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I want your little things!

First post First post First post
Author
KIller Wabbit
MEME Thoughts
#3141 - 2013-07-09 12:06:04 UTC
Dropping POS goo into a silo gives error if you hit on goo already in the silo instead of auto stacking like any other container in the game
KIller Wabbit
MEME Thoughts
#3142 - 2013-07-09 12:12:55 UTC
"Stacked" (you have another word for it I can't remember) dialogs, say People and Places and Notepad don't remember which one was in the foreground between logins. Annoying to have to always reselect.
KIller Wabbit
MEME Thoughts
#3143 - 2013-07-09 12:13:39 UTC
Close the Repair dialog once you complete the repair.
KIller Wabbit
MEME Thoughts
#3144 - 2013-07-09 12:15:42 UTC
Need option to stick "text only" in chat convo's. Pain in the ass to have to keep selecting it each time I have a new chat opened. Why do I need to see people's images twice?
KIller Wabbit
MEME Thoughts
#3145 - 2013-07-09 12:18:51 UTC
Stack all's in POS assy arrays do not complete cleanly - randomly may stack but not sort when finished.
Gospadin
Bastard Children of Poinen
#3146 - 2013-07-09 13:51:14 UTC
Ability for item search to search both the name of the item, and the "name" of the item (in the case of ships which you can rename). This allows me to search for "Catalyst" and still find all such destroyers even if I've renamed them.

"Extended" search which will search containers. Make it a non-persistent option, so that I don't have to use 3-rd party tools to find my stuff.

Ability to repackage (and thus stack) items in containers.

FIgure out why sometimes I can "Train skill to level 1" and sometimes I must inject it, then train it as two separate actions.

Color code the mission name green in the infopanel to indicate when a mission has been completed. Maybe yellow = nearby, white = this system, and green = complete.
Spaceman Jack
Deep Core Mining Inc.
Caldari State
#3147 - 2013-07-09 14:23:19 UTC
BLOBS & FLEET WARP

By simply changing the way ships re-orient themselves in fleet warp. - Ships should keep the same spread and relative positions after warp that they had entering warp.

Many large fleets (100-200+) organically take these awesome and tactically effective spreads / formations when deployed and then and get forcefully reoriented into this tight ugly ball of a blob cluster when warping. Not only is it ugly, but functionally horrific as everyone tries to spread out a bit once they land on grid.

You would not need pre-set game mechanic formations, just set your fleet disposition as you see fit and when you warp, the ships DO NOT re-orient themselves into a ball...

What are peoples thought on a simple change in the way ships group up in warp to the blob warfare. I think something this simple could have a big impact on Blob Warfare relief, in an aesthetic and tactical sense.
TharOkha
0asis Group
#3148 - 2013-07-09 18:02:47 UTC  |  Edited by: TharOkha
market window:
some sort of different color (maybe slightly more greener or less) of my orders so i can easily recognize my orders from others in 0,01 isk wars
Mirel Dystoph
Perkone
Caldari State
#3149 - 2013-07-09 18:05:19 UTC
TharOkha wrote:
market window:
some sort of different color (maybe slightly more greener or less) of my orders so i can easily recognize my orders from others in 0,01 isk wars

This is already implented.

"Nothing essential happens in the absence of noise." 

TharOkha
0asis Group
#3150 - 2013-07-09 18:11:27 UTC
Mirel Dystoph wrote:
TharOkha wrote:
market window:
some sort of different color (maybe slightly more greener or less) of my orders so i can easily recognize my orders from others in 0,01 isk wars

This is already implented.

*Facepalm* Oops
Vrenth
Federal Navy Academy
Gallente Federation
#3151 - 2013-07-09 23:53:13 UTC
DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and.....
muhadin
Brutor Tribe
Minmatar Republic
#3152 - 2013-07-10 01:50:50 UTC  |  Edited by: muhadin
When you dock and hit undock immediately you get a session change still in progress timer 2-3 seconds or so which stops the undock process and you have to hit undock again. It is very annoying.

"Love the Life you Live, Live the Life you Love"

Leafar Nightfall
Silent Owls
#3153 - 2013-07-10 02:51:43 UTC
"Magnifying glass" over ships selected with a zoomed view from them. Like the ship icons when the target is locked, but with an actual view of the ship instead of a thumbnail. Shield/armor/hull would only appear if the target was locked. And make ir possible to turn off since this could get in the way in bigger fights.

Why? Because I'd like to see my ship and what it is shooting at at the same time Cool
Sir Reginald Planetsworth
Unlicensed Medical Professionals
#3154 - 2013-07-10 03:26:50 UTC
Vrenth wrote:
DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and

DRONE UI
and.....


I can confirm that the emphasis in this post is entirely appropriate for the subject.
Giuseppe R Raimondo
Aliastra
Gallente Federation
#3155 - 2013-07-10 23:49:27 UTC
Being able to open multiple information windows at the same time
Real Poison
Sebiestor Tribe
Minmatar Republic
#3156 - 2013-07-11 11:01:16 UTC
Real Poison wrote:
little things:

turn the "clone jump"-button into a

"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button


...and while you're at it:

Make the "inject implant" in fact do : "pause-skilltraining-inject-the damn-implant-and-restart-skilltraining".
Same with "inject skill" -> "pause-skilltraining-inject-the-skill-and-restart-skilltraining".
SKINE DMZ
The Scope
Gallente Federation
#3157 - 2013-07-11 11:18:38 UTC
save probe formations would be awesome

I disagree

TharOkha
0asis Group
#3158 - 2013-07-11 11:41:21 UTC
Giuseppe R Raimondo wrote:
Being able to open multiple information windows at the same time

hold shift and click info
SEN 5243
Aliastra
Gallente Federation
#3159 - 2013-07-11 11:44:12 UTC  |  Edited by: SEN 5243
Ah, little things! Smile

Got one for you:

Fit an Arazu (or Lachesis) with medium Rails and take a look
at the lowest mounting point on the hull.

If you look from the left side towards the right gun, you see it standing out/not completly attaching to the hull and vice versa.

Also the cuboid thing itself, where the gun is attached, does not seem to really fit to the rest of the hull,
which is round.

Maybe you can pass this on to design and tell them to adjust it, so it looks more streamlined,
instead of this "quick and dirty" solution.

Thanks!

PS: Also i think the Myrmidon could use another pass by design (when the time comes) since now you only can fit 5 guns and so the 6th slot is always empty.

So it is like this design consistency and level of "immersion".
Amnesiaa Haze
Sebiestor Tribe
Minmatar Republic
#3160 - 2013-07-11 12:10:36 UTC
NERF CONCORD