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[Kronos] Mordu's Legion

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Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#41 - 2014-05-12 16:33:47 UTC
Personally i'm very much looking forward to being kited at 30-40km by ships that actually do dps.

That is pretty much my favorite way to die.

BYDI recruitment closed-ish

Bienator II
madmen of the skies
#42 - 2014-05-12 16:33:49 UTC
CCP Rise wrote:
25% bonus to missile damage


is this still todo or do you really mean every kind of missiles from rocket to torp?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Markku Laaksonen
School of Applied Knowledge
Caldari State
#43 - 2014-05-12 16:34:02 UTC
Grath Telkin wrote:
@ CCP Rise

http://i.imgur.com/a5IoojA.jpg

The art here shows 8 turrents, we were all hoping finally for an 8 launcher BS, and with the low damage bonuses these have it would seem they were primed and ready for an 8 launcher boat, yet its only got 7.

Is this a typo?


Confirmed. 8 launchers would look incredible on the MLS Pizza Peel.

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Weaselior
GoonWaffe
Goonswarm Federation
#44 - 2014-05-12 16:34:26 UTC
Rek Seven wrote:

I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.

Among other reasons: faster missiles are harder to firewall.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Jessica Danikov
Network Danikov
#45 - 2014-05-12 16:35:02 UTC
Grath Telkin wrote:
@ CCP Rise

http://i.imgur.com/a5IoojA.jpg

The art here shows 8 turrents, we were all hoping finally for an 8 launcher BS, and with the low damage bonuses these have it would seem they were primed and ready for an 8 launcher boat, yet its only got 7.

Is this a typo?


7 Launchers, 8 turret spots, it's just like the Machariel *twitches*
baltec1
Bat Country
Pandemic Horde
#46 - 2014-05-12 16:36:37 UTC
Arthur Aihaken wrote:
Open Graves wrote:
Are those missile bonus including rapid launchers?
Do they include rockets and HAMs as well?

This. It would appear that the missile bonuses apply to all missile types regardless?


Going by the wording yes.
MeBiatch
GRR GOONS
#47 - 2014-05-12 16:37:35 UTC
Noriko Mai wrote:
Steve Ronuken wrote:
200% bonus to speed + 50% penalty to flight time = 50% bonus to range.


Where X is speed, and Y is flight time:
XY is Range.

With bonuses and penalties:
3X * 0.5Y = 1.5XY

This! Why give bonus and penalty at the same time???



AFAIK a big minus for missiles is lack of intant damage but a 200% increase or 3x faster should help mitigate this.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Last Wolf
Umbra Wing
#48 - 2014-05-12 16:38:19 UTC  |  Edited by: Last Wolf
Can't we just give ALL missiles a much needed velocity boost and flight time nerf? Then give these ships a role bonus that adds something to them instead of a band-aid fix to a broken weapon system.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

El Space Mariachi
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#49 - 2014-05-12 16:38:45 UTC  |  Edited by: El Space Mariachi
bs looks kind of **** - i only see the hull bonuses actually being useful with rapid heavies (lmao), or in niche cases with Torps. Iit might be a good Cruise platform although that then negates the point range bonus.

cruiser seems fine as a hull but heavies are ****, im worried about applying HAM and rapid lights are still kind of dumb for solo (which you'd presume is what these hulls would shine at). If the Cruiser had an application bonus in tandem with the missile range and damage bonuses it would make HAMs pretty cool but as is it's kind of spotty and weird. Worth a look though. I don't really see the scram range bonus being much use outside of maybe an RLML fit.

Frigate looks pretty good, 15km scram with heat and no links is pretty neat, and it should even be able to actually do things with Rockets if my napkin maths is correct. If fitting isn't too prohibitive it should be able to do interesting things with light missiles too

4/10 overall

Tarsas Phage wrote:
Cool. Can you also detail how BPCs for these ships will be made available.

I would presume the Mordus LP store, but I think I also heard that BPCs will drop in other ways?


as far as I remember they said they're not seeding them in the LP store at the moment. Other pirate faction BPCs drop in complexes and stuff so I guess the same will apply to these and that they'll seed Mordu's rat NPCs and DED complexes etc, but since they've not announced any of that yet I guess they're not implementing it any time soon, meaning there's going to be a nasty bottleneck for a while and prices are gonna be insane short-term.

Last Wolf wrote:
Can't we just give ALL missiles a much needed velocity boost and flight time nerf. Then give these ships a role bonus that add something to them instead of a band-aid fix to a broken weapon system?


I can see an argument for that, perhaps not to the extent of 200%/50% but missile flight mechanics (among MANY other things about missiles in general) definitely need some love.

gay gamers for jesus

Sniper Smith
Center for Advanced Studies
Gallente Federation
#50 - 2014-05-12 16:39:49 UTC
I like em..

One thing I'll like up'd a little bit though is the drones.. Cruiser is fine, full flight of lights.. But I'd like to see the frig get to field 2 lights, and the BS to get 100mbit (like the Mach) .. This would also help with the BS's slightly underwhelming DPS.

That said, sexy.. I want 4 of each please.
MeBiatch
GRR GOONS
#51 - 2014-05-12 16:40:54 UTC
Pliskkenn wrote:
So what you're telling me is, they were designed around being Caldari/Minmatar and we'd finally get some nice missile kiters, but then the lore precluded this? :P


They should have just used my story about how the mordu are doing really well for the dust campains so the Caldari wanted them to be thier special forces for fighting the Guritas so they contacted Angel corp and used some clandestine science to mix caldari/minmatar tech.

I am sure Falcon could have come up with something without too much effort...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

TheMercenaryKing
Collapsed Out
Pandemic Legion
#52 - 2014-05-12 16:41:48 UTC  |  Edited by: TheMercenaryKing
Now i need to find my post where I recommended a High missile velocity pirate faction.


https://forums.eveonline.com/default.aspx?g=posts&m=4487444
Rek Seven
University of Caille
Gallente Federation
#53 - 2014-05-12 16:44:38 UTC
Weaselior wrote:
Rek Seven wrote:

I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.

Among other reasons: faster missiles are harder to firewall.


I guess some people might do that in eve but i have never seen it in person and i doubt these bonus will change anything for people who are afraid of fire-walling... It's still 100% less effective than a turret.
Dangief
Life. Universe. Everything.
#54 - 2014-05-12 16:44:42 UTC
I hope there's a plan in place to ensure adequate supply of these.

Considering there is but a single Mordus level 4 agent in the game, a Barghest will cost as much as a Moros if nothing is done on that front.

Look no further than the Nestor to see what a problem undersupply can be.
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#55 - 2014-05-12 16:45:50 UTC
Dangief wrote:
I hope there's a plan in place to ensure adequate supply of these.

Considering there is but a single Mordus level 4 agent in the game, a Barghest will cost as much as a Moros if nothing is done on that front.

Look no further than the Nestor to see what a problem undersupply can be.


CCP have already announced mordus legion are deploying to Low Sec, aka mordus legion npc agents in low sec
Aquila Sagitta
Blue-Fire
#56 - 2014-05-12 16:47:58 UTC
Won't the 200% bonus cause more problems for missiles not impacting targets correctly?

IE: Shooting light missiles at mwd'ing light drones the missiles have issues finding there target.

Light missiles goin 20km/s are gonna have similiar issues hitting mwd'ing ceptors if the don't impact on the first pass. Would like to test this out
ZecsMarquis
The Northerners
Pandemic Horde
#57 - 2014-05-12 16:49:32 UTC
I'm no genius but kiting BS's are really a "thing". I know theres some spped mach, navy mega etc. fits out there but in general in a BS you are brawling or sniping straight up. Assuming the Barghest is gonna be around a bil, in what way is it better than a Golem or CNR? Links plus RF Disruptor does the job. I'm kinda disappointed. I was expecting some akin to the Vindi webs like a explo rad bonus so torps can do full damage to a battleship. CCP hates missiles it seems :/ Does any1 disagree?

EDIT: Arent* really a thing
Ze DarkMaster
Garoun Investment Bank
Gallente Federation
#58 - 2014-05-12 16:51:36 UTC
awesome.

hope they wont be mordu lp store, if so then its a isk-print gift for an unnamed big alliance who controls the 0.0 npc.

low sec/0.0 exploration drop please
Canenald
Dreddit
Test Alliance Please Ignore
#59 - 2014-05-12 16:51:46 UTC
Point range bonus on the BS seems to be useless. Replace with something better. Velocity bonus would make it possible to fit it as a kiting sniper with cruise missiles (for kiting and sniping other large stuff at least) and it would be in line with Mordus flavour.
Arthur Aihaken
CODE.d
#60 - 2014-05-12 16:51:52 UTC  |  Edited by: Arthur Aihaken
CCP Rise wrote:
This thread will be focused on the ships themselves, details about how to get them should be coming shortly but we're still making some tweaks to that.

Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. The primary goal is to have a very capable set of kiting ships that are especially attractive to PVPers. They will get bonuses from Caldari and Gallente spaceship command skills. We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical. Mordu's Legion suits our goals extremely well in every other way so we are very happy with them (and their scary stealth pizza pan art).

Look forward to hearing what you guys think, we are pretty excited.

Very excited!! Just had a chance for a quick preliminary look, but one question, comment and suggestion (with comparison)...

Can you confirm the missile bonuses on each hull applies to ALL missile weapons, and not just light, medium or heavy?

I would love to see launcher symmetry on the Barghest (8 launchers), but if you're dead-set on 7 launchers can I respectfully suggest boosting the damage a bit to 7.5% per level on the Barghest? It only has 50mbit of drone bandwidth (enough for a Gecko), and this would give it 9.625 effective launchers instead.

Garmur
Caldari Frigate Bonus: 25% bonus to missile damage
125% damage bonus, or 6.75 effective launchers (Hawk = 5.3-8 launchers)

Orthrus
Caldari Cruiser Bonus: 20% bonus to missile damage
100% damage bonus, or 10 effective launchers (Tengu = 9.6-12 launchers)

Barghest
Caldari Battleship Bonus: 5% bonus to missile damage
25% damage bonus or 8.75 effective launchers (Typhoon Fleet = 8.25)

Finally, all the Pirate ships have a unique trait: the Nestor has scanning and logistics, the Machariel has the new warp speed increase, the Rattlesnake has an enhanced shield recharge rate, the Nightmare and Bhaalgorn have Marauder-ish weapon bonuses (reduced capacitor use) and the Vindicator is just, well - a beast. Normally Pirate ships only list 3 distinct bonuses, but some additional ones are actually buried in the stats themselves.

What I and many others would like to see is an inherent bonus to rapid launcher reload time.

Orthrus and Barghest
Rapid launcher reload time reduced to 20 seconds.

Thanks for your consideration.

I am currently away, traveling through time and will be returning last week.