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[Kronos] Factional Warfare Complex Improvements

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Author
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#141 - 2014-05-10 05:10:57 UTC
Garviel Tarrant wrote:
Silverbackyererse wrote:
Would also like to see gate on large plex.

Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.

Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?




I've gone into hundreds of plexes in the last year.. I have twice been attacked by cloaky hunters but i've run into countless farmers that cloak up. The "You are hurting pvp options" arguement is kinda bullshit.


Perhaps from your point of view. See it from my side for a moment?

I want to be able to sit inside my FW complexes with my cloaky SOE/Recon etc ships with Admiral Ackbar quotes ready to spam local with when it all goes to plan.

For me it's engaging gameplay. Hunter, hunted etc etc.

Doesn't matter if its' an "LP gatherer", neutral or 'nasty evil pirate'.

These changes remove gameplay options from everyone and that is not good. Ugh
Sgt Ocker
What Corp is it
#142 - 2014-05-10 05:48:37 UTC
Silverbackyererse wrote:
Garviel Tarrant wrote:
Silverbackyererse wrote:
Would also like to see gate on large plex.

Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.

Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?




I've gone into hundreds of plexes in the last year.. I have twice been attacked by cloaky hunters but i've run into countless farmers that cloak up. The "You are hurting pvp options" arguement is kinda bullshit.


Perhaps from your point of view. See it from my side for a moment?

I want to be able to sit inside my FW complexes with my cloaky SOE/Recon etc ships with Admiral Ackbar quotes ready to spam local with when it all goes to plan.

For me it's engaging gameplay. Hunter, hunted etc etc.

Doesn't matter if its' an "LP gatherer", neutral or 'nasty evil pirate'.

These changes remove gameplay options from everyone and that is not good. Ugh

You can still sit in the plex cloaked and wait for some unsuspecting plexer to warp in. You just need to be fast enough to close to point range before he aligns and warps out.

Ahh but that's not fair, you actually have to do more than just decloak, point and kill, you actually have to work for point by closing range. Lets see, overheat point 28k range, you start at 30k..
Yep just way to unfair.,

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Mag's
Azn Empire
#143 - 2014-05-10 06:10:14 UTC
Bienator II wrote:
first of all thank you for including large plexes in the regular FW spawn cycle we asked for it since inferno - a really nice change.

The other two changes however i really can't support. The problem is that they most likely will make plexing more annoying without fixing anything.

If you are after LP running or hiding is still more efficient than fighting, making running or hiding more difficult does not fix the problem its just a dirty way of dealing of the symptoms of the mechanics.

CCP has a history of fixing symptoms instead of the problem, for example if you look back what happened in inferno, plex layout changes like moving the beacon closer to the warpin or the requirement to kill the rat instead of tanking it did not help at all to motivate farmers to get out the vicious circle and use pvp ships (it really is the first step, if you don't do this you have no choice but running away).



A fix of the problem would NOT be to prohibit cloaks, or block stabs. It would be to penalize running or hiding. Sounds horribly complicated right? FEAR NOT ITS THE EASIEST FIX IN THE WORLD. I am sure nobody in the forums EVER suggested timer resets as most obvious fix to the problem. Kappa

So how would a CLEAN FIX OF THE PROBLEM look you ask? There are many many variations of the timer reset or rollback proposal. Here a few examples:
- timer ticks backwards in accelerated fashion till it reaches neutral state if a player waits in the plex
- timer ticks backwards till it reaches the neutral (normal speed) state if everything left the beacon
- timer resets immediately (imagine you could spend lp on the plex structure to reset it)
- ... just a few EXAMPLES

you say, hey thats not fair since i might waste so much time of my life plexing. FEAR NOT timer length is not set in stone.
- imagine someone would reduce timer length and payouts to balance the now fixed mechanics between EXPANSIONS

you say everybody would blob and i can't solo anymore (sidenote: i solo pvp at least 90% of my gametime)
- firstly, the nature of blobs is that they a) get killed by a larger blob or b) dissolve quickly since there is no other blob around
- secondly, having a blob you still won't be able to cover whole FW space. A route through all amarr systems alone has 32+ jumps, and thats half of the warzone. (cal-gal WZ is much larger btw) How often do you think a blob would fly this route?
- thirdly, crazy concepts like patrol gangs might actually work, you could defend (selected) systems or disrupt your opponent defending systems WITHOUT TRADING TIME 1:1 WITH FARMERS
- solo farming WILL STILL PERFECTLY WORK, all you would have to do is to use a pvp fit an pick a quiet system


so what would happen after implementing the MOST OBVIOUS FIX IN EVE HISTORY you ask?
- stabs, cloaks will serve the original purpose: protecting your ship but using them for make LP won't work anymore
- plexing will be a mechanic to create confilct and you would see more fights in them
- frigs will stick to novices, destroyers to small plexes and cruisers to medium plexes
- people will plex together in great joy, celebrating the new plexing mechanics

OMG the fix is PERFECT you say, do we still need the other stuff?
- actually no, rats, artificial rules like cloak inhibitors don't matter anymore, you could just remove them or keep them... doesn't matter

but you still want to EXPLOIT A BROKEN SYSTEM TO FARM LP WITHOUT RISK OR EFFORT you say?
- no problem m8. FW covers EVERYTHING. You can fly pve missions which allow you to complete them without NPC agro, 0 risk... you can cloak any time, watch a movie etc. Best of all: it doesn't influence sov and its the perfect solo mechanic DESIGNED TO BE NO CONFLICT DRIVER

but what if this change is made and it DOESN'T WORK (fictional, highly theoretical scenario - won't happen ever)
- luckily eve has now a new 6 week deployment model so you could implement the "we will monitor the situation and tweak the system later" - inferno - CCP Soundwave - before riot - promise with minimal effort


thanks for listening and thanks for the large plex change
This.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#144 - 2014-05-10 06:52:02 UTC
Berluth Luthian wrote:
What if players had to 'lock on/connect' to a FW capture point (like an orbital bombardment satellite) in order for it to count down?

Then you could tailor the sig radius of the capture point based on size, but it would also mean that stabbed players would not only have a little bit of a difficult time locking it along with killing NPCs, but they'd be forced to sit on top of it due to the range reductions of their fitted WCSs. Then stabbing and cloaking would be a mutually defeating fit because you couldn't be in range to capture with stabs, but also be able to quickly cloak.


This is a great idea, actually. You can't o-plex if you don't have the plex button locked up. You can't lock it up if you cloak. This will eliminate cloaking, totally. Stabs, not so much.
Emokiller
Deep Core Mining Inc.
Caldari State
#145 - 2014-05-10 09:31:53 UTC
Ultimate Tales wrote:
So... 30km from timer... all farmer now will stay on 29km far away from timer structure, when they see some1 on scan they will move 500meters and cloak. nice fix... actually you remove ability for ppl who sit inside in plex and hunt for farmers. Before I can jump inside plex in cloak and kill damn stabed/cloaked farmer. Now cant if I wasnt jump inside before them. Still they will run cause are stabbed... Just block entrance with wcs/cloak if they arent stealth ships like | astero/stealth bomber/cover ops |. You fix nothing CCP. Shame on you, FW still ****** up totally for ppl who want fight. You create zone for farmers with cloak/warp stabs. You are farming on customers like they farming LP...

I quit FW today, nothing to do there.

ps. sorry for my bad english, that isnt my primary language :P


+1


What is this fixing... you sit 29k off the button, do a D-Scan, see someone on the accel gate, burn away with AB on, cloak, wait for them to leave, uncloak.........

nice fix!

what about the Astero! I have a farmer killer set up with duel scram, i can no longer use this as i cant cloak!

A reset would be a lot better, as soon as you cloak or leave the plex it returns back to neutral time. I know that it stops you from running up a plex with 5 mins left to annoy the opposition, but how much more annoying for people if they have 2 mins left, and you enter the plex, upon them cloaking/leaving and you leaving it resets so they have to sit there for another 15/20/25 mins.

WCS are a pain, but not unbeatable. If your in your home system or surrounding you can quickly reship, but with the WZ being large, you wouldn't want to fly a duel scram ship just on the off chance.

PLEASE Fozzy relook at that mechanic... make exceptions to ships that use Cov ops cloaks like the bomber or Astero, and increase the cloak range from 30 to 50 or even 60km.


Vic Jefferson
Stimulus
Rote Kapelle
#146 - 2014-05-10 11:31:13 UTC
I do not believe any of these changes are positive; they are a negative, contrived solution that removes options.

Hard timer reset for warping out or cloaking. Severe faction standing penalties or loss of LP for excessive repeated warping out of complexes within a given time frame. Inability to return to a plex one has warped out of.

The point of FW is that you can find fights easily, and you can make a living out of it, or at least sustain your losses, without resorting to other aspects of the game which may not appeal to you. Dealing with the plague of farmers just makes it lots of frustrating work, rather than something that is fun. It is such a killjoy.

Vote Vic Jefferson for CSM X.....XI.....XII?

Henk Brombir
The Scope
Gallente Federation
#147 - 2014-05-10 11:34:08 UTC
I would be alot happier when warp core stabs are disabled in plexes and Cloaks are allowed.

Kthxbye
Sgt Ocker
What Corp is it
#148 - 2014-05-10 12:00:52 UTC
I've had a FW alt for a little over a year now and never before realized there were so many out there who simply dedicate their online time to killing a solo plexer.

Must be so damned boring.
Nearly as boring as being a plexer trying to avoid getting ganked in a plex by 5 or 6 hunters.

I gave up Pvp fitting plexing ships after 9 losses in plexes, only 1 of which was to another solo ship and he wasn't a FW player.
I do engage in Pvp - just not in plexes

FW should 1st be about FW and 2nd Pvp.
Currently, many FW players do little actual FW ,as much of the time they could be spending trying to flip systems and improve them for the faction they choose to fight for, is spent chasing or being chased by anyone who chooses to go hunting in FW space.
The same anyones who post in the forums about how they are being treated badly by plexing mechanics because they can't get the easy kills they pursue.
The cloaky who sits in a plex waiting for prey is possibly the worst of all. He is not contributing to FW and is simply hiding in wait for an appropriate target. If the target that lands in the plex has even a remote chance to win the fight he simply moves off - still cloaked with no fear of having to engage. I don't see how this is any different to a plexer fitting WCS's to avoid confrontation.

A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would?
If you are looking for Pvp there are systems with many in them that will oblige, if you want to Gank plexers then put up with the downside of knowing they will in 90% of cases run as soon as you appear on Dscan.

If you want to use a cloaky to kill plexers once this change comes into effect, fit your ship appropriately, Nanos in lows will give you the added speed to get in range fast enough when they enter the plex. It's only a matter of a few K's to get in range. Of course you will be reducing your Dps to do so but Eve is all about trade offs.

Pvp fit a, generally used T1 frigate and go run plexes, see how long it takes you to work out - fighting for plexes is most often not the right way to go.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sung Lie
Repo.
#149 - 2014-05-10 12:15:53 UTC
Benny Ohu wrote:
the most effective way to play the game will remain 'boring away the other player'

this makes a bad game.


This.
Lin Suizei
#150 - 2014-05-10 12:39:29 UTC
Sgt Ocker wrote:
A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would?


I can think of maybe 2 or 3 people in Placid, though one of them doesn't play as much any more. =(.

I think your post hits pretty close to the mark though - people don't want to lose (especially with a killboard behind their ego), so they warp out the moment they're at even the slightest disadvantage, and bans on cloaking, warp stabs and timer rollbacks/resets do little to fix this risk-aversion. Timer resets with standings penalties, one of the harshest measures suggested, merely inconveniences the farmer, and causes him to go recycle AFK plexing alts, as opposed to stay and fight - the backwater systems are vast enough they're not likely to be interrupted / the residents are tired of chasing them, add them as a contact with standing and move on.

That said, without dedicating the resources to a full re-working of Faction War addressing the motivations behind farming (on the same level as highsec wardecs), band-aids like this are probably the best we can do, and personally, I think lowsec residents should be thankful for whatever we get at this stage.

Lol I can't delete my forum sig.

xa666
Instruments of Discipline
#151 - 2014-05-10 12:46:29 UTC
Why do people who have been in FW for Pvp since beginning complain about changes? Why not to listen to ppl? Why I agree with my enemies?

My 3x why!
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#152 - 2014-05-10 13:59:57 UTC
mhm mhm mhm...

Adds large complexes to lowsec so people use large ships in plexes.

doesn't add any reason or benefit to use large ships.

Good job.
Abrazzar
Vardaugas Family
#153 - 2014-05-10 14:04:01 UTC  |  Edited by: Abrazzar
What Bienator said could also be achieved via deployables and they would add something to fight over and could also work as a ISK (or mineral) sink and with faction deployables from LP stores as a LP sink. They could even function as a DUST link.

Let's expand on them a bit:

  • Mobile Bridgeheads come in one size for every type of Complex.
  • Volume and Hitpoints depend on the size, probably somewhere around a good buffer tanked ship of the biggest size allowed in the complex, volume could range somewhere between 50 and 500 m³.
  • Faction versions have more HPs and/or lower timer durations.
  • Can only be anchored within 2500m of the appropriate type of bunker and not within, say, 7500m of another Bridgehead to limit one per complex at a time.
  • Once anchored the counter ticks towards conquest, progress gets lost if the Bridgehead gets destroyed or unanchored.
  • It is reusable, simply unanchor and scoop.

DUST Link: Creates a match opportunity for FW teams. Match offer only lasts a short duration, appropriate to the Bridgehead timer duration and expected match length. If the attackers win, the counter is finished prematurely and conquest is achieved faster, if the defenders win the counter is reset (and another match could get scheduled).


I think this would actually fix (most) of the problems described in this thread and actually add more game play while obsoleting cloaking, warpstabs and artificial cloacking restrictions. Also no need to argue about how to change warpstabs anymore.
Alticus C Bear
University of Caille
Gallente Federation
#154 - 2014-05-10 21:42:24 UTC
These changes feel like sticking plasters rather than any real thought out fixes. They are still welcome changes however.

New Large Outposts
This is a nice change but I would agree with some of the others that it would be nice if they were gated, perhaps leave the spawning versions ungated. I assume your change is the easiest way to implement this though without adding additional dungeon types.

NPC and Spawning Changes
It will probably be the active repair rate change that will make the most difference, will be interested in testing out the medium and large NPC’s.


Cloaking prevention within capture range
“To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.”

Ideally cloak activation within the capture radius would be prevented but being cloaked would not. This would allow ships warping in cloaked (didn’t think you could do this anymore but it really should be possible) to remain cloaked or those moving outside the capture radius to cloak and move back in to lay in wait.
Again I assume your change is the easiest change rather than the best change to make, the only easy alternative I can think of is for the timer to target ships with a 30km target range preventing cloaking of ships running the timer but not those already cloaked.

As for warpcore stabs

I do not like banning the module outright but something needs to change, small changes to the fittings even requiring 10 - 20 powergrid could keep multiple stabs off frigates. Or even scrapping the existing drawbacks that only serve to make the ship even less combat viable and perhaps swap to a signature radius increase and agility penalty to increase the effectiveness of fast locking alpha. Warpspeed penalty even to make ships with them slower to move around in.

I also support timer rollbacks though the speed will be key and I like one of the suggestions above that you need to lock the beacon, would allow people to also sit in the plex and not run the timer which could be interesting.

Industry Changes

I have not really seen anyone talking about the upgrade change, my feeling is this change could be the biggest buff to FW of the lot. Will have to see if this really effects industry activity in home systems.
Zarnak Wulf
Task Force 641
Empyrean Edict
#155 - 2014-05-11 01:44:57 UTC
I found that plexing only to get fights - even at tier one - would net me in the neighborhood of 2 billion isk every 3 - 4 weeks. Again - that was heading to systems, opening up plexes, and waiting for someone to come stop me. The LP production was a side perk. Over a short period of time my I had several billion isk in ships. Expensive implants for 5 different clones. Shiny here and there.

I can only imagine people with full play schedules and dedicated to isk production making so much more then that. And that's why I have to roll my eyes at talk of cloaks and warp core stabs. It simply doesn't matter. The farmers will find a way around whatever technical obstacle you put in their way simply because we're missing the fundamentals. The proverbial **** ton of isk. Very low effort. The farmers won't stop simply because they lose a few more 2 million isk ships. People won't return to FW or live outside of supersystems for that reason either.

Large Plexes:
I support these. Thank you.

NPC Respawn/ Changes:
These raise the cost of doing business in terms of time, isk committed for better ships, and skills. This is the best possible scenario CCP could have done without a completely new mechanic (they are not going to reinvent the wheel this late in the day for us) or severely hampering PvP.

Timer Rollbacks:
CCP needs to really respond to this. It is a pretty common request and outside of some kind of technical issues it's mystifying why it isn't being addressed. As for hard resets - no. Reshipping is very common in FW. People should not be punished outside of the timer receding gradually if they want something other then a brawler against your linked condor or if they won't take on your Hawk 1v1. Just no.

Cloak interruption/ (stab complaint):
Again - it doesn't address the issue at all. There is too much isk being made through LP conversion in FW. The farmers will find a way or even 'take the hit' in order to make that isk. Make LP for pvp, plexes, and missions have the same payout for everyone (tier 2) and you will see farming taper off quite a bit - especially with the NPC changes proposed. If CCP likes the isk sink that FW is then at least funnel the farmers - pay tier 2 for plexing but whatever tier the militia happens to be at for PvP kills, missions, or I-Hub bashes. I really hate the missions and have spoken against them in the past - but having farmers run them would be preferable to being afraid to log off because your system is going to get plexed overnight.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#156 - 2014-05-11 03:12:55 UTC
Sgt Ocker wrote:
I've had a FW alt for a little over a year now and never before realized there were so many out there who simply dedicate their online time to killing a solo plexer.

Must be so damned boring.
Nearly as boring as being a plexer trying to avoid getting ganked in a plex by 5 or 6 hunters.

I gave up Pvp fitting plexing ships after 9 losses in plexes, only 1 of which was to another solo ship and he wasn't a FW player.
I do engage in Pvp - just not in plexes

FW should 1st be about FW and 2nd Pvp.
Currently, many FW players do little actual FW ,as much of the time they could be spending trying to flip systems and improve them for the faction they choose to fight for, is spent chasing or being chased by anyone who chooses to go hunting in FW space.
The same anyones who post in the forums about how they are being treated badly by plexing mechanics because they can't get the easy kills they pursue.
The cloaky who sits in a plex waiting for prey is possibly the worst of all. He is not contributing to FW and is simply hiding in wait for an appropriate target. If the target that lands in the plex has even a remote chance to win the fight he simply moves off - still cloaked with no fear of having to engage. I don't see how this is any different to a plexer fitting WCS's to avoid confrontation.

A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would?
If you are looking for Pvp there are systems with many in them that will oblige, if you want to Gank plexers then put up with the downside of knowing they will in 90% of cases run as soon as you appear on Dscan.

If you want to use a cloaky to kill plexers once this change comes into effect, fit your ship appropriately, Nanos in lows will give you the added speed to get in range fast enough when they enter the plex. It's only a matter of a few K's to get in range. Of course you will be reducing your Dps to do so but Eve is all about trade offs.

Pvp fit a, generally used T1 frigate and go run plexes, see how long it takes you to work out - fighting for plexes is most often not the right way to go.


Stop being terrible at pvp. You get the advantage of seeing what's coming. If they try to jump you with multiple ships, you have a massive head start if you're using dscan correctly. No hotdrops. Bigger ships can't come after you if you're in the correct plex size.....

I mean really, it gives solo and small gang a HUGE edge it doesn't have anywhere else.
X Gallentius
Black Eagle1
#157 - 2014-05-11 03:22:50 UTC
Yeah actually just not being able to collect lp if your ship has a cloak/stab is pretty straightforward and simple way to increase risk while not hurting other forms of gameplay.

Sgt Ocker
What Corp is it
#158 - 2014-05-11 05:31:30 UTC  |  Edited by: Sgt Ocker
Templar Dane wrote:
Sgt Ocker wrote:
I've had a FW alt for a little over a year now and never before realized there were so many out there who simply dedicate their online time to killing a solo plexer.

Must be so damned boring.
Nearly as boring as being a plexer trying to avoid getting ganked in a plex by 5 or 6 hunters.

I gave up Pvp fitting plexing ships after 9 losses in plexes, only 1 of which was to another solo ship and he wasn't a FW player.
I do engage in Pvp - just not in plexes

FW should 1st be about FW and 2nd Pvp.
Currently, many FW players do little actual FW ,as much of the time they could be spending trying to flip systems and improve them for the faction they choose to fight for, is spent chasing or being chased by anyone who chooses to go hunting in FW space.
The same anyones who post in the forums about how they are being treated badly by plexing mechanics because they can't get the easy kills they pursue.
The cloaky who sits in a plex waiting for prey is possibly the worst of all. He is not contributing to FW and is simply hiding in wait for an appropriate target. If the target that lands in the plex has even a remote chance to win the fight he simply moves off - still cloaked with no fear of having to engage. I don't see how this is any different to a plexer fitting WCS's to avoid confrontation.

A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would?
If you are looking for Pvp there are systems with many in them that will oblige, if you want to Gank plexers then put up with the downside of knowing they will in 90% of cases run as soon as you appear on Dscan.

If you want to use a cloaky to kill plexers once this change comes into effect, fit your ship appropriately, Nanos in lows will give you the added speed to get in range fast enough when they enter the plex. It's only a matter of a few K's to get in range. Of course you will be reducing your Dps to do so but Eve is all about trade offs.

Pvp fit a, generally used T1 frigate and go run plexes, see how long it takes you to work out - fighting for plexes is most often not the right way to go.


Stop being terrible at pvp. You get the advantage of seeing what's coming. If they try to jump you with multiple ships, you have a massive head start if you're using dscan correctly. No hotdrops. Bigger ships can't come after you if you're in the correct plex size.....

I mean really, it gives solo and small gang a HUGE edge it doesn't have anywhere else.

Using short scan you have no advantage at all - 1 ship (tackle) enters plex 5 or 6 more sit at a warpin 15 Au off until the person in the plex is tackled..
It gives small gangs a huge advantage to pad kill board stats with "ewar only".

A mechanic that locks the gate when someone enters to contest a plex, I'll never fit stabs again.
Mechanic as it is that allows an unlimited amount into a plex to "contest", the stabs stay.


---Idea for gated plexes---
Player 1, FW player enters a plex and starts the countdown.
Player 2, Activates gate to enter plex and engage player 1.
Gate is Locked
Player 1 and player 2 engage in a fight for the plex (or just 1 v 1 pvp)
When only 1 ship is left alive in the plex the gate becomes unlocked again for the process to start over.

If the player who has the timer simply warps off, the timer reverts to the player who enters to contest it. If the player left in the plex is not a member of FW the timer simply resets.


For those looking for Consensual Pvp (something not widely available right now), it would work well.
WCS Plex farmers would be the only real losers by having timers reset.

It then becomes a choice of - Fit your ship to earn your LP, be prepared to take a loss in hourly earnings with constantly having plexes reset or train for Exhumers.

There are still plenty of Pvp opportunities in FW space outside plexes. So roaming gangs should not complain because they can't "EWAR ONLY" a solo plex runner.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Angelus Ryan
One Ronin
#159 - 2014-05-11 06:07:09 UTC
Sgt Ocker wrote:

Using short scan you have no advantage at all - 1 ship (tackle) enters plex 5 or 6 more sit at a warpin 15 Au off until the person in the plex is tackled..


Are you entirely unable to disengage against a single opponent to escape in the window after his friends appear on scan and before they appear on your grid after warping to the gate and activating it? This takes quite a bit of time.

I suggest you re-think the ships you fly and/or how you fly them.

Flying solo in 1v1 combat is never a guarantee, and knowing how to choose fights you can win and/or keeping an open avenue of escape is a big part of solo flying and one of its challenges.

It seems like you want guaranteed 1v1 arenas full of LP. This is not what FW is.

I am sorry, but perhaps you need to re-think your FW participation and head to some player-organized 1v1 tournaments instead.
Nox Caelo
Tribal Liberation Force
Minmatar Republic
#160 - 2014-05-11 06:22:08 UTC
This changes change nothing. It is still risk-less LP farming for warp stabbed FW warriors. Miners take bigger risks.