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Player Features and Ideas Discussion

 
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[Kronos] Hull Hitpoint Rigs

First post First post
Author
MailDeadDrop
Archon Industries
#281 - 2014-05-29 22:17:41 UTC  |  Edited by: MailDeadDrop
Are the hull rigs and blueprints seeded on Sisi? I can't seem to find them.

Edit: Found the blueprints. It seems the Carthum Conglomerate is the NPC seller. Still don't see the rigs themselves seeded though.

MDD
Jayden Thomas
Nocturnal Romance
Cynosural Field Theory.
#282 - 2014-05-30 23:53:14 UTC
CCP Fozzie wrote:
:
Let us know what you think!
-Fozzie


I like the idea of hull tanking. But with one DC2, you're looking at 60% resists across the board. For some ships, this may be a bit OP (caps, supers?) I really don't like the idea of hull rigs. Hull isn't a defensive system, it's... YOUR HULL.

I think there should be a penalty system in place for damage taken to the hull.

If my Thanatos is at 10% hull, it can do anything and everything it could do at 100% hull. This is cool and awesome, but way too.. for lack of a better word: forgiving. This is HULL damage. The damage is going straight into the hull of my ship and, yup those would be flames coming out the back.

If my thanny is at 10% hull, I would expect the warp drive to be inactive. Maybe the jump drive is inoperable? Maybe an engine fire is slowly burning the remaining hull away.

Maybe some ships become fragile at low armor and can't use weapon systems anymore. There needs to be a downside to using your ship's unshielded and unarmored hull as a defensive system. Just bouncing ideas off of you.

J
Reppyk
The Black Shell
#283 - 2014-05-31 04:32:44 UTC
Jayden Thomas wrote:
If my Thanatos is at 10% hull, it can do anything and everything it could do at 100% hull.
Well, try to eject from it and tell us what happens... I hope you are at 11% hull.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Cyrek Ohaya
Blazing Sun Group
#284 - 2014-06-01 11:12:26 UTC
Gallente is already too good, we don't need something like this.
Etheoma
Brutor Tribe
Minmatar Republic
#285 - 2014-06-02 00:13:24 UTC  |  Edited by: Etheoma
The Sinister wrote:
Fozzie i would really like to see an improvement on the Hull Repers thoo cause they are not even to close to been effective.


When you say there not effective what exactly do you mean because if you means it would take days to rep up a Titian and it takes a little too long for BS's etc then yeah sure.

If you mean you want them to be used in pvp then no... Just no...

Structure is frame of your ship obviously your not going to be able to fix that quickly or energy efficiently, thats what armour plates and armour reppers are for.

Because plates are a lot less of a complex structure so easier to rep and there not the foundation of your ship the reason why structure is so weak is because if one part breaks there's a high likelihood that your ship will break in half.

I assume you were either joking or meant the first thing though.
Gregor Parud
Imperial Academy
#286 - 2014-06-02 13:50:57 UTC
Troll Domi is go.
X Gallentius
Quantum Cats Syndicate
Spaceship Bebop
#287 - 2014-06-02 15:35:09 UTC
FYI: The downsides of hull tanking:
1. Cannot active tank - hull reppers suck.
2. Cannot receive optimal remote reps - Remote hull reppers suck AND resists will never go above 60%.
3. To fix hull damage you either need to : a)spend inordinates amounts of time getting RR'd (hull reppers suck, remember?), or b)pay an expensive in-station bill. (Shields regenerate for free, armor can get rr'd pretty quickly). You will be heading to station and repping after every fight.
4. Harder to run cap boosters since cargo hull will be shrunk by quite a bit.
5. Loot? The dude in the shield tanked ship has more cargo than you.

If you're going for EHP*dps zerg tactics... you still won't beat out shield tanks on smaller ships - but you will gain a midslot.
You will beat out armor tanked ships, but the armor tanked ships will lend themselves to being RR'd much more easily.

Charlie Firpol
Brutor Tribe
Minmatar Republic
#288 - 2014-06-03 11:48:33 UTC
X Gallentius wrote:
FYI: The downsides of hull tanking:
1. Cannot active tank - hull reppers suck.
2. Cannot receive optimal remote reps - Remote hull reppers suck AND resists will never go above 60%.
3. To fix hull damage you either need to : a)spend inordinates amounts of time getting RR'd (hull reppers suck, remember?), or b)pay an expensive in-station bill. (Shields regenerate for free, armor can get rr'd pretty quickly). You will be heading to station and repping after every fight.
4. Harder to run cap boosters since cargo hull will be shrunk by quite a bit.
5. Loot? The dude in the shield tanked ship has more cargo than you.

If you're going for EHP*dps zerg tactics... you still won't beat out shield tanks on smaller ships - but you will gain a midslot.
You will beat out armor tanked ships, but the armor tanked ships will lend themselves to being RR'd much more easily.


Ah, dont argue so much about the pros and contras of hulltanking, in the end it will stipp be subpar. But it wont be as bad anymore and it will still be a hell of a ride.

The Butcher of Black Rise - eve-radio.com

Krystyn
Serenity Rising LLC
Controlled Chaos
#289 - 2014-06-09 02:38:09 UTC
Increasing Hull repper's speed would be a great idea. Not sure that it would really make hull tanking more viable, but it would make repairing your ship a bit cheaper when you get out in structure and fixing uncapped guns on a POS would be worthwhile then.

Its such a massive pain in the but to repair hull damage to POS modules since remote hull reppers blow so badly.
We've shot our own incapped guns and put up new ones since it was faster and almost cheaper since we could do something else to make back the isk value of the OH so expensive guns. Ratting in high sec or mining veldspar with a newbie frog would cover the cost in the time it takes to rep them back up.

Maybe a slow self repair to hull from internal nanites or whatever works for lore purposes
Hull rep boosts module for command ships maybe
Death Awaits Eyedol
NEM1
#290 - 2014-06-24 11:39:57 UTC
Any idea when these will be coming out?
Masao Kurata
Perkone
Caldari State
#291 - 2014-06-24 14:58:45 UTC
Death Awaits Eyedol wrote:
Any idea when these will be coming out?


Three weeks ago.
Death Awaits Eyedol
NEM1
#292 - 2014-06-24 15:51:29 UTC
Masao Kurata wrote:
Death Awaits Eyedol wrote:
Any idea when these will be coming out?


Three weeks ago.



odd I can't find "Transverse Bulkheads" anywhere...
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#293 - 2014-06-24 16:37:13 UTC  |  Edited by: Steve Ronuken
Death Awaits Eyedol wrote:
Masao Kurata wrote:
Death Awaits Eyedol wrote:
Any idea when these will be coming out?


Three weeks ago.



odd I can't find "Transverse Bulkheads" anywhere...


Funny. Lots of other people are buying and selling them.

https://www.fuzzwork.co.uk/market/marketdisplay.php?typeid=33894&regionid=10000002

(bah. the forum's breaking the link. C&P to make it work)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Death Awaits Eyedol
NEM1
#294 - 2014-06-24 16:45:15 UTC
bonus ty very much... just had to take of the "s" at the end @_@ bulkhead (singular)