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Player Features and Ideas Discussion

 
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[Summer 2014] Starbase tweaks

First post First post
Author
GodsWork
Realm of God
#461 - 2014-07-04 15:06:42 UTC
Can we add this to towers? to limit tower control from mega coalitions? for 0.0 only....

https://forums.eveonline.com/default.aspx?g=posts&t=356422&find=unread
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#462 - 2014-07-04 21:57:50 UTC
The option of granting Alliance level access that equals that of corporate access would be awesome.
Timcanpy Yvormes
Center for Advanced Studies
Gallente Federation
#463 - 2014-07-07 22:13:59 UTC
i went to the test server, how can i get the max "Max bonus per structure"

Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??

If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?
Rowells
Blackwater USA Inc.
Pandemic Horde
#464 - 2014-07-08 00:03:40 UTC
Timcanpy Yvormes wrote:
i went to the test server, how can i get the max "Max bonus per structure"

Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??

If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?

If you're referring to the multiple array thingy I believe it's still bugged along with applying skills at a POS
Timcanpy Yvormes
Center for Advanced Studies
Gallente Federation
#465 - 2014-07-08 08:21:35 UTC
Rowells wrote:
Timcanpy Yvormes wrote:
i went to the test server, how can i get the max "Max bonus per structure"

Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??

If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?

If you're referring to the multiple array thingy I believe it's still bugged along with applying skills at a POS



Tks, i was refering to that, i didn't know it was bugged
Because i wanted to test what to put in my POS
Tau Cabalander
Retirement Retreat
Working Stiffs
#466 - 2014-07-09 22:57:04 UTC
Timcanpy Yvormes wrote:
Rowells wrote:
Timcanpy Yvormes wrote:
i went to the test server, how can i get the max "Max bonus per structure"

Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??

If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?

If you're referring to the multiple array thingy I believe it's still bugged along with applying skills at a POS



Tks, i was refering to that, i didn't know it was bugged
Because i wanted to test what to put in my POS

It has been removed.
Alundil
Rolled Out
#467 - 2014-07-21 22:04:12 UTC
Soon...

http://i.imgur.com/2GrkUTR.jpg

I'm right behind you

Liafcipe9000
Critically Preposterous
#468 - 2014-08-07 08:47:45 UTC
CCP Ytterbium wrote:
Design labs:
Time multiplier for invention: 0.5 (was 0.5)

this is the biggest and most outrageous change and I will unsubscribe my 50 accounts if this change is done.

you have been warned.
Fifth Blade
Jump Drive Appreciation Society
#469 - 2014-08-07 22:35:39 UTC  |  Edited by: Fifth Blade
Quote:
Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.

Please increase this by one septillion, as this cannot hold remotely enough for even a small cycle like the one I just started. I posted about the same issue here

I removed my component array pos (11 component arrays, each 1m m3), I am now left with one component array containing 1.5m m3. It simply isn't enough and it means you constantly have to move materials back and forth until you can eventually start all the jobs, and then you can't deliver them all.

Effectively this removes the ability to start anything remotely. Either increase the capacity to prevent this, or allow it to access other anchored storage (like silos).
Laendra
Universalis Imperium
Goonswarm Federation
#470 - 2014-08-09 23:14:17 UTC
Can this topic lose its sticky now?
Ocih
Space Mermaids
#471 - 2014-08-26 03:30:25 UTC
VeronicaKell
Republic University
Minmatar Republic
#472 - 2014-08-29 17:35:53 UTC
For the love of Bob and all that is in a POS, can we please get commas or decimals or something so I can tell the difference between thousands, ten thousands, hundred thousands, and millions of units of Power Grid without using a friggin microscope and a pencil to count decimal places.

Or we could just switch everything to GW instead of MW and get rid of three useless decimal spots all together.

This is a formal request for commas on the Heads Up Display in POSs.

http://imgur.com/q469K41

Thank you. That is all.
DrysonBennington
Eagle's Talon's
#473 - 2014-08-30 18:41:55 UTC
How about having customized stations like the ones Sansha has in the Incursions along with customized station modules and the ability to add scenery to a POS like being able to anchor asteroids, ship wrecks or Pleasure Hubs at a POS?
DrysonBennington
Eagle's Talon's
#474 - 2014-09-07 23:54:05 UTC
Maybe a Large Mobile Station would be better than an actual POS.

The Mobile Station's would come in three sizes - Small, Medium and Large like the old POS. The only difference is that they would be modular in design like the T3 Cruisers that would need to be assembled in a station loaded aboard a special transport ship and then deployed in the location desired.

The small and Medium Mobile Stations would able to be assembled in a regular station but the large mobile station would need to be assembled in a separate station that would need to be put on a Assembly Line where the components of the station are added by workers similar to the new manufacturing upgrade.

Once the Large Mobile Station was assembled it could be transported to the location via specialized transport or using the stations transport array to transport the Large Mobile Depot to its anchoring location.
Dindil
1 Royal Fleet Corps
Pandemic Horde
#475 - 2014-09-08 00:52:50 UTC
Could we have the user interface for refining minerals and ice that is used in NPC stations for POS refineries? Would be nice to actually see the refining efficiency in game on a POS.
Deltan Lilthanzarus
Fractal Method
#476 - 2014-12-01 11:20:14 UTC
Hi all,

I have a concern relating to having to place BPOs into the laboratories. I have no issue with the increased risk involved. My concern is that in order to minimise risk I should only have 1 or 2 BS BPO(s) or equivalent value in any one POS. If for some reason I am a reasonable distance away I then have to travel back to the POS system and swap out the BPO(s). Also be aware that many corps cannot afford to run multiple POS making BPO swapping a necessity.

I suggest that either the scientific networking skill be enhanced in order to be able to perform this function remotely or a new skill be introduced to perform this function. I recognises that this removes the risk involved in transporting the BPOs, but I believe that the risk in leaving the BPO in the array offsets this to a large extent as travel time from station to POS is usually tiny. I also recognise that there are certain workarounds such as dedicated research alts that remain in system permanently but this reduces the necessity for training scientific networking on those alts beyond 1 and if I have to leave station anyway, then allow me to start jobs while I am at the POS so I don't have to bother training it at all except for my main who is often away from home.

I know that there are a great number of people interested in renting laboratory time to random capsuleers/corps. If a decent security system was implemented (with individual permissions a la personal hangar) along with a BPO transport skill to allow people access to their subsection of your lab(s) without being given access to the POS itself would create a whole new industry along with competition and all the lovely associated pew. Might be a decent trade-off for the reduced risk-of travel.

Haven't thought this totally through but it's my two cents worth