These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Mordu's Legion

First post First post First post
Author
Alghara
Les chevaliers de l'ordre
Goonswarm Federation
#421 - 2014-05-13 09:33:21 UTC  |  Edited by: Alghara
with correct booster.

http://imgur.com/F7iEZxh

Seriously CCP, you would like to add this ship ...

This ship need some weakest.

You are in missile you have not EW to counter them, with precision missile and neutra and small drone Not inty or dictor can survive.

You have the speed, the tank, the agiliy , the range (disrupt and weapon).

nerf the powergrid -350
Feodor Romanov
Caldari Provisions
Caldari State
#422 - 2014-05-13 09:33:37 UTC
Kagura Nikon wrote:
Feodor Romanov wrote:
How about removing point bonus and give Mordu's web range bonus 20% per skill level. That will fix aplication problems, and Mordu's become a cal/min pirate faction.



And they step into blood raider territory.


Rolewise mordus MUST be gallente and caldari.



Minmatar and caldari has no lore iteraction to present us with a pirate faction.



Ok, then Mordu's can keep 20% web range per level as a Galente bonus like others:
Guristas galente missile bonus, Angels galente projectile bonus.
Arthur Aihaken
CODE.d
#423 - 2014-05-13 09:39:26 UTC  |  Edited by: Arthur Aihaken
Mike Whiite wrote:
I do have a little doubt about the BS. My Cruise SNI out damages it with cruise.

Yeah, you might want to review that... And we haven't even touched base on torpedoes, which are now a viable option with the missile velocity bonus.
• Barghest = 7 launchers x 1.25 damage = 8.75 effective launchers
• Scorpion Navy Issue = 6 launchers / 0.75 ROF = 8 effective launchers

I am currently away, traveling through time and will be returning last week.

Savage Chelien
The Scope
Gallente Federation
#424 - 2014-05-13 09:43:12 UTC
your forgeting the drone damage bonus
Savage Chelien
The Scope
Gallente Federation
#425 - 2014-05-13 09:45:22 UTC
and arthur is there a way to block seeing posts are maybe there should be a way to limit the number of posts go play eve or something
Rek Seven
University of Caille
Gallente Federation
#426 - 2014-05-13 09:45:48 UTC  |  Edited by: Rek Seven
Arthur Aihaken, how much dps and alpha will the battleship have with T2 torps and three BCUs?

Edit: all skills at 5 of course.
Feodor Romanov
Caldari Provisions
Caldari State
#427 - 2014-05-13 09:46:35 UTC
Alghara wrote:
with correct booster.

http://imgur.com/F7iEZxh

Seriously CCP, you would like to add this ship ...

This ship need some weakest.

You are in missile you have not EW to counter them, with precision missile and neutra and small drone Not inty or dictor can survive.

You have the speed, the tank, the agiliy , the range (disrupt and weapon).





Missiles have aplication problems. U will do only 10-20% damage to mwd cruiser and near 0 damage to frigates. T1 cruisers can do more damage to 80 km then this heavy missiles pirate boat.
Alghara
Les chevaliers de l'ordre
Goonswarm Federation
#428 - 2014-05-13 09:51:24 UTC
Feodor Romanov wrote:
Alghara wrote:
with correct booster.

http://imgur.com/F7iEZxh

Seriously CCP, you would like to add this ship ...

This ship need some weakest.

You are in missile you have not EW to counter them, with precision missile and neutra and small drone Not inty or dictor can survive.

You have the speed, the tank, the agiliy , the range (disrupt and weapon).





Missiles have aplication problems. U will do only 10-20% damage to mwd cruiser and near 0 damage to frigates. T1 cruisers can do more damage to 80 km then this heavy missiles pirate boat.


Try precision
Dave Stark
#429 - 2014-05-13 09:59:51 UTC
Rek Seven wrote:
Arthur Aihaken, how much dps and alpha will the battleship have with T2 torps and three BCUs?

Edit: all skills at 5 of course.


This much.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#430 - 2014-05-13 10:00:32 UTC
So when I heard what the bonus was, I envisioned at 20% scram range only bonus. I see now that this was not what you were looking at, tho I still think it would be a ultimately better bonus than the 10% to both. Just a thought.
Arthur Aihaken
CODE.d
#431 - 2014-05-13 10:00:59 UTC  |  Edited by: Arthur Aihaken
Rek Seven wrote:
Arthur Aihaken, how much dps and alpha will the battleship have with T2 torps and three BCUs?

3x T2 BCUs and T2 torpedo launchers with V skills (no implants):
• Rage torpedoes ... 1216.25 dps, 9248.75 alpha
• Faction torpedoes ... 1041.25 dps, 7857.5 alpha

I am currently away, traveling through time and will be returning last week.

Rek Seven
University of Caille
Gallente Federation
#432 - 2014-05-13 10:09:43 UTC
Interesting, thanks... but yeah, without that extra low slot i won't be flying the BS.
Feodor Romanov
Caldari Provisions
Caldari State
#433 - 2014-05-13 10:30:59 UTC
Alghara wrote:
Feodor Romanov wrote:
Alghara wrote:
with correct booster.

http://imgur.com/F7iEZxh

Seriously CCP, you would like to add this ship ...

This ship need some weakest.

You are in missile you have not EW to counter them, with precision missile and neutra and small drone Not inty or dictor can survive.

You have the speed, the tank, the agiliy , the range (disrupt and weapon).





Missiles have aplication problems. U will do only 10-20% damage to mwd cruiser and near 0 damage to frigates. T1 cruisers can do more damage to 80 km then this heavy missiles pirate boat.


Try precision


:
ORTHRUS Precision will do 396 dps to 47 km with explosion velocity 167 m/s and sig 94m
Vexor with 5 Valks and 3 xDDA2 will do 321 dps to 60 km. With warriors dps will be 201

I'll take Vexor. ORTHRUS will be good anough only with RLML. But RLML have reloading time...




Karen Avioras
The Raging Raccoons
#434 - 2014-05-13 10:39:30 UTC
Oh my. This is going to be good
Cassius Invictus
Viziam
Amarr Empire
#435 - 2014-05-13 10:41:51 UTC
Why does the Bs need a scram range bonus? It won't kite anything, it won't catch anything. The ideology of unifying bonuses on all ship classes by faction is little silly...

Do I presume correctly that the missile bonuses are there as a prototype for actually altering (fixing) missile systems themselves?
Rek Seven
University of Caille
Gallente Federation
#436 - 2014-05-13 10:50:06 UTC
Cassius Invictus wrote:
Why does the Bs need a scram range bonus? It won't kite anything, it won't catch anything.


Pretty much the opposite of what you just said. An extended scram allows it to scram and kite a target without getting into scram range itself... If a typical ship manages to get in scram range to switch your mwd/mjd off, the target will also be in your web range
Kagura Nikon
Native Freshfood
Minmatar Republic
#437 - 2014-05-13 10:50:14 UTC
Feodor Romanov wrote:
Kagura Nikon wrote:
Feodor Romanov wrote:
How about removing point bonus and give Mordu's web range bonus 20% per skill level. That will fix aplication problems, and Mordu's become a cal/min pirate faction.



And they step into blood raider territory.


Rolewise mordus MUST be gallente and caldari.



Minmatar and caldari has no lore iteraction to present us with a pirate faction.



Ok, then Mordu's can keep 20% web range per level as a Galente bonus like others:
Guristas galente missile bonus, Angels galente projectile bonus.



2 wrogns do not make one right.

These ships are PERFECT for PVP and mordus as head hunters mercanary should be PVP ships.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#438 - 2014-05-13 10:52:38 UTC
Rek Seven wrote:
Cassius Invictus wrote:
Why does the Bs need a scram range bonus? It won't kite anything, it won't catch anything.


Pretty much the opposite of what you just said. An extended scram allows it to scram and kite a target without getting into scram range itself... If a typical ship manages to get in scram range to switch your mwd/mjd off, the target will also be in your web range


But still is far fr less relevant thatn the same bonus in a cruiser . This ship will NOT be able to kite cruisers and with the extended scram range it will not outrange ANY battleship. At most will mitigate AC and blaster damage into falloff.

THe battleship could receive a 15% range per level to allow it to shine a bit. (the same way I think the bhaalghorn should be 25% and not 20% per level)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#439 - 2014-05-13 10:54:26 UTC
Feodor Romanov wrote:
Alghara wrote:
Feodor Romanov wrote:
Alghara wrote:
with correct booster.

http://imgur.com/F7iEZxh

Seriously CCP, you would like to add this ship ...

This ship need some weakest.

You are in missile you have not EW to counter them, with precision missile and neutra and small drone Not inty or dictor can survive.

You have the speed, the tank, the agiliy , the range (disrupt and weapon).





Missiles have aplication problems. U will do only 10-20% damage to mwd cruiser and near 0 damage to frigates. T1 cruisers can do more damage to 80 km then this heavy missiles pirate boat.


Try precision


:
ORTHRUS Precision will do 396 dps to 47 km with explosion velocity 167 m/s and sig 94m
Vexor with 5 Valks and 3 xDDA2 will do 321 dps to 60 km. With warriors dps will be 201

I'll take Vexor. ORTHRUS will be good anough only with RLML. But RLML have reloading time...







yeah missiles are so bad.. so bad that are our main weapon in small scale engagements hunting mostly cruisers.

Pfff..... the only missiles that are weak are heavy missiles.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lloyd Roses
Artificial Memories
#440 - 2014-05-13 10:55:00 UTC
Feodor Romanov wrote:

:
ORTHRUS Precision will do 396 dps to 47 km with explosion velocity 167 m/s and sig 94m
Vexor with 5 Valks and 3 xDDA2 will do 321 dps to 60 km. With warriors dps will be 201

I'll take Vexor. ORTHRUS will be good anough only with RLML. But RLML have reloading time...


You're totally overlooking the fact that not only can the orthrus project damage (400+ dps) out to 70 with navy missiles, it can also point that far. Not to mention that your valkyries will travel for a whole minute before they'll have caught up with the prthrus, given he does't orbit you at 50k or such.