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EVE API and Public CREST discussion

First post First post First post
Author
Nitrah
Adhocracy Incorporated
Adhocracy
#261 - 2014-05-06 15:24:16 UTC
CCP Prism X wrote:
Nitrah wrote:
I am more than a little offended that you are being so flippant about a major major MAJOR change to the quality of life of every wormhole resident in the game.


I believe you misunderstood me, sir. The post I quoted was silly in my opinion. It is silly to propose that mistakes in the API should kick of a design change in EVE proper rather than be fixed in the API (that does not mean that said end result is silly, just the logic). It's silly to offer a solution only to state offhand that you will not be listened to. It's just a silly way to initiate a dialouge as you're basicly saying you do not want one. It's silly to be rude-ish (open to opinion and interpretation) to people you want listneing to you by claiming they're just trying to make your life difficult or do not know what they're talking about. When people behave silly around me in real life I tell them I find their behaviour silly. They can then chose to ask me what I mean or simply ignore the statement. At least they'll know why I'm no longer engaging them even though they do not agree with my assertion.

I fully understand that this changes things for some people so I'm absolutely not saying that any claims that this changes things are silly. Just that this specific post struck me as silly. No need for you to get offended on Valterra's behalf (unless you want to, then it's your right and I have no intention of infringing on that right).


I am not offended on his behalf. I am offended on my own, thank you very much. Quite frankly, the collective "you" do not appear to know what you're talking about. In the last few pages, you have said that you don't have any devs who live in WH space and then do some sort of handwaving about how this will somehow affect primarily log-in traps.

I repeat since it appears you didn't grasp my point the first time: My entire corp, and I would hazard to guess no less than 95% of WH PvP corps uses this functionality every single day, day in and day out, for the last 5 years. In the over two years I have lived and hunted here (and I do it often enough to teach the class how to do it not only for my corp but for eve university as well) I can count on no hands the number of times I have set up a log on trap, or thought it was needed. Not to say it doesn't happen, but is way in the minority of things which drive WH PvP. Tracking the NPC API is one of the only ways to know if your constantly changing neighbors might be coming online soon, or if the chain you have should just be rolled, and the assertion that the information is somehow only available to the elite few is patently false. See dotlan or eveeye for proof.

Making this change is a major decision and it is insulting that your dev snuck the notification that it basically had already been decided 10 pages into a random thread instead of dev blog, discussion about the possibility, bright flashing lights, alert alert.
Trinneth
Knights of Nii
The 20 Minuters
#262 - 2014-05-06 15:28:50 UTC
CCP Prism X wrote:
Nitrah wrote:
I am more than a little offended that you are being so flippant about a major major MAJOR change to the quality of life of every wormhole resident in the game.


I believe you misunderstood me, sir. The post I quoted was silly in my opinion. It is silly to propose that mistakes in the API should kick of a design change in EVE proper rather than be fixed in the API (that does not mean that said end result is silly, just the logic). It's silly to offer a solution only to state offhand that you will not be listened to. It's just a silly way to initiate a dialouge as you're basicly saying you do not want one. It's silly to be rude-ish (open to opinion and interpretation) to people you want listneing to you by claiming they're just trying to make your life difficult or do not know what they're talking about. When people behave silly around me in real life I tell them I find their behaviour silly. They can then chose to ask me what I mean or simply ignore the statement. At least they'll know why I'm no longer engaging them even though they do not agree with my assertion.

I fully understand that this changes things for some people so I'm absolutely not saying that any claims that this changes things are silly. Just that this specific post struck me as silly. No need for you to get offended on Valterra's behalf (unless you want to, then it's your right and I have no intention of infringing on that right).

Gnaw LF
Viziam
Amarr Empire
#263 - 2014-05-06 15:31:11 UTC
CCP FoxFour wrote:
So lets answer a few questions:
Your software relying on it is basically why we are doing this. This is information that you guys using software outside the game get a huge advantage over those who do not. CCP by design specifically did not include a map of WH space, and we specifically did not include this information in the client.


You know I was going to defend you and YOUR change in this very thread until I saw this post. EvE is a game that is half played in your ****** client and half played in tons of tools and utilities developed by the rest of the community. Tools without which your **** game would be unplayable. To put this paragraph as your TOP reason for this change is a slap in the face of your fans, fans who spend hours, days, weeks and months of their time doing your ******* job. Instead of thanking them for putting in the time, what do you do? You say that their tools give an unfair advantage? Maybe remove the Character Sheet endpoint since people who don't use skill planning tools are at a clear disadvantage.

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#264 - 2014-05-06 15:31:57 UTC
I agree that this information is pretty much relied upon by people looking for fights.

On the other hand, this information is pretty much relied upon by people looking for fights.

As things stand right now with w-space mechanics the defenders hold nearly all the cards. Often catching people in sites is the only way to get them to commit to any fight at all.

Is it CCP's intent that the only fights that should occur in w-space are from people having to camp out cloaked for days with an existing force, or rely upon utter stupidity of people who ignore d-scan, leave wormholes wide open and ignore gate flashes?
Rengas
AQUILA INC
Verge of Collapse
#265 - 2014-05-06 15:33:44 UTC
dexter xio wrote:
Dear Blood Union, I'm sorry for your loss.

Yours sincerely,
Dexter o7

Basically this.

As much as CCP want to bullshit the wspace community, Foxfour's not so subtle mentioning of logoff traps all but screams that this is designed to be a nerf to BU and Qex.

Apparently it is the price you pay for success.
Querns
Science and Trade Institute
Caldari State
#266 - 2014-05-06 15:34:14 UTC
Nitrah wrote:
I repeat since it appears you didn't grasp my point the first time: My entire corp, and I would hazard to guess no less than 95% of WH PvP corps uses this functionality every single day, day in and day out, for the last 5 years. In the over two years I have lived and hunted here (and I do it often enough to teach the class how to do it not only for my corp but for eve university as well) I can count on no hands the number of times I have set up a log on trap, or thought it was needed. Not to say it doesn't happen, but is way in the minority of things which drive WH PvP. Tracking the NPC API is one of the only ways to know if your constantly changing neighbors might be coming online soon, or if the chain you have should just be rolled, and the assertion that the information is somehow only available to the elite few is patently false. See dotlan or eveeye for proof.

Making this change is a major decision and it is insulting that your dev snuck the notification that it basically had already been decided 10 pages into a random thread instead of dev blog, discussion about the possibility, bright flashing lights, alert alert.

CCP can't "sneak in" changes; they have a DEV POSTS tracker at the top of the page that alerts every single person to their posts.

Also, you can still monitor your neighbors for activity without the API. It will just be more difficult after the change. One might go so far as to accuse detractors of this change of risk-aversion; now software can't inform you if there are unruly neighbors nearby. You will have to go and get that information yourself. Are you saying that the risk of w-space is to be lessened? Isn't that your whole schtick; that wormhole space is riskier and more difficult than k-space? Don't you want that assertion to be strengthened wherever possible?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Viscis Breeze
Abrupt Decay
Deteriorated
#267 - 2014-05-06 15:35:01 UTC
I support this change.

Occasionally I would like to play eve instead of using all of the 3rd party tools you need to be competitive.

Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies

SKINE DMZ
The Scope
Gallente Federation
#268 - 2014-05-06 15:36:14 UTC
I like this change, first of all yes I rely on this information too but also think its way to readily available - I think this will be a good thing to remove as in my opinion any intel should not be easily obtained in W space, especially not as easy as scanning down your chain and waiting for activity, or when using log off traps.

I disagree

CCP Prism X
C C P
C C P Alliance
#269 - 2014-05-06 15:36:59 UTC
Nitrah wrote:
I am not offended on his behalf. I am offended on my own, thank you very much. Quite frankly, the collective "you" do not appear to know what you're talking about. In the last few pages, you have said that you don't have any devs who live in WH space and then do some sort of handwaving about how this will somehow affect primarily log-in traps.

I repeat since it appears you didn't grasp my point the first time: My entire corp, and I would hazard to guess no less than 95% of WH PvP corps uses this functionality every single day, day in and day out, for the last 5 years. In the over two years I have lived and hunted here (and I do it often enough to teach the class how to do it not only for my corp but for eve university as well) I can count on no hands the number of times I have set up a log on trap, or thought it was needed. Not to say it doesn't happen, but is way in the minority of things which drive WH PvP. Tracking the NPC API is one of the only ways to know if your constantly changing neighbors might be coming online soon, or if the chain you have should just be rolled, and the assertion that the information is somehow only available to the elite few is patently false. See dotlan or eveeye for proof.

Making this change is a major decision and it is insulting that your dev snuck the notification that it basically had already been decided 10 pages into a random thread instead of dev blog, discussion about the possibility, bright flashing lights, alert alert.


What do logoff traps have to do with data availability consistency? Are you confusing me with someone else?

I repeat: This is not data you have access to except through the API. Hence it should not be in the API. This goes for all data returned from it. The API is allowed to make your life easier, but it's not allowed to expose information you have no access to elsewhere.

If the lack of this information is causing you excessive grief that you need addressed then you're asking for a design change in EVE Online, the spaceship game. I'll freely admit that I, as a framework programmer, am in no situation to judge design suggestions on a professional basis. That's why I'm trying to refrain from passing judgement on any ideas proposed here. But whilst the data is not available for you in the client it cannot be available in the API.

That being sad I can fully sympathize if you feel like WH space lacks the tools to be all it can be. If you are relying on a third party tool to enjoy the game because the client is lacking: Well it's a situation you shouldn't accept quietly. But the API is not a backdoor to effect game design changes, and a programmer (me and FoxFour when he has his API hat on) is not the right person to make game design changes.

So I hope this explains at least that we're not doing this just to be difficult and make you people feel offended. But if that's still your opinion I'm afraid we'll simply have to agree to disagree on this.
Fhalkonx
Deep Core Mining Inc.
Caldari State
#270 - 2014-05-06 15:37:05 UTC
Since CCP has dedicated itself to the creation of deployables lately instead of tackling other deeper issues, why not replace this information by an in-game deployable? You would have to actually visit the system in question and leave one of these deployable structures to gather stats about the system (or within a certain AU range in the system from where it was deployed). You might have to be within X LY of the system to read the data from it and it would be only accessible to the player who deployed it. If the deployables are made rather tough and difficult to scan down, it would allow long duration monitoring of chains while providing content for everyone.
Thor66777
Hard Knocks Inc.
Hard Knocks Citizens
#271 - 2014-05-06 15:39:02 UTC
Its quite entertaining hearing all of these "big" wormhole alliances complaining about this change. I for one welcome it as it gives a new challenge to overcome (which is what wormholes are famous for). You actually have to put in some effort to gather information now rather than it being handed to you via API.
Querns
Science and Trade Institute
Caldari State
#272 - 2014-05-06 15:42:05 UTC
Durzel wrote:
I agree that this information is pretty much relied upon by people looking for fights.

On the other hand, this information is pretty much relied upon by people looking for fights.

As things stand right now with w-space mechanics the defenders hold nearly all the cards. Often catching people in sites is the only way to get them to commit to any fight at all.

Is it CCP's intent that the only fights that should occur in w-space are from people having to camp out cloaked for days with an existing force, or rely upon utter stupidity of people who ignore d-scan, leave wormholes wide open and ignore gate flashes?

In eve, you are not guaranteed to be able to strike at a defender in their spongy weak spots. You might have to go after their hardened defensive area instead.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

June Ting
Nobody in Local
Deepwater Hooligans
#273 - 2014-05-06 15:43:24 UTC
As someone who is more frequently in the position of a defender than an attacker in W-space and is purportedly one of the people this change buffs:

I oppose this change and think that it will negatively impact the amount of pvp in W-space, AND will negatively impact income in W-space.

My fleets have been jumped several times now by people having open chains into holes that we are running sites in, leading to fun and interesting content. In virtually every single instance we have been jumped, we were not jumped by someone opening a hole into us. Instead, someone already had the hole we were bearing in scanned down and in their chain, saw the spike in NPC kills via API, and sent someone to check it out. In almost no instances have we been jumped because of someone who came through and scouted us by hand via an existing chain.

We will be pretty much completely safe with this change, and that's something that I very much oppose. W-space is supposed to be dangerous. Removing the danger just makes it an ISK faucet akin to highsec incursions, and will ultimately depress the value of loot from W-space as people flock to it because it's fairly risk-free.

I fight for the freedom of my people.

War-Operation Plan Response
LotterEaze LLC
#274 - 2014-05-06 15:45:25 UTC
I agree with the dev's in this specific issue concerning NPC kill data availability via the API.

2 things -

(1) If you can't get it in the client you shouldn't be able to get it through API...not because 3rd party tools shouldn't be able to gather API info available, but they should not be able to gather API info that the client cannot.

(2) This being available is against the design of WH space. You can't really game-play justify being able to see kills/losses in a WH that someone hasn't chosen to post via their kills/losses api, or that you aren't even in. WH space is about being in the unknown. It isn't about jumping in a system and knowing the non-logged in resident's penis size by seeing how hard they swing it.
Domanique Altares
Rifterlings
#275 - 2014-05-06 15:45:45 UTC
CCP Prism X wrote:
Well it's a situation you shouldn't accept quietly.


No, it's clearly something that people should talk about ad-nauseum for the next six to seven years until CCP deigns to actually do something about it.
John Caldr
State War Academy
Caldari State
#276 - 2014-05-06 15:47:37 UTC
Simple solution from rare not so trolling goon post above

NPC-owned Indestructible Deployable Structure in WH thats shows kills for last hour and 24 hours.
Will fix "design" problem and provide reason for API to exist.
Domanique Altares
Rifterlings
#277 - 2014-05-06 15:49:15 UTC
John Caldr wrote:
Simple solution from rare not so trolling goon post above

NPC-owned Indestructible Deployable Structure in WH thats shows kills for last hour and 24 hours.
Will fix "design" problem and provide reason for API to exist.


Maybe all those Interbus Customs Offices could transmit the kill data back home along with all the tax money they're collecting.

Since Interbus is the king of wormhole exploration.
Two step
Aperture Harmonics
#278 - 2014-05-06 15:49:24 UTC
Aryth wrote:
Two step wrote:
First of all, buried deep in an API thread is not the right place to announce changes like this. I think you now realize this though.

Secondly, the NPC kill information is useful really only for finding people who are just farming in w-space. It is already quite hard to catch and kill these folks. They rarely store anything of value in a POS, so invading and shooting their POS doesn't matter, one of the few ways to kill them is if they have become predictable, and the only real way to find that is with NPC kill data.

The fact that this information is not visible in the client isn't really a good reason either. There is plenty of information that is only visible via the API right now, for example, the contents of POS hangars when you are not at a POS, or even POS fuel levels when you are not present. Are you also proposing to remove the Assets and POS endpoints?

There are many publicly available sites where everyone can see this information, from Dotlan to static mapper, so people that choose to seek out the information can have it. EVE is a game that is all about punishing the lazy and uninformed player, why are you proposing to change this here?


So you would support this change if it required you to be in the system.....


I know you are trying to troll me, but yes, I would actually not have a problem if this info was available in system. While some people use the kill data to set up login traps, the vast majority of w-space players actually use it to guess if people in their current chain are about to log in and become active.

Of course, if it was exposed in the client in some way, folks like me would be asking for it to be put in the API so we don't have to copy and paste yet another thing when we are making our maps.

Querns wrote:
Two step wrote:

The fact that this information is not visible in the client isn't really a good reason either. There is plenty of information that is only visible via the API right now, for example, the contents of POS hangars when you are not at a POS, or even POS fuel levels when you are not present. Are you also proposing to remove the Assets and POS endpoints?

This is not what is meant by "only visible via the API." You can log in and check your CHA and your fuel bays in the client. There is no way, in the client, to check NPC kills, jumps, or PVP kills in wormhole space. It's not about convenience, it's about enforcing a deliberate design decision.

If you wanted to argue that this design decision is poor, and this information should also be available in the eve client, then you'd have a better platform.

On a related topic, there's been an awful lot of talk about some sort of entitlement whereupon people using wormhole space solely for PvE must somehow be detectable and punished. This is not a design issue; it is an artificial construct that the players in wormhole space have fabricated. CCP is under no obligation to enforce your e-honor.


Sure, but what if you are locked out of the system, how can I see assets then?

e-honoure has nothing at all to do with it. CCP has created a system that is far, far, far too easy to farm with very little risk, and now they are talking about removing some of that risk. If they were to simultaneously also make sleeper farming harder to do, I would be far more accepting of this change, but without that, all this will do is encourage even more mostly nullsec alt farming corps to live in w-space. This is bead for all of us that actually live there, as we don't get fights from the farmers, we get ganks at best, and their farming injects trillions of ISK into the economy as well as decreasing the value of Sleeper salvage.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Querns
Science and Trade Institute
Caldari State
#279 - 2014-05-06 15:50:36 UTC
Domanique Altares wrote:
CCP Prism X wrote:
Well it's a situation you shouldn't accept quietly.


No, it's clearly something that people should talk about ad-nauseum for the next six to seven years until CCP deigns to actually do something about it.

This is a false equivalency. Very few people (if any) were arguing for the removal of this API data. Primarily, this was because very few people even knew it existed. The length of time during which you were able to abuse this data to safeguard your wormholes by collapsing holes that lead to "problem" links is in no way indicative of future performance, nor is it some sort of capital that you have collected to spend in opposition to change.

On the other hand, the fact that few people were arguing for the removal of the API data is not somehow a fulcrum that one can use to deny the change, either. It was just a mistake; one that is being ameliorated now. Count yourself lucky that you were able to short-circuit the design intentions of the game for as long as you have.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

SKINE DMZ
The Scope
Gallente Federation
#280 - 2014-05-06 15:51:22 UTC
Two step wrote:
the vast majority of w-space players actually use it to guess if people in their current chain are about to log in and become active.

Which is really what is wrong about it too, want to know if someone is active in their wormhole? Should check it out..

I disagree