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[Kronos] Factional Warfare Complex Improvements

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Author
Aiphona
Alien Mindbenders
#281 - 2014-05-14 16:46:36 UTC  |  Edited by: Aiphona
Bienator II wrote:
CCP Fozzie wrote:
Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.

We highly encourage interested parties to try them out on SISI and let us know what you think.

https://forums.eveonline.com/default.aspx?g=posts&m=4572539#post4572539



All that timer rollback is gonna do is nerf SOLO farming.
It will take 2 ships to just chase out the farmer (even if he is pvp fit) and timer is reset. (Because nobody wants to fight outnumbered)
The 2 ships will warp to the next plex, rinse & repeat.
It will be too easy to defend a system.
That way no one can ever solo farm a plex anymore. This is not what we want.
Defending should take time too. If you want the timer to go back, the defender should stay in the plex, and not an automated rollback.

NO to timer rollbacks!
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#282 - 2014-05-14 16:48:59 UTC
Bienator II wrote:
CCP Fozzie wrote:
Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.

We highly encourage interested parties to try them out on SISI and let us know what you think.

https://forums.eveonline.com/default.aspx?g=posts&m=4572539#post4572539


I like this suggestion but I think there is another causal driver at work in FW.

The biggest threat to FW players while plexing is not other FW players but of course, non-FW pirates who make a sport of killing FW farmers for fun. They of course do this in specialised ships with specialised boosters sitting at the station or in a deep safe.

In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates.

My immediate thought here is that aggressing a FW pilot should make the aggressor a semi-permanent enemy of the faction, and all FW pilots in the faction should issued a mandate to bring the scumbag to justice , with an LP bounty paid for his ship and an even higher one paid for his pod. The LP bounty should increase daily until retribution has been achieved. In order to prevent gaming the system by attacking friends with an out-of-corp alt, the bounty should apply to all toons on the offending account - that is, each toon is allocated a separate cumulative bounty, so that not even the hisec miner alts of the pirate are safe.

In this way, FW players could earn massive bounties my hunting down the alts of repeat offenders, repeat offenders would have to become more careful when playing, and we'd all have a fun old time hunting each other down for money... and we all love money.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#283 - 2014-05-14 16:50:24 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Themis Eostrea
Aliastra
Gallente Federation
#284 - 2014-05-14 16:54:06 UTC
Zarnak Wulf wrote:
Please. Systems were pushed and warzone control ebbed and flowed a long time before Inferno and the farming hordes. What we have right now is not dynamism- it's exhaustion. On the Amarr/ Minmatar front one side is tier four and the other is tier one. Flip every three months. Many of the veterans don't even log on anymore. Groups should be spread throughout the warzone. They can't do that because farmers will literally farm the systems out from under them while they sleep. Living in Egg and sallying forth once a day is not what FW is supposed to be.


I think if you re-read my post you'll see that you're not arguing against me, but agreeing with me. My complaint is that farming-style gameplay (namely running plexes) decides system control, and as such PvP takes a back seat to managing the farmers. My point was that you'll never get rid of the farmers so long as FW is based around farming activities where you insert time, receive bacon. However, I do believe we disagree as to some of the positive sides of this - constant changes in warzone control leads to more fights. iHubs still need to be bashed, bashes still need to be stopped, and those aren't farmer activities.

Yun Kuai wrote:
I think you're misunderstanding the problem here. It is because of farmers there is no desire to really control the war zone. What is the point of capturing a system when you know 2-3 days later it will be vulnerable agan? That is a problem caused by farmers. If they didn't have such an impact, then yes I would be willing to go out and capture the 5 or so systems around my HQ, but as it is currently, I would be spending every waking minute running defensive plexes in those 5 systems. The active systems that we care to defend are the ones where we can get fights. Those "back water" systems are pointless at this stage because of how easily they be flipped by the hordes.

Interesting side thought. They should introduce plexes in player owned nullsec and let that be the mechanics for system capture. You have to install the upgrades in the ihub and then donate LP to get the level up to get the benefits from the upgrades you installed. Players can then run the plexes in player owned sov to make LP with the pirate factions that "owned" the space. i.e. Vale of the Silent has Guristas so players would get Guristas LP. Only players who aren't apart of the alliance that currently owns the system would qualify for LP and there would be no defensive LP rewarded since Guristas want their space back! All sites captured in a system would "steal" LP from the hub reducing the benefits system wide. Would certainly limit the desire to have a wall of blue that is nullsec today and add a lot more instant player conflict instead of alarm clocking final station timersIdea

EDIT: (troll comment, read with a grain of salt and smile) haha then I could stick my no SP alt out in nullsec and see how the nullbears like their sov being affected so easily!


See my above comment

But, I do agree that there needs to be a reason for FW groups to live in the warzone and actually hold systems. The current upgrade system is a joke, and is really just an LP sink. Give us something substantial for holding systems, say, exclusive rights to POCOs or some such, which might actually generate some income for FW corps and allow us to run the programs that allow for more pew pew.

Also, tax on LP please.

Templar Dane wrote:
I'd be willing to bet the isk made from 99% of these farmers isn't going back into FW, it's going into RMT.

Nulbear hears about FW isk, makes alt, doesn't participate with any other characters.
Highbear hears about FW isk, makes alt, doesn't participate with any other characters.

I mean, just look at the number of real FW players that have participated, then grinded for titans, then left for nul.

Heck, let me spawn as a FW rat and I'll fix the problem.


Yes, I think we can all agree that farmers are scum, but they're scum that are like ants. Right now, the way the system works is like leaving food out, or doughnuts on the floor. Thats how you get ants Lana.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#285 - 2014-05-14 16:54:39 UTC
TrouserDeagle wrote:
Endo Saissore wrote:
First off that's an excellent post Bienator.

Secondly there should be no reason for a sec loss inside a plex. Activating the gate doesn't have to make you a suspect. Just make it so there is no adjustments to your sec status when you engage in a plex. It is a huge disadvantage to wait until the pirate has dictated range and fired the first shot before I attack. FW pilots should not be penalized for defending themselves against an aggressive act. And entering a plex is an aggressive act.

(unless they are just entering to hold a nice conversation with you about your ship of choice. In that case, hi pirate how are you doing!?)


if he's a pirate then you can attack whenever. spawning and entering a plex in my system is an aggressive act, more like.



Game Lore and Game Design indicate the system belongs to either Amarr or Minmatar, not SC. Pick a side.

There should be no suspect tag for first aggression by a Militia pilot (with sanctioned War Dec) inside any FW plex.

However,

Whether their should be any kind of tag at all for any neutral (mercenary, freedom fighter or happy go lucky pirate) is arguable also. I'd be happy with no suspect tag but limited engagement timer for all.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#286 - 2014-05-14 16:56:40 UTC
Mournful Conciousness wrote:
Bienator II wrote:
CCP Fozzie wrote:
Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.

We highly encourage interested parties to try them out on SISI and let us know what you think.

https://forums.eveonline.com/default.aspx?g=posts&m=4572539#post4572539


I like this suggestion but I think there is another causal driver at work in FW.

The biggest threat to FW players while plexing is not other FW players but of course, non-FW pirates who make a sport of killing FW farmers for fun. They of course do this in specialised ships with specialised boosters sitting at the station or in a deep safe.

In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates.

My immediate thought here is that aggressing a FW pilot should make the aggressor a semi-permanent enemy of the faction, and all FW pilots in the faction should issued a mandate to bring the scumbag to justice , with an LP bounty paid for his ship and an even higher one paid for his pod. The LP bounty should increase daily until retribution has been achieved. In order to prevent gaming the system by attacking friends with an out-of-corp alt, the bounty should apply to all toons on the offending account - that is, each toon is allocated a separate cumulative bounty, so that not even the hisec miner alts of the pirate are safe.

In this way, FW players could earn massive bounties my hunting down the alts of repeat offenders, repeat offenders would have to become more careful when playing, and we'd all have a fun old time hunting each other down for money... and we all love money.



1. More incentives to being within FW in the FW zone = Yes

2. Disadvantages and penalties to Pirates in the FW zone = No


The work needs doing no item 1. not item 2.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#287 - 2014-05-14 16:59:57 UTC
CCP Fozzie wrote:
Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.

We highly encourage interested parties to try them out on SISI and let us know what you think.



Just a quick thanks for the CCP intervention in the FW zone.


I hope this attempt to provide a fix / incentive in the right direction will be reviewed and amended and added to very very very soon.

ie - See what Bienator II wrote.

I will post further ... when time allows

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Aiphona
Alien Mindbenders
#288 - 2014-05-14 17:46:28 UTC
Master Sergeant MacRobert wrote:
CCP Fozzie wrote:
Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.

We highly encourage interested parties to try them out on SISI and let us know what you think.



Just a quick thanks for the CCP intervention in the FW zone.


I hope this attempt to provide a fix / incentive in the right direction will be reviewed and amended and added to very very very soon.

ie - See what Bienator II wrote.

I will post further ... when time allows


What Bienator II wrote is completely not working because:

All that timer rollback is gonna do is nerf SOLO farming.
It will take 2 ships to just chase out the farmer (even if he is pvp fit) and timer is reset. (Because nobody wants to fight outnumbered)
The 2 ships will warp to the next plex, rinse & repeat.
It will be too easy to defend a system.
That way no one can ever solo farm a plex anymore. This is not what we want.
Defending should take time too. If you want the timer to go back, the defender should stay in the plex, and not an automated rollback.

NO to timer rollbacks!
Granios
Wild Tigers Unleashed
#289 - 2014-05-14 18:17:03 UTC
mine 70 dps farm ship is not able to take eaven small rat ;o damn
Veskrashen
Deep Core Mining Inc.
Caldari State
#290 - 2014-05-14 18:48:59 UTC
Granios wrote:
mine 70 dps farm ship is not able to take eaven small rat ;o damn

Mission status: Accomplished.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

per
Terpene Conglomerate
#291 - 2014-05-14 18:49:19 UTC
Aiphona wrote:
All that timer rollback is gonna do is nerf SOLO farming.

FW is not about farming lp but about leaving dead bodies of oposite fw militia members everywhere
there is ton of backwater systems where you still be able to solofarm
Aiphona wrote:
It will be too easy to defend a system.

taking system should be coordinated endeavor of multiple players/corps and not walk in the park or side effect of lp afk farmer/bots as it is now imho
Aiphona wrote:
Defending should take time too. If you want the timer to go back, the defender should stay in the plex, and not an automated rollback.NO to timer rollbacks!

there was actually multiple suggestions how timer rollback could work and some of them were about faster time ticking back to zero instead of resetting to zero once attacker is forced out


X Gallentius
Black Eagle1
#292 - 2014-05-14 18:49:40 UTC
Mournful Conciousness wrote:
In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates.
The upside is that there's a FIGHT!
X Gallentius
Black Eagle1
#293 - 2014-05-14 18:59:54 UTC
per wrote:

taking system should be coordinated endeavor of multiple players/corps and not walk in the park or side effect of lp afk farmer/bots as it is now imho
Why should taking a system be difficult if nobody defends it? The worst part of Eve (in all areas, not just FW) is when you're forced to grind something to "win" even when the other side doesn't show up.

Bienator II
madmen of the skies
#294 - 2014-05-14 19:08:05 UTC
X Gallentius wrote:
per wrote:

taking system should be coordinated endeavor of multiple players/corps and not walk in the park or side effect of lp afk farmer/bots as it is now imho
Why should taking a system be difficult if nobody defends it? The worst part of Eve (in all areas, not just FW) is when you're forced to grind something to "win" even when the other side doesn't show up.


timer rollbacks would not change anything if the other side does not show up. If there is no resistance the system if flipped in 1.5 days like before. I am not sure what you want to say here. NPCs don't make it more interesting

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

per
Terpene Conglomerate
#295 - 2014-05-14 19:08:23 UTC
X Gallentius wrote:
per wrote:

taking system should be coordinated endeavor of multiple players/corps and not walk in the park or side effect of lp afk farmer/bots as it is now imho
Why should taking a system be difficult if nobody defends it? The worst part of Eve (in all areas, not just FW) is when you're forced to grind something to "win" even when the other side doesn't show up.



i meant defended system ofc not some system noone cares about
Bienator II
madmen of the skies
#296 - 2014-05-14 19:17:19 UTC  |  Edited by: Bienator II
Mournful Conciousness wrote:
Bienator II wrote:
CCP Fozzie wrote:
Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.

We highly encourage interested parties to try them out on SISI and let us know what you think.

https://forums.eveonline.com/default.aspx?g=posts&m=4572539#post4572539


I like this suggestion but I think there is another causal driver at work in FW.

The biggest threat to FW players while plexing is not other FW players but of course, non-FW pirates who make a sport of killing FW farmers for fun. They of course do this in specialised ships with specialised boosters sitting at the station or in a deep safe.

you shouldn't be afraid of neutrals. All they do is to reduce your sec status a bit. @see suspect flags in plexes proposal

And if you read my post completely you noticed that i didn't post a complete implementation to the last detail. If game designers see neutrals as a problem (i really don't) so make it so that you have to donate LP at the plex structure to reset the timer (and you can only access the menu if you are in FW). #magicLPSinks

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#297 - 2014-05-14 20:24:58 UTC
CCP Fozzie wrote:
Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.

We highly encourage interested parties to try them out on SISI and let us know what you think.


literally these are DPS checks. the rats do nothing to your ship.

the large rat took 20 minutes to kill my armored buffer coercer. im sure it would do nothing if i was active tanked. and i wasnt even orbiting, i was letting him hit me for perfect damage. the large has got to be restricted. add a major plex if you must to have an unrestricted one, but there is no reason to ever undock close range bc's if the enemys can warp in at range everytime.

the reason why people choose FW is that there is security in knowing that you cant warp at range to things or warp to people.

the 25 dps check on the novice is way to low a no skilled condor could even crank that out not using kinetic missiles.
the 75 dps check on the small way to low, same thing a no skills destroyer can easily crank that out.
the 150 dps check on the medium is way to low should be upped to at least 300.
the 300 dps check on the large is way to small. my stabber fleets should not be able to kill this. i should be having to use a frakking battlecruiser to kill him. should be upped to 500 dps.

Amarr Militia Representative - A jar of nitro

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#298 - 2014-05-14 20:28:41 UTC
X Gallentius wrote:
Mournful Conciousness wrote:
In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates.
The upside is that there's a FIGHT!


Only for some. Greed and fear are strong incentives in eve players like anyone else. Offer people a free fight and they'll often run.

Offer them shiny LP goodies in return for fighting and they'll look for fights.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Petrus Blackshell
Rifterlings
#299 - 2014-05-14 20:40:06 UTC
Flyinghotpocket wrote:
CCP Fozzie wrote:
Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.

We highly encourage interested parties to try them out on SISI and let us know what you think.


literally these are DPS checks. the rats do nothing to your ship.

the large rat took 20 minutes to kill my armored buffer coercer. im sure it would do nothing if i was active tanked. and i wasnt even orbiting, i was letting him hit me for perfect damage. the large has got to be restricted. add a major plex if you must to have an unrestricted one, but there is no reason to ever undock close range bc's if the enemys can warp in at range everytime.

the reason why people choose FW is that there is security in knowing that you cant warp at range to things or warp to people.

the 25 dps check on the novice is way to low a no skilled condor could even crank that out not using kinetic missiles.
the 75 dps check on the small way to low, same thing a no skills destroyer can easily crank that out.
the 150 dps check on the medium is way to low should be upped to at least 300.
the 300 dps check on the large is way to small. my stabber fleets should not be able to kill this. i should be having to use a frakking battlecruiser to kill him. should be upped to 500 dps.

What this muppet said. If you want to balance by DPS, make it so you either need to have good skills and fit, or work together. You do newbies no favor by showing them it's OK to successfully fly a Rifter with two guns in a "PvP" environment.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#300 - 2014-05-14 20:43:10 UTC
Petrus Blackshell wrote:

What this muppet said. If you want to balance by DPS, make it so you either need to have good skills and fit, or work together. You do newbies no favor by showing them it's OK to successfully fly a Rifter with two guns in a "PvP" environment.

yeah i get that novices and smalls should be soloable but the mediums and larges should be harder to do, AND a team effort.

this is faction warfare not solo warfare.

Amarr Militia Representative - A jar of nitro