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Dev Blog: Giving Drones an Assist

First post First post
Author
Noxisia Arkana
Deadspace Knights
#161 - 2014-04-01 19:53:32 UTC
Since drones are considered a main weapon system, Do we have anything for making Mediums and Heavies useful in PVE? Making them slightly faster is fine, but they still get blapped off the field in a server tick. While the changes may make them more useful in PVP situations, heavies are still not worth their bandwith on anything but very few niche ships.
Harvey James
The Sengoku Legacy
#162 - 2014-04-01 19:54:04 UTC  |  Edited by: Harvey James
also activation proximity needs looking at .. if an warrior has too get to within 1km before he can shoot .. but actually has 4km range then how does that make sense???

also the ranges on the scouts - heavies should reflect their races weapon types

warrior ...........750 optimal 3.5km falloff
hobgoblin...........1250 optimal 1.6km falloff
Hornet...............1650 optimal 2.5km falloff
Acolyte..................2750 optimal 1km falloff

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MeBiatch
GRR GOONS
#163 - 2014-04-01 19:55:17 UTC
Harvey James wrote:
we also need more drones skills

- tracking
- orbit speed
- sig reduction maybe?
- falloff range



Legacy code magic 8 ball says........



No.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Methonash Qorranto
Aliastra
Gallente Federation
#164 - 2014-04-01 19:57:11 UTC  |  Edited by: Methonash Qorranto
"CCP Fozzie" wrote:

We are swapping the position of the Bouncer and Curator sentries in the damage ranking, and adding tracking to the Bouncers to compensate


I LOVE YOU, CCP FOZZIE!

I've been silently screaming about this [in the back of my head] for SO many months now--and I didn't even have to write a(n) F&I post on the forums [and get subsequently pooped-on by drone-haters and bouncer-addicts] to finally see this slated for a patch.


"CCP Fozzie" wrote:

We will be keeping the 20% bonuses to hitpoints, tracking, optimal, and falloff that Tech Two enjoys over Tech One; but instead of the current 20% increase in damage over T1, we will be increasing the base damage multiplier of Tech One sentries and limiting the Tech Two advantage to the 2% per level gained from the racial Drone Specialization skills that will now be required to use T2 sentries.


Baby, why must you do this?

By effecting this change, there is *LESS* motivation to train from tech1 to tech2 sentries when aiming for DPS--sure, you'll now get that 10% bonus from drone specializations, but the T2 sentry bonuses just got halfway-shelled into oblivion.

Why must sentry fans look at their heavy-drone cousins and weep [internally] as they now lag behind in DPS, even more-so than they did before (as in, now)?

Current max-skilled Dominix with Ogre 2's: 845 DPS
Current max-skilled Dominix with Garde 2's: 800 DPS (currently -5.3% relative to Ogre 2's)

Under the new drone damage scheme for heavies and sentries, tech2 sentry pilots will now fall 11.46% under their heavy cousins' DPS values.

This is silly.

Please consider giving that tech2 damage bonus back--there's really no significant rationale to cull it.

And if you MUST cull it, consider lessening the blow: perhaps a 13.61% tech2 sentry damage bonus (down from 20%), rather than the currently slated plan of 0% bonus? That would guarantee the same percentage difference in DPS between current sentries and heavies.

(1.1361 / 1.2 = 0.94675 = 1 - 0.05325)


"CCP Fozzie" wrote:

removing falloff from the Curator sentries


Was wondering how much falloff would be removed from the laser sentries, and then I saw this in the dev blog's spreadsheet:

Garde2 optimal: 24 (unchanged)
Garde2 falloff: 18 (+50% -- wow!)

Curator2 optimal: 42 (unchanged)
Curator2 falloff: 12 (-50%)

So...the blaster sentry gets 50% more falloff than the laser sentry? (...really?)

The Garde line of sentry drones is well-understood to possess the highest DPS, and therefore exchange that DPS for the lowest optimal range and falloff. This change does not seem to jive with that. In parallel, we do not see blasters out-ranging lasers' optimal or falloff when it comes to guns, so why should the contrary be witnessed with sentry drones? The answer: it shouldn't.

Please revert this change.

The current falloff parameters for the Garde and Curator sentry drone lines (10/20 for Garde1/Curator1, 12/24 for Garde2/Curator2) are perfectly fine.


All other things considered:

I absolutely love this dev blog post! It's high time that drones get their love and attention, and I'm very happy to see that being done.
Tippia
Sunshine and Lollipops
#165 - 2014-04-01 19:57:37 UTC
MeBiatch wrote:
Harvey James wrote:
we also need more drones skills

- tracking
- orbit speed
- sig reduction maybe?
- falloff range

Legacy code magic 8 ball says........

No.

Since there are already modules that provide (most of) those bonuses, there should be something to hook into at least.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#166 - 2014-04-01 19:57:41 UTC
Omnathious Deninard wrote:
So looking at the Vexor, now needs Medium hybrid Turrets, Light Drone Operation, Medium Drone Operation, and Heavy Drone Operation to use efficiently.

The most skill intensive T1 cruiser in the game now.


and the heavy drones will still be trash, because they take up too much bay and are destroyed too easily and have no tracking and go too slow. wtb 15% per level bonus for 50 bandwidth.
MeBiatch
GRR GOONS
#167 - 2014-04-01 19:58:48 UTC
Ccp why you hate medium drones?

Both medium and heavy have the same sig resolution. 125m

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Ransu Asanari
Perkone
Caldari State
#168 - 2014-04-01 20:00:20 UTC
CCP Fozzie wrote:
During the patch downtime, existing players with the Combat Drone Operation skill trained will receive both new skills trained to the same level that their Combat Drone Operation skill was trained to.


So question on this.

Combat Drone Operation is currently a 2x Int/Mem skill. When this splits to Light Drone Operation and Medium Drone Operation, will these both become 1x Int/Mem skills with half the total skillpoint requirements, or will they remain at 2x skills?

If the first, there's no real different in SP. If the second, we run into the same situation we did with Retribution (I believe) where Destroyers V and Battlecruisers V became racial skills, and training them before the patch allowed players to get "free SP".

Can we please confirm this, as it has a significant impact on training plans.
Tippia
Sunshine and Lollipops
#169 - 2014-04-01 20:00:37 UTC  |  Edited by: Tippia
MeBiatch wrote:
Ccp why you hate medium drones?

Both medium and heavy have the same sig resolution. 125m

That's not so much hating mediums as giving silly preferential treatment to heavies. 125m is exactly what you'd expect from a medium-sized weapon. Heavies really should be bumped to the proper 400m.
The Djego
Hellequin Inc.
#170 - 2014-04-01 20:01:19 UTC  |  Edited by: The Djego
Normal Drones:

I don't think it is a good idea to split combat drone operation into 2 new skills, since depending on the ship and race you can use light or medium drones on the hulls and it would only add more training time and confusion to new players for no good reason.

The in the middle drones(caldari/amarr) should receive something to compensate to make them more useful(since the question is always max dps or max speed/tracking vs frigs). A lot more shield/armor HP and better tracking than even minmatar drones have would make them more attractive in situations where you want to clear firgs fast and expect your drones to get shoot, like in a solo/small gang pvp brawling fight or where people try to clear the field with smart bombs. Another option would be reducing her volume to 4, 7,5 and 20 m³ allowing you more dps in hulls with 20 or 45m³ drone band wide and providing more options for spare drones, what could be a good argument in her favour in situations where you expect to lose some. The faction drones should have a bit more speed than the T2 ones(5-10%) to make them more attractive overall even if you already can use T2 drones(given that you still lose 8-10% damage).

Integrated drones should have a lot more speed and HP over the T2 equivalent(if the only reason to use them is that you lack the skills for T2, they are pointless) with the current damage. Augmented ones should deal at least 10% more damage than the T2 ones with spec on 5, brining them in line with faction ammo and other stuff, providing a real advantage. Also drop rates of the BPCs should be improved a lot to make them more a expensive extra option instead of a rarity they are today.

Heavy Drones need work, while the changes to speed are a good start, they need more HP(at the very least as much as sentrys got, probably more), better tracking and a bit more dps to be a reasonable alternative over Sentry drones in PVP(at least small scale) and PVE again. Currently they are to easy to remove from the field by smart bombs or weapon fire(even if it is just NPCs) compared to sentry's that are nearly all the time in scoop and deploy range.They should provide 15-20% more dps than sentry's because of her rather limited uses(not good enough vs smaller ships, slow, easy targets, clear able by smart bombs very easy) and the massive opportunity cost that you have to chose between heavy drones or sentry's on all non drone focused hulls. Edit, oh you already tackled this one. Cool

Sentry Drones:

The change to the range of faction sentry drones is very good, since this was more often then not the real deal breaker compared to T2, instead of the DPS.

Sentry drones still lacking Integrated and Augmented variants, more range on Integrated ones and a bit more dps of Augmented ones would be cool features.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Josef Djugashvilis
#171 - 2014-04-01 20:01:46 UTC
If I trained dog poo to level V, CCP would nerf it.

Oh well, onwards ever onwards.

This is not a signature.

PinkKnife
The Cuddlefish
Ethereal Dawn
#172 - 2014-04-01 20:01:53 UTC
Tippia wrote:
PinkKnife wrote:
So, the logical thing to do is using something in the middle of the road unless you know specifically what, exactly, you're going to be fighting, in which case you can fit to suit your specific application. You don't need math, just plain logic and an understand that you can't pick every engagement. As I said, it isn't nearly as hard as people want to make it out to be.

Fast frigates, pick minmatar, regular pick cal/amarr, heavier, pick gal. Unsure, pick cal/amarr for a mix of speed and dps.

…but the problem is that you never know what, exactly, you're going after so picking a middle-of-the-road option is never the best idea.

If you expect fast ships, you want fast drones. You don't want to gamble that your higher-damage drone will be fast enough, because if you're wrong you lose all your damage. So you pick the highest-speed drone and, at worst, you lose a little damage. The same for the other end of the spectrum: do you gamble a guaranteed loss of damage output against the potential loss of damage if they accidentally have the wrong resists (because at that end of the spectrum, speed won't be a factor no matter what).

If you're unsure, you pick the fast option because you know you will be prepared no matter what.


You might, but the speed difference between minmatar and amarr is relatively small now.

4620 vs 5040. Also considering Amarr have a better multiplier 1.68 vs 1.56.

I imagine a lot of people will still go Minmatar for the , **** it I wanna shoot anything mindset, but I think a lot of people will now go with a more hybrid approach (no pun intended) of using Caldari or Amarr drones for more damage and better speed compared to Gallente drones.

MeBiatch
GRR GOONS
#173 - 2014-04-01 20:02:05 UTC
Noxisia Arkana wrote:
Since drones are considered a main weapon system, Do we have anything for making Mediums and Heavies useful in PVE? Making them slightly faster is fine, but they still get blapped off the field in a server tick. While the changes may make them more useful in PVP situations, heavies are still not worth their bandwith on anything but very few niche ships.



Things I would like to see.

Nanite paste heals drones in drone bay.

Mjd for heavy drones built in

Range 50km... pretty much if target is over 50km they mjd to target.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Bryperium
xXPlease Pandemic Citizens Reloaded Alliance.Xx
#174 - 2014-04-01 20:03:57 UTC  |  Edited by: Bryperium
Like these changes Smile

Don't think the Nerf to fighter bomber base DPS is really necessary though.

I'd love to see drone control units become a passive mod as well, depending on whether or not that can actually be coded.

-

Weaselior
GoonWaffe
Goonswarm Federation
#175 - 2014-04-01 20:04:08 UTC
Dinsdale Pirannha wrote:


That is one of many differences between us.
Yes, I consider the NPE when looking at changes to it, because I care about the future of the game.

You and your kind only look at new players as cattle to exploit.

our alliance is built on those "cattle" so even if we did just look at new players as cattle to exploit, boy do we take better care of them than you

mad cow dinsdale is at it again

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#176 - 2014-04-01 20:06:29 UTC
Zarnak Wulf wrote:
As it has been stated - drones have issues with super fast targets. MWD, try to get into orbit, MWD again. I don't see anything that addresses that here.


maybe they're going to announce a massive nerf to links and snakes tomorrow
Tippia
Sunshine and Lollipops
#177 - 2014-04-01 20:07:22 UTC  |  Edited by: Tippia
PinkKnife wrote:
You might, but the speed difference between minmatar and amarr is relatively small now.

4620 vs 5040. Also considering Amarr have a better multiplier 1.68 vs 1.56.
…and against anything travelling at 4700m/s (which a lot of ships you'd want to sic fast drones at do), that better multiplier might as well be 0.0 for all the benefit it brings.

Again, the kind of differentiation they're doing is what's already in the game. It has already failed. It has failed because it's an inherently flawed design pattern that assumes that mediocrity will somehow have value. People can already go for a hybrid approach. They don't because it's not a good approach. The devs need three more classes so each drone race can be best in class (and be equal in damage), or they need to have no classes at all.

Hell, they could even keep it at two and then invent two different ways of being best in class for those two so that, once again, all four races are best in class.
Omnathious Deninard
University of Caille
Gallente Federation
#178 - 2014-04-01 20:08:31 UTC
TrouserDeagle wrote:
Omnathious Deninard wrote:
So looking at the Vexor, now needs Medium hybrid Turrets, Light Drone Operation, Medium Drone Operation, and Heavy Drone Operation to use efficiently.

The most skill intensive T1 cruiser in the game now.


and the heavy drones will still be trash, because they take up too much bay and are destroyed too easily and have no tracking and go too slow. wtb 15% per level bonus for 50 bandwidth.

I too would rather medium drones on cruisers, by extension I would like the Algos to be a light drone ship.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#179 - 2014-04-01 20:10:36 UTC
Tippia wrote:
MeBiatch wrote:
Ccp why you hate medium drones?

Both medium and heavy have the same sig resolution. 125m

That's not so much hating mediums as giving silly preferential treatment to heavies. 125m is exactly what you'd expect from a medium-sized weapon. Heavies really should be bumped to the proper 400m.

To do that though they would have to make medium drones viable on cruisers and Battlecruisers.

If you don't follow the rules, neither will I.

The Cue
Violence is the Answer
#180 - 2014-04-01 20:11:15 UTC
Drones were out running their own tracking before this change, now they're just going to get worse.

Just remove tracking from non-sentry drones, and use the same missile formula used for Fighter Bombers. Honestly, the only drones that should have tracking are Sentries. Lights, Mediums, Heavies, and Fighters should all be moved to the same missile formula that the Fighter Bombers were moved to.