuff can kill it.

Doesnt mean it isnt going to be op, buts its not that op that it cant be beaten in a 1v1.

Also i agree on the hahahaha highsec statement.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1036 - 2014-05-23 23:19:24 UTC
W0lf Crendraven wrote:
Garviel Tarrant wrote:
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.


Lets see, what can kill this ship 1v1, something with more tank/dps and speed could, so a scram vaga will eat it alive, a 100mn tengu would as well, same with a linked crow. And well if only there was a ship with extremely high ab speed that shoots em and had a tracking bonus, and yes a 100mn phantasm will easily catch it - not that you need one, a linked succubus will probably be faster with a 1mn ab, not to mention a 10mn fit.

Its a cynabal with missiles, lots of stuff can kill it.

Doesnt mean it isnt going to be op, buts its not that op that it cant be beaten in a 1v1.

Also i agree on the hahahaha highsec statement.



None of the ships you mentioned can catch it.... (100 mn phantasm? What if he takes a 90°turn? -_- )

BYDI recruitment closed-ish

Harvey James
The Sengoku Legacy
#1037 - 2014-05-23 23:28:40 UTC
they basically have the tank of a combat ship but with the mobility and projection of an attack ship .. then they add on a very strong point range bonus.... what needs too give? .... the tankability of course ... cynabal like tank would make sense .. maybe a little dps nerf/missile velocity nerf.... mind you HAMS need a range nerf and missiles need to be given enhancer mods/TD's etc..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

W0lf Crendraven
The Tuskers
The Tuskers Co.
#1038 - 2014-05-23 23:37:48 UTC
Garviel Tarrant wrote:
W0lf Crendraven wrote:
Garviel Tarrant wrote:
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.


Lets see, what can kill this ship 1v1, something with more tank/dps and speed could, so a scram vaga will eat it alive, a 100mn tengu would as well, same with a linked crow. And well if only there was a ship with extremely high ab speed that shoots em and had a tracking bonus, and yes a 100mn phantasm will easily catch it - not that you need one, a linked succubus will probably be faster with a 1mn ab, not to mention a 10mn fit.

Its a cynabal with missiles, lots of stuff can kill it.

Doesnt mean it isnt going to be op, buts its not that op that it cant be beaten in a 1v1.

Also i agree on the hahahaha highsec statement.



None of the ships you mentioned can catch it.... (100 mn phantasm? What if he takes a 90°turn? -_- )


They can, and the phantasm can catch it, if it makes a turn you adapt, once you are so close that a 90° turn will completly **** you over you are in scram range. Rest is faster then it, yes bar the crow it can always warp away but thats something all kiters have in common.
Kueyen
Angharradh's Aegis
#1039 - 2014-05-23 23:41:10 UTC
Just ran a lowsec site in a buffer-tanked Cruise Missile Barghest that had Mordu's attacking a Guristas covert facililty; was a bit scary when the second wave of 6 Barghests popped up at point-blank range (Half using railguns, the other half torpedoes); only barely escaped those blasted bonussed long points with my MWD (should've fitted a MJD instead).

The Barghest model doesn't appear to be finished; for one, none of its engines are actually on; instead, there's these trails coming out of random parts of the hull (even clipping it). Once the engines are rendered properly, it'll probably look a lot faster.

I do like that it has triple weapon mounts instead of the usual double ones; makes it look like it has even more launchers. While I'm at it: 6 launchers (with 10% dmg bonus, for a total of 9 effective launchers) would look a LOT nicer than the 7 that's on there now (and are easier to split into equal damage groups too). Just do it already (and remove some CPU and powergrid for needing one less launcher). Whether that 2nd utility high would stay, or be turned into a mid or a low, I've no strong opinion on.

Until all are free...

Iam Widdershins
Project Nemesis
#1040 - 2014-05-23 23:55:51 UTC
Posting once again to confirm that I'm still pretty underwhelmed with the damage output the Bargest can bring to bear.

I vividly recall reading explanations that pirate ships are intentionally made much stronger than Navy battleships. And yet, the Barghest is arguably LESS strong than the old Raven Navy Issue, which wasn't overpowered by any stretch.

Fozzie pls, increase damage bonus to 7.5-10% per level

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