These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Hull Hitpoint Rigs

First post First post
Author
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#101 - 2014-04-29 22:12:19 UTC
The ships that would benefit the most from a percent bonus to hull HP aren't going to miss the speed.

You guys need to stop trying to ruin good things.
X Gallentius
Black Eagle1
#102 - 2014-04-29 22:43:17 UTC
Shepard Wong Ogeko wrote:
X Gallentius wrote:
Shepard Wong Ogeko wrote:
Nah. The speed penalty is fine. It fits with the rest of the armor rigs
It's a HULL rig. Not an armor rig.
But it is listed with the armor rigs, which reduce speed. And the bulkheads modules, which also adds hull hp also reduces speed.

But overdrive injectors require hull upgrades and the penalty is cargo space. In all seriousness
1. Hull rigs should be different than armor rigs. (somebody mentioned armor repair rigs don't cost speed as well)
2. This is the discussion phase. There's no reason they have to put HULL rigs in the same category as armor rigs.
3. Reinforced bulkheads should also have a different penalty than speed (such as cargo space) . Their downside should be different than armor mods.

Why?
1. It's more interesting, and
2. I would love to put a proper hull tank on my sub-BS class Gallente hulls such as my Federation Navy Comet.
Rowells
Blackwater USA Inc.
Pandemic Horde
#103 - 2014-04-30 00:09:56 UTC
Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like?
kogelbiefstuk
Contraband lnc
Lack of F3CK3N Talent
#104 - 2014-04-30 00:12:59 UTC
CCP Fozzie wrote:
Another small change in our Summer 2014 release that we're ready to collect feedback on:

We're planning on adding a series of Hull HP rigs. These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks. They will be available in all sizes.
The T1 rigs would increase hull hitpoints by 20%, at the cost of 50 calibration.
The T2 rigs would increase hull hitpoints by 25%, at the cost of 75 calibration.

We don't expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.

Let us know what you think!
-Fozzie





So you are saying Gallente buff ? all other races with there futile hulls .... just saying.
Vivi Udan
Caldari Provisions
Caldari State
#105 - 2014-04-30 01:50:13 UTC
CCP Fozzie wrote:
...we're ready to collect feedback on...


So does that mean it's on singularity? Or will it be on there Soon™

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

stoicfaux
#106 - 2014-04-30 01:59:30 UTC
Rowells wrote:
Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like?

72% resists with DCII + Bastion mode. Assuming the hull rigs do not stack as per trimarks, then we have 45,300 hull with six Reinforced Bulkhead IIs. So 45,300 * 1.25 * 1.25 = 70,781 hull points. EHP would be 70,781 / (1.0 - .72) = 252,790 EHP for just the hull. So, 70k hull versus ~ 61k armor with plates.

Then when you add in high grade Ark implant set (that was obviously unintentionally omitted from the OP...) that gives us (70,781 *1.338) / (1.0 - .72) = 338,213 EHP for just hull.

If you add in the Faction and Officer Reinforced Bulkheads, plus the Duct Tape pills/boosters/drugs promised by CCP Fozzie, then the numbers start to get a tad silly.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#107 - 2014-04-30 07:37:27 UTC
Back in the days of yore, when I were a mere jellybean in an egg floating about in space, all alone, I got drunk on donkey puke and unicorn farts and I fitted a full rack of bulkheads and a DCII to my Typhoon. I compensated for the lack of gyros and BCU's (this being when Typhoons were for skillled losers, you nubletys) with 4 x Heavy Neuts and 4 x Torp II's plus twin Calefaction rigs to pump DPS up to Ridonkadonk levels and leave me with the neuting power of a crippled Bhaalggorn. Via automagical processes MANPHOON was born.

MANPHOON was a known and feared terror in the early days of w-space, especially around J144218, wherein my brosuf Wintz lurked with Herpalerp the Archon with 3 x Capital Hull Repairer I's.

Even without the stupidd, stupid tanking ability of Herpalerp at it's side, MANPHOON would regularly YOLO into gangs of T3's and bait tank into hull. Fools, they just don't disengage no matter how stupid the odds when they have a torp phoon (lol, right) in hull. Then suddenly no cap and sudden buggery.

The dynamic duo of Herpalerp and MANPHOON (aka Fleshlight, what I still have in my special hangar I reserve for ships with 100 kills on the hull) faced off against twin Hyperions on the B274 on day. Powered by remote Capital Hull Repper I's and an energy transfer, the damage wrought was excessive and hilarious.

I, for one, relish the day when MANPHOON (aka Fleshlight) can be undocked again to bait fools into Archon hull rep triage.

In all seriousness, hull reppers need to cost half as much capacitor, 33% less CPU and cycle 33% faster. After a heavy engagement away from Herpalerp, it could take me an hour and a half to rep the damn thing.
Reaver Glitterstim
The Scope
Gallente Federation
#108 - 2014-04-30 10:17:40 UTC
CCP Fozzie wrote:
having the option should be interesting in several cases.

in several cases? I think you mean in orca cases.

I support it, but would like to see more hull tankers. Maybe freighters should get rig slots or something.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Patri Andari
Thukker Tribe Antiquities Importer
#109 - 2014-04-30 11:07:56 UTC
Mara Tessidar wrote:
Powers Sa wrote:
RIP orca ganking


literally the only ship that would ever use these rigs


I can see some applications for use of these on barges/exhumers (looks at extra low on Skiff)

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Patri Andari
Thukker Tribe Antiquities Importer
#110 - 2014-04-30 11:28:09 UTC
stoicfaux wrote:
Rowells wrote:
Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like?

72% resists with DCII + Bastion mode. Assuming the hull rigs do not stack as per trimarks, then we have 45,300 hull with six Reinforced Bulkhead IIs. So 45,300 * 1.25 * 1.25 = 70,781 hull points. EHP would be 70,781 / (1.0 - .72) = 252,790 EHP for just the hull. So, 70k hull versus ~ 61k armor with plates.

Then when you add in high grade Ark implant set (that was obviously unintentionally omitted from the OP...) that gives us (70,781 *1.338) / (1.0 - .72) = 338,213 EHP for just hull.

If you add in the Faction and Officer Reinforced Bulkheads, plus the Duct Tape pills/boosters/drugs promised by CCP Fozzie, then the numbers start to get a tad silly.



What is this "Ark implant set" you speak of?

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

stoicfaux
#111 - 2014-04-30 12:05:10 UTC
Patri Andari wrote:
stoicfaux wrote:
Rowells wrote:
Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like?

72% resists with DCII + Bastion mode. Assuming the hull rigs do not stack as per trimarks, then we have 45,300 hull with six Reinforced Bulkhead IIs. So 45,300 * 1.25 * 1.25 = 70,781 hull points. EHP would be 70,781 / (1.0 - .72) = 252,790 EHP for just the hull. So, 70k hull versus ~ 61k armor with plates.

Then when you add in high grade Ark implant set (that was obviously unintentionally omitted from the OP...) that gives us (70,781 *1.338) / (1.0 - .72) = 338,213 EHP for just hull.

If you add in the Faction and Officer Reinforced Bulkheads, plus the Duct Tape pills/boosters/drugs promised by CCP Fozzie, then the numbers start to get a tad silly.



What is this "Ark implant set" you speak of?

It's the hull equivalent of Crystal and Slave implants. It's obvious that CCP Fozzie forgot to mention that they're in the Summer release's Hull Tanking Overhaul. The set was given the name 'Ark' as a reference to the greatest hull of all time, i.e. Noah's Ark, which had to carry two of every species on Earth (including freshwater fauna!) which would have required a hull the size of a small country to do. Quite impressive for a Pre-Duct Tape, proto-2x4 technology tech base.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Patri Andari
Thukker Tribe Antiquities Importer
#112 - 2014-04-30 12:16:29 UTC
stoicfaux wrote:
Patri Andari wrote:
stoicfaux wrote:
Rowells wrote:
Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like?

72% resists with DCII + Bastion mode. Assuming the hull rigs do not stack as per trimarks, then we have 45,300 hull with six Reinforced Bulkhead IIs. So 45,300 * 1.25 * 1.25 = 70,781 hull points. EHP would be 70,781 / (1.0 - .72) = 252,790 EHP for just the hull. So, 70k hull versus ~ 61k armor with plates.

Then when you add in high grade Ark implant set (that was obviously unintentionally omitted from the OP...) that gives us (70,781 *1.338) / (1.0 - .72) = 338,213 EHP for just hull.

If you add in the Faction and Officer Reinforced Bulkheads, plus the Duct Tape pills/boosters/drugs promised by CCP Fozzie, then the numbers start to get a tad silly.



What is this "Ark implant set" you speak of?

It's the hull equivalent of Crystal and Slave implants. It's obvious that CCP Fozzie forgot to mention that they're in the Summer release's Hull Tanking Overhaul. The set was given the name 'Ark' as a reference to the greatest hull of all time, i.e. Noah's Ark, which had to carry two of every species on Earth (including freshwater fauna!) which would have required a hull the size of a small country to do. Quite impressive for a Pre-Duct Tape, proto-2x4 technology tech base.



Thanks for that. Do you have a link to any other info?

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Vaju Enki
Secular Wisdom
#113 - 2014-04-30 13:40:48 UTC
Arthur Aihaken wrote:
Now all we need are rig slots for freighters (hint, hint)...


No.

The Tears Must Flow

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#114 - 2014-04-30 14:05:01 UTC  |  Edited by: Flyinghotpocket
we already have speed reduction rigs. make it cargo capacity reduction

Rowells wrote:
Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like?

it would look like ****.

Amarr Militia Representative - A jar of nitro

Hasikan Miallok
Republic University
Minmatar Republic
#115 - 2014-04-30 17:01:29 UTC
Patri Andari wrote:
Mara Tessidar wrote:
Powers Sa wrote:
RIP orca ganking


literally the only ship that would ever use these rigs


I can see some applications for use of these on barges/exhumers (looks at extra low on Skiff)



Also the Noctis ...
Oddsodz
Federal Navy Academy
Gallente Federation
#116 - 2014-04-30 17:29:21 UTC
Please PLease PLEASE.. No speed penalty. Please Don't slow me down any more than I already am in my Gallente ships.

Oh and No bubble fit Eris just got epic
Baneken
Arctic Light Inc.
Arctic Light
#117 - 2014-04-30 17:31:16 UTC
Gotta love all the pirate QQ in this thread over being forced to bring a tad more people then usual to gank an orca. Pirate

This change should somewhat increase survivability for industrial ships and PvP applications also sound interesting.
Lloyd Roses
Artificial Memories
#118 - 2014-04-30 17:50:43 UTC  |  Edited by: Lloyd Roses
Good Sir Mr. CCP Dev,
Thank you.

Orcas only need a single ACR to fit an MWD, so finally something to replace those warpspeedrigs with 8)


Err:

Trinkets friend wrote:
[...] Herpalerp and MANPHOON [...] against twin Hyperions on the B274 [...]


Trinkets friend wrote:
[...]Powered by remote Capital Hull Repper I's [...]


Trinkets friend wrote:
[...] B274 [...]


Trinkets friend wrote:
[...] remote Capital [...]



What is wrong with you?!
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#119 - 2014-04-30 21:57:34 UTC
A long overdue addition to the rig lineup.

As previously mentioned, some interesting gallente fits become possible.

Better buffer on bait industrials - we'll have some fun with that.

Thanks.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Oxide Ammar
#120 - 2014-04-30 23:25:10 UTC
Hull tanking is real...I knew it !

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.