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I want your little things!

First post First post First post
Author
Dibblerette
Solitude-Industries
#1421 - 2011-12-13 20:34:02 UTC
Please please please let us queue up multiple invention jobs at once! If I want to do 5 jobs on an empty lab, why can't I select all the BPCs, and right click them? The war on clicks has come along way, but this is still a thorny brigade. My wishlist includes the ability to queue up multple runs in one slot, like manufacturing, but that's probably OP or something.
Takeshi Yamato
Ministry of War
Amarr Empire
#1422 - 2011-12-13 20:45:50 UTC  |  Edited by: Takeshi Yamato
Alpheias wrote:
I would like to have the option of delete injected skills.

I am not asking to be reimbursed for the training time. All I am asking is the option to delete skills that I am never going to utilize in any case.

And lets limit it even further, 5 skills that you can delete per year.


Hey, you never know when you're to have to go mining in a Bantam Lol

On a more serious note, a "Hide Skill" function applied to individual skills as well as a "Show Hidden Skills" toggle would be appreciated.
Moonaura
The Dead Rabbit Society
#1423 - 2011-12-13 20:47:57 UTC
Kor'el Izia wrote:
Theo Samaritan wrote:
Remake the textures for capital ships to 2048² rather than the current 1024² that it shares with smaller ships.

Textures of that size work fine on smaller ships, but frankly they look terrible on capitals. Even if you limit it to the highest settings, or make it a check box option in graphics settings, there are plenty of cheap graphics cards that can handle those textures en mass these days and it would be appreciated by us capital pilots.

Hell, while you're making 2k textures, redo the stations with them as well. You could argue that capital pilots shouldn't notice the low texture quality with the normal camera distances, but you cant say the same about stations considering how close we are to them.


This


Tripple Nippled. I mean... erm... trippled.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Charles Edisson
Aliastra
Gallente Federation
#1424 - 2011-12-13 20:53:55 UTC
How about WH space like effects over the entire game, if different things happen to your ships system to system it would make people have to think more and not just bring the biggest blob.

Things like having a nebulae in a system Laser based weapons loose a lot of their optimal range as the beam will be refracted. Similary sensor ranges on ships could be affected and speed could also be affected.

Different things in different systems to change different stats. BUT not like in WH where all turrets loose range.
Neo Gabriel
Percussive Diplomacy
Intergalactic Space Hobos
#1425 - 2011-12-13 20:58:51 UTC
I would like you to fix something in faction warfare:

If you are in a faction warfare militia (corp or npc) and,
If you assist (remote repair, tracking link, sensor boost, etc) someone in your own militia (same corp as yours or another) that is RED (gives you gcc for assisting), you receive a security status penalty (which is working as intended),

HOWEVER, you also lose standings with your own faction!

If i remote armor rep my buddy in a guardian, and we are both pirates/gcc, (we are both in a militia corp), then we will lose standings with our own faction simply by repping eachother!

This is wrong, its a bug, and petitioning standings reimbursement every time this happens is an enormous hassle. Fix it.
Tendon O'Mathy
Caldari Provisions
Caldari State
#1426 - 2011-12-13 21:10:42 UTC
4 things CCP Soundwave my friend..

More tabs in the overview please
hot key for dscan
When I build a Tengu, I would like to be able to fit a tengu at my POS vs having to got to a station.
and please have the windows remember where I put the darn things.

I fly mostly from the windows, not by clicking on ships and the like...and when windows pop up where ever the please this gets to be quite a hassle.

You all are doing a great job. Love the game, and am still having fun a year later!
jonny330
Ivy Mike's Munitions Expulsion Services
#1427 - 2011-12-13 21:10:45 UTC
This may have been mentioned before, but a sell all button for when you're docked would be nice. It would save hours of systematically going through about 1000 different types of loot, selling them to the highest bidders.
jonny330
Ivy Mike's Munitions Expulsion Services
#1428 - 2011-12-13 21:11:13 UTC  |  Edited by: jonny330
**double post, please delete**
Ugleb
Jotunn Risi
#1429 - 2011-12-13 21:23:35 UTC
I have 6 alliance mails today, and I'm reading them in EVEgate.

I read the first one and want to go to the next or previous mail in the list. I have to go back out to my inbox just to click the next mail. Every time.

Please add view 'next' and 'previous' message buttons.

Also, consider allowing me to see notifications in EVEgate as well as mails.

http://uglebsjournal.wordpress.com/

The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.  Join channel JORIS to learn more!

Chi Quan
Bibkor Enterprises
#1430 - 2011-12-13 21:26:05 UTC  |  Edited by: Chi Quan
d-scan improvement.

have a circle appear on the screen to show the scan cone, have the distance set to full per default (or remember the last stetting), add (don't replace the numbers input) a slider for quick adjustments. and maybe make the ship translucent when d-scan is open, or move the camera in front of the ship for as long as d-scan is open.

improve the science & and industry interface, reduce clicks for these things.

-- Please like me, I'm an attention w*ore.

GavinCapacitor
CaeIum Incognitum
#1431 - 2011-12-13 22:09:24 UTC
Deriah Book wrote:
- Intellegent Skill Training Cue. Ok, so I have Gallente BS IV in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put GBS V in the cue? I should think the skill cue could just check to see that IV is finished before starting V.


Not sure what game you are playing, but you can do that in eve ...
Brunaburh
Ever Vigilant Fountain Defenders
#1432 - 2011-12-13 22:17:58 UTC
GavinCapacitor wrote:
Deriah Book wrote:
- Intellegent Skill Training Cue. Ok, so I have Gallente BS IV in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put GBS V in the cue? I should think the skill cue could just check to see that IV is finished before starting V.


Not sure what game you are playing, but you can do that in eve ...


It was a bad example. FIxed below

Deriah Book wrote:
- Intellegent Skill Training Cue. Ok, so I have Gallente BS V in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put Gallente Carrier I in the cue? I should think the skill cue could just check to see that V is finished before starting the next skill in the queue.
MadMuppet
Critical Mass Inc
#1433 - 2011-12-13 22:42:21 UTC
Can we have an option to 'opt out' of the fly to cargo or wreck and open it button so that it doesn't move us towards the the can or change our flight path? Changing course every time I grab loot is starting to suck with larger ships.

And another plead for widescreen/letterbox mode so that I can read target stats when flying in Domain, please?

-Mad

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

GavinCapacitor
CaeIum Incognitum
#1434 - 2011-12-13 22:50:29 UTC
Brunaburh wrote:

It was a bad example. FIxed below

Deriah Book wrote:
- Intellegent Skill Training Cue. Ok, so I have Gallente BS V in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put Gallente Carrier I in the cue? I should think the skill cue could just check to see that V is finished before starting the next skill in the queue.


You shouldn't change quotes, much less quote yourself and change it. But that is besides the point.

You weren't around when there was no skill queue, and if you wanted to train all the time you either had to wake up at ungodly hours -or- have short skills you could train while playing and long ones that were more than a day (some of which you probably didn't need). You'll pardon me if this 'complaint' seems like so much whining.

Also, given the situation you describe (wanting to add a pre-requisite), You will always be wanting to add a level 1 skill next. Training anything to level 1 is negligible at best (just do it the next time you're on).

Additionally you would never 'loose' more than 24 hours before starting whatever it is you actually want to train. The 24 hours is also being generous as any reasonable person that had say, 15 minutes left on a pre-requirement, would just wait for it. It is probably closer to 22-23 hours.
Lugh Tal-Sela
Redhogs
Fraternity.
#1435 - 2011-12-13 23:15:23 UTC
Hi Devs,

Been playing a little over a month, loving the game you've got here.

Can you make it so you can see the space taken up by each division in a corp hanger/POS hanger? Useful for quickly working out the hauling capacity you'll need to move stuff.

Also can you make it so you can activate the bed in CQ giving you quit/logoff options? Have loads of ideas for how you could expand it so big industrialists could feel like they were in the centre of their business empire, but I'm sure you're on it already, and this isn't the right thread. But activeate bed/quit would be a good little touch. Lol
Wysler
Viziam
Amarr Empire
#1436 - 2011-12-13 23:36:19 UTC  |  Edited by: Wysler
1st
The player should not be forced to pause and resume training for plugging implants or jump clone. It doesn't seem to be necessary when the player get podded and the implants are lost and he's instantly moved to another system.

Many times I have forgotten to resume training and I'm sure I'm not the only one.

2nd
There's no gameplay usage for the fact that when podded the clone is not automatically upgraded. If the player doesn't have the isk to pay for the automatic clone upgraded then he/she should be informed.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#1437 - 2011-12-13 23:41:28 UTC
A corp role which will allow one to block access of a member to corporation bookmarks.
TrenQ Ottig
Brutor Tribe
Minmatar Republic
#1438 - 2011-12-14 00:06:06 UTC
Summing up all implant bonuses for the implants you have plugged in a list right under the implant list.
JohnnyRingo
Regiment Of Naga Association
OnlyFleets.
#1439 - 2011-12-14 00:23:04 UTC  |  Edited by: JohnnyRingo
View Character/Account playtime in hours (total, and current session), readable somewhere ingame without having to do some API stuff, i know this was possible with the old API i think...

Also
CCP Tuxford wrote:
This has already been fixed internally. Personal locations should never be put into a sub-menu but corporation locations will get put into a sub-menu if there are more than 8 in the system. The reason for that is if you have 50 bookmarks in the same system then that is something you can control but for the corporations not so much.

Hope that helps.


Being able to sort out which bookmarks are where, like which are being shown in the right click menu.

Bookmarks in overview.

Also:

Ready Checks, fleet commander or somebody with fleet role possibly could initiate ready checks with custom text and custom answers up to 5.
Seeing the answers should be quick, easy and accessible in situations such as : Can we pod this guy? / Everybody on this killmail / Ready to jump? / Anyone AFK?
MadMuppet
Critical Mass Inc
#1440 - 2011-12-14 00:30:30 UTC
A request for warning lights to be toggle-able and position-able that light up when you are warp scrambled, jammed, sensor damped, getting NOSed to death (ya,cha,cha,chaa), etc.

The ability to select the closest object doing said event when you click on it would be handy.

One other thing, for us carebear types who walk to use discretion more than valor at times, the opposite of the 'approach' button would be nice. (although I suppose the 'keep at range button could do that one, just set it for 8999km)

-Mad

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet