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[Kronos] Factional Warfare Complex Improvements

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Sgt Ocker
What Corp is it
#421 - 2014-05-20 12:08:19 UTC
Yun Kuai wrote:

Q6.1: Yes stabs should be removed as they simply allow people to safely avoid conflict. Cov ops cloaks take SP for the ships and the modules involved. Minus the cloaking hunters hunting the stabbed farmers (you wouldn't need this if stabs were removed) Cov Ops game play takes finesse to execute as opposed to just semi-afk or botting play style that is happening now.
Q6.2: I already do. We pick a system to capture and we get all ships on board and are plexing 23/7 to capture it
Q6.3: If there weren't hordes of farmers running plexes in almost every system 23/7, there would be no need to run plexes 12-14 hours a day. That "need" is only there as a consequence to the farming problem
Q6.4: If plexes became less important (or have no impact like the old days) then you would see people taking the time to roam around and go out looking for pvp everyday. Instead we're stuck defending systems that can be flipped in less than 2 days if you have full timezone coverage and also having to fight hordes of farmers who have no incentive to fight, only the desire to make LP. So it seems you misunderstand the problem, if farming was fixed you would see more people actively running around the warzone instead of what happens now. Trick questionAttention

Thanks for taking the time, very informative.
One thing though, your answers to Q6 sort of contradict each other. You remove Stabs, you also remove farmers, which leads to plexing becoming less important for those trying to flip systems.
If plexing becomes less important, there are less system changes, FW again becomes static like it was a few years ago and people leave because "it got boring".
Eve more than any other population group are easily bored (aside from miners, I would go mad) and seek constant action. Without the hordes of farmers there is no need for your group to go "pick a system to capture" and enter the plex race to outdo the farmers, so you would only plex enough to make isk to cover your costs.
With hundreds of alt farmers gone from FW, the few dedicated solo farmers will soon leave as they are now the primary target for all those who used to, plex to flip systems and pvp for FW, dedicated pvp'rs who are only n FW for the Pvp, and anyone else who cares to come into system.

In the end you end up with, a few large well organised groups dominating systems and a few smaller groups just scraping by because they are smart enough to stay under the radar of the bigger entities . Pretty much the current situation with Sov Nul.


I can see why chasing Stabbed farmers is annoying and the need for their removal would (short term) be good. Long term, those stabbed farmers add content to FW that would otherwise not be there.

FW isn't and never can be, just about PVP. FW needs many different (some not desirable) aspects to make it work. Remove farming altogether you remove a valid and needed aspect of FW. Which leads to people leaving FW .

I still believe having some Novice and Small complexes being locked to 1 v 1 encounters is a valid addition to FW. It would not have to mean "all" Novice and Small complexes being locked, it could be a random thing or even the addition of a few extra complexes. It could also be extended to small gang engagements, where rather than beating a timer you need to fight an opposing fleet for LP and points toward system control.
From having been involved in Intra Alliance Tournaments, there is nothing like being on grid, 6 vs 6 pilots, with the same class of ships as yours and fighting it out. Pilot skill has far more to do with it than anything else and it is a real rush.
It could also lead to more people joining FW to engage in a type of PVP available nowhere else in TQ

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#422 - 2014-05-20 12:31:12 UTC
Yun Kuai wrote:
Sgt Ocker wrote:
[quote=Veskrashen][quote=spoon Nardieu]\

snip...
To the people who actively pvp in FW, who want stabs removed and the ability to covert cloak in a plex reinstated. I'd like to ask you a couple of questions.

Q1; How often do you Pvp in FW space
Q2; Do you Pvp in small gang, fleet or solo and which would you do most.
Q3; How long have you been a member of FW, include switching factions.
Q4; How long have you played Eve
Q5; How do you support your FW pvp lifestyle
Finally
If stabs were blocked from entering plexes and you could use covert cloaks when entering camping plexes.
Would you be prepared to;
1; Should Stabs be removed from complexes and covert cloaking be allowed
2; Run complexes to help your chosen faction flip systems
3; Be happy to run those complexes 12 to 14 hours per day

4> Would you be happy as a Pvp'r, to be able to fly around half of FW space and not see anyone to fight?

I really don't expect anyone to answer these questions BUT if those who believe FW is only about PVP and more PVP read it and answer to themselves "honestly".. You may actually see the floor in your overall plan. The Final question is the most important and for those who can remember that far back, not unrealistic.

FW used to be a place where solo and small gang players could have some impact and be a part of something bigger without having to join massive fleets to find PVP and be successful.
Not any more, blob warfare is slowly killing Eve, FW is on the endangered list, Nulsec is at the top of the list.
nb; a blob is any number where sheer numbers dictate the outcome. A blob of 10 vs 1 is just as bad as a blob of 1000.



Q1: Everyday I log in
Q2: All of the above, but 90% is in a fleet of anywhere from 1-7 members
Q3: All together over 2.5 years; never switched factions (only left to help out in nullsec and/or get a break)
Q4: Almost 6 years
Q5: I run complexes while trying to solo pvp. I usually run 1-2 before I get into a small gang and go look for targets

Q6.1: Yes stabs should be removed as they simply allow people to safely avoid conflict. Cov ops cloaks take SP for the ships and the modules involved. Minus the cloaking hunters hunting the stabbed farmers (you wouldn't need this if stabs were removed) Cov Ops game play takes finesse to execute as opposed to just semi-afk or botting play style that is happening now.
Q6.2: I already do. We pick a system to capture and we get all ships on board and are plexing 23/7 to capture it
Q6.3: If there weren't hordes of farmers running plexes in almost every system 23/7, there would be no need to run plexes 12-14 hours a day. That "need" is only there as a consequence to the farming problem
Q6.4: If plexes became less important (or have no impact like the old days) then you would see people taking the time to roam around and go out looking for pvp everyday. Instead we're stuck defending systems that can be flipped in less than 2 days if you have full timezone coverage and also having to fight hordes of farmers who have no incentive to fight, only the desire to make LP. So it seems you misunderstand the problem, if farming was fixed you would see more people actively running around the warzone instead of what happens now. Trick questionAttention


I and most of my corp echo these answers.

Q1: Everyday I log in. When RL permits which is not as often as I like.

Q2. All types. I've died and killed solo and up.

Q3. About 2 years in Amarr FW now. I'm Amarr til the game is dead. Co-incidently, I chose Amarr because I believed it was the hardest choice of the four available, at the time. I do not fly Minmatar ships (by choice) and it was at a time of the 1 med slot Coercer and Retribution amongst other difficulties (pre-laser buff iirc).

Q4. 10years 1 month (my other old subscriptions are not active and are likely never to be again).

Q5. I run plex's and cash in LP now and again. I sell loot and I low-sec belt rat (although admittedly I did so to repair my sec status the clone soldier tags return a nice amount of isk too).

A1: WCS are obviously a problem in plex's. I have posted earlier on how I believe they should be changed (read: "Repaired").

A2: If the right balance is brought to FW there will be a slow and steady repopulation of the warzone ( I strongly believe this if the right motivations and incentives and the right balance is found).

A3: This would not be necessary but corps and alliances within FW do organise themselves when it is necessary.

A number of balancing actions on FW (including providing a BC and down complex) would really enhance the FW zone.

The LP Store, FW Tier system, ihub upgrade system, Ranks (that mean nothing atm), Size of plex's and spawn rate (which should be linked to contested % state) could all be used to really boost FW.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#423 - 2014-05-20 13:10:50 UTC
has this thread been fully abandoned? are timers not going to get fixed?
Veskrashen
Deep Core Mining Inc.
Caldari State
#424 - 2014-05-20 13:51:50 UTC
TrouserDeagle wrote:
has this thread been fully abandoned? are timers not going to get fixed?

Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed.

I personally think it's going to have a pretty significant impact in our warzone at least.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Zarnak Wulf
Task Force 641
Empyrean Edict
#425 - 2014-05-20 14:09:11 UTC
Veskrashen wrote:
TrouserDeagle wrote:
has this thread been fully abandoned? are timers not going to get fixed?

Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed.

I personally think it's going to have a pretty significant impact in our warzone at least.


Trying to call the meta game is usually a losing proposition. All we can do is hope. If CCP could indicate what a proper period is for feedback on the changes that would be nice.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#426 - 2014-05-20 14:25:21 UTC
Veskrashen wrote:
TrouserDeagle wrote:
has this thread been fully abandoned? are timers not going to get fixed?

Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed.

I personally think it's going to have a pretty significant impact in our warzone at least.


it might weed out some idiots, just by slightly raising the bar for their exploits, but it's not actually a good solution to anything.
Veskrashen
Deep Core Mining Inc.
Caldari State
#427 - 2014-05-20 14:43:25 UTC
TrouserDeagle wrote:
Veskrashen wrote:
TrouserDeagle wrote:
has this thread been fully abandoned? are timers not going to get fixed?

Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed.

I personally think it's going to have a pretty significant impact in our warzone at least.


it might weed out some idiots, just by slightly raising the bar for their exploits, but it's not actually a good solution to anything.

I think you grossly underestimate the nature and impact of these changes.

First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.

Second, the DPS hurdles essentially eliminate stabbed farming as a viable tactic in anything but small and novice plexes.

Third, the respawning rats and increased tank means that plexes will take longer to run on average, further decreasing LP income from low skill fits.

Fourth, the respawning rats and their relatively short respawn timer makes multiboxing and AFK farming FAR more difficult and annoying than it is currently. This, combined with being relegated to lower LP/time plexes and the increased time to complete, should have significant impacts on plex farming by AFK / multiboxing alts or bots.

Fifth, the implementation of the no-cloak radius around the button significantly impacts bots and forces farmers to actually either a) move, or b) leave the plex entirely to avoid combat. This change is needed in part because of the ease of avoiding combat and in part because using a cloak to avoid combat leaves plenty of low slots for damage mods. Thus, the increased tank of the rats would be easier to break with cloaky fits instead of stabbed fits - this change disincentivizes both.

Nothing will stop a player who's actually at the keyboard from making LP in plexes, and that's not the intent. But if you don't think this will have a significant impact on multiboxed / botted / AFK farming you're flat wrong.

Oh, and with regards to multiple timers / timer resets / timer rollbacks: implementing timer changes will have a significant impact on the difficulty of taking defended systems or defending your own systems from coordinated assault. I know that's not a big deal in the Min/Amarr zone, but over here in Cal/Gal land it's a huge deal.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#428 - 2014-05-20 14:46:58 UTC
Veskrashen wrote:

First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.


why is that not the intent, and did CCP actually say that?
Irya Boone
The Scope
#429 - 2014-05-20 15:16:20 UTC
We are not against farming we are against clock stab farming.

In high sec when you farm lvl4 you put your ship at risk and you fight for your isks why should it be different in Fw? And Fw is about war so how tier and occupancy mostly rely on farming plex? And wcs

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

per
Terpene Conglomerate
#430 - 2014-05-20 15:26:34 UTC  |  Edited by: per
TrouserDeagle wrote:
Veskrashen wrote:

First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.


why is that not the intent, and did CCP actually say that?



first post by fozzie:
"I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics."
Rajeet Achmar
Rajeet Achmar Corporation
#431 - 2014-05-20 16:14:48 UTC
I think Ill actually be happy when stabs are made an unusable mod inside plexes, the amount of times I try to go out solo and only run into blobs or stabbed farmers is frustrating.
Veskrashen
Deep Core Mining Inc.
Caldari State
#432 - 2014-05-20 16:21:01 UTC
Rajeet Achmar wrote:
I think Ill actually be happy when stabs are made an unusable mod inside plexes, the amount of times I try to go out solo and only run into blobs or stabbed farmers is frustrating.

You're in the wrong warzone.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Cearain
Plus 10 NV
#433 - 2014-05-20 17:57:05 UTC
Not letting stabs in to fw plexes won't change much either. Its not that hard to warp off before you get pointed. Lots of stabbed farmers now allow themselves to be pointed by a long point because they are stabbed but they won't if no stabs are allowed.

The main effect would be that more farmers would get caught in gate camps but 1) increasing the importance of gate camps isn't something I personally support and 2) they could evade even this now that we have mobile depots.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#434 - 2014-05-20 18:12:51 UTC
Zarnak Wulf wrote:
Veskrashen wrote:
TrouserDeagle wrote:
has this thread been fully abandoned? are timers not going to get fixed?

Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed.

I personally think it's going to have a pretty significant impact in our warzone at least.


Trying to call the meta game is usually a losing proposition. All we can do is hope. If CCP could indicate what a proper period is for feedback on the changes that would be nice.



Predicting the metagame is not hard. Players will act in rational ways occupancy in 95% of the systems will remain mostly pve/farming. The only possibility is that some players will think it will change something and they might act differently for a while. But eventually the reality will sink in and there will be nothing new as far as the pvp versus pve/farm nature of the occupancy war.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lexmana
#435 - 2014-05-20 18:21:21 UTC
Is this a nerf to pilgrim?
Domanique Altares
Rifterlings
#436 - 2014-05-20 18:24:56 UTC
Lexmana wrote:
Is this a nerf to pilgrim?


No.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#437 - 2014-05-20 18:43:50 UTC
per wrote:
TrouserDeagle wrote:
Veskrashen wrote:

First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.


why is that not the intent, and did CCP actually say that?



first post by fozzie:
"I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics."


fozzie is awful :(
Lexmana
#438 - 2014-05-20 18:44:25 UTC
Domanique Altares wrote:
Lexmana wrote:
Is this a nerf to pilgrim?


No.

Thank you for clarifying :). Though some mechanics to differentiate between farmers and hunters from cloaking changes would probably add to gameplay. Exclude cov ops cloak? Or make restrictions dissapear after sitting cloaked at the site for a minute?
Veskrashen
Deep Core Mining Inc.
Caldari State
#439 - 2014-05-20 19:42:33 UTC
Lexmana wrote:
Domanique Altares wrote:
Lexmana wrote:
Is this a nerf to pilgrim?


No.

Thank you for clarifying :). Though some mechanics to differentiate between farmers and hunters from cloaking changes would probably add to gameplay. Exclude cov ops cloak? Or make restrictions dissapear after sitting cloaked at the site for a minute?

If you'd read through this thread, you'd see that the implementation precludes that kind of differentiation. In Kronos, the Outpost widget is colocated with the capture button, and is a object with a 30km radius. That means that if you're within capture range of the button, you're at 0km from the Outpost widget.

The Beacon is still a Large Collideable Object at the warp in point.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

per
Terpene Conglomerate
#440 - 2014-05-20 19:49:54 UTC
btw, am i alone here who thinks that novice plexes shouldn't influence system status as much as large plexes? i think its big part of the farmer problem(and systems ping-pong) that those novices count for same amount as large ones
currently every plex counts cca for 0,7% if i'm not wrong (hopefully not)

... i'm quite new to the fw (over one year only) so there might be some historical reasons behind this that i don't know about (feel free to tell me if its that case)
if not then why isn't it something like this: novice 0,5% < small 0,6% < med 0,7% < large 0,8%

this would make much more sense(atleast to me), pvp guys could be more willing to fight for bigger plexes and cry less about farmers in novice plexes (as they influence contested status less)