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[Summer 2014] Starbase tweaks

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Oxide Ammar
#81 - 2014-05-05 19:46:41 UTC  |  Edited by: Oxide Ammar
scratch that.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Echo Mande
#82 - 2014-05-05 19:54:46 UTC
Oxide Ammar wrote:
Can you introduce an array that can be used to build frieghters from it in hi sec , since you are introducing 2% ME reduction to build in assembly arrays, or this is too much to ask ? LolLol

I can't really decide if this isn't a troll or not but . . .
What you're asking for is a Large Ship Assembly Array, which already exists.
Oxide Ammar
#83 - 2014-05-05 19:56:01 UTC  |  Edited by: Oxide Ammar
Echo Mande wrote:
Oxide Ammar wrote:
Can you introduce an array that can be used to build frieghters from it in hi sec , since you are introducing 2% ME reduction to build in assembly arrays, or this is too much to ask ? LolLol

I can't really decide if this isn't a troll or not but . . .
What you're asking for is a Large Ship Assembly Array, which already exists.

lol yea I just figured this out when I was checking https://wiki.eveonline.com/en/wiki/Large_Ship_Assembly_Array
I thought that array was only about BS

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Uncle Shrimpa
Lap Dancers
Brothers of Tangra
#84 - 2014-05-05 20:35:16 UTC
Oxide Ammar wrote:
Echo Mande wrote:
Oxide Ammar wrote:
Can you introduce an array that can be used to build frieghters from it in hi sec , since you are introducing 2% ME reduction to build in assembly arrays, or this is too much to ask ? LolLol

I can't really decide if this isn't a troll or not but . . .
What you're asking for is a Large Ship Assembly Array, which already exists.

lol yea I just figured this out when I was checking https://wiki.eveonline.com/en/wiki/Large_Ship_Assembly_Array
I thought that array was only about BS



Freighter and JF are weird ducks, Orca even weirder (Is that a word?)

Freighter sna JF both are Capital class vessels (They can be doomsdayed, they use capital components to build) I would assume they use Capital class rigs, but do NOT require capital ships skill to pilot

Orca uses capital components to build, but is NOT a capital class vessel and can not be doomsdayed and it does not require Capital ships skill to pilot.

In all 3 of these cases, they can be built in a Large ship assembly array, as well as a capital ship assembly array (Old XL Ship Assembly Array) which is an old hack from when the introduced rorquals and made the rule about no more caps in high sec (Minus some grandfathered under special rules)

CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)

Rapscallion Jones
Omnibus Solutions
#85 - 2014-05-05 21:08:11 UTC  |  Edited by: Rapscallion Jones
Lemmih AI wrote:
CCP Ytterbium wrote:
Advanced Mobile labs:
Time multiplier for Research ME: 0.75 (was 0.75).
Time multiplier for copying: 0.6 (was 0.65).
Time multiplier for invention: 0.5 (was 0.5).

Considering that slots are going away, I really can't see anyone favoring the Advanced Mobile Lab over the Mobile lab with these stats. Maybe if copy time dropped all the way to .5 or if it had a stronger bonus to invention than the mobile lab (the whole reason for the Advanced Mobile labs was to support copying for invention, right?), it would be worth considering. Alternately, if there was an advantage to having multiple labs, it might get used, but when you just need one lab for all your research, the Mobile Lab is the clear winner.


100% this!
Lephia DeGrande
Luxembourg Space Union
#86 - 2014-05-05 21:28:20 UTC
An actually thread about POS improvements?! Is end of Time near!?
Nalha Saldana
Aliastra
Gallente Federation
#87 - 2014-05-05 21:31:37 UTC
Can we get a confirmation on what ME multiplier the Rapid Equipment Assembly Array will have, please?
Winthorp
#88 - 2014-05-05 21:37:48 UTC
All these changes and you still can't make personal SMA's?
Arronicus
State War Academy
Caldari State
#89 - 2014-05-05 22:32:31 UTC
Spectre Wraith wrote:
These are all very good changes, however, let me reiterate the one thing that is almost universally wanted/requested, and that is....



The one most universally desired and requested feature for starbases has been a revamp of roles.
Arronicus
State War Academy
Caldari State
#90 - 2014-05-05 23:12:34 UTC
Steve Ronuken wrote:
Sentient Blade wrote:
If you want people to make use of the advanced manufacturing arrays you need to give them more than one slot. They need the equivalent of their normal variants.

You don't build T2 ships one at a time, you build them by the dozen or more. Installing 20+ simultainious ship-building jobs is not a rare occurrence.

Edit: Also, 2% barely justifies the 600m isk/month cost a worthwhile POS takes to run IMO. Especially with infinite slots available in stations which are risk-free.



There are no slots any more. Right now, you can install as many jobs into one of these as you want to.


Not only that, but you can do it from a small, for 150m/ month heh.
LHA Tarawa
Pator Tech School
Minmatar Republic
#91 - 2014-05-05 23:36:20 UTC
Uncle Shrimpa wrote:
Bad Bobby wrote:
CCP Ytterbium wrote:
  • Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.
  • I don't think this is sufficient.

    Is there any particular issue you are trying to avoid by keeping the storage on these arrays small? Wouldn't it be better just to make them big enough so that they aren't a massive pain to use?



    ME0 Erebus with crappy component BP is right under 55,000,000m3. I suggest we start there !!



    Why not a whole titan, since all the components can be worked in in a single arrat at a small tower, simultaneously, with no cost penalty....


    I find it hard to beleive that CCP thought this through, AT ALL! This can NOT be intended.
    LHA Tarawa
    Pator Tech School
    Minmatar Republic
    #92 - 2014-05-05 23:47:20 UTC
    Lephia DeGrande wrote:
    An actually thread about POS improvements?! Is end of Time near!?


    With unlimited slots in high stations for .7% higher cost, on average, they have removed the reason to have a high sec POS. This is an absolute fail attempt to give a POS some value.


    The June changes, as announced, are AFU on so many levels.

    It is going to take sooooo much longer to get a sub-1% waste BPO post update than the planned change at update, that it is likely to cause the same kind of hate amoung new players that is seen from T2 BPOs.

    The unlimited slots at a single POS assembly array is game breaking.

    The unlimited slots in station kills the reason to have a POS, and these changes do nothing to bring that back. 100 million for a small POS. 2% lower material cost? You have to turn 5 billion a month for the 2% savings to cover the cost of fuel, FOR A SMALL.... and then there is the risk and hassle of having the POS that means you have to turn more than that.



    Seriously, they need to take a break, ask for an extra month, and do it right. This is not close to "right".
    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #93 - 2014-05-05 23:55:42 UTC
    Well, NPC stations do have a 10% tax that POS don't.

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Uncle Shrimpa
    Lap Dancers
    Brothers of Tangra
    #94 - 2014-05-06 00:06:16 UTC
    LHA Tarawa wrote:
    Uncle Shrimpa wrote:
    Bad Bobby wrote:
    CCP Ytterbium wrote:
  • Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.
  • I don't think this is sufficient.

    Is there any particular issue you are trying to avoid by keeping the storage on these arrays small? Wouldn't it be better just to make them big enough so that they aren't a massive pain to use?



    ME0 Erebus with crappy component BP is right under 55,000,000m3. I suggest we start there !!



    Why not a whole titan, since all the components can be worked in in a single arrat at a small tower, simultaneously, with no cost penalty....


    I find it hard to beleive that CCP thought this through, AT ALL! This can NOT be intended.


    All, EXCEPT the CSAA, that takes a medium as it takes 2000cpu, plus you have to have the CAA and CSAA online at the same time to drag the components and play mineral tetris

    CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)

    Korthan Doshu
    Doomheim
    #95 - 2014-05-06 00:12:15 UTC
    LHA Tarawa wrote:
    Lephia DeGrande wrote:
    An actually thread about POS improvements?! Is end of Time near!?


    With unlimited slots in high stations for .7% higher cost, on average, they have removed the reason to have a high sec POS. This is an absolute fail attempt to give a POS some value.


    The June changes, as announced, are AFU on so many levels.

    It is going to take sooooo much longer to get a sub-1% waste BPO post update than the planned change at update, that it is likely to cause the same kind of hate amoung new players that is seen from T2 BPOs.

    The unlimited slots at a single POS assembly array is game breaking.

    The unlimited slots in station kills the reason to have a POS, and these changes do nothing to bring that back. 100 million for a small POS. 2% lower material cost? You have to turn 5 billion a month for the 2% savings to cover the cost of fuel, FOR A SMALL.... and then there is the risk and hassle of having the POS that means you have to turn more than that.



    Seriously, they need to take a break, ask for an extra month, and do it right. This is not close to "right".


    Not exactly. Savings on manufacturing and the better ISK/hr on manufacturing jobs makes that the key reason for a highsec POS. If you're not ready to throw up a small tower with a single array of each kind you need, you're probably going to be leaving money on the table.

    That said, unlimited slots is fundamentally against how these arrays work right now. But the answer--I've come to accept--is not to introduce slots through a backdoor like costs for too many jobs at one array. That would just nuke much of the remaining hope for the highsec POS.

    Let's face it. The prevalence of highsec POSs today stems almost completely from the lack of copy and ME slots at stations. Take that away, and people have to do the hard work of justifying the time savings on assembly arrays, then maybe keeping the AML/ML for convenience.

    CCP may not have thought these consequences through. But the truth is that it's here.
    Jacabon Mere
    Capital Storm.
    Out of the Blue.
    #96 - 2014-05-06 00:12:58 UTC
    Angelina Duvolle wrote:
    CCP Ytterbium,

    I know sweeping changes for pos structures probably won't make this patch, but a slight tweak to the Refining arrays grid usage would be nice, 750k is a pile of grid... just means I have to offline piles of stuff everytime i want to refine mins. It's not a big deal, just adds a lot of time onlining those same mods over and over again, and it is rather pointless, everyone is gonna keep their refine arrays offline anyway.

    Regards


    Read the reprocessing dev blog. Refining arrays will use 100k or 200k PG depending on type.

    Capital Storm is recruiting Aussies for Lowsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net

    NEONOVUS
    Mindstar Technology
    Goonswarm Federation
    #97 - 2014-05-06 01:05:20 UTC  |  Edited by: NEONOVUS
    When you say 2% bonus is that a 2% reduction in materials out right so 100=98
    Or
    Is that a +2% new me bonus?
    Or is it equal now?

    Lephia DeGrande wrote:
    An actually thread about POS improvements?! Is end of Time near!?

    The little brother takes the last sorrowful step home
    He is not wanted

    The entities of nothing shall consume the light
    Molic Blackbird
    Orion Faction Industries
    Orion Consortium
    #98 - 2014-05-06 02:41:52 UTC
    CCP Ytterbium wrote:

  • Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.


  • 1.5m m3 is just too small to be of much use when building Capital components. There would still be a whole lot of micromanagement of minerals between arrays just to set jobs that last 1 week. 10,000,000 m3 would be my minimum size I would like to see.
    Korthan Doshu
    Doomheim
    #99 - 2014-05-06 03:06:01 UTC
    NEONOVUS wrote:
    When you say 2% bonus is that a 2% reduction in materials out right so 100=98
    Or
    Is that a +2% new me bonus?
    Or is it equal now?


    Those should be the same thing now.
    Dodo Jumper
    Empirical Drug Consortium Inc.
    #100 - 2014-05-06 05:43:26 UTC
    Will ship assemble arrays pick up the 2% material bonus?